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Sochin
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Posted - 2005.05.17 07:09:00 -
[1]
I am extremely angry right now. I am angry because I spent like 30 minutes dodging cruise missiles in my interceptor in order to kill a battleship, only to see him log out and dissapear when he is at half structure.
Levin Cavil and I were roaming around in our inties looking for targets, and we found two battleships headed towards empire by themselves, Cranberry MuffinMan and BlueBerry Muffinman, in a Tempest and Typhoon respectively. No friendly battleships were nearby, so we decided to engage the Tempest by ourselves and yell at everyone on TS until someone came to help.
After several minutes of dodging cruise missiles two more m0o interceptors arrived, and after another 10 minutes or so Blueberry Muffinman warps away and abandons Cranberry. Shortly afterward Cranberry Muffinman logs out, and we slowly strip off his armor. Once he is at half structure his ship vanishes. He was being scrambled by 4 interceptors, and had been scrambled long before he logged off.
CCP, this needs to be fixed NOW. Every pvper will tell you what an important issue this is. Meanwhile, until it can be fixed, you need to treat this as an exploit and administer punishment when it occurs and can be proven. Honorable players are sick of watching the GMs brush off these exploits like it is nothing.
To back up my accusation, here is FRAPS of the last 10 or 15 seconds of the fight, before his ship dissapears:
Cranberry Muffinman logs off
Nemo me impune lacessit
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PaulAtreides
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Posted - 2005.05.17 07:10:00 -
[2]
/me signs.
Want to work for me? |

Levin Cavil
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Posted - 2005.05.17 07:11:00 -
[3]
Edited by: Levin Cavil on 17/05/2005 07:11:47 Signed, bumped, whatever, please fix this, it really detracts from the enjoyment of the game for a lot of players. Except ofcourse for the ones who use the expoit.
At least refund the 500 rounds of emp small I wasted.
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<Hammerhead> we can't do anything that requires programming
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mirel yirrin
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Posted - 2005.05.17 07:14:00 -
[4]
Signed.
I am sure anyone who has PvP'ed will tell you how annoying it is when your prize target logs off.
------------------------------------------- 05.05.05 16:22 [Notify} Combat Your Mega pulse Laser 2 strikes bunny, wrecking for 983.2 dmg . ... <<< Now Bunny is made of ash >:D .. |

siim
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Posted - 2005.05.17 07:16:00 -
[5]
I would have thrown my PC out of window if that had happend..
altho last 2 times Foundation bs's have logged off on us we killed em before disapeparing..
1 time there was Black Lance Dominix we had him at 50% armor and he disappeared in 10-20 seconds..
This is really frustrating and ****es everyone off who logs
/me signs
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Juniper
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Posted - 2005.05.17 07:18:00 -
[6]
Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
-- Gotta sell my stuff...
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Leitari
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Posted - 2005.05.17 07:19:00 -
[7]
I think I can recall a dev blog, chat or something where they stated they didnt consider this as an exploit but rather a feature to be used. Could be wrong. This needs to be fixed, this log off tactic is so lame that it isnt even funny.
Here, Only the silent survive.
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Levin Cavil
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Posted - 2005.05.17 07:22:00 -
[8]
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
GMs have admitted to me in petitions that this is a bug that is being taken advantage of. AFAIK that is the definition of an exploit.
He clearly used an exploit becuse his ship vanished from space, it didnt warp off.
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<Hammerhead> we can't do anything that requires programming
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siim
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Posted - 2005.05.17 07:23:00 -
[9]
Edited by: siim on 17/05/2005 07:23:32
if a ship is scrambled it shouldn't 'vanish' but it does and ppl exploit that
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Sochin
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Posted - 2005.05.17 07:24:00 -
[10]
Edited by: Sochin on 17/05/2005 07:25:11
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
He was WARP SCRAMBLED and into STRUCTURE. He was going to DIE. We had been attacking him at that gate for like 15 minutes, and most of that time there was a second battleship there firing cruise missiles at us. If you seriously think that he could kill all four of us before his structure gave out, you are delusional and should be commited.
Furthermore, he had to have done something very specific to make his ship dissapear like that. That means his internet connection was fine.
Nemo me impune lacessit
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Yeux Gris
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Posted - 2005.05.17 07:24:00 -
[11]
ummmm
From what i have heard. this has been fixed. U are meant to disapear after 120 seconds.
if you guys could not do enuf damage to kill him in that time stiff ****!

Who let the cows out?! mOo. mOo. mOo.. mOo mOo...!
WTB 8x 280mm Scout Howies. Will pay 20% more than Naga's current price |

Levin Cavil
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Posted - 2005.05.17 07:27:00 -
[12]
Originally by: Yeux Gris ummmm
From what i have heard. this has been fixed. U are meant to disapear after 120 seconds.
if you guys could not do enuf damage to kill him in that time stiff ****!
It took much less than 120 seconds for him to vanish.
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<Hammerhead> we can't do anything that requires programming
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mahhy
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Posted - 2005.05.17 07:27:00 -
[13]
Originally by: Sochin Furthermore, he had to have logged into another character on that account for his ship to dissapear like that. That means his internet connection was fine.
Why? You said yourself you were blasting away at him for 15 minutes. Isn't that more than long enough for him to log out, and then simply disapear when the timer ends? AFAIK he wouldn't warp, cause he was sdrambled by you, but eventually he would just vanish cause of the timer.
Other than that, I agree with you btw... the solution is really simple. If you're warp scrambled by players you do NOT vanish. Ever.
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mahhy
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Posted - 2005.05.17 07:29:00 -
[14]
Originally by: Levin Cavil
Originally by: Yeux Gris ummmm
From what i have heard. this has been fixed. U are meant to disapear after 120 seconds.
if you guys could not do enuf damage to kill him in that time stiff ****!
It took much less than 120 seconds for him to vanish.
Did you have him in your addressbook so you knew exactly when his character actually logged off? I havent seen the fraps, nor will I at least for another 6 or 7 hours 
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siim
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Posted - 2005.05.17 07:29:00 -
[15]
it isn't 120 seconds.....the fkers vanish in under a minute
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Juniper
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Posted - 2005.05.17 07:32:00 -
[16]
Originally by: Sochin Edited by: Sochin on 17/05/2005 07:25:11
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
He was WARP SCRAMBLED and into STRUCTURE. He was going to DIE. We had been attacking him at that gate for like 15 minutes, and most of that time there was a second battleship there firing cruise missiles at us. If you seriously think that he could kill all four of us before his structure gave out, you are delusional and should be commited.
Furthermore, he had to have done something very specific to make his ship dissapear like that. That means his internet connection was fine.
Sure, you were probably winning the fight, and it's frustrating to have that happen. But CCP's problem is that they can't penalise players for connection problems. You say his connection was fine... but it's very hard for CCP to track that in code. So what would you have them do?
The system as it is now is designed to work that way. It's not a bug, it's (arguably) flawed design... but it's not a bug. And I just think it's quite funny that m0o complain about it when the shoe is on the other foot.
-- Gotta sell my stuff...
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Jon Hawkes
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Posted - 2005.05.17 07:33:00 -
[17]
Originally by: Yeux Gris ummmm
From what i have heard. this has been fixed. U are meant to disapear after 120 seconds.
Not sure how true this is. I've had my Eve client crash on me (once or twice) while mining, effectively logging me out. By the time I logged back in, less than 30 seconds later, I was sitting in the middle of the system, 7AU or so from the nearest warpable object. Does the 120 seconds issue only apply if the target ship is scrambled?
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PaulAtreides
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Posted - 2005.05.17 07:33:00 -
[18]
IMO. if someone logs off/disconnects by accident, and they are warp scrambled from here to eternity the ship should stay online until damage is no longer being done to the ship. (ie. dead)
If these players were in fact not "logging" and got disconnected, in all fairness they would have lost there ship anyways.. they just would not have been around for the boom.
Want to work for me? |

Supersam
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Posted - 2005.05.17 07:33:00 -
[19]
I don't understand where the issue is, other than a couple slimeballs, everyone in eve is aginst this tactic, so I just can't understand why it hasn't been changed. --------------------------- (\_/) (O.o) (> <) Bunny 4TW |

Gariuys
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Posted - 2005.05.17 07:34:00 -
[20]
Sucks, really. But ehm, mahhy has a very good question there. If it's faster then 2 minutes due to some bug or something taht seriously needs fixing. But if it was the full 2 minutes. Then that's life. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2005.05.17 07:35:00 -
[21]
Originally by: Jon Hawkes
Originally by: Yeux Gris ummmm
From what i have heard. this has been fixed. U are meant to disapear after 120 seconds.
Not sure how true this is. I've had my Eve client crash on me (once or twice) while mining, effectively logging me out. By the time I logged back in, less than 30 seconds later, I was sitting in the middle of the system, 7AU or so from the nearest warpable object. Does the 120 seconds issue only apply if the target ship is scrambled?
yes ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zenst
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Posted - 2005.05.17 07:38:00 -
[22]
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
Its people like you that make being a pirate a pure pleasere, see you in space.
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Juniper
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Posted - 2005.05.17 07:39:00 -
[23]
Originally by: Zenst
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
Its people like you that make being a pirate a pure pleasere, see you in space.

-- Gotta sell my stuff...
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Narcissus
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Posted - 2005.05.17 07:39:00 -
[24]
Consider this signed, and a big ..|..(-.-)..|.. to those of you that log out during combat
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AuroraStar
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Posted - 2005.05.17 07:40:00 -
[25]
So its ok for you to exploit this, but not for others? Thats the idea im getting out of this thread...
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Discorporation
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Posted - 2005.05.17 07:40:00 -
[26]
I dunno, but you guys should be able to run tests in a controlle denvironment on TQ, running Logserver on all accts, noting time of logout, etc.
If it IS a bug (according to lickspittle, it's not reproducable on internal servers) this might help to squish it.

[Heterocephalus glaber]
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Shimatu
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Posted - 2005.05.17 07:41:00 -
[27]
Originally by: Juniper Okay, so now that the Whaaaaambulance has been alerted, maybe you could offer a solution instead of a whine?
Can you prove that the guy didn't just lose connection due to his ISP / dog pulling out network connection / computer crashed? No? Didn't think so. How do you expect CCP to "fix" something that isn't a bug?
Oh, and if you go around attacking other ships without provocation you lose all rights as an "honourable player" in my opinion. I say good on the guy for logging out. It's not as though m0o haven't used this tactic in the past... 
well... with the names and play method involved, its likely that cranberry and blueberry are alts. thus, its fairly safe to say they are on the same connection... so if one dropped and the other didnt, i think we can guess what happened ;) although its obvious regardless if someone logs like that during combat.
3-I's T2 sales can be found HERE
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Vanamonde
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Posted - 2005.05.17 07:42:00 -
[28]
If you suspect an exploit of being used, please follow the proper procedure and file a petition using Ask A Question.
Otherwise, there is not much that this discussion will bring other than more flames and rants.
EVE Forum Rules |

LiGhTbUlB PlEaSe
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Posted - 2005.05.17 07:46:00 -
[29]
If they changed the code between ncp and player warp jammers that would help so if noobs or agent runners lose connection in an agent missions they will warp away in 2 mins, they could exploit it if they think there screwed if u didnt have the 2 mins but it does give them a chance as we all lose connection from time to time.
Now as far as player warp jammers i think the time limit should be increased to 10 mins and not limitless because a griefer could hold a target there all day just for amusment but ten mins would give most ppl a good chance on destroying a target.
I know u needed 15 mins but in most cases u need alot less then that.
Ive seen this in other games and it works ok.
ppl have to accept the if they put there ship in a position where u might get blasted and u lose connection its a pain in the arse and a bit gutting but it goes with online gaming im afraid
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