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Pidgeon Saissore
Hard Rock University Stealth Syndicate
0
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Posted - 2011.10.06 01:46:00 -
[1] - Quote
I know it has been suggested before but perhaps there is a new method to making it. Simply take the strategic cruiser modules and put two of each on it. There would have to be a distinction on making them primary and secondary modules. The primary would take full effect but the secondary would have all its effects reduced. As I see it the skill requirements would look something like a pirate ship combining all the strategic cruisers and a base battleship. This would allow cross race subsystems to be put on but would not be as effective unless they were on the races base ship matching their purpose. Primary systems should have to be on race and secondary systems should have to be cross race. Secondary systems should have a substantially decreased number of slots and should have their effects limited or increased as follows.
Offensive systems: There seems to be a limit in game to 8 slots per power type. It may be difficult to keep the high slots down to that without strictly limiting all secondary systems to 2 slots
Defensive systems: Resistances on T3s are extremely high, The secondary should behave about like a rig adding approximately 1/5 of its total resistances. That should make it worth while but not overpowered. Also a battleship has approximately 4x as much shield armor and hull as a cruiser and the sum of the subsystems amounts should therefore be multiplied by the appropriate number. Shield recharge time is approximately 2x as a cruiser so the sum should be taken there.
Engineering systems: A battleship and its weapons take about 10x the powergrid as a cruiser, This is probably best handled by making the core ship have the powrgrid but have the skill benefits from the subsystems
Electronic systems: There is only a small increase in cpu capacity from cruiser to battleship so only a small fraction of the secondary system should apply.
Propulsion systems: Speed and agility are substantially reduced from cruiser to battleship. Approximately 1/3 of the sum of the two subsystems seems appropriate.
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Dante KamiyaX
Pirate IndustriesX
6
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Posted - 2011.10.06 02:00:00 -
[2] - Quote
I'd like to see this and frig T3's. |
Nova Fox
Novafox Shipyards
20
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Posted - 2011.10.06 02:05:00 -
[3] - Quote
T3 frigs get my vote first. |
Zuteh
Infinite Improbability Inc
0
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Posted - 2011.10.06 12:17:00 -
[4] - Quote
I would love to see T3 BS be somewhere between BS and caps, perhaps even a reduced jump drive module for high sec? |
Alen Dee
Sexy Society of Invention and Industry
0
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Posted - 2011.10.10 02:55:00 -
[5] - Quote
I agree, T3 frigates & battleships would be great |
Tahna Rouspel
BWE Special Forces
7
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Posted - 2011.10.10 03:04:00 -
[6] - Quote
In terms of price and power though; a tech 3 cruiser right now is about 400 mil barebone. It has the damage and tank of a battleship with the agility of a cruiser.
For a T3 Battleship; would it be the power and tank of a dreadnaught with the agility of a Battleship? Would this completely destroy the current balance? What would be the advantage of having a dreadnaught over a T3 battleship? |
Alen Dee
Sexy Society of Invention and Industry
0
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Posted - 2011.10.10 03:07:00 -
[7] - Quote
Tahna Rouspel wrote: What would be the advantage of having a dreadnaught over a T3 battleship? The dreadnought is cheap. |
Cpt Fina
The Tuskers
24
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Posted - 2011.10.10 03:41:00 -
[8] - Quote
Tahna Rouspel wrote: For a T3 Battleship; would it be the power and tank of a dreadnaught with the agility of a Battleship? Would this completely destroy the current balance? What would be the advantage of having a dreadnaught over a T3 battleship?
You mean just like t3 cruisers in large part have made t1 cruisers obsoloete?
Price should never be a balancing factor but since CCP basically went that route with T3 cruisers I don't see why we can't have new shiny solopwn-mobiles introduced as t3 battlehips GÇô by the curret logic they should have insane tanks and dps while being able to fit all sorts of powerful e-war enhancing modules and propulsion enhancing subsystems.
It's time for the rich to get new powerful toys to crack down on all the poor people in eve. |
Gustav Mannfred
Die Missionrunner von heute
5
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Posted - 2011.10.10 09:38:00 -
[9] - Quote
want see T3 Frigs and Bs in Eve online epic Idea |
Robert Caldera
Caldera Trading and Investment
6
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Posted - 2011.10.10 10:58:00 -
[10] - Quote
I want a T3 stealth bomber |
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Jack Carrigan
Order of the Shadow The Revenant Order
27
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Posted - 2011.10.10 14:25:00 -
[11] - Quote
Personally, I think before a new series of T3s rolls off the line (as much as I would like to see T3 frigs and battleships), the current issues addressing the balance between some of the existing vessels should be dealt with. And each race should be getting the Tier 3 battleships that we were promised with the whole "Design a Ship" competition.
Why add new shinies to the pile when we have ships that still need to be fixed? It is just going to create more headaches and drama for everyone, and God knows the carebear community would cry even more.
Honestly, before T3 frigs/battleships roll off the line, the following should: - Dedicated Gas Harvesting Ships - Dedicated Exploration Vessels (that actually can defend themselves) - T3 Mining Vessels - Ship Freighters (capable of hauling up to 3 assembled battleships) - Balanced Assault Frigates - New Racial Tier 3 Battleships - Tech 2 Orca/Rorqual
While the idea is attractive, and feasible, we should do something for the entire community as a whole, and not just cater to those rich enough to purchase the latest and greatest. At least if the Industrialists got new ships, it would create a better market for boosters, and it would increase production (thus allowing for increased production of T3 Cruisers, Frigs and Battleships) which would allow for increased consumption by the entire community. Plus, my addition to this proposal would allow for making exploration a more legitimate career path, opening up whole new facets of the market.
I do support T3 Battleships/Frigates, and even the concept of a T3 Destroyer (or a Tier 2 destroyer), but now isn't the right time. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Skinae
Hello Kitty Hug Patrol EISENFAUST.
1
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Posted - 2011.10.10 16:24:00 -
[12] - Quote
Jack Carrigan wrote:- T3 Mining Vessels
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Tahna Rouspel
BWE Special Forces
8
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Posted - 2011.10.10 17:13:00 -
[13] - Quote
Cpt Fina wrote:Tahna Rouspel wrote: For a T3 Battleship; would it be the power and tank of a dreadnaught with the agility of a Battleship? Would this completely destroy the current balance? What would be the advantage of having a dreadnaught over a T3 battleship?
You mean just like t3 cruisers in large part have made t1 cruisers obsoloete? Price should never be a balancing factor but since CCP basically went that route with T3 cruisers I don't see why we can't have new shiny solopwn-mobiles introduced as t3 battlehips GÇô by the curret logic they should have insane tanks and dps while being able to fit all sorts of powerful e-war enhancing modules and propulsion enhancing subsystems. It's time for the rich to get new powerful toys to crack down on all the poor people in eve.
I don't think cost is a bad way to balance ship, as long as that ship can still be killed in a reasonable fight.
I'm not sure what's a reasonable fight though. Would it be reasonable if a Tech 3 BS died against 3 regular battleships that are fitted appropriately? Of course, Tech3 battleship would also need to have a vulnerability; frigates, for example might be capable of tackling a Tech3 BS without dying until reinforcement arrives.
I would also consider 3-4 bil to be a reasonable price. About 10x more than a Tech3 Cruiser. They would be the perfect Supercarrier killers.
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
105
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Posted - 2011.10.10 17:18:00 -
[14] - Quote
Robert Caldera wrote:I want a T3 stealth bomber
I love you man.
Change subsystems to be similar to rigs with the small/medium and large sizes, then add small and large hulls.
Go from there. Six months in the hole... it changes a man. |
Cpt Fina
The Tuskers
25
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Posted - 2011.10.10 21:11:00 -
[15] - Quote
Tahna Rouspel wrote: I don't think cost is a bad way to balance ship, as long as that ship can still be killed in a reasonable fight.
I think it is. If we were to balance by cost then we could remove concepts like tracking, signature radius, explosion velocity, explosion radius and signature resolutions. Let battlehips hit frigates for full damage independant of transversal velocity.
Eve used to be more like that - were Battleships reignd supreme over all other shipclasses - and pretty much everyone agrees that it sucked. Bringing it back in a new form is a terrible descision. |
Jack Carrigan
Order of the Shadow The Revenant Order
27
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Posted - 2011.10.11 00:00:00 -
[16] - Quote
Just think, all the more tears spilled from miners when popped. And all the more expensive loot and salvage for the ganker to acquire.
"War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Skinae
Hello Kitty Hug Patrol EISENFAUST.
1
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Posted - 2011.10.11 01:57:00 -
[17] - Quote
Jack Carrigan wrote:Just think, all the more tears spilled from miners when popped. And all the more expensive loot and salvage for the ganker to acquire.
good point, I now support this.
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Tandris Keldaos
Lonetrek Wanderers
0
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Posted - 2012.01.04 16:17:00 -
[18] - Quote
I would love to see some redesigned Caldari frigs to look more like the new Raven model.
Release that with some T3 frigs, you'll have players loving CCP that much more.
Battleships can wait, theirs already so many different variations already on the market. Maybe release some new BS classes to base the T3 look off.
There's always room for new ships. |
Fidelium Mortis
Quantum Cats Syndicate
16
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Posted - 2012.01.04 16:58:00 -
[19] - Quote
I think most frigs (including the T2 versions) are fairly broken currently and CCP should make the existing class of ships more viable across the board before introducing new variations. I would estimate that only 15 or so frig hulls out of 40+ are ever used on a regular basis, and a good chunk of the T1 variates are only flown briefly by new players that move on to other stuff and never look back.
The big thing to consider is what gap would these ships be filling? ICRS - Intergalactic Certified Rocket Surgeon |
Bearilian
Man Eating Bears
72
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Posted - 2012.01.04 17:20:00 -
[20] - Quote
yes, always wanted a t3 frig!! sounds like bs would need more thought before implementing. people may be scared of unbalancing, but i am always an advocate of More Ships!!! |
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