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MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 09:50:00 -
[1] - Quote
We have before risen a question of CCP removing the ability to eject from T3 while in battle, so that to prevent SP loss.
The answer was this:
CCP Masterplan wrote: This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place
Now, thanks to some guys ho have found it and posted, but here is a three-year old devblog stating the following:
Quote:Ejecting or self-destructing does prevent the penalty, giving players an incentive to abandon ship from time to time.
By this I would like to accuse CCP Masterplan and CCP in general in openly lying to their playerbase with an intention to justify their ill-thought over design changes.
PS. Will this topic be deleted - you are minus 5 accounts. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
3
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Posted - 2012.12.05 09:51:00 -
[2] - Quote
This topic just oozes butthurt. |

Goran Konjich
Shiva Furnace
14
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Posted - 2012.12.05 09:53:00 -
[3] - Quote
was it 2.2B Tengu ? <> |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
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Posted - 2012.12.05 09:54:00 -
[4] - Quote
I didn't know they changed it so you couldn't... that seems somewhat of a dumb idea though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 09:57:00 -
[5] - Quote
Turelus wrote:I didn't know they changed it so you couldn't... that seems somewhat of a dumb idea though. You are not able to eject with some flag now. Meaning if you have been firing on someone - you are toast if get caught. |

Liaria Cullen
Mind Games. Suddenly Spaceships.
21
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Posted - 2012.12.05 10:03:00 -
[6] - Quote
They want there to be a risk involved with commiting, now when you rep on a station or gate you're commited, same with engaging in a t3. once you commit it's do or die. Although i agree that turning around and changing a feature like this on a ship that isnt just a risk of isk is perhaps not wise. |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
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Posted - 2012.12.05 10:05:00 -
[7] - Quote
MisterAl tt1 wrote:Turelus wrote:I didn't know they changed it so you couldn't... that seems somewhat of a dumb idea though. You are not able to eject with some flag now. Meaning if you have been firing on someone - you are toast if get caught.
So the changed made because of HighSec suicide ganking, effected something else? I didn't know many people who did eject from T3's but still... I always thought the idea you could was pretty neat. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Terrorfrodo
GNADE Inc.
267
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Posted - 2012.12.05 10:08:00 -
[8] - Quote
Is the guy who wrote the old statement even with the company anymore?
Whatever they intended three years ago, now they clearly intend to not let you eject when weapon-flagged. . |

Thgil Goldcore
Advenus Classem
384
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Posted - 2012.12.05 10:08:00 -
[9] - Quote
when fighting a T3, just slow DPS when their tank is broken... wait for them to hop out and then jack their ship. enjoy the profits |

MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 10:08:00 -
[10] - Quote
Turelus wrote: So the changed made because of HighSec suicide ganking, effected something else?
It is believe they made it to prevent swapping ship from Orca in PVP. T3 just got kicked by the same change and they go "explaining" in that "not intended" way. |
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Tau Cabalander
Retirement Retreat Working Stiffs
1140
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Posted - 2012.12.05 10:10:00 -
[11] - Quote
The change was made because people were parking Orcas at lowsec gates, and scooping T3 ships that were in risk of being lost. |

Emu Meo
Tribal Liberation Force Minmatar Republic
1
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Posted - 2012.12.05 10:11:00 -
[12] - Quote
I agree with CCP on this, if they have the skillpoint penalty then it should be implemented. At the moment its kind of like corporation tax, the companies that know what they are doing can simply avoid it. The previous statement from CCP just sounded like a poor excuse, I hope the penalty is now implemented properly. |

MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 10:15:00 -
[13] - Quote
Emu Meo, it would've been fine if they said "we have changed our mind". But no, they tell a fairy-tale of "never intended"!!! |

James Amril-Kesh
RAZOR Alliance
1413
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Posted - 2012.12.05 10:17:00 -
[14] - Quote
This doesn't penalize using T3s. It penalizes PVPing in T3s. If you penalize something, people will do less of it. Ensure penalty for blowing up always results in the sec status loss, and even less people will risk PVPing in their T3s than they did before. This change = less T3s getting blown up. Not good. -áObjects in mirror are redder than they appear. |
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Chribba
Otherworld Enterprises Otherworld Empire
5772
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Posted - 2012.12.05 10:17:00 -
[15] - Quote
I was never fast enough to save my SP when I was ganked...
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Terrorfrodo
GNADE Inc.
267
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Posted - 2012.12.05 10:19:00 -
[16] - Quote
I like it because I'm tired of all those massive T3-only fleets. Now nerf the insane buffertank of the Proteus and we may see some variety again. . |

pussnheels
The Fiction Factory
751
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Posted - 2012.12.05 10:19:00 -
[17] - Quote
what is 4 days extra training to regain that level 5 subsystem worth ? not much if you ask me t3 are already pretty easy to train , and the only downside is their price tag trully if you can not stand the loss in one of your subsystem skills , just do not fly them
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 10:31:00 -
[18] - Quote
pussenheels, I cannot stand being lied to. |

okst666
GNADE Inc.
181
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Posted - 2012.12.05 10:34:00 -
[19] - Quote
pussnheels wrote:what is 4 days extra training to regain that level 5 subsystem worth ? not much if you ask me t3 are already pretty easy to train , and the only downside is their price tag trully if you can not stand the loss in one of your subsystem skills , just do not fly them
this [X] < Nail here for new monitor |

Emu Meo
Tribal Liberation Force Minmatar Republic
1
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Posted - 2012.12.05 10:38:00 -
[20] - Quote
Exactly, dont fly them if you cant take the loss, I completely agree. As for the consequence that this now means we wont see 30 man blob fleets of T3 cruisers,,,,, is that meant to be a bad thing? |
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MisterAl tt1
Pretenders Inc W-Space
13
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Posted - 2012.12.05 10:43:00 -
[21] - Quote
Guys, again, I'm not that concerned with the nerf, but with what CCP told about it, which turned out to be not true at all. |

James Amril-Kesh
RAZOR Alliance
1415
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Posted - 2012.12.05 10:44:00 -
[22] - Quote
Emu Meo wrote:Exactly, dont fly them if you cant take the loss, I completely agree. Why are you for people not flying and getting stuff blown up?
Emu Meo wrote:As for the consequence that this now means we wont see 30 man blob fleets of T3 cruisers,,,,, is that meant to be a bad thing? No, it won't, because unless your FC happens to be Makalu Zarya your T3 cruisers are actually pretty safe in a blob, and if you were going to die you wouldn't have time to eject with or without the weapons timer changes in Retribution.
It's the solo T3 pilots you'll be seeing less of. -áObjects in mirror are redder than they appear. |

JC Anderson
Noir. Noir. Mercenary Group
784
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Posted - 2012.12.05 10:47:00 -
[23] - Quote
This is the reason that the tech3 SS skills are only rank 1. They take absolutely no time to train and it isn't a big deal if you lose them.
Hell I have every tech3 SS of all four races trained to 5, and I'm pretty sure the combined training time of ALL OF THEM still wasn't as long as one of the SINGLE higher ranked skills I've maxed out. . |

Archdaimon
NorCorp Enterprise No Holes Barred
137
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Posted - 2012.12.05 10:47:00 -
[24] - Quote
I don't mind either way as long as CCP takes balancing into consideration.
Time is the single most valuable source in EVE (and elseweyr) thus skillpoint loss combined with the price of a t3 needs to make it significantly more favourable than say t2's.
They currently are, but nerfing t3's to hard might simply make them unjustifiable compared to their costs.
(And no, look at NoHo's kb, we're not afraid to lose expensive ships!) - I speak from the perspective of a C6 Wormhole Citizen. Take it or leave it - or sing it! |

Emu Meo
Tribal Liberation Force Minmatar Republic
2
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Posted - 2012.12.05 10:57:00 -
[25] - Quote
James Amril-Kesh wrote:Emu Meo wrote:Exactly, dont fly them if you cant take the loss, I completely agree. Why are you for people not flying and getting stuff blown up? Emu Meo wrote:As for the consequence that this now means we wont see 30 man blob fleets of T3 cruisers,,,,, is that meant to be a bad thing? No, it won't, because unless your FC happens to be Makalu Zarya your T3 cruisers are actually pretty safe in a blob, and if you were going to die you wouldn't have time to eject with or without the weapons timer changes in Retribution. It's the solo T3 pilots you'll be seeing less of.
I'm very happy with ships getting blown up, but with T3's they were meant to be a highly effective and expensive ships that people would think twice before committing due to the drawback of losing SP. If people don't fly T3's and start flying more reasonable ships such as stabbers and hurricanes through low sec, then possibly we'd actually see a lot more ships getting blown up and more fights to be had. |

Taria Katelo
South West Trading
0
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Posted - 2012.12.05 10:57:00 -
[26] - Quote
MisterAl tt1 wrote:We have before risen a question of CCP removing the ability to eject from T3 while in battle, so that to prevent SP loss. The answer was this: CCP Masterplan wrote: This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place
Now, thanks to some guys ho have found it and posted, but here is a three-year old devblog stating the following: Quote:Ejecting or self-destructing does prevent the penalty, giving players an incentive to abandon ship from time to time. By this I would like to accuse CCP Masterplan and CCP in general in openly lying to their playerbase with an intention to justify their ill-thought over design changes. PS. Will this topic be deleted - you are minus 5 accounts.
OMG MINUS 5 ACCOUNTS, OMG.... plz delete this topic just for the fun of it.
btw that devblog never said it was intentional, they just said that its at that time possible to eject from a t3 blabla, that doesnt mean it was intentional, for all you know it could be that they just didnt have the ability yet to prevent it because they had to rework the crimewatch/flag system for it first.
now shut up and get back to WoW |

JC Anderson
Noir. Noir. Mercenary Group
784
|
Posted - 2012.12.05 11:02:00 -
[27] - Quote
There is a storyline reason behind the sp loss as well. I read awhile back that the tech 3 cruisers and their interface with the capsuleer is vastly different than other ships. Being in one while it blows up causes quite a bit of wear and tear on the pilot due to the strong link between him/her and the tech3 ship. Essentially its a shock to the system, when that link is suddenly broken.
This is why it was said that ejecting allows you to avoid the SP loss, since you are cutting that link on your own prior to the ship blowing up while you are still linked to it.
Nobody at CCP lied about anything in relation to all of this.
3 years ago things were different, and we didn't see the large number of pilots taking advantage of the game mechanics the way that they do now. Namely, I'm talking about the Orca on field tactic mentioned above. Essentially, the tech3 mechanics are an in-direct casualty of a fix that was intended to prevent further exploitation and risk minimization. |

Edward Olmops
Sirius Fleet
29
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Posted - 2012.12.05 11:30:00 -
[28] - Quote
Agreed. I saw these camps frequently in LowSec and they were very annoying since 99,9999% risk free although they could use the most expensive ships.
You have a T3 that can instalock frigs, get gang link boni from the Orca which is sitting at 0m to the gate. The T3 can freely engage anything (including kill all frigs). If trouble shows up or he is losing, he'll just store the T3 in the Orca, warp away in the pod. The Orca is neutral and will jump into HighSec if threatened. You have virtually no risk if you do it right. Unless someone gives the Orca a really good bump (and you can't really surprise a vet with that) or someone turns up with kill rights on the Orca pilot (completely unlikely).
So I completely approve the change. Power comes at a cost. |

Sentamon
302
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Posted - 2012.12.05 11:51:00 -
[29] - Quote
On the bright side, you can still eject from your T3 right before combat  ~ Professional Forum Alt -á~ |

JC Anderson
Noir. Noir. Mercenary Group
786
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Posted - 2012.12.05 11:53:00 -
[30] - Quote
Sentamon wrote:On the bright side, you can still eject from your T3 right before combat 
^^ |
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