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Aldamar
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Posted - 2003.07.09 05:12:00 -
[31]
Should be fixed with the next patch. I would rather be able to just attack people that steal with me but this from the Dev Blog should help:
"Note to miners; using secure-containers to do what you have been using the loot containers, gives you more capacity and password protection of the contents."
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Trantar Karraman
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Posted - 2003.07.09 10:07:00 -
[32]
Guys.....
Relax........
It's just a game.......
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ULTIMA TREX
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Posted - 2003.07.09 11:17:00 -
[33]
u think just stealing ore is bad try watching some d**ba*s come up and take wht he can from the cargo and then destroy it while ur watching.
People that did this latley: Kash/he was in Luminaire/would be nice if some1 could pop his cloggs for us/and on local was a being a b*****d to people and treatening. and Tyroon Balcca he stole from us/we will be happy for you to show him whats funny.
But my advice is not have too much ore in a container while swopping it in an indy, if 2 of u were mining then put 2000 units max and then tell the indy to take only 1999 units to stop the can from dissapearing and having to wait.
Edited by: ULTIMA TREX on 09/07/2003 11:18:42
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Colibri
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Posted - 2003.07.09 14:32:00 -
[34]
300,000 isk bounty for gold brick's corpse.
Yeah, it's just a game. Part of that game is killing or asking others to kill exploiters when you cannot.
If you can***** in high security space, you are an exploiter as their is little risk for your actions. If you can***** in low security space where someone can pop your ship, you are not an exploiter. Simple as that, kids.
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Endyl
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Posted - 2003.07.09 15:32:00 -
[35]
I think most of the can stealers are secondary chars.
What makes me laugh, is thinking that if I was one of them, I would kill my twink, take the corpse with my main, and come sell it to you for 1 mio.
Anyway those twinks probably just got enough skill points to run a indy, so prolly the lower level clone is enough.
LOL
I suggest you stop putting bounties on twinks, I guess the only harm you do is to your wallet :)
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The Reverend
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Posted - 2003.07.09 15:47:00 -
[36]
Now who would hate care-bear miners so much that they would go to the lengths of making secondary characters with indy skills just to pinch materials from cargo containers?
*Ponders*
m0ovie links |
Anya Stark
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Posted - 2003.07.09 15:50:00 -
[37]
>>> "I think most of the can stealers are secondary chars.
Anyway those twinks probably just got enough skill points to run a indy, so prolly the lower level clone is enough.
LOL
I suggest you stop putting bounties on twinks, I guess the only harm you do is to your wallet :)" >>>>
Well sure. All the more reason to have a new way to defend your stuff. You could include a personal war option in EVE, which I think of as "Vendetta" (i've posted that idea around here somewhere), OR you could have each person's can considered part of their assets, with a max of 3 or 4 that can exist at any one time. That was you can track if someone steals or destroys your property and CCP could track it as a (minor) hostile action that gives you no security hit if you open fire on the offending individual. They already track drones this way, so I can't imagine it would be hard. It would also fix the MoO can exploit in a simpler way than this stinky can waiting period. You could make cans as fast as you like, but once you hit the max you'll have to make your old cans go boom or wait the 1-2 hours until they implode.
That strikes me as a sensible, playable solution that is fair to all, and doesn't pander unneccesarily to the carebears (you don't carry guns, guess you can't protect yer property can ya?).
Stark
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Salazar N'terre
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Posted - 2003.07.09 17:07:00 -
[38]
I think stark has found a viable solution. I like your idea and hope that the Dev blg takes a look at it and uses it.
"I Live in my OWN LITTLE WORLD....but its okay, they know me HERE!"
Lookin for a good deal on ships check out us at: http://ken.nu/ict/ |
Dancuk
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Posted - 2003.07.11 11:24:00 -
[39]
I think that nothing should be done on this matter, if we start policing and protecting everything then the fun is going to go out of the game, getting your ore stolen is not nice I admit that is why corporations such as my own have set up to protect people against this such behaviour after all it is possible to stop people from stealing your cargo without firing at them, such as a warp jam, stasis webifier or target disrupting, or the mere presence of a cruiser or 2 does tend to put people off stealing on the off chance someone might eventually shoot at them. If all this stops it puts people out of work in the game such as myslef and the theives themselves thts thire living, mining is yours you combat them with whatever you can. I say leve it dont protect cargo and let nature take its course.
'No-one can eat fifty eggs' |
Bad Harlequin
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Posted - 2003.07.11 12:48:00 -
[40]
Quote Maud Dib: "I know it can get under your skin sometimes but remember into every life a few dorks must fall. Don't let a bunch of twelve year olds stealing some minerals ruin the game for you. Besides in a month or so they will have to go back to school and won't be able to stay up late anymore."
Truly, he IS the Kwisatz-Hadderach.
I'm not so concerned with the can thing, because the 'victims' are those who stubbornly refuse to acknowledge the reality of the situation or modify what they're doing in any way. Sorry, guys, but your learning curve seems real flat.
It seems, however, that a corp who doesn't give a blankity-blank about their sec rating could do very well offering ninja-spanking services to miners in high-sec areas... if we did not have higher priorities, I'd consider doing it myself.
Instead of ninja loot, ninja run, it would be escort-splat-ninja, escort run from Concord for 15 minutes. If you started doing THAT, you would
1) fine keep using your gd spacejunk to mine if you REALLY MUST.
2) provide some target (and evasion!) practice for some combat pilots.
3) Demonstrate once and for all how utterly useless and redundant CONCORD is, having no place in a PvP game flying around in enough battleships to make Admiral Tarkin envious.
However, *even* if you're pushing for policy to change, and *even* if you expect can-looting to eventually be illegal and punishable by being sealed in a pod in the Great Wildlands with the Spice Girls blaring on autorepeat... you *know* anyone can come take it now, and without penalty.
In the real world stealing *is* illegal. Do you leave your doors unlocked?
What y'all are doing now is running naked through Central Park with $500 stapled to your face and then complaining about being mugged. You KNOW there are looters. You KNOW it is not currently considered theft. You KNOW this, MAAAAAAN! Yet still you persist and act surprised when people take advantage of your stubbornness. I don't get it.
What *does* disturb me, and points out the uselessness of CONCORD further, is the alert I heard last night about certain bored idiots attacking the mining drones of various people, then warping out just as CONCORD arrived, apparently having learned to time it well (one more reason for a variance in arrival). It seems like if you splash a friend accidentially, CONCORD ganks you - if while fighting a known and wanted criminal you chip a paint flake off a station, CONCORD ganks you; but if some idiot comes and blows up your stuff, CONCORD shows up and looks cool.
Can you tell I'm not impressed with CONCORD?
Edited by: Bad Harlequin on 11/07/2003 13:09:49
You are in a maze of twisty little asteroids, all alike. |
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Wil Rufus
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Posted - 2003.07.11 22:17:00 -
[41]
I hate to sit back and admit that I was wrong. But for once I agree with the old PC pirates when they say "I told you so."
Because people screamed out so much about the PC pirates we've seen combat in Empire space cut to zero and corprate/can theft increase dramatically.
To me, fights to the death over 'can' ownership should be bread and butter combat in Eve. That's how I'd imagined the game would be before I got it. Each bearing arms with the right to defend our property.
For me personnaly PC pirates were at worst an inconvenience, because I had to plot a course that would keep me away from them. Player thieves are worse because you can't do anything to stop them. Oh for the chance to 'Lock, load, and let rip!'
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Gold Brick
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Posted - 2003.07.11 23:14:00 -
[42]
Hey willy -- freakin' declare war already...
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Fetty Chico
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Posted - 2003.07.12 06:28:00 -
[43]
so you can change corp names like a b#%ch
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |
Vibrant Soul
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Posted - 2003.07.12 12:00:00 -
[44]
make it so that for 15min after you drop a can, it is encoded with some kind of identifier code. If someone other then you opens the can, an options screen pops up with several options.
example
Attention! (player's name) is opening your cargo canister! Would you like to... a. Attack them(you are given a 30 minute, window of opportunity in which you can attack them with no repercussions) b. Alert CCP to their actions(several ccp cruisers warp in to attack the culprit. c. Do nothing.
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Arkayn
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Posted - 2003.07.12 12:02:00 -
[45]
Solution: You want to pod the theif ultimately! So mine in 0.0 areas with a contigient of Mercs!
Then you are deciding the law for your self.
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Thalen Mort
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Posted - 2003.07.13 05:02:00 -
[46]
We of Solar Wind had the oppourtunity to Destroy yet another of Gold Brick's Badger MKII's. He has preyed on our members and through civilized contact still continues his thievery on our members. This is the second time we have destroyed his indy and pod killed him. We have declared war on him so he may be attacked by our members wherever he is found.
If you are concerned with him have your corperation declare war on him. We will continue to kill him on sight. He will never steal enough from us to replace the two indy's he has lost. --------------------------------------------- Just because you are paranoid does not mean people are not out to get you. |
Reaper Grim
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Posted - 2003.07.13 05:48:00 -
[47]
a not e to can*****s, and those complaining about them, first, to the can*****s, fine, keep stealing, but know i fi see n e 1 touch a can of mine i do shoot to kill (and have taken many status hits, even in 1.0) and to those who r complaining, get some combat pilots in ure corp who dont care about their status, and will open fire at the first sign of trouble, hell, up until today i had the minmatar navy chasing me around their space after i 'accidentally' shot a few things i 'supposedly' shouldnt have.
ure status is not all important, it can be built back up, just shoot the little ****s.
or even better, set an ambush for them, have a couple of cruisers mining with only 1 or 2 lasers, thennwhen the thief turns up, show them what else ure carying,
(somthing like a celestis is especially good for this - have u ever seen the mess a few heavy missiles or torps makes of an indy?)
sorry for the rant
RG
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Tyroon Balcca
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Posted - 2003.07.13 17:14:00 -
[48]
To Ultima Trex, please could we talk about what was taken from you, I do not remember stealing from you, I am new in, 11days and only in a imi mining. what was stolen? i hope we can sort this out amicably. Tyroon
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Darodem
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Posted - 2003.07.13 18:25:00 -
[49]
Concord is corrupt.
A simple law abiding group of miners is mining peacefully in a .5 system. Every so often the NPC pirates warp in and try to chase us off. Two alternating cruisers destroy the NPC pirates. The cruisers and indys are too slow to bother immediately with picking up loot. In pops a player in the starter corp and in a frigate who pops open our loot cargo pods and continues to pop pods after being targetted. The thief is engaged takes enough damage and leaves. Then Concord arrives in an escorted fully outfitted battleship and proceeds to warp scramble our cruiser while ignoring new spawn of NPC pirates! Why can't Concord devote so many resources to a .4 gate blockade by three player pirates?! Instead they have battleships standing by to protect priveleged little thieves! Where are they when the pirates need clearing from the belt, when the NPC pirates are destroying a cruiser or an Indy they are no where to be seen. It is harrassment and arbitrary authority is worse than no authority!
* I think it would be helpful to hide the relevance of Concord and make it independent of security ratings for systems. I think it would be helpful to make nonlethal encounters between players a far lower priority for Concrud and lethal encounters could be dealt with no matter where they occurred.*
Edited by: Darodem on 13/07/2003 18:29:44 |
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