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Sharon Zorajan
Perkone Caldari State
0
|
Posted - 2012.12.05 08:09:00 -
[1] - Quote
I am a mission runner are working on the LV4 missions. I think CCP did a great job on the new weapon sound especially the Hybrid Weapon sound and the camera tracking mode with the new Restyled targets and brackets so that the game now looks like a movie ,but I dont like the new effect and sound of the NPC ship explosion,it seems n sounds so fake,I prefer the old one rather than the new effect n sound. When the NPC's ship got exploded,the fireball and the debris of the ship disappeared so fast ,it's unrealistic in the universe.The old fake building explosion effect still have no modification (little bit disappointed about this) in Retribution,dose any mission runner have the same feeling with me?? |

Matthew97
Pro Synergy ARK.
78
|
Posted - 2012.12.05 08:20:00 -
[2] - Quote
Sharon Zorajan wrote:I am a mission runner are working on the LV4 missions. I think CCP did a great job on the new weapon sound especially the Hybrid Weapon sound and the camera tracking mode with the new Restyled targets and brackets so that the game now looks like a movie ,but I dont like the new effect and sound of the NPC ship explosion,it seems n sounds so fake,I prefer the old one rather than the new effect n sound. When the NPC's ship got exploded,the fireball and the debris of the ship disappeared so fast ,it's unrealistic in the universe.The old fake building explosion effect still have no modification (little bit disappointed about this) in Retribution,dose any mission runner have the same feeling with me??
Welcome to what 99% of Buckingham has been telling them since these new explosion effects hit the server, to date we've still had 0 Feedback on any negative comments. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
222
|
Posted - 2012.12.05 08:20:00 -
[3] - Quote
Eve has sound? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Teardrop Butterfly
International Fleet. Death.And.Destruction. Alliance
4
|
Posted - 2012.12.05 08:21:00 -
[4] - Quote
Schmata Bastanold wrote:Eve has sound?
Balls you beat me to it!!  |

Sum'Mar Raholan
Fruidian Logic The Volition Cult
2
|
Posted - 2012.12.05 08:26:00 -
[5] - Quote
It sucks from a distance. Close up it is ok, but from a distance it sucks. |

Sharon Zorajan
Perkone Caldari State
0
|
Posted - 2012.12.05 08:35:00 -
[6] - Quote
Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! |

Enilonee
2
|
Posted - 2012.12.05 08:42:00 -
[7] - Quote
Worst thing is, unlike weapon sounds there is no option to tune explosion down. Even when zoomed out they are fairly loud.
In missions - where a ship pops every few seconds - this is annoying as hell. I always play eve with sound, because it gives away a little intel (gates/wh etc.) and mostly adds atmosphere. But the new explosions make me reconsider... |

Sellendis
Masters of Zen Circle-Of-Two
166
|
Posted - 2012.12.05 09:32:00 -
[8] - Quote
Exploding ships doing POIIING sounds are really great. Like a brick thrown in a empty metal bucket, best comparison i can think of. Honestly....WTF?
Why cant we add our own sounds? I doubt anyone could/would manage to assign a worse sound to a ship explosion. |

octahexx Charante
Morior Invictus. Ethereal Dawn
24
|
Posted - 2012.12.05 09:37:00 -
[9] - Quote
yeah its like living in a abandoned factory warehouse and the wind i slamming a metal door over and over and over and over. it gave me a headache until i turned off world sound.
congrats on making the most annoying sound ever inside a game since the commodore 64 (yes im that old). |

Sellendis
Masters of Zen Circle-Of-Two
167
|
Posted - 2012.12.05 09:46:00 -
[10] - Quote
Heh, another C64 oldtimer here. And yes, CCP managed to rise the bar higher in annoying sounds department.
http://www.youtube.com/watch?feature=player_detailpage&v=KAWoP1kncRE#t=45s Distant second place.
CCP employee A: We have too much players, lets chase them away. CCP employee B: I have a cunning plan for that. Annoying sounds :)
Helen Keller would find this annoying. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
222
|
Posted - 2012.12.05 09:59:00 -
[11] - Quote
New explosions are bad all around... The blast is tiny, the debri that flys out looks like something silly from d3, and the sound effects sound nothing like an explosion. All in all this is sub par shotty work... What's even more annoying is that swathes of people spoke up about this in feedback threads and on the test forum long before retribution went live. |

Sellendis
Masters of Zen Circle-Of-Two
167
|
Posted - 2012.12.05 10:10:00 -
[12] - Quote
Well, standard CCP procedure. Ignore bad comments.
And just found out, salvaging a wreck makes the same POOOING sound.
Why go all the trouble at making new sounds if noone in the company has the balls to say they suck. Did CCP Hillmar made them himself? Its like George Lucas all over again....
P.S. - D3 is fun, if you kill something its head fly's off. Arm, legs, the works. But if you kill a 500+ meter big ship, it farts in space and disintegrates with POOIING sound :) |

marVLs
53
|
Posted - 2012.12.05 10:14:00 -
[13] - Quote
Explosions effects are crap it's true, adn this sound wtf? i was thinking it's a bug not intended ... |

Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
54
|
Posted - 2012.12.05 10:22:00 -
[14] - Quote
The whole PONG sound just sounds very strange. It also comes out very loud. I can see the explosion in the distance but regardless of where the explosion is on screen (or off screen for my surround speakers) I hear it dead centre.
Just doesn't sound right. Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |

Kenny Starlighter
Moonraker Mutual Industries Co operative Fortuna Alliance
0
|
Posted - 2012.12.05 10:54:00 -
[15] - Quote
To me the explosion sounds like I'm jettison a container or something, a rather strange sound indeed. |

Araen Corvan
The Dark Wheel Corporation
0
|
Posted - 2012.12.05 11:04:00 -
[16] - Quote
Agreed, I have to turn the audio off, this explosion sound just drives me up the walls...
I was really hoping to find a checkbox or something to deactivate it... It doesn't even feel like part of an explosion audio, more like an achievement notification seeing as it's strength is not related to how far you are from the explosion... (always max strength) Now there are trolls outside stations autodestroying to annoy people with that audio... |

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.05 12:25:00 -
[17] - Quote
Sellendis wrote:Well, standard CCP procedure. Ignore bad comments.
And just found out, salvaging a wreck makes the same POOOING sound.
Why go all the trouble at making new sounds if noone in the company has the balls to say they suck. Did CCP Hillmar made them himself? Its like George Lucas all over again....
P.S. - D3 is fun, if you kill something its head fly's off. Arm, legs, the works. But if you kill a 500+ meter big ship, it farts in space and disintegrates with POOIING sound :) I nearly out of breath to laugh by seeing your reply below,u guys are so amazing and talented!!!!!! |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
223
|
Posted - 2012.12.05 13:03:00 -
[18] - Quote
Got to love a missed opportunity... CCP spends the art team assets on new effects that are worse than the ones they replaced...
Think scale here ccp... These are multiple hundred meter long ships exploding... They should not be an annoying "pop" sound with a little puff of white smoke, there should be a rather significant flash followed by a bass heavy thud. Larger ships such as bcs and BS should also not explode all at once, they should break apart spewing debris just before a large blast. What you've introduced makes caters to the exact opposite of the scale of these ships. These new explosions make ships seem even smaller and even more "toy like" than before.
All in all I give these new explosion effects (sound and visual) an amazing 2 out of 10. |

Ginger Barbarella
State War Academy Caldari State
277
|
Posted - 2012.12.05 13:04:00 -
[19] - Quote
I have sound shut off as a normal practice, so it doesn't bother me. |

Harland White
Deep Core Mining Inc. Caldari State
53
|
Posted - 2012.12.05 13:44:00 -
[20] - Quote
/golfclap for CCP. Most of this entire expansion has been a failure outside of some of the new sound effects and ship models, and Crimewatch which is alright. |

Cozmik R5
Chez Stan
147
|
Posted - 2012.12.05 13:46:00 -
[21] - Quote
In space, sound is louder because there is no air that gets in the way. Try not. Do. Or do not. There is no try. |

Damasa Cloudwalker
Cloudwalker Enterprises
14
|
Posted - 2012.12.05 13:53:00 -
[22] - Quote
Been around since RMR, this is the first time I've had to play EvE with the game client's volume turned all the way down.
Not a good patch. |

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.05 16:09:00 -
[23] - Quote
Run a mission just now!! The more I hear about that unpleasant explosion sound ,the less I like the game,CCP my only interest in this game to be a mission runner was killing by the new ship explosion sound n visual effect!!! |

Vincent Athena
V.I.C.E.
1214
|
Posted - 2012.12.05 16:19:00 -
[24] - Quote
To me on my computer the explosions sound like a big door slamming, not a explosion. Also, why is the explosion sound played when a wreck salvages through? http://vincentoneve.wordpress.com/ |

BoBoZoBo
MGroup9 Quantum Cafe
115
|
Posted - 2012.12.05 16:27:00 -
[25] - Quote
While I am VERY happy with the expansion all around, I hate to say that the sounds are not so impressive. They definitely do not live up to the visual and gameplay standards.
Warp initiation is strange and a bit too delayed NPC ship explosions sound like a jet-can popping.
The music is great and they took my idea from a few years back of tying it into a dynamic system based on location so that makes my ePeen feel bigger. 
But overall the sound and effects still need a lot of help. It needs JUST as much attention as everything else. I am not sure if is underestimated or undervalued, but take of the the BEST movies and sci-fi shows around, they pay just as must attention to getting the best sound as they do the best lighting and effects. Primary Test Subject GÇó SmackTalker Elite |

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.06 01:47:00 -
[26] - Quote
bump n let more guys to see that ,I dont know whether the pilot ship explosion has the same sound n visual effects,if so,thats totally a tragedy..... |

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.06 05:16:00 -
[27] - Quote
Vincent Athena wrote:To me on my computer the explosions sound like a big door slamming, not a explosion. Also, why is the explosion sound played when a wreck salvages through? Maybe it's a bug that same sound effects occured for wreck salvages,but I dont think explosion sound is a bug. it's a rough work will made EVE seems like the product of a small PC game company! |

Caples
Northstar Cabal Fatal Ascension
3
|
Posted - 2012.12.06 06:00:00 -
[28] - Quote
I like it but it doesn't matter how much I like the sound as long as it will get my attention. For me it means I need to switch from movie watching or being on another client in order to make sure everything is in order and promptly go back to what I was doing. |

Chopper Rollins
Republic Military School Minmatar Republic
134
|
Posted - 2012.12.06 06:12:00 -
[29] - Quote
Hmmm time for a little belt ratting... Aggro a rat MEEEEP Rat pops MEEEEP Aggro a rat MEEEEP Rat pops MEEEEP Aggro a rat MEEEEP Rat pops MEEEEP Aggro a rat MEEEEP Rat pops MEEEEP
Maybe do an anom? NOPE. Explosion identical for all rats and sounds like a door slamming in an underground carpark.
Awful.
MEEEEP
Goggles. Making me look good. Making you look good. |

Fordreril
Eye Of Insight SpaceMonkey's Alliance
0
|
Posted - 2012.12.06 08:40:00 -
[30] - Quote
Cozmik R5 wrote:In space, sound is louder because there is no air that gets in the way.
you need to go back to highschool. IN SPACE THERE IS NO SOUND CUZ THERE IS NO AIR! |

Troy tempest templers
Lost Dawn Chaos Stealth Syndicate
1
|
Posted - 2012.12.06 09:50:00 -
[31] - Quote
Fordreril wrote:Cozmik R5 wrote:In space, sound is louder because there is no air that gets in the way. you need to go back to highschool. IN SPACE THERE IS NO SOUND CUZ THERE IS NO AIR!
Gah |

Vaal Erit
Science and Trade Institute Caldari State
387
|
Posted - 2012.12.06 09:56:00 -
[32] - Quote
I had to turn off sound fairly quickly because of the million warning beeps I get during pvp. Killed about 8 ships today, looked for explosions, didn't really see any. Left disappointed. |

Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 09:59:00 -
[33] - Quote
Jerick Ludhowe wrote:Got to love a missed opportunity... CCP spends the art team assets on new effects that are worse than the ones they replaced...
Think scale here ccp... These are multiple hundred meter long ships exploding... They should not be an annoying "pop" sound with a little puff of white smoke, there should be a rather significant flash followed by a bass heavy thud. Larger ships such as bcs and BS should also not explode all at once, they should break apart spewing debris just before a large blast. What you've introduced caters to the exact opposite of the scale of these ships. These new explosions make ships seem even smaller and even more "toy like" than before.
All in all I give these new explosion effects (sound and visual) an amazing 2 out of 10.
Fortunately, only a minority of cynical players are actually complaining about Retribution, while the rest are in the game enjoying it, so this rating probably means very little to CCP. You don't scare me. I've been to Jita. |

Troy tempest templers
Lost Dawn Chaos Stealth Syndicate
1
|
Posted - 2012.12.06 10:03:00 -
[34] - Quote
CCP have made a mess of the new sound effects. Pulse lasers sound like a wet fart. Stupid bells and whistles, took me back 20 years as I watched my daughters play on the saga mega drive on a xmas morning. I don't get it, are you trying to cater for the kids market as well with eve Prehaps time used on more pressing items would have been better spent. Can't say it is the best update ever done in eve by a mile.
|

Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 10:04:00 -
[35] - Quote
Cozmik R5 wrote:In space, sound is louder because there is no air that gets in the way.
Looks like we've got a live one here. You don't scare me. I've been to Jita. |

Sharon Zorajan
Perkone Caldari State
2
|
Posted - 2012.12.06 10:12:00 -
[36] - Quote
Remiel Pollard wrote:Jerick Ludhowe wrote:Got to love a missed opportunity... CCP spends the art team assets on new effects that are worse than the ones they replaced...
Think scale here ccp... These are multiple hundred meter long ships exploding... They should not be an annoying "pop" sound with a little puff of white smoke, there should be a rather significant flash followed by a bass heavy thud. Larger ships such as bcs and BS should also not explode all at once, they should break apart spewing debris just before a large blast. What you've introduced caters to the exact opposite of the scale of these ships. These new explosions make ships seem even smaller and even more "toy like" than before.
All in all I give these new explosion effects (sound and visual) an amazing 2 out of 10. Fortunately, only a minority of cynical players are actually complaining about Retribution, while the rest are in the game enjoying it, so this rating probably means very little to CCP. That cynical players like you said say sth because of the interest in this game,you can still playing in your way n dont mind this,let us to say sth dissatisfied to express our love on EVE! |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
13
|
Posted - 2012.12.06 11:02:00 -
[37] - Quote
The new explosions are pants!
Imagine my surpise last night when the Sansha battleship I killed didn't blow up, instead it just turned into a green blob and vanished. Bring the old explosions back. Don't Panic.
|

Shayden
4
|
Posted - 2012.12.06 11:12:00 -
[38] - Quote
I havent really noticed any annoyance with the new explosion sound and animation as i havent zoomed in yet while killing but i will check again once i get online again and add my feedback.
My launchers seem to have a preliminary sound effect before firing to a new target though, anyone get this aswell? (could be just connected to targetting but sounds like a ready to fire sound) |

Sharon Zorajan
Perkone Caldari State
2
|
Posted - 2012.12.06 11:19:00 -
[39] - Quote
Shayden wrote:I havent really noticed any annoyance with the new explosion sound and animation as i havent zoomed in yet while killing but i will check again once i get online again and add my feedback.
My launchers seem to have a preliminary sound effect before firing to a new target though, anyone get this aswell? (could be just connected to targetting but sounds like a ready to fire sound) Because of you just came back to EVE and had no experience of the previous version,you are absolutely enjoying the new missile effects but hadnt noticed the difference of the latest two versions! |

Sharon Zorajan
Perkone Caldari State
3
|
Posted - 2012.12.06 13:31:00 -
[40] - Quote
Vaal Erit wrote:I had to turn off sound fairly quickly because of the million warning beeps I get during pvp. Killed about 8 ships today, looked for explosions, didn't really see any. Left disappointed. Yeah,the most excited n happy thing is watching the opponents' ships blow up at the final of the fight,but now with poor of its effects, thats rather disapponited. |
|

CCP RealX
C C P C C P Alliance
38

|
Posted - 2012.12.06 13:40:00 -
[41] - Quote
Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!!
Yes, there is bug in the new explosion sound for small ships (frigates and smaller)
It will be fixed in an upcoming patch. |
|

Sharon Zorajan
Perkone Caldari State
3
|
Posted - 2012.12.06 13:47:00 -
[42] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch. Thx for your reply sir!! But what about the other larger ships?Still have no visual effects of blowing up then vanished? Why did you remove the awesome explosion visual n sound effects of Inferno version? I think it's deserve for keep! |

Shayden
5
|
Posted - 2012.12.06 17:37:00 -
[43] - Quote
Okay, i just did another check on listening to the explosion sound and i have change my mind (didnt notice before i zoomed in) that the new explosion sound is really NOT fitting to what i reckonise as an explosion.
Plus its 90% the same sound it makes when you deploy a can in space :/
Pls change the explosion sound to at least resemble a implosion ccp |

Rath Kelbore
Eviscerate.
291
|
Posted - 2012.12.06 18:24:00 -
[44] - Quote
TBH all the new sounds are pretty bad. It doesn't really bother me though so whatever. I plan on living forever.......so far, so good. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
224
|
Posted - 2012.12.06 18:33:00 -
[45] - Quote
New explosions are god awful. They were a massive step backwards.
CCP, I'd suggest you actually try and use your brain when designing new graphic content. A massive ship should make a large blast, not a tiny puff of smoke with silly debris zipping out. |

Epsilon Bathana
EPS Kings
1
|
Posted - 2012.12.06 18:39:00 -
[46] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
Just for small ships?? I think for all sizes.
What about the distance effect on explosions, gate jumps....? Shouldn't being futher away/zooming out lower the volume of the sound? |

Captain Futur3
unLimited eve
8
|
Posted - 2012.12.06 18:43:00 -
[47] - Quote
I have to agree that i am very disappointed with the new visuals and sounds too.
I noticed several dozens of threads in the last 3 years about explosions and sounds and how they should be. People were hoping for some really nice impresive fire blasts with several smaller explosions (like everyone would think of when talking about exploding ships that are several hundred meters long). They should stay for at least 5 seconds for battleships, not just one!
Sounds feel bad too. 800mm repeating artillery sounds as if fired under water and explosions are not good too.
Other parts of the expansion are good, but the effects in game (except missiles) are some of the worst i have seen since 2003... |

Eto Tekai
Valeth Imperial Command WHY so Seri0Us
4
|
Posted - 2012.12.06 19:03:00 -
[48] - Quote
Please add toggles for the buzzing you get when you get a log-off timer.
|

Olga Ivanovna
Science and Trade Institute Caldari State
24
|
Posted - 2012.12.06 19:16:00 -
[49] - Quote
It's the "beeep" sound whatever I do that is most disturbing, IMHO.
Like someone before said... aggro BEEEP, shoot BEEP, ship pops, BEEP... etc... please take it away. Is it the timer that does this? |

Sharon Zorajan
Perkone Caldari State
3
|
Posted - 2012.12.07 02:01:00 -
[50] - Quote
Yes,thats right guys,the problem is not only the explosion sound bug of small ships but the entire ships,did you DEV guys make the explosion sound layer for all diffirent size of ships?? Rather than the only one strange explo sound ( that would be ideal if the strange explo sound will be removed n produce a new one to instead) Plus the poor ship explo visual effects ,du you DEV guys can stand the fake into our fatastic new RETRIBUTION? Frankly speaking ,the two effects (visual n sound) are even more acceptable in INFERNO compared with the bug sound n animation now. |

Ascendic
Macabre Votum Against ALL Authorities
92
|
Posted - 2012.12.07 02:05:00 -
[51] - Quote
I dont know who is on the effects team but imo all they have done since they started is make **** WORSE......
|

MotherMoon
Native Freshfood Minmatar Republic
1185
|
Posted - 2012.12.07 02:11:00 -
[52] - Quote
the effects are bad yes. Music is great, new ship balance alone makes this my fav expansion ever. Plus the new target breaker and other awesome changes. plus FW huzzah.
But explosions, MEH. http://dl.eve-files.com/media/1206/scimi.jpg |

Sharon Zorajan
Perkone Caldari State
4
|
Posted - 2012.12.07 06:11:00 -
[53] - Quote
MotherMoon wrote:the effects are bad yes. Music is great, new ship balance alone makes this my fav expansion ever. Plus the new target breaker and other awesome changes. plus FW huzzah.
But explosions? Bleh. Hire a different artist haha!yup I think that CCP visual artist must be taking a nap while working on the new explosion effects..... |

Carmen Electra
The Scope Gallente Federation
1
|
Posted - 2012.12.07 06:14:00 -
[54] - Quote
Love the new sounds. Previously, I was frustrated that you could only hear your weapons when you were zoomed all the way up to your ship. I'm glad they changed it. |

Anabella Rella
Gradient Electus Matari
337
|
Posted - 2012.12.07 07:28:00 -
[55] - Quote
The new explosion animation is pretty underwhelming as is the sound that goes with it. Please consider reverting this change because it really doesn't do justice to the overall look and feel of the game. What you want is irrelevant, what you've chosen is at hand. |

Sharon Zorajan
Perkone Caldari State
5
|
Posted - 2012.12.07 15:55:00 -
[56] - Quote
Anabella Rella wrote:The new explosion animation is pretty underwhelming as is the sound that goes with it. Please consider reverting this change because it really doesn't do justice to the overall look and feel of the game. Yes,highly appeal for getting back the old explosion animation of INFERNO! |

Ayx Shewma
The Scope Gallente Federation
0
|
Posted - 2012.12.07 16:11:00 -
[57] - Quote
ALERTS! WARNINGS! and NOTIFICATIONS!
oh my!
Yep, too many sounds now, period. |

War Kitten
Panda McLegion
1499
|
Posted - 2012.12.07 16:23:00 -
[58] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
I think there's more to the bug than just small ships.
When zoomed way out, where you can see the 100km ring, blowing up any ship (so far) gives the horrible KLONG! sound as if someone had slammed a large iron vault door shut.
Salvaging a wreck at the same distance without looting it first gives the same loud KLONG!.
Is that supposed to be some bizarre notification that there is loot to be grabbed? If so, it's waay too loud and drowns out any other sounds when zoomed out.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Milena Rich
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.07 17:28:00 -
[59] - Quote
Target die, explosion, and this TRAGGGGGGGCCHCHCHCHC sound or something is very BAD! |

BIGTEX123
R.A.V.E. Tranquillian Empire
4
|
Posted - 2012.12.07 18:07:00 -
[60] - Quote
I personally can't stand the new gun sounds as well either. My brother started making the sounds a little kid would make for the guns "pew pew beep pew" and it sounded just like the new gun sounds. Wimpy and cheap sounding. |

Baljos Arnjak
Dark Praetorian Order
37
|
Posted - 2012.12.07 18:56:00 -
[61] - Quote
Yep gotta agree that the explosions suck now, both visually and in sound.
CCP, if you want good explosions look at Homeworld 2 videos on youtube. That game has one of the best explosion systems that I've seen in a space game and it's only 4 months younger than eve. AND it hasn't been in development for 10 years.
HW2 Link - Note: this is a video with a graphics update mod, but the explosion is the same as in the original game |

Tore Vest
306
|
Posted - 2012.12.07 19:11:00 -
[62] - Quote
Nothing wrong with explotions on larger ships  http://www.youtube.com/watch?v=XG_dJewXWgk&feature=player_embedded No troll. |

Karrde Belarr
Galaxy Punks Executive Outcomes
1
|
Posted - 2012.12.07 19:52:00 -
[63] - Quote
Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...
The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.
- Warp sounds no longer impressive - Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now) - Explosions no longer impressive in sound or sight - Beeps, beeps, beeeeeeps - Explosions (or whatever you call that) when salvaging... wut?
Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds. |

Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.12.07 20:01:00 -
[64] - Quote
Initial work shown on Fanfest 2012 was promising. That kind of explosions effect I would like to see. |

Missile War
Caldari Provisions Caldari State
41
|
Posted - 2012.12.07 21:01:00 -
[65] - Quote
Karrde Belarr wrote:Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...
The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.
- Warp sounds no longer impressive - Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now) - Explosions no longer impressive in sound or sight - Beeps, beeps, beeeeeeps - Explosions (or whatever you call that) when salvaging... wut?
Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds.
I haven't tested mega beams/techyons yet but indeed pulse lasers are complete crap, my abaddon sounds very weak in comparison to the last time I flew it. It just kills the pulse lasers for me :( |

Mars Theran
Tribal Liberation Force Minmatar Republic
492
|
Posted - 2012.12.07 21:30:00 -
[66] - Quote
Ships explode? ..haven't seen anything like that recently no. 
..not having seen ships explode recently, I might have to endeavor to do some research on this. Nobody is being serious lately, so I might get some easy kills, following which I will come back here and confirm, (if), ships explode. zubzubzubzubzubzubzubzub |

Baljos Arnjak
Dark Praetorian Order
37
|
Posted - 2012.12.07 21:31:00 -
[67] - Quote
Alexandar Pavlovic wrote:
Hell to the F'n yeah! Why didn't they just wait until those were done and release them instead of going 1/4 of the way with the new ones?
|

Ritsum
Perkone Caldari State
46
|
Posted - 2012.12.07 21:39:00 -
[68] - Quote
I just hate that stupid "BZZZT" sound that plays when something happens to the modules. Really annoying... I am a proud High Sec Pve player. Got a problem? |

Malphilos
State War Academy Caldari State
227
|
Posted - 2012.12.07 21:54:00 -
[69] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
Rickroll 'em.
You know you want to.  |

Dersen Lowery
Laurentson INC StructureDamage
194
|
Posted - 2012.12.07 21:58:00 -
[70] - Quote
I generally like the new sounds (though yeah, the Abaddon doesn't sound like it's laying down the pain that it's laying down), but that BZZZT every time a flag is updated, or about to expire? Awful and infuriating. The CLANK every time a ship blows up or a wreck is salvaged(!)? Unnecessary and too loud, and once I heard it when I was about to dock my Noctis and nobody was around, which was unnerving.
The explosions are small (at least on subcaps), but prettier than the old fireworks display.
Also, the rapid blinking circle when you're about to lock is seizure inducing, and I'm not even epileptic. |

Dasola
Rookie Empire Citizens Rookie Empire
80
|
Posted - 2012.12.07 23:40:00 -
[71] - Quote
Personally i like new explosions and sounds i have turned off by default. I have a heck of better playlist then ccp ever does. Not to mention when im on teamspeak its running on different computer then my eve client. So music comes from that computer as well. [Insert something funny or smart here] |

Farlig Ekorre
Malleus Labiarum Solar Citizens
2
|
Posted - 2012.12.08 04:42:00 -
[72] - Quote
I just about ripped my pc apart planning to replace the motherboard because it had started to beep... then realized it wad the terriboe sound effect. It's also cruel to dogs. |

Endymion Varg
Interstellar Vermin Inc.
11
|
Posted - 2012.12.08 04:54:00 -
[73] - Quote
While we're on the topic of explosions and such, it would be nice if CCP fixed ships blowing up prior to being hit by weapons (visually speaking). Will pirate for food. |

Dean Clarke
University of Caille Gallente Federation
0
|
Posted - 2012.12.08 05:11:00 -
[74] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
And while you are at it, please change the warp entry sound to a deep, impressive ka-boom, similar to previous? It is such a dramatic event visually, but the sound is so incompatibly underwhelmed. I think that is what most people complain about. Sounds are not as dramatic as visuals. The same usually goes for all explosions, effects, beeps, etc.
You are supposed to hear "a thunder" when you see a lightning, nothing less! Does your sound engineer understand this? |

Sobaan Tali
Caldari Quick Reaction Force
88
|
Posted - 2012.12.08 05:28:00 -
[75] - Quote
Damasa Cloudwalker wrote:Been around since RMR, this is the first time I've had to play EvE with the game client's volume turned all the way down.
Not a good patch.
Anyone remember when mega pulse firing had the same issue. Especially in a blood raider or sansha pocket, would make my ears bleed. |

Gunther Funke
The Armory
0
|
Posted - 2012.12.08 09:02:00 -
[76] - Quote
The new explosions are AWFUL, but most of the visuals in this game are of vastly varying quality. Frankly, with the resources that CCP does have I am consistently underwhelmed by the pace of progress they make with visual/physics updates (oh wait, what physics updates? My ship still can't properly navigate around an asteroid or not emerge from warp inside an asteroid and then be catapulted 60km away? Whut? /rant), though I am usually pleased with the results. This time, I'm left scratching my head. |

Destination SkillQueue
Are We There Yet
3091
|
Posted - 2012.12.08 09:10:00 -
[77] - Quote
Wow. That looked absolutely terrible. Nothing like an explosion. |

Marcus Harikari
Guitar Players of EVE
114
|
Posted - 2012.12.08 09:30:00 -
[78] - Quote
I really like all the new sounds and graphics, actually :) |

Sharon Zorajan
Perkone Caldari State
7
|
Posted - 2012.12.08 13:58:00 -
[79] - Quote
I'm so happy to see lots of the replies...thanks guys for your quick responses.I guess CCP DEV staffs have kept an eye on this post. CCP dont blame us fans are so particular about these detail thing but to think about how we love n expect EVE new contents so so much,have a look at your gorgeous work of missile effect,what an exciting masterwork!!!!! Hope your talented programers could amend those dissatisfaction! |

Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.12.08 20:35:00 -
[80] - Quote
Was looking new explosions and they are really nicely done and unique. I did was hoping for something else but those are just fine. But to be fantastic they need a little more tweaking (maybe light intensity up by a notch).
Explosion sounds great from up-close but they are little strange from distance (maybe I need some time to get used to it).
All in all great expansion. |

Mac Tir
State War Academy Caldari State
62
|
Posted - 2012.12.08 21:18:00 -
[81] - Quote
On the subject of sound, I would very much like CCP to remove the briefly thunderous scraping sound that occurs whenever I pass through a stargate. Being confronted with a stunning new vista is somewhat undermined when you're involuntarily visualising a slab of concrete sliding down a metal ramp.
Think about it. |

Invisusira
The Rising Stars Initiative Mercenaries
101
|
Posted - 2012.12.08 21:43:00 -
[82] - Quote
I'm... baffled by the new sounds. They've taken a lot of impact; a lot of bass and weight out of the new stuff. It's all really wimpy and annoying sounding.
why you do cpp why you do Core Skills - train em up train em up! |

Mara Tessidar
Bat Country Goonswarm Federation
678
|
Posted - 2012.12.08 22:41:00 -
[83] - Quote
Why does someone slam a car door in a large echo chamber every time my drones salvage a wreck? EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Sharon Zorajan
Perkone Caldari State
8
|
Posted - 2012.12.09 03:41:00 -
[84] - Quote
Alexandar Pavlovic wrote: Thanks Alexandar for your posting about that promising future things that you found out,but that plans really have a long way to go to come ture in the game,but now CCP needs to offer an instant tweak about lots of the details in RETRIBUTION! |

Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.12.09 12:39:00 -
[85] - Quote
Yes, I'm aware of that. but are nice things to look for. I said earlier that new explosions are beautiful but just as you said "instant tweak" , and by that I mean just little tweaking is needed for them to go from beautiful to fantastic.
There is a lot of potential in them right now but somehow it feels they are "just about to be finished". I don't think that CCP need to redone or reinvent explosions right now because, in my opinion, they are really nice and unique as they are.
Maybe just a little bit more playing with light intensity and animation speed would make them perfect.
Some develpement guys response on this would be nice. |

Sharon Zorajan
Perkone Caldari State
9
|
Posted - 2012.12.10 19:18:00 -
[86] - Quote
The third patch still have no tweak about the explosion n sounds!! Hope CCP wont neglect this due to the cheer of the rising amount of the online player recently! |

Murk Paradox
Dvice Shipyards No Value
64
|
Posted - 2012.12.10 20:17:00 -
[87] - Quote
As an old FPS'er who used to "soundwhore" with a headset, I absolutely love it since the sound happens even if you aren't facing it.
I haven't heard how a smartbomb would clear a fleet of drones however, so I'll reserve judgement for now lol. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Vincent Athena
V.I.C.E.
1233
|
Posted - 2012.12.10 21:39:00 -
[88] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch. There is a bug in most all ship explosions. Anything that makes a can, or a wreck containing loot, causes a "Klunk" to play. I understand its the jet can sound. Well, it is true that a container is being created, but its not being dropped from my ship, so the "dropping a jet can" sound should not be played. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1233
|
Posted - 2012.12.10 21:41:00 -
[89] - Quote
Mara Tessidar wrote:Why does someone slam a car door in a large echo chamber every time my drones salvage a wreck? Because when the wreck is salvaged the result is the creation of a jet can. So the game plays the "drop a jet can" sound. I agree it should not be doing so. http://vincentoneve.wordpress.com/ |

Sharon Zorajan
Perkone Caldari State
9
|
Posted - 2012.12.11 13:24:00 -
[90] - Quote
Murk Paradox wrote:As an old FPS'er who used to "soundwhore" with a headset, I absolutely love it since the sound happens even if you aren't facing it.
I haven't heard how a smartbomb would clear a fleet of drones however, so I'll reserve judgement for now lol. OMG,EVE is not a FPS ,I can hardly accept the explosion sounds like a gunshot........ |

Malia Terres
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.11 16:06:00 -
[91] - Quote
I'm not sure about ship explosions, I think they are okay, but the sound when a pod enters space is a stupid "Schlonk". I don't think it should have a sound at all, much less a sound thats louder than the explosion. Or a sound sounds like nothing I can imagine. Did you randomize a sound effect for this?
Mac Tir wrote:On the subject of sound, I would very much like CCP to remove the briefly thunderous scraping sound that occurs whenever I pass through a stargate. Being confronted with a stunning new vista is somewhat undermined when you're involuntarily visualising a slab of concrete sliding down a metal ramp.
Whenver I use stargate, I visualize a cosmic toilet. |

Murk Paradox
Dvice Shipyards No Value
64
|
Posted - 2012.12.12 21:19:00 -
[92] - Quote
Sharon Zorajan wrote:Murk Paradox wrote:As an old FPS'er who used to "soundwhore" with a headset, I absolutely love it since the sound happens even if you aren't facing it.
I haven't heard how a smartbomb would clear a fleet of drones however, so I'll reserve judgement for now lol. OMG,EVE is not a FPS ,I can hardly accept the explosion sounds like a gunshot........
I don't care what the sound is, only from where it's coming from. It's called situational awareness. But more to the point, you can't accept a sound of an explosion sounds like an explosion? That's what gunshots are....
And also keep in mind, if you want to be a purist/eve enthusiast about it... the sounds you here ingame are meant to be synthesized by your ship to give a pilot "realism" (ingame not player) by mimicking what would be, if space had sound.
Layers and layers in layers. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

MadMuppet
A Better Corp Name
645
|
Posted - 2012.12.12 21:50:00 -
[93] - Quote
I wish they would strip out the sounds and put them in a sub-folder so that we can change them out (or delete them). The worst overall offender is the ukulele-tin-screech noise when you are zoomed in to your ship inside a POS shield, but the flag noise and jet-can shipe exploding noise are a very close second. The warp sound is absolutely lacking in any excitement whatsoever.
Also, if the music is turned off, don't play it as 'ambiance' when I open the star map. Off should be off. November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |

Wu Spacey
Spacey Assignments
299
|
Posted - 2012.12.12 21:52:00 -
[94] - Quote
Firstly, agree with OP that the the ship explosion sound is not great. Bit too high-end and gutless, but at the same time slightly too loud in the mix. Maybe put it through a low pass filter or something? I would like more of a muffled thud personally.
Have to say though, that I just came back to Eve after 6 months or so and I like it that the sounds actually work now. Before, it was bad,.....really bad, sounds did not trigger at all sometimes. Now the sound engine seems much more consistent and the positional audio seems better. Fine tuning samples with a more solid sound engine shouldn't be too hard for CCP I guess. |

Sharon Zorajan
Perkone Caldari State
9
|
Posted - 2012.12.13 02:54:00 -
[95] - Quote
MadMuppet wrote:I wish they would strip out the sounds and put them in a sub-folder so that we can change them out (or delete them). The worst overall offender is the ukulele-tin-screech noise when you are zoomed in to your ship inside a POS shield, but the flag noise and jet-can shipe exploding noise are a very close second. The warp sound is absolutely lacking in any excitement whatsoever.
Also, if the music is turned off, don't play it as 'ambiance' when I open the star map. Off should be off.
I dont think your plan is workable in EVE,One DEV staff has said the explosion is in RETRIBUTION now BLA BLA BLA ,so I think that means they dont want to give more tweak about it ,maybe the sound as well ,seems that CCP are become more and more confident and mighty,then would like to let our players to get used to their taste in everywhere in the game ..although lots of tastes of their artists are really poor!!! soooo.....not to mention your idea! |

Shayden
8
|
Posted - 2012.12.15 23:26:00 -
[96] - Quote
Alexandar Pavlovic wrote:
Now thats some nice explosions
I hope they just did turrets overhauling, missile launcher overhauling and now is explosions next turn
the thing we got now where someone just bangs on a metal bucket everytime something pops is...well just not fitting in such a beautiful game. |

Shamus O'Reilly
Gungnirs' Point I Know Right
10
|
Posted - 2012.12.16 04:47:00 -
[97] - Quote
From my point of view Retribution was a great expansion. Even the login screen music is amazing. i love the new music features for hi low null etc also... Then i saw a battleship explode and heard it too.
Honestly it doesnt bother me that much as when in combat im focusing on the situation and not the effects. The medium and small autocannons sound delicious to me. Blasters also sound nice. Lasers i havent heard much so i can't have a stand on their sounds.
Heavy minmitar weapons lack the awe inspiring sounds of 1400s flying through space and the 800s do sound very... dull? (dont you touch mah 425s though!!! They sound lovely!)
Search for sound footage of the German 600mm mortar and the Schwerer Gustav 800mm Railway Gun and compare that to what we have for the big guns |

MotherMoon
Tribal Liberation Force Minmatar Republic
1189
|
Posted - 2012.12.16 05:24:00 -
[98] - Quote
what happen, how did we get bad effects when that was the work they did before hand uuuggghhhhh fffffffffffff http://dl.eve-files.com/media/1206/scimi.jpg |

Sobaan Tali
Caldari Quick Reaction Force
99
|
Posted - 2012.12.16 07:06:00 -
[99] - Quote
Baljos Arnjak wrote:Yep gotta agree that the explosions suck now, both visually and in sound. CCP, if you want good explosions look at Homeworld 2 videos on youtube. That game has one of the best explosion systems that I've seen in a space game and it's only 4 months younger than eve. AND it hasn't been in development for 10 years. HW2 Link - Note: this is a video with a graphics update mod, but the explosion is the same as in the original game
I would personally love to see Homeworld's interceptor gun sound used for autocannons, maybe smalls cause I don't think they have the "punch" feel needed for medium or large ac's. Also, drones apear to have no gun sound.
P.S. CCP should also hear what ion cannons on HW beam frigs, destroyers, and battle cruisers sound like. |

Kanta Kansene
Agentes in rebus Relativity Alliance
1
|
Posted - 2012.12.16 10:25:00 -
[100] - Quote
I like them, but maybe that's because all I kill are rogue drones and the BrrRRZZT makes me think of what a drone would sound like on aggro/when it dies.....but why does the sound repeat when the last one dies? is it an indication of no enemies remaining on grid? Usually by the time that the sound has happened, the next wave is spawned |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 11:08:00 -
[101] - Quote
At present when an NPC ship blows up we get three sounds: first, the "mosquito" sound of the NPC timer being updated, then the sound of the ship itself exploding (if you are zoomed in close enough to hear it), then the "KERCHUNK" sound of the wreck being created.
Interestingly enough the "NPC timer being updated due to death of an NPC" sound plays for me about a second before the NPC disappears from space and the target lock is broken, so it's helped improve my mission completion times by a minute or two.
The KERCHUNK sound of the wreck being created is really unwelcome. It's especially disconcerting when people undock from stations in their pod, since the KERCHUNK sound plays when pods appear in space for any reason.
Day 0 advice for new players: Day 0 Advice for New Players |

cBOLTSON
Star Frontiers THORN Alliance
102
|
Posted - 2012.12.16 11:35:00 -
[102] - Quote
I have to say overall I am disappointed with the sounds.
When I heard that CCP was going to be working on sounds I got very excited. I love sounds in my games, I have good headphones for quiet times and a nice sound system for the day time.
I was expecting awesome explosions, realistic powerful sounding lasers, and guns etc..
Instead what we have is arguably worse than what we had before.
The gate jump sounds are uninspiring and UN-powerful sounding.
The turrets sounds are also very underwhelming.
As for that metal pan 'explosion' sound, I just have to wonder what the fudge were you guys thinking?
PLEASE go back to the sounds and beef them up properly.
SOUND IS IMPORTANT! "Were not elitists, were just tired of fail" - The Sorn |

Drekarg
The Dead Rabbit Society
8
|
Posted - 2012.12.16 12:48:00 -
[103] - Quote
New sounds are terrible!
Ship explosion sounds like someone hitting a car bonnet with a baseball bat. and why do salvaged wrecks make the same sound? This is terrible for noctis pilots after a big mission.
Also the Caldari stargates sound like a bunged up sink draining.
https://forums.eveonline.com/default.aspx?g=posts&t=175061&find=unread |

Dyvim Slorm
Coven of the Morrigan
65
|
Posted - 2012.12.16 13:01:00 -
[104] - Quote
Have to agree, CCP made a real pigs ear of the sound. They should have left the sounds as they were (including the jukebox) |

Drekarg
The Dead Rabbit Society
8
|
Posted - 2012.12.16 13:19:00 -
[105] - Quote
Dyvim Slorm wrote:Have to agree, CCP made a real pigs ear of the sound. They should have left the sounds as they were (including the jukebox)
Forgot about the jukebox now I'm sad again  https://forums.eveonline.com/default.aspx?g=posts&t=175061&find=unread |

Baron Revis
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.17 14:59:00 -
[106] - Quote
yeah, new sound sucks a bit. volume should change based on ship size. |

Merc101
1 8 7
1
|
Posted - 2012.12.17 17:52:00 -
[107] - Quote
I dislike the fact that there is no Juke Box and that every time I kill something these annoying bell sound blows up my speaker. remove the bell sound and bring back the Juke Box. |
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