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Sangre Elle
The Causality
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Posted - 2011.10.05 22:01:00 -
[1] - Quote
Hi all,
Properly stupid question that makes me realise just how narrow my Eve experience has been...
Say I've been in the Minnie Militia for the last couple of years and have completely ruined my Amarr standings to the point where I'm KOS and no Amarr agent will offer me missions (-8.65), now I'm looking to roam free and go where I please, what's the quickest way to recover it?
I'm guessing hunting the Amarr racial enemy rats in 0.0, but which faction would that be? Blooder? |

Sangre Elle
The Causality
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Posted - 2011.10.05 22:31:00 -
[2] - Quote
And rob you of the chance to patronise someone? Never.
Thanks for the assistance, that's exactly the link I was searching for, minus the full-stop on the end of course.
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Sangre Elle
The Causality
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Posted - 2011.10.20 20:04:00 -
[3] - Quote
DeMichael Crimson wrote:I doubt it'll make all Empire Faction standings positive.
They don't need to be positive, I just need access to Amarr space.
DeMichael Crimson wrote:Also I highly doubt that's the fastest and easiest way considering the player will always be attacked by Faction Navy NPC's and other players in the opposing Militia.
I'm more than used to Militia conflicts having been in the Minmatar militia on and off since FW launched, being at war doesn't concern me unduly.
DeMichael Crimson wrote:Might work if joining a player corp already in the Militia, but it won't be easy. After 7 days his standings will be included with the corp standings which might cause problems for the corp.
Ah...
DeMichael Crimson wrote:Fact: 1) You will be at war with your chosen factionGÇÖs enemy faction militia. Pilots enlisted into the enemy faction will be able to open fire on you without CONCORD interference.
As above, non-issue.
DeMichael Crimson wrote:2) Entering the high security systems (0.5+) of the opposing faction will cause the navies of that faction to attack you.
Aside from the fact that most of my eve-friends will be 'enemies' for the duration, see above.
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Sangre Elle
The Causality
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Posted - 2011.10.20 20:04:00 -
[4] - Quote
DeMichael Crimson wrote:3) Any entity, pilot or corporation, is required to have and maintain a standing of 0.5 or higher with the faction they intend to enlist for and to remain enlisted. Note that social skills are not taken into account for this requirement, only the raw unmodified standing counts.
Ah, that being the case so I in fact need to hike from -9.45 to -0.5... this could take a while!
DeMichael Crimson wrote:The OP is looking to travel safely in all Empire Factions space so only needs to be above -5.00 Faction standing.
Yup, that's it.
DeMichael Crimson wrote:Probably wouldn't mind being able to access all Agents so set that to be above -2.00 Faction standing with all Empire Factions.
Hell no, If I ever see another agent of any type again it'll be too soon.
DeMichael Crimson wrote:Just for the record, what exactly are your current Empire Faction standings? I have over +5.00 (modified) with all Empire Factions.
Unadjusted for skills: Min = 8.89 Gal = 7.97 Cal = -3.91 Ama = -9.45
DeMichael Crimson wrote:Please provide us with a detailed guide if the 'Fastest and Easiest way' is doing Factional Warfare. Remember this is to repair negative Faction standings along with making all Empire Faction standing's positive.
I think I can just do as the Tri says, join a player corp and run FW plexes. They don't require agent-type standings to access, plus, because of my Minmatar standings - unless it's been fixed - the Minmatar militia will ignore me in their sites.
Thanks for the advice guys.
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