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Rod Blaine
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Posted - 2005.05.18 14:46:00 -
[91]
Edited by: Rod Blaine on 18/05/2005 14:55:23
Originally by: Derisor
Originally by: Rod Blaine
And what was the reason you brought your debate club up again ? Oh wait...sorry for taking advantage of that well meant piece of information pertaining to your rl background that actually had nothing to do with the debate in question...
I believe it was said in passing to emphasize the fact that fact trumps emotionalistic flaming. You picked it out to try to build it up into something sensational but the original statement was quite innocuous.
Ah yes, what were those facts again ?
Quote:
You argue by carefully setting up straw men and knocking them down. It doesnt prove anything except that you dont have arguments.
I what ? Sorry to not be a debater pro Derisor, and sorry for that cheap jibe i just made about that, bit I simply can't cope with your superior logic without resorting to some form of voodoo magic ? 
My aregument, as opposed to yours, are based on actual exdperience, fact, and logic. Not on straw men.
Yours are actually not based on fact, altho you seem to be doing your best to put in logic as seen from your viewpoint.
Quote:
Originally by: Rod Blaine Anyway, I gave a viable solution to your campers. You evade them. I and many others have already said here that it's quite easy to, even without umpteen milliion skillpoints and a 3 billion isk wallet.
Ahh but then we come full circle back to the original topic. According to the Dev Blog, the goal of COSMOS is to drive people into 0.0 space and yet by your own admission that is mostly suicide for new players (under 6 months). Given that, I concluded that the only way to make COSMOS work is to make 0.0 a bit more accessible and a seriously lot less cheesy.
We have ? Where did I say it was suicide for 6 month olds ? It's not, anyone can evade a sniper. Most people can kill one if they group up, and most of the people that are supposed to be in 0.0 could even kill one with just one friend to help them. But anyone getting killed by them made a mistake or was ill-prepared to deal with the reality of 0.0 space, neither is hard to prevent for anyone if they take some action instead of stupidly flying into 0.0.
Quote:
Originally by: Rod Blaine Furthermore, we have told you that 0.0 space is not the new player playground, and as such not fair to them but quite harsh nd even unfair. And we told you that that is a part of the game that was designed to be that way.
Again, this whole thread was in reference to COSMOS. Did you miss that fact this whole time?
Nope, Cosmos does not say antyhing about new players getting some right to be in 0.0 and being protected by some new game mechanic. Actually, It does promise them somewhat easier access by indirect means, but new players are still not the target audience for 0.0 content.
Quote:
Originally by: Rod Blaine Fact is, alot of players are in empire and not in 0.0 because they don't want to go to the trouble of organising themselves to deal with the realitites of that content. If they then come here and try and discuss why they can';t enter 0.0 then that indeed makes them lazy. Others can do it, you can too.
This statement is condescending, elitist and arrogant. All of that on top of being simply not true. With the best organization in the world a group of 4 or 5 2 month players is going to get slaughtered by a gate sniper.
NO THEY ARE NOT. What ? 10-20 people with ten times your experience telling yout that still haven't gotten through to you ? Organise, learn, live.
If someone is not able to organise 5 2-month olds through a gatecamp without losing more then one then they are either too inexperienced or too lazy to be in 0.0 IT IS THAT SIMPLE.
Call me elitist, call me arrogant, but I am right. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Discorporation
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Posted - 2005.05.18 14:47:00 -
[92]
Originally by: Derisor
No it wouldnt. What would be the point?
Winning, duhh?
[Heterocephalus glaber]
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V2GBR
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Posted - 2005.05.18 14:49:00 -
[93]
Originally by: Derisor
Originally by: Rod Blaine
First, you jump in your covops and cloak it, do this from a different gate then the sniper is at or dont cloak it untill out of sight of sniper so he doesnt know its a covert ops ship.
Covert ops? Well already we are talking a boatload of skills, atbout 6 months or more, and a bigger boatload of cash.
I tell you what. Jump on the game (Im at work) and tally up all the skills you need to even fly that ship. For giggles we wont even factor in the training of learning skills and gunnery you have to do for that.
As for your high damage ship, VS a battleship it better be another BS or tech 2 cruiser.
Your strat requires players with 6 months to a year (closer to a year) in the game.
Originally by: Rod Blaine Yezs it needs two chars older then two months. Please refer to my remark about 0.0 nto being for new players.
Players younger than 6 months are newbies in the eve universe. Hence my orginal post. If anything you have just proven it beyond a shadow of doubt. Not only did you post a "just do ... " taking for granted the skills and cash are there, but your breaking strat requires chars with nearly a year training.
"Welcome to Eve Mr. Newbie, you will only need 4 to 8 months to be able to compete, enjoy the grind"
Not the best of advertisements is it ?
We was all newbies once but for gods sake we never moaned like this :( ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Rod Blaine
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Posted - 2005.05.18 14:50:00 -
[94]
Quote:
Originally by: Rod Blaine As for why removal of gate campers is bad, let me tell you some things about 0.0
In 0.0 space, the effectivity of your group depends on your ability to control space and keep enemies from harassing your corp members in your back yard. In order to do that you are agressive towards other players in 0.0. One of the most valid and usefull tactics to reduce the effectiveness of a hostile group is by cutting off their supply lines.
That's where the gatecamp comes in.
Fair enough. But I never said the guns would be invincible or that they would give you Sec hit for killing them. I merely said that they were there. It would be a small matter to make them killable given enough force.
Furthermore, the guns could be replaced by corporate deployed weaponary and so on. There are any number of solutions to this issue.
So what would be the point of having them? It makes it more expensive to gate camp and less attractive to be a ***** just for the sake of being a *****. Single player pirate ganking does nothing for the game. I am all for fleet actions and corporate controlled space. Heck, I would even support corps owning a system to be able to seal off warpgates in some way that could be unsealed. That would be great fun. What I am not in favor of is single player pirate gankers doing it just for giggles.
Well, like I said, read what I link to in my signature. I actually proposed constellation based gate defense systems cotnrolled by players sometime ago.
One hard prequisite I put in there is that they can never be deployed on main travel routes without substitutionary paths being available, and that they can never ever be used in chokepoints that govern access to more then one constellation of space.
Now, read the devchat on omgrawr.
Yes your concerns are on part valid, but the arguments you base them on are not, and youor solutions would not only not work, but in some instances do more harm then good. THe latter being painstakingly obvious to me and I suspect to alot of players with more experience then yourself.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

V2GBR
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Posted - 2005.05.18 14:52:00 -
[95]
Rod he aint gonna listen, might be an idea to save the skin on yourt fingers, he does not wanna have to work and wait to be able to do things like we have. He wants THEN NOW !!
Ill go get his dummy from over there in the corner :) ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Blacklight
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Posted - 2005.05.18 14:54:00 -
[96]
Normally I'd wade into a thread like this and try to help pass on some knowledge to help the individual struggling with how 0.0 works and how to be successful in it. However, I've just read the whole thread and see that some excellent advice has been given by some very knowledgeable people and has simply been ignored repeatedly by an individual who comes across as simply not wanting to learn.
I don't know where the likes of Rod, Disco, Mahhy etc have garnered the patience to keep replying in the face of such blatant foolishness for so long.
Let this thread die folks, it is to sensible forum debate what scraping your nails down a blackboard is to music.
*Blacklight prays for at least a week's grace before the next assanine 0.0 thread.
Eve Blacklight Style
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mahhy
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Posted - 2005.05.18 14:58:00 -
[97]
Edited by: mahhy on 18/05/2005 14:58:19
Originally by: Discorporation
Originally by: Derisor
No it wouldnt. What would be the point?
Winning, duhh?

See I don't think he wants to win. I think he never wants to risk failing.
But thats my *opinion*, not a fact!
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mahhy
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Posted - 2005.05.18 15:02:00 -
[98]
Originally by: V2GBR We was all newbies once but for gods sake we never moaned like this :(
True, so true... and being a newbie flying my uber Crucifier I remember being toasted by a m0o Apoc camping the A2 gate 
Wanna know why? It wasn't his uber skills (not that he isn't an uber player!), it was the fact that as a newbie I simply didn't know what to do. I didn't recognize the threat correctly, and then when he locked and fired I froze like a deer in the headlights. Literally. It was a cruise missile and it took time to get to me, and I did *nothing*. Same with my pod 
I was back into good old CFS space within a few days.
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Avon
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Posted - 2005.05.18 15:15:00 -
[99]
CCP create a game, and you choose to play or not, as it should be. Once we go down the 'I want to play, make me a game' route, Eve will be forever lost.
Interaction is the key that unlocks Eve, not SP's. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Dianabolic
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Posted - 2005.05.18 15:15:00 -
[100]
Originally by: mahhy Edited by: mahhy on 18/05/2005 14:58:19
Originally by: Discorporation
Originally by: Derisor
No it wouldnt. What would be the point?
Winning, duhh?

See I don't think he wants to win. I think he never wants to risk failing.
But thats my *opinion*, not a fact!
If more than one person says it, it must be true!
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Derisor
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Posted - 2005.05.18 15:21:00 -
[101]
Well now most of you have just digressed into personal attacks and flames, abandoning all attempt at logical debate. Baseless accusations accuse me of "wanting everything now" or "being a carebear" and so on. None of which are supported by the content of this thread. I never once said anything even remotely close to that. But if it makes you feel good to flame with fiction ....
*shrug*
If you wish to feel superior (oh and surely within the context of the game you ARE superior) then feel that way if you want. However, that wont gain customers for CCP. That wont make a trial subscription from CCP sign up for paying them. It wont help the game grow at all. Only thing it will do is improve your personal opinions of yourselves.
I think that this game can cater to both worlds without crippling either but the game clearly has a forum of people who have problems with people new to the game and seek to drive them off. The posts in this thread support it with people calling me all sorts of names and so on.
This is the reason I havent been able to get my friends to move over to Eve. They come in here and are bored with the lack of content for new players, daunted by the fact that they can never catch up and treated to a avalanche of "shut up n00b and just cancel!" on the forums. They seem to take that advice. I see people in the help channel that I see there only a week or so. Why? Because they quit.
I see it as a problem. CCP should see it as a problem and Im sure they do. I suggest ideas to solve the problem and get blasted by people.
Whatever! --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.05.18 15:23:00 -
[102]
Originally by: mahhy Edited by: mahhy on 18/05/2005 14:58:19
Originally by: Discorporation
Originally by: Derisor
No it wouldnt. What would be the point?
Winning, duhh?

See I don't think he wants to win. I think he never wants to risk failing.
But thats my *opinion*, not a fact!
Seeing being able to shoot a goal against a motionless team as winning is a mentality I will never understand. I have played many MMOGs and been one of the most agressive bounty hunters in UO and Neocron. Im no stranger to PvP or losing. All of the BS that is now hitting this thread is just pure unsubstantiated flaming. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

mahhy
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Posted - 2005.05.18 15:29:00 -
[103]
Originally by: Derisor *snip*
I see it as a problem. CCP should see it as a problem and Im sure they do. I suggest ideas to solve the problem and get blasted by people.
Whatever!
You've entirely failed to provide any evidence that what you *think* is a problem, is in fact a problem. You've gotten no further than presenting some personal opinions, and then trying to persuade people they are "facts" and need to be "fixed".
In response to that you've received quite a bit of good advice on how to "fix" those problems without enforcing artificial limits on what is supposed to be a free for all area. And yet you continue to persist that the game "needs" some form of mechnic to assist you, because without them theres a "problem".
I see very little in the way of personal attacks in a by now 7 page thread? A couple of jokes at your expense, but they're of no real matter.
It seems to me when you fail to present any sort of tangible evidence and are called on it you tend to resort to "omg im being flamed you all suck" and that sort of retort. Thats not a personal attack, just a personal opinion. You're not being blasted, you're being countered.
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V2GBR
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Posted - 2005.05.18 15:29:00 -
[104]
Edited by: V2GBR on 18/05/2005 15:29:24 Like i said we was noobs once and to some people i still am.
Over time you will get the skills and the brain to avoid any situtaion you dont want to be in.
What do you want CCP to do cap skill learning ? If so that stops new content from entering the game. If that is what you want then i point you in the direction of the WoW forums. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Derisor
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Posted - 2005.05.18 15:45:00 -
[105]
Originally by: mahhy
You've entirely failed to provide any evidence that what you *think* is a problem, is in fact a problem. You've gotten no further than presenting some personal opinions, and then trying to persuade people they are "facts" and need to be "fixed".
Actually I have presented a consensus of opinion from people I know who have tried eve and left as well as several people that made one or two threads on this forum and were never heard from again because they got flamed to hell and said "heck with that!!" and went to a compeditor.
Most players wont put up with it and simply move on to the next game (as it appears that is the desire of the forum posters).
Originally by: mahhy
In response to that you've received quite a bit of good advice on how to "fix" those problems without enforcing artificial limits on what is supposed to be a free for all area. And yet you continue to persist that the game "needs" some form of mechnic to assist you, because without them theres a "problem".
No I havent. I have recieved lots of straw men defences. I set out a simple problem with simple parameters. Two 2 month characters with lots of pvp experience, lots of mmog experience and a teamspeak server want to take out a gate camping sniper.
Every solution offered would require 6 months to a year training per character. That answer is outside the bondaries of the original question.
Advice offered does not fit the boundaries of the problem. You cant ask someone to solve 2 + 2 with an answer and take "5" as a valid answer.
Originally by: mahhy
I see very little in the way of personal attacks in a by now 7 page thread? A couple of jokes at your expense, but they're of no real matter.
Thicker glasses? Better reading? Something is wrong with your reading of the thread if you cant see the overt personal attacks.
Originally by: mahhy
It seems to me when you fail to present any sort of tangible evidence and are called on it you tend to resort to "omg im being flamed you all suck" and that sort of retort. Thats not a personal attack, just a personal opinion. You're not being blasted, you're being countered.
I never said that once. Again you are inventing things I never said and then attacking them. I said, in my last post, that the thread has devolved into flames because the last several posts before that reply are outright flames. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

MOOstradamus
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Posted - 2005.05.18 15:49:00 -
[106]
Edited by: MOOstradamus on 18/05/2005 15:52:05
/me welcomes back Derisor from the depths
How many times is it now over the past 3 years you've had a terrible brainstorming/forum spamming session only to be ridiculed to oblivion muttering "EVE is an awful game that is doomed to failure" only to resurface again months later having learnt nothing meantime ??
On a completely different note - how's the weather in Italy, I'm thinking of holidaying there you see ...
*EDIT: Go Go Rod Blaine !! *
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Derisor
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Posted - 2005.05.18 15:51:00 -
[107]
Originally by: MOOstradamus Edited by: MOOstradamus on 18/05/2005 15:49:35
/me welcomes back Derisor from the depths
How many times is it now over the past 3 years you've had a terrible brainstorming/forum spamming session only to be ridiculed to oblivion muttering "EVE is an awful game that is doomed to failure" only to resurface again months later having learnt nothing meantime ??
Well, I dont recall ever saying it was doomed to failure. I said it had issues. That is ok because every game has issues, fanboys and the like. *shrug*
Originally by: MOOstradamus On a completely different note - how's the weather in Italy, I'm thinking of holidaying there you see ...
How would I know? I live in germany. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

MOOstradamus
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Posted - 2005.05.18 15:55:00 -
[108]
Quote: Well, I dont recall ever saying it was doomed to failure. I said it had issues. That is ok because every game has issues, fanboys and the like. *shrug*
Fortunately for you I have, partially at least , an excellent memory and full well remember your little tantrums during beta-testing where you did repeatedly state "EVE will fail". I could have sworn you were Italian too though
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Gigi Barbagrigia
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Posted - 2005.05.18 15:58:00 -
[109]
Derisor, just out of curiosity. How many posts you recon to have made over various MMOs you played? ----- 42 |

mahhy
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Posted - 2005.05.18 16:03:00 -
[110]
Originally by: Derisor
Originally by: mahhy I see very little in the way of personal attacks in a by now 7 page thread? A couple of jokes at your expense, but they're of no real matter.
Thicker glasses? Better reading? Something is wrong with your reading of the thread if you cant see the overt personal attacks.
Hahahaha....
So instead of acting like the bigger man, you in turn resort to insulting my reading abilities... hugely amusing.
Hypocrisy 4tw.
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Denine
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Posted - 2005.05.18 16:09:00 -
[111]
Edited by: Denine on 18/05/2005 16:12:20 Edited by: Denine on 18/05/2005 16:10:19 Dear Derisor
-My character was 1(ONE) month old when I 1st(first) time entered 0.0. I did what I wanted there.
-One of our members entered 0.0 when he had played 1(one) week and was successfully defending himself from the other frigs/small ships.
-You can easily slap a gatecamping BS with 10+ ppl in tech1 frigs. If you dont know how, then plz don't spout the crap its undoable.
-as for my own surprice I actually agree with you having more attractive 0.0
-fixed bounty system... You say you want agents which gives locations what they fly etc... Why would you need the "upperhand" straight on the beginning? So you can fit anti-"whatthepirateisflying"??? Grab a clue mate, you allready have location agents...
-sentry guns... Plz point out where it says 0.1-0.4 should be safe?(I assume you are referring to this area in eve with this gate camping) Why there cant be pirates at the gates? They ruin their own sec status, not your. You afraid of entering, in the fear of getting shot down? Dont go there then or get an escort.
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Julien Derida
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Posted - 2005.05.18 16:09:00 -
[112]
Derisor, your character is 7 months old. Hardly a n00b, even by your standards. You should have at least 7 million SP by now. That is enough to be a reasonable battleship pilot, or an excellent frigate pilot. I therefore have trouble believing that this rant was prompted by problems you personally have with 0.0.
The obvious conclusion is that you started this thread with the intention of causing a heated debate between yourself and the members of this forum. Assumedly for your own amusement. Behaviour like that is commonly called 'trolling'... ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Rod Blaine
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Posted - 2005.05.18 16:12:00 -
[113]
Originally by: MOOstradamus *EDIT: Go Go Rod Blaine !! [img *
Hmm
Moo cheering me on , must have done something right this time round then 
Anyway i've got nothing against Derisor. I just happen to disagree quite strongly with some of the suggestions he made at the start of this thread. Wether or not his little problem of two two month old characters braking a gatecamp has a solution that would be acceptable to him or not is besides the point. It does not require one at all, that is the point. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Ronin Woman
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Posted - 2005.05.18 16:20:00 -
[114]
You called it Derisor Flame City  
Hot enough for you
You have some valid points there though. Beyond the initial training tutorial missions there is a lack of storyline or content (if you prefer) for a noob. They are pretty much forced to try a corp (any corp) before they really understand whats going on and many do get discouraged & quit.
There ARE many other games to play out there that are perceived to be less boring or more noob friendly than Eve is atm for a number of reasons. One can only hope that Eve will not turn into another game where only veteran players can prevail and noobs are driven away from the game. |

spiritfa11
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Posted - 2005.05.18 16:30:00 -
[115]
Originally by: Derisor Well now most of you have just digressed into personal attacks and flames, abandoning all attempt at logical debate. Baseless accusations accuse me of "wanting everything now" or "being a carebear" and so on. None of which are supported by the content of this thread. I never once said anything even remotely close to that. But if it makes you feel good to flame with fiction ....
*shrug*
If you wish to feel superior (oh and surely within the context of the game you ARE superior) then feel that way if you want. However, that wont gain customers for CCP. That wont make a trial subscription from CCP sign up for paying them. It wont help the game grow at all. Only thing it will do is improve your personal opinions of yourselves.
I think that this game can cater to both worlds without crippling either but the game clearly has a forum of people who have problems with people new to the game and seek to drive them off. The posts in this thread support it with people calling me all sorts of names and so on.
This is the reason I havent been able to get my friends to move over to Eve. They come in here and are bored with the lack of content for new players, daunted by the fact that they can never catch up and treated to a avalanche of "shut up n00b and just cancel!" on the forums. They seem to take that advice. I see people in the help channel that I see there only a week or so. Why? Because they quit.
I see it as a problem. CCP should see it as a problem and Im sure they do. I suggest ideas to solve the problem and get blasted by people.
Whatever!
Now this I can understand. I agree CCP needs customers to keep eve running (which is something we all want) and so name-calling and being generally degrading to noobs doesnt help. However it seems daily threads calling for help for the new guys (when older players forged their own paths and had fun doing it) has gotten annoying. It seems so many threads are asking for CCP to adapt the game to suit the needs of newer players when they should be adapting to the game. Its hard to not get annoyed when people who we view purely through the context of the game as inferior (new players) are asking for the game to be adapted to them.
Having said that I do agree that newer players need things that are challenging yet rewarding for them and most of all possible for them to do. Hence I'm under the impression that that there will be COSMOS constellations in every region including empire (albeit less rewarding than 0.0 COSMOS constellations).
one of the main goals of ccp's with eve is to make players interact with each other as much as possible. Thats why it may seem that those not in large corporations or in alliances are at a disadvantage. CCP supports alliances, they support alliances creating empires, they support most of all team play and cooperation. It may seem to the little guy that alliances are mean and hogging all the content. but they are playing well within the bounds set out by ccp, and i feel they are playing the game it was truley meant to be played. now this neglects the casual weekend gamer and thus you have empire space where everyone can enjoy eve.
basically i feel 0.0 is what eve is meant to be. the cooperation and organization required to survive and thrive is what ccp wants eve to be(not really possible to do alone). but there is no reason to neglect the casual gamers and the new guys so they have empire space. however empire space was not and is not the goal of eve so it is not as rewarding as 0.0. why should the empire dweller get all the content of eve with little risk when in my own opinion they are not playing the game as ccp really wants them to.
I would also like to note there is a large misconception throughout the empire player base that 0.0 is some scary place that they cant survive in and inaccessable to them, thus the game must be adapted to suit them. this is true on one level and one level alone, and that is new players and generally experienced players cannot survive in 0.0 alone. but making this game playable alone was never the goal so i dont see what the big deal is. there are constantly corporations in alliances and in 0.0 looking to fill their ranks with new players and casual gamers. these corporations are full of awesome people who are just out there to have fun. i would go as far to say anyone playing the game alone is missing out on some really great fun and friendships that you can establish being in an alliance. they will help you with all the obstacles of living in 0.0 (especially newer players) and everyone will benefit and contribute to the good of the corporation/alliance.
0.0 is not inaccessable to new players. new players can be effective contributing members to alliances and corporations in 0.0. sp's do not neccesarrily reflect how well you can survive and operate in 0.0. but the key is you cant do it alone. you have to be apart of something bigger than yourself.
---------------------
I'd like to do your sig. You may contact me in-game |

Liu Kaskakka
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Posted - 2005.05.18 16:52:00 -
[116]
Dear Derisor,
Has it ever occurred you that the fault might not be in the game or the game mechanics? Maybe you just generally suck at this game?
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Threat
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Posted - 2005.05.18 17:00:00 -
[117]
Forgive me if I cover ground already discussed, but I read the first page only.
My third week in the game I started going out to 0.0 to haul crokite for my corp. We did it in an area that belonged to someone else. I could have done it much earlier (week 1), but I was a bit scared at the time. The first week out I made 15M, that was 2 years ago, when that was a good sum of isk, especially for a new player. The only skill I needed was amaar industrial level 1 (I couldn't even use an afterburner at the time). We went into deep space (totally empty area) mined crokite for a week, logging out in safespots (in our ships) when we weren't playing. It was tough getting there (and back) as well as when we brought the minerals to the station, 4 jumps away from ROIR. Our field of giant secure containers is still out there somewhere. At one time we had close to 50 of them anchored in a SS.
I will admit that if your current corp is not in an alliance with 0.0 access it is more difficult. You can change that though. Ask some alliances if your corp can join, or join a corp that already has access (poof you are in) or just get creative like we did. There will always be gatecamps, but usually alliances have spies in the areas to tell you where they are, and have some nice insta jump BMs that can help too.
The short version is: Anyone can be effective in 0.0, it just takes a bit of risk and you may need to change from what you are used to doing.
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Bottled Brain
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Posted - 2005.05.18 17:13:00 -
[118]
Originally by: Derisor
... My goal is to make that kind of behavior more expensive than it is worth. ... I have a problem when getting popped by some idiot shooting frigs for giggles, but even that wouldnt bother me if they had to endure some significant danger in doing so. Just to sit on a warpgate and pod people in total safety is what I call cheese. ... If you just make him warp away he will just come back when you leave and nothing is solved. It needs to be risky for him to do what he is doing, not completely safe 99.8% of the time. ....
Ok fair enough. You are talking about lame players and win-win-situations. That has not much to do with skill points, the age of a player and 0.0. It hurts all players and all areas. People will always look for and will alawys find these situations.
Of course you can argue how the eve combat system sucks and how it favours lame win-win-situations, it¦s true....
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I assume you are talking about ONE bs gate camper....
scrambler vigil or slasher, ew griffin, blaster/mwd thorax
griffin necessary skills: frig lvl4, long distance jamming lvl4, electronics lvl4, electronic warfare lvl3, weapon disruption lvl2, sensor linking lvl1
high: whatever med: 2 sensor booster I, 2 tracking disruptor II low: whatever -> sniper optimal turret range at about 40km
Even with a slasher as tackler you would need 30 secs to travel to the camper....
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Theonlystd
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Posted - 2005.05.18 18:06:00 -
[119]
Thought id try my hand at 0.0 after reading so many threads like this. Lets just say its not nearly as easy as you 0.0 guys make it out to be :p
Been to 3 different parts of 0.0 only got one instant set up before getting podded 3 times. Now the money for clones and shuttles are really no prob for me or should be for any noobs. But theres one thing i lost time. I just wasted an hour and a half of most of my net time and didnt get nothing done but lose 350k. Only way to survive in 0.0 is bm's and i cant even seem to set them up before i get sent to clone heaven. So someone give me tips :p And anyone who says play at a different time thats not really feasible so if im going to mess out on 0.0 cause of the time i play doesnt seem like agood system  ------------------------------------------- Aye Spellcheck is beyond me along with propper grammer. |

Rod Blaine
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Posted - 2005.05.18 18:38:00 -
[120]
Find someone that has those bm's and copy them....
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Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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