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Jon Hawkes
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Posted - 2005.05.09 13:48:00 -
[1]
I'm in charge of a (very) small corp based in Empire at the moment. We mostly specialise in mining, moon surveying and combat drone production. I am thinking of venturing out into 0.0 and joining an alliance at some point, but need a few pointers.
1. Would an alliance accept a small corp? I personally don't have many combat SP, but have Production Efficiency at Level V, so will happily take on manufacturing jobs for allies.
2. Will other alliance members teach PvP skills (eg - tutorial duels or setup advice)? One of my corpmates is pretty competant in a BC against NPCs, and would appreciate guidance from more experienced players.
3. How would I approach any alliance for membership and does it affect corp tax, or is that feature pretty much defunct at the moment?
Thanks for any advice in advance, and please try to keep this flame free. I don't want to know which alliance is "best", I'm just after some general information.
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Takrolimus
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Posted - 2005.05.09 14:01:00 -
[2]
Edited by: Takrolimus on 09/05/2005 14:25:29
Contact Marnarok ingame
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Jon Hawkes
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Posted - 2005.05.09 14:09:00 -
[3]
Edited by: Jon Hawkes on 09/05/2005 14:10:33 Thanks for the quick reply. Is it OK to convo you ingame, Takrolimus?
EDIT: Sorry, misread the "Contact Marnarok ingame" bit! 
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Jon Hawkes
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Posted - 2005.05.09 14:26:00 -
[4]
To be honest, I've wanted 0.0 access for a while now. I know that there will always be repurcussions with other player factions depending on the alliance/area in question, but I feel that people should be encouraged to venture out into these places and would like to see other players at least try to follow suit. OK, it may not be to their tastes, but I would want them to have some kind of opportunity to try it.
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Astruma
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Posted - 2005.05.09 14:43:00 -
[5]
Originally by: Jon Hawkes To be honest, I've wanted 0.0 access for a while now. I know that there will always be repurcussions with other player factions depending on the alliance/area in question, but I feel that people should be encouraged to venture out into these places and would like to see other players at least try to follow suit. OK, it may not be to their tastes, but I would want them to have some kind of opportunity to try it.
Not trying to put you off entering 0.0 but your obviously a newbie to 0.0 and that part of the world (not just Immensea) is probably the worse choice you could make right now. As an expirement let them put you at +5, take a cheap ship jump into HED-GP and try it make it to the station alive.
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Coug
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Posted - 2005.05.09 14:48:00 -
[6]
Contact myself or Blade Gunner in game about coming down to the Period Basis region.
~C~ |

Nez Perces
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Posted - 2005.05.09 14:48:00 -
[7]
Re : Jon Hawkes
Your corporation is probably too inexperienced and lacking in pvp skills to be accepted by a 'proper' 0.0 alliance, however, there will be entities who will allow you to use their claimed space in exchange for paying mining taxes of varying levels.
FIX for example does not allow corporations without substantial proven pvp capability to join its ranks and our space is closed to non-alliance pilots.
The options open to you are probably three-fold:
a) Get pvp experience swell your ranks and join an alliance under your own right and experience 0.0 space to its fullest.
b) Merge with an existing corporation in an alliance, you are still gonna have to pvp but the learning curve will be less steep.
c) Accept offers of living in an alliance's claimed space whilst paying refining taxes, and effectively be a mining drone 
Hope that helps.
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Jon Hawkes
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Posted - 2005.05.09 14:55:00 -
[8]
Originally by: Astruma
Not trying to put you off entering 0.0 but your obviously a newbie to 0.0 and that part of the world (not just Immensea) is probably the worse choice you could make right now. As an expirement let them put you at +5, take a cheap ship jump into HED-GP and try it make it to the station alive.
I've been through 0.0 several times in several regions. I know how to read the ship scanner, know how to use safespots and can normally spot a gate camp from over 15AU away, so am not that worried about hostiles. Besides, my experience of 0.0 so far is that a lot of it is safer than most 0.3 areas. A cheap, expendable ship for creating BMs is defintiely a good idea though!
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Jon Hawkes
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Posted - 2005.05.09 14:57:00 -
[9]
Originally by: Nez Perces b) Merge with an existing corporation in an alliance, you are still gonna have to pvp but the learning curve will be less steep.
Thanks Nez, Would merging mean disbanding our current corp, as it's kind of our baby and we don't want to see it go just yet?
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Takrolimus
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Posted - 2005.05.09 14:59:00 -
[10]
yes, so go with option 3/c
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Astruma
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Posted - 2005.05.09 15:03:00 -
[11]
Edited by: Astruma on 09/05/2005 15:03:46
Originally by: Takrolimus yes, so go with option 3/c
Personally I think Coug is your best bet. But as I said do the experiment first then you will know yourself before getting in over your head.

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Nez Perces
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Posted - 2005.05.09 15:05:00 -
[12]
Edited by: Nez Perces on 09/05/2005 15:08:31
Originally by: Jon Hawkes
Thanks Nez, Would merging mean disbanding our current corp, as it's kind of our baby and we don't want to see it go just yet?
Unfortunately the answer is most likely yes, though you can always leave the corp alive just in case things dont work out.
I guess you have to decide what level of autonomy you are prepared to dispense with in order to gain 0.0 access.
Option a) (getting strong and pvp capable) I presented is the option which allows you to retain the largest degree of autonomy, as you will be useful to an alliance in your own right, but is the hardest path to take.
Option b) (merging) I presented represents a substantial loss of autonomy, but is fairly painless to your corp members and if the corp you are merging into/with has the same goals as yourself you dont lose a whole lot.
Option c) (being a mining tenant) IMO represents the greatest loss of autonomy, because you will stop having a choice over your destiny whilst you are filling somebody elses pockets with isk. You will probably be the first target of hostilities also, and garner little or no respect from your landlords.
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Masta Killa
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Posted - 2005.05.09 15:51:00 -
[13]
The hardest way is usually the most rewarding. --------------------------------------
We are The Collective. Resistance is futile. |

Techyon
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Posted - 2005.05.09 15:58:00 -
[14]
It definitly is ------ ARIN Recruiter
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DarkFenix
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Posted - 2005.05.09 16:48:00 -
[15]
But the most likely to fail ofc.
Quote: Option c) (being a mining tenant) IMO represents the greatest loss of autonomy, because you will stop having a choice over your destiny whilst you are filling somebody elses pockets with isk. You will probably be the first target of hostilities also, and garner little or no respect from your landlords.
I would have to disagree there. Paying to be able to mine in a region loses you no autonomy, while gaining you none. For a small corp its a way of accessing the high end minerals to establish a strong economic base for your corp as it grows. Once your corp has the experience and member base to be useful to an alliance, you just pack up and head for them. When paying to mine somewhere, you are still independant and free to make your own choices.
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Nez Perces
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Posted - 2005.05.09 17:12:00 -
[16]
Originally by: DarkFenix
I would have to disagree there. Paying to be able to mine in a region loses you no autonomy, while gaining you none. For a small corp its a way of accessing the high end minerals to establish a strong economic base for your corp as it grows. Once your corp has the experience and member base to be useful to an alliance, you just pack up and head for them. When paying to mine somewhere, you are still independant and free to make your own choices.
Well ... say corp A decides to go to a region claimed by an entity that allows mining in their region in exchange for refining tax.
We are assuming that corp A is incapable of joining an alliance/0.0 entity in its own right. In which case they are gonna be unable to defend themselves, i.e will rely on defence by the entity claiming the region that is if the claiming entity even offers that service. More than likely it would be a case of "your on your own".
That corporation if it wishes to engage in pvp to learn the ropes will have to match its standings to the corporations on whose land it is living on, and will probably get little or no assistance from the claiming entity as they will be a hindrance due to inexperience. Also they will have no access to their comm channels etc.. etc. Effectively what you would call second class citizens.
Additionally why would a corporation want to help defend a region that is not their own....? What ends up happening more often that not is that the corporation in question will develop a mining drone mentality, dependent on others for its own protection. And lets be honest that is their purpose and the reason why they were invited into the region in the first place, to mine for the landlords.
You dont need to go to 0.0 to get rich, you dont need to go to 0.0 to get pvp experience. You can make billions without ever leaving yulai, and you can wage consentual war on other corporations for free to get the pvp experience.
Ofc thats just the way i see it.... 
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Rasta Rocketman
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Posted - 2005.05.12 21:02:00 -
[17]
Originally by: Jon Hawkes I'm in charge of a (very) small corp based in Empire at the moment. We mostly specialise in mining, moon surveying and combat drone production. I am thinking of venturing out into 0.0 and joining an alliance at some point, but need a few pointers.
1. Would an alliance accept a small corp? I personally don't have many combat SP, but have Production Efficiency at Level V, so will happily take on manufacturing jobs for allies.
2. Will other alliance members teach PvP skills (eg - tutorial duels or setup advice)? One of my corpmates is pretty competant in a BC against NPCs, and would appreciate guidance from more experienced players.
3. How would I approach any alliance for membership and does it affect corp tax, or is that feature pretty much defunct at the moment?
Thanks for any advice in advance, and please try to keep this flame free. I don't want to know which alliance is "best", I'm just after some general information.
Let me start by saying I know very little about alliances, and dislike the blobbery involved with them...but for someone like you they are perfect.
1) some will probably accept smaller corps, in order to have ships and keep fighting they need some sort of production. Especially some in the far out regions that are made up of local corps just banding together. The uber PvP alliances might not take you, but who knows. Can't hurt to ask.
2) Yes I'm sure they'd teach you PvP
3) Not sure about corp/alliance tax but my guess is that they'd get their money from you by using a refine tax at player controlled stations in the area.
As for approaching them just post about it or better yet find their forums and post there. A map of current alliances and the areas they feel they own will be a start.
http://www.slackerindustries.net/map/alliancemap.jpg
Good luck
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

Zhuge Liang
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Posted - 2005.05.13 15:44:00 -
[18]
Cleaned and re-opened. Please show some respect for other peoples thread.
ZhuuÀ gheyÀleeÀyan (Kongming) |
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