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Gorath Vaan
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Posted - 2005.05.16 11:19:00 -
[1]
Homeless, marines etc that you keep finding as loot (not vip or damsels) are only really good for trading and mission offers atm. Why not make them work for a living? If we are to get planet-side activity one day, why not use the homeless etc to prepare personal character space on the planets surface. Pick a planet, 'send' your selected homeless, marines, others planet-side and have them set up a personal residence (for skills training), production facility (for prod), research lab (for research), mining outpost (?) or whatever for your character to inhabit when planet colonisation is feasible. Then, when we can go planet-side, each player begins with his/her own planetary base, either run individually or as part of a corp settlement. Until some kind of fps play is available, these facilities could assist in all aspects of character activity giving skills, production, research, mining bonuses to the character in space. Doing this would make possible 'player manufacture' of good such as livestock, dairy, tobacco etc in planet-side bio-sphere environments, bio-farms and factories right up to nano-engineering works and specialised component construction accessed from space via Ships/Items with a Terrestrial tab added to manage it all. Sure it would make the player's space base more important and localised, but the earnings potential could be vast with efficient supply and distribution of the planet-side bases. I reckon the basic skill to set up a P-side base should be available early (rank x1), but should go through to a x5 modifier to manage higher numbers of bases and the most complex facilities. It's a half-way point to total planet-side gamplay, but could be fun.
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Hayzo
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Posted - 2005.05.16 17:51:00 -
[2]
good idea; heres another one:
paragraphs ____________________
"Sanity Is Not Statistical" |

Danton Marcellus
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Posted - 2005.05.16 22:20:00 -
[3]
My eyes! 
Convert Stations
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Aleis
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Posted - 2005.05.17 03:28:00 -
[4]
Need more Colonists on my Class M planet to build a Combat Computer for my Citidel. 10k on organics, 15k on rocket feul, and 12k on Electronic components and i get 130 fighter per day.
And Dang it where are my cargo holds after i blow up a ship!!!
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Supersam
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Posted - 2005.05.17 05:23:00 -
[5]
Aleis, what are you talking about? I think I know the game you are refering to, but I can't place the name. --------------------------- (\_/) (O.o) (> <) Bunny 4TW |

Noriath
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Posted - 2005.05.17 06:18:00 -
[6]
I put 20 homeless people and a cache of hightech firearms in a box, put it in my ship and did a bunch of loopings outside the station.
They did not change into marines though.
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unknownwanderer
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Posted - 2005.05.22 08:19:00 -
[7]
Actually make a use out of slaves? That would be nice.
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Lurtz
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Posted - 2005.05.22 21:30:00 -
[8]
Posted - 2005.05.17 03:28:00 - [4] - Quote Need more Colonists on my Class M planet to build a Combat Computer for my Citidel. 10k on organics, 15k on rocket feul, and 12k on Electronic components and i get 130 fighter per day.
And Dang it where are my cargo holds after i blow up a ship!!!
Gotta love Tradewars 2002... still have my info and reg codes from when I ran a bbs maybe i'll set up a server.....
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