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Aurelius Valentius
Imperial Academy Amarr Empire
229
|
Posted - 2012.12.09 01:24:00 -
[1] - Quote
Curious on this one for Armor Doc, it's T2 is prob the best/most useful logi [imho], wondering how people are fitting this T1 version out now? Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Belthazor4011
Battle BV
92
|
Posted - 2012.12.09 02:48:00 -
[2] - Quote
With shield reps...
How many ways can ya fit a logi?  |

BadAssMcKill
Ghost Headquarters The Ghost Army
12
|
Posted - 2012.12.09 02:57:00 -
[3] - Quote
Like this http://i.imgur.com/8jZYL.png
Exequror is better I think since the energy transfer range on the Augoror is pretty awful Starships were meant to fly~ |

Yabba Addict
Red Shift Enterprises
43
|
Posted - 2012.12.09 17:21:00 -
[4] - Quote
[Augoror, New Setup 1 copy 1] Energized Adaptive Nano Membrane II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Damage Control II
10MN Afterburner II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Conjunctive Radar ECCM Scanning Array I
Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction
Medium Anti-EM Pump I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
You're gonna be relying on your small sig and high resists to last out till reps land if you get snagged. If it turns into a long fight you might want some badger support as well, to help out with cap boosters. |

Barrogh Habalu
Imperial Shipment Amarr Empire
59
|
Posted - 2012.12.09 20:51:00 -
[5] - Quote
Yabba Addict wrote:Or you can do this and sit huddled together i guess
[Augoror, New Setup 1] 800mm Reinforced Steel Plates II Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II
10MN Afterburner II Conjunctive Radar ECCM Scanning Array I Conjunctive Radar ECCM Scanning Array I
Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Regard' Power Projector
Medium Ancillary Current Router I Medium Anti-EM Pump I Medium Anti-Thermic Pump I This can be fit with just 1% PWG implant and no ACR if you use tungsten plate. You probably can use Remote Repair Augmenter to gain stability. Also you can tweak tank a bit. If you go for ACR you can very well fit 1600 tungsten, but you still need 1% PWG implant. Though this way you can pump EHP up to like 33.5k. |

Syrias Bizniz
Carnivore Company
43
|
Posted - 2012.12.09 21:09:00 -
[6] - Quote
If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever) you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range. |

Flurk Hellbron
Science and Trade Institute Caldari State
168
|
Posted - 2012.12.10 03:36:00 -
[7] - Quote
Belthazor4011 wrote:With shield reps... How many ways can ya fit a logi? 
Try that on the Augoror |

Maeltstome
The Burning Red
142
|
Posted - 2012.12.10 14:20:00 -
[8] - Quote
Syrias Bizniz wrote:If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever) you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range.
The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums. |

Syrias Bizniz
Carnivore Company
43
|
Posted - 2012.12.10 14:42:00 -
[9] - Quote
Maeltstome wrote:Syrias Bizniz wrote:If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever) you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range. The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums.
Let me open your eyes. I really like making blind people see the world as it is. It's a great feeling.
The Augoror is a Support Cruiser designed to rapidly repair allied vessels in combat.
Traits Amarr Cruiser skill bonus per level: 12.5% bonus to Remote Armor Repair System repair amount 5% reduction in Remote Armor Repair System capacitor use
Role Bonus: 1000% bonus to Remote Armor Repair System range 200% bonus to Energy Transfer Array transfer amount
As with ALL Support Cruisers, their bonuses aren't limited onto the medium modules. They are for all sizes of the modules. You could even fit small Energy Xfers or RR, they will be bonused. A Large Energy Xfer out of an Osprey or Augoror gains range and transfer amount independent from the cruiser skill's trained level. Making it basically a Capital Energy Transfer out of a cruiser hull - at cost of severe fitting issues, of course.
|

Jorma Morkkis
State War Academy Caldari State
248
|
Posted - 2012.12.10 15:20:00 -
[10] - Quote
I wouldn't say 66km is "pretty awful"... |

Syrias Bizniz
Carnivore Company
43
|
Posted - 2012.12.10 15:24:00 -
[11] - Quote
Syrias Bizniz wrote:Maeltstome wrote:Syrias Bizniz wrote:If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever) you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range. The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums. Let me open your eyes. I really like making blind people see the world as it is. It's a great feeling. The Augoror is a Support Cruiser designed to rapidly repair allied vessels in combat. Traits Amarr Cruiser skill bonus per level: 12.5% bonus to Remote Armor Repair System repair amount 5% reduction in Remote Armor Repair System capacitor use Role Bonus: 1000% bonus to Remote Armor Repair System range 200% bonus to Energy Transfer Array transfer amount As with ALL Support Cruisers, their bonuses aren't limited onto the medium modules. They are for all sizes of the modules. You could even fit small Energy Xfers or RR, they will be bonused. A Large Energy Xfer out of an Osprey or Augoror gains range and transfer amount independent from the cruiser skill's trained level. Making it basically a Capital Energy Transfer out of a cruiser hull - at cost of severe fitting issues, of course.
additonal stuff: The Description of the AUgoror doesn't show the range bonus to energy xfers. So here is the text from patch notes: Role bonuses: +1000% remote armor repair system and energy transfer array range. +200% energy transfer amount |

BadAssMcKill
Ghost Headquarters The Ghost Army
14
|
Posted - 2012.12.10 16:44:00 -
[12] - Quote
Jorma Morkkis wrote:I wouldn't say 66km is "pretty awful"...
Huh I guess my EFT must be bugged, it says 6KM but PYFA says 66KM Starships were meant to fly~ |

Maeltstome
The Burning Red
142
|
Posted - 2012.12.10 16:50:00 -
[13] - Quote
Syrias Bizniz wrote:additonal stuff: The Description of the AUgoror doesn't show the range bonus to energy xfers. So here is the text from patch notes: Role bonuses: +1000% remote armor repair system and energy transfer array range. +200% energy transfer amount
Well noticed. |
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