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Alowishus
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Posted - 2005.05.06 17:17:00 -
[1]
Does anyone see what I see happening? The Cruise Missile Launchers are getting a reduction in RoF (finally). The named ones drop like crazy from rats. So what I'm wondering is if the Arb and XT Cruise Launchers will end up doing more DOT than standard Siege Launchers with torps.
Think of the fitting options for a Raven if it had 6x Arbalest Cruise Launchers. Can we say uber? 
Raven 4TW! Rank(1) SP: 243745/256000 |

Isonkon Serikain
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Posted - 2005.05.06 17:23:00 -
[2]
Perhaps, but, post patch, to cause the damage you are currently used to from cruises, you'll have to train lots more skills. It appears missile skill tree is going to be more like gunnery now... If you have a couple million in missile skills atm and are maxed out, you'll end up doing nub damage when the changes are in.
I'll just quote some guy I saw in local. He said he was on test server and torpedoes were doing 7 -10 damage each on his Deimos... not very interesting, is it.
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Shimatu
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Posted - 2005.05.06 19:12:00 -
[3]
Originally by: Isonkon Serikain Perhaps, but, post patch, to cause the damage you are currently used to from cruises, you'll have to train lots more skills. It appears missile skill tree is going to be more like gunnery now... If you have a couple million in missile skills atm and are maxed out, you'll end up doing nub damage when the changes are in.
I'll just quote some guy I saw in local. He said he was on test server and torpedoes were doing 7 -10 damage each on his Deimos... not very interesting, is it.
meh, i've seen torps doing that sort of damage to a deimos on tranq. no really, i have... granted, it was an npcing situation, and the guy was fully tanked to the damage he knew the enemy were doing, but still....
3-I's T2 sales can be found HERE
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Masta Killa
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Posted - 2005.05.06 20:10:00 -
[4]
So.... 4x nos 4x siege ravens anyone? --------------------------------------
We are The Collective. Resistance is futile. |

Tragar
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Posted - 2005.05.06 21:46:00 -
[5]
Originally by: Masta Killa So.... 4x nos 4x siege ravens anyone?
buy a phoon :P
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Hyey
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Posted - 2005.05.06 22:27:00 -
[6]
Originally by: Masta Killa So.... 4x nos 4x siege ravens anyone?
I run a 5/3 setup nowdays. Im totally maxed in Cruise and Torpedo launching skills to lvl 5, not a noob missile user here but ehh more skills is ok I guess :/ ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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Von Korona
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Posted - 2005.05.07 01:51:00 -
[7]
The cruise missiles need a bigger boost in speed. At long range (50-100km) they still take far too long to reach their target (especially in a non missile bonused ship). Provided they can be used reasonably well at long range, I predict the Phoon especially, but all bs that arent totally turreted becoming a lot more versatile for fleet stuff.
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Antic
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Posted - 2005.05.07 10:11:00 -
[8]
So far from testing on SiSi the cruise misiles hasnt proven to have any real advantage or differance to the torpedo damage wise. Both have proven to be equaly worthless towards anything smaller than a battleship. Hits for below 10 damage each. This will hopefully be tweaked.
Cruise launchers will have the added benefit of being able to use FoF too. But thats still useless if very expensive missles that take up a huge part of your cargohold (low ammo capacity) do jack for damage. In PvP this means the raven will be without a role now. In PvE you have to spend more money worth of cruises or torps to complete a mission than you get from the bounties etc. So the damage scaling system is far overboard.
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Raven
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Posted - 2005.05.07 12:39:00 -
[9]
Originally by: Antic So far from testing on SiSi the cruise misiles hasnt proven to have any real advantage or differance to the torpedo damage wise. Both have proven to be equaly worthless towards anything smaller than a battleship. Hits for below 10 damage each. This will hopefully be tweaked.
Cruise launchers will have the added benefit of being able to use FoF too. But thats still useless if very expensive missles that take up a huge part of your cargohold (low ammo capacity) do jack for damage. In PvP this means the raven will be without a role now. In PvE you have to spend more money worth of cruises or torps to complete a mission than you get from the bounties etc. So the damage scaling system is far overboard.
It might get tweaked a bit, however I don't think cruise missiles should be a viable option against little frigs circling your ship. Tachs, 425mm rails and 1400mm howitzers are all useless against frigs and cruisers outside their range, hence turret users fit other modules/smaller turrets that can take care of them. It is this mindset that the devs are currently trying to implement with the new changes. Welcome to the world of the turret user.
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keepiru
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Posted - 2005.05.07 13:24:00 -
[10]
It's been tweaked, however from my testing the only situation in which cruise is better than siege is when youre fighting against a newbie in a throwaway tackler who leaves his MWD on after being webbed.
..so basically, never.
And also, they are able to hit said newbie in vigil if hes outside web range. But they might as well not hit interceptors, cause atm they deal 0.0 to them unless ya got 'em webbed.
Apart from that, totally pointless and conterproductive. agianst a webbed interceptor their DoT is only slightly - a few % - higher than torps, same against a frigate with afterburner, and much lower than both heavy and torp against cruisers. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Grimpak
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Posted - 2005.05.07 14:18:00 -
[11]
Originally by: keepiru It's been tweaked, however from my testing the only situation in which cruise is better than siege is when youre fighting against a newbie in a throwaway tackler who leaves his MWD on after being webbed.
..so basically, never.
And also, they are able to hit said newbie in vigil if hes outside web range. But they might as well not hit interceptors, cause atm they deal 0.0 to them unless ya got 'em webbed.
Apart from that, totally pointless and conterproductive. agianst a webbed interceptor their DoT is only slightly - a few % - higher than torps, same against a frigate with afterburner, and much lower than both heavy and torp against cruisers.
well think that's the purpose... Anyways, as someone said up there: welcome to the turret world -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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keepiru
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Posted - 2005.05.07 14:30:00 -
[12]
Originally by: Grimpak
Originally by: keepiru It's been tweaked, however from my testing the only situation in which cruise is better than siege is when youre fighting against a newbie in a throwaway tackler who leaves his MWD on after being webbed.
..so basically, never.
And also, they are able to hit said newbie in vigil if hes outside web range. But they might as well not hit interceptors, cause atm they deal 0.0 to them unless ya got 'em webbed.
Apart from that, totally pointless and conterproductive. agianst a webbed interceptor their DoT is only slightly - a few % - higher than torps, same against a frigate with afterburner, and much lower than both heavy and torp against cruisers.
well think that's the purpose... Anyways, as someone said up there: welcome to the turret world
ROFL. The only ship I fly above cruiser is the armageddon, and the only caldari ship I fly by choice is the merlin. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Lefia
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Posted - 2005.05.07 16:33:00 -
[13]
It's amazing that something still in testing phase has everyone freaking out so harshly. I imagine that as things go on, we will see the damage of cruise missles being increased above the current worthless status, as I beleive cruise missles should be geared towards taking down BS as well as cruisers. In the mean time, has anyone experimented with puttin a couple of rocket launchers on a 2 slot BS (ie apoc or thron)? Would be interesting to see if that would provide better anti-interceptor functionality post patch.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

keepiru
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Posted - 2005.05.07 17:22:00 -
[14]
Originally by: Lefia It's amazing that something still in testing phase has everyone freaking out so harshly. I imagine that as things go on, we will see the damage of cruise missles being increased above the current worthless status, as I beleive cruise missles should be geared towards taking down BS as well as cruisers. In the mean time, has anyone experimented with puttin a couple of rocket launchers on a 2 slot BS (ie apoc or thron)? Would be interesting to see if that would provide better anti-interceptor functionality post patch.
nope. as it stands now, they wont hit an interceptor, unless he comes **really** close (as in like 1-2k away) and youve got him webbed. and that's on a raven with velocity bonus and a few levels in the new skills.
oh, and the hits are pitiful, because in that situation light missiles are already hitting for full damage, so the extra DoT really doesent make up for the incredibly narrow applications.
basically, rockets are broken atm. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Grosvenor Corama
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Posted - 2005.05.07 17:51:00 -
[15]
Please use to top stickie for missile discussion.
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