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Derisor
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Posted - 2005.05.19 12:41:00 -
[1]
I heard that people can just hit esc -> quit game and wont die in PvP. Is that true? If my drones are wasting some ship slowly will he be able to simply log off and live?
Is this true? If so, isnt that just a tad lame and exploitable? --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Stephra Parle
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Posted - 2005.05.19 12:42:00 -
[2]
Yes it's true at the moment, and yes it's very lame!
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Epictetus
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Posted - 2005.05.19 12:45:00 -
[3]
Look at some of the hundreds of threads about this subject. Normally a ship stays in space for two minutes after the user logs off. After this the ship will vanish. There are ways to get around this timer, never tried them myself so im not sure which ones still work.
Personally i consider it lame, and hopefully the devs will find a good way to stop it. (avoiding the timer that is)
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Rod Blaine
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Posted - 2005.05.19 12:47:00 -
[4]
Edited by: Rod Blaine on 19/05/2005 12:48:43
Originally by: Derisor I heard that people can just hit esc -> quit game and wont die in PvP. Is that true? If my drones are wasting some ship slowly will he be able to simply log off and live?
Is this true? If so, isnt that just a tad lame and exploitable?
Eve has a two minute log off timer. You log off, then you dissapear after two minutes. If the logger also is not scrambled, he will automatically warp out to a random spot 1 mill km from where he was.
Yes thats lame, altho some corporation already openly admit it being standard procedure for them. I've actually seen people promoting this in the help channel under the eyes of star/autora members and gm's.
Yes, it is technically an exploit, abusing game mechanics for purposes not intended.
But since CCP does not give it priority, or is possible even unconvinced of the problem, they have not lengthened the logoff timer.
They can also not be arsed to try and find a way to prove abuse, so they have oficially told everyone its legal to do this to avoid being killed.
It's the number one gripe in pvp in this game atm. Personally, I will not talk to people I know to have been doing this on purpose. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Seleene
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Posted - 2005.05.19 12:48:00 -
[5]
I fail to believe that someone in this game would do such a thing!  -
T2 Weapons Testing in progress! Volunteer today! |

Gariuys
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Posted - 2005.05.19 12:50:00 -
[6]
Originally by: Seleene I fail to believe that someone in this game would do such a thing! 
I got this piece of land....  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Hydroponica
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Posted - 2005.05.19 12:54:00 -
[7]
That's ctrl+q, for the true lamers  ***********************************
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Rod Blaine
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Posted - 2005.05.19 12:59:00 -
[8]
Originally by: Hydroponica That's ctrl+q, for the true lamers 
Which you have knowledge of how exactly ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Chrizto
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Posted - 2005.05.19 13:00:00 -
[9]
HUH?
Hold a second, about 98% of the times you get attacked by a player, you'll be scrambled and you can log off as you wish but your ship won't jump out automatically cuuuuuzzz... you're scrambled. 
Please don't tell me im wrong. 
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Dust Puppy
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Posted - 2005.05.19 13:02:00 -
[10]
Originally by: Rod Blaine Edited by: Rod Blaine on 19/05/2005 12:48:43
Originally by: Derisor I heard that people can just hit esc -> quit game and wont die in PvP. Is that true? If my drones are wasting some ship slowly will he be able to simply log off and live?
Is this true? If so, isnt that just a tad lame and exploitable?
Eve has a two minute log off timer. You log off, then you dissapear after two minutes. If the logger also is not scrambled, he will automatically warp out to a random spot 1 mill km from where he was.
Yes thats lame, altho some corporation already openly admit it being standard procedure for them. I've actually seen people promoting this in the help channel under the eyes of star/autora members and gm's.
Yes, it is technically an exploit, abusing game mechanics for purposes not intended.
But since CCP does not give it priority, or is possible even unconvinced of the problem, they have not lengthened the logoff timer.
They can also not be arsed to try and find a way to prove abuse, so they have oficially told everyone its legal to do this to avoid being killed.
It's the number one gripe in pvp in this game atm. Personally, I will not talk to people I know to have been doing this on purpose.
It's not a simply matter of increasing the log off timer. There are two sides of the matter, on one side you have the exploiting bastard that logs off at the first sign of trouble and then there is the innocent guy blowing up npc's when his connection goes down.
My oppinion on this is that a player should not disappear as long as there is someone aggressing him. If a person is PvP-ing when his connection goes down then tough luck for him. __________ Capacitor research |

Gariuys
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Posted - 2005.05.19 13:02:00 -
[11]
Originally by: Chrizto HUH?
Hold a second, about 98% of the times you get attacked by a player, you'll be scrambled and you can log off as you wish but your ship won't jump out automatically cuuuuuzzz... you're scrambled. 
Please don't tell me im wrong. 
Correct, well about the not automatically thing anyway. But you will dissapear from space after 2 minutes. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Rod Blaine
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Posted - 2005.05.19 13:03:00 -
[12]
Edited by: Rod Blaine on 19/05/2005 13:03:48
Originally by: Chrizto HUH?
Hold a second, about 98% of the times you get attacked by a player, you'll be scrambled and you can log off as you wish but your ship won't jump out automatically cuuuuuzzz... you're scrambled. 
Please don't tell me im wrong. 
Well, that's true, altho its probably less then 98%, more like 80% maybe due to wcs and a possible scrambling bug in effect atm.
But even then, if he logged as soon as your frigate came out of warp, he will be dissapearing before your BS have aquired a decent lock.
Oh and about npc'ers and an increased timer. CCP can distuingish between NPC agression and player agression quite fine if they'd want to. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Nero Scuro
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Posted - 2005.05.19 13:11:00 -
[13]
If you can't kill somebody after 2 minutes, you weren't going to kill them anyway. Yes, you can leave repairers on and they'll stay on, but that's beside the point. They'd have had those repairers on anyway. And after 2 minutes, if you hadn't killed them, they would have certainly killed you.
If they were scrambled, they won't be going anywhere. If they weren't, they could warp off anyway.
The only thing that was really broken about it, was logging back in with an alt would make you prematurely disappear. As far as I'm aware, that was fixed (there was a post about it a month ago, and that seemed to be the consensus).
It's still lame, but not a massive concern anymore. Logging off at a SS isn't fixed and is still extremely annoying, but then, that was never an exploit. I think this is something people will just have to live with. ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Rod Blaine
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Posted - 2005.05.19 13:15:00 -
[14]
Originally by: Nero Scuro If you can't kill somebody after 2 minutes, you weren't going to kill them anyway. Yes, you can leave repairers on and they'll stay on, but that's beside the point. They'd have had those repairers on anyway. And after 2 minutes, if you hadn't killed them, they would have certainly killed you.
If they were scrambled, they won't be going anywhere. If they weren't, they could warp off anyway.
The only thing that was really broken about it, was logging back in with an alt would make you prematurely disappear. As far as I'm aware, that was fixed (there was a post about it a month ago, and that seemed to be the consensus).
It's still lame, but not a massive concern anymore. Logging off at a SS isn't fixed and is still extremely annoying, but then, that was never an exploit. I think this is something people will just have to live with.
Hmm , not really There's plenty of ship combinations that *will* kill someone but not inside two minutes. And like I said before, those two minutes start when he logs, not when you start firing. Alot of people simply log as soon as the scrambling inty shows up. Due to fast alignement, common target finding tactics and slowass battleships that means that half of the logoof timer can already be gone by the time the damage dealer gets a lock. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Sassinak
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Posted - 2005.05.19 13:17:00 -
[15]
Originally by: Derisor I heard that people can just hit esc -> quit game and wont die in PvP. Is that true? If my drones are wasting some ship slowly will he be able to simply log off and live?
Is this true? If so, isnt that just a tad lame and exploitable?
It indeed sucks lots. Sass Arcane Technologies |

Wild Rho
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Posted - 2005.05.19 13:23:00 -
[16]
Persaonlly it's one of the reasons why I beleive there is so much focus on gank tactics and setups.
Since most pvpers know that their target could vanish into nowhere within 2 minutes no matter what they want to ensure they can kill their ship in that time and the best way to ensure that is to gank the target.
I have the body of a supermodel. I just can't remember where I left it... |

Seleene
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Posted - 2005.05.19 13:32:00 -
[17]
Originally by: Wild Rho Persaonlly it's one of the reasons why I beleive there is so much focus on gank tactics and setups.
Since most pvpers know that their target could vanish into nowhere within 2 minutes no matter what they want to ensure they can kill their ship in that time and the best way to ensure that is to gank the target.
WIN! Exactly. -
T2 Weapons Testing in progress! Volunteer today! |

FireFoxx80
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Posted - 2005.05.19 13:40:00 -
[18]
Unfortunately it's something that goes both ways.
If you're in the middle of shooting someone and they can tank for 2+ minutes, then that's all they need to do. Simply logoff and they'll vanish,
On the flip side, if your computer suddenly crashed, modem hung up, or boss walked in. Then sitting around for 2 minutes in an already dangerous situation is not very good, and you can't petition to get your ship back.
I am certain there are some occasions when these two incidents overlap.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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DrunkenOne
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Posted - 2005.05.19 13:50:00 -
[19]
Originally by: Nero Scuro If you can't kill somebody after 2 minutes, you weren't going to kill them anyway. Yes, you can leave repairers on and they'll stay on, but that's beside the point. They'd have had those repairers on anyway. And after 2 minutes, if you hadn't killed them, they would have certainly killed you.
Simply not true, sorry. Theres lots of setups in which you have low Damage but simply outlast your opponents tank. The VampDom is a good example of this, as is an autotempest, especially vs a raven. On my autotempest its extremely hard to break a heavily tanked raven, so I have to outcap him w/ nos and the fact that my armor tanking is less cap intensive than his shield tank... and also 800 charges 4tw.
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Archon Stormrage
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Posted - 2005.05.19 13:55:00 -
[20]
Edited by: Archon Stormrage on 19/05/2005 14:00:32
** Cough ** . I won't bother replying.
All I can say is IBTL. Grats to Rod that he keeps posting the facts though  |

Nero Scuro
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Posted - 2005.05.19 14:40:00 -
[21]
Well, personally I'd still rather have log-off at 2 mins. D/C due to genuine reasons > changing game to suit the rare low damage/high tank setups.
It's still lame, and people who log off in combat should get put on some public list so they can be laughed at, but with the removal of the alt problem, well...
Now all CCP have to do is remove insta-jumps, alts, level 4 missions, the T2 BPO lottery and to fix cruiser speed and agility.  ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Wild Rho
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Posted - 2005.05.19 16:55:00 -
[22]
Originally by: Nero Scuro If you can't kill somebody after 2 minutes, you weren't going to kill them anyway. Yes, you can leave repairers on and they'll stay on, but that's beside the point. They'd have had those repairers on anyway. And after 2 minutes, if you hadn't killed them, they would have certainly killed you.
This is definetly not true. Several months ago myself and some friends experimented with making a pure frigate/cruiser only pirate corp. The plan was simply to roam the low sec belts and 0.0 gates in tech 1 frigates (usually only 3 or 4 of us) and engage whatever we could find.
Somtimes we had our asses handed to us, especially by missile ships. Somtimes our prey got away.
Most times though we would catch a bs in the belt with his pants down and engage. Out of all the battleships we caught at best 1 in 10 didn't log out but tried to stick it out and fight us off (somtimes it worked).
What happened most times was that we watched their ship vanish after a few minutes of bombardment and could do nothing about it. We had the firepower to beat the target down but couldn't dish out the damage nearly fast enough to kill it within the 2 minutes.
In the end we got frustrated and fed up with it and gave up trying small frigate packs for piracy.
I have the body of a supermodel. I just can't remember where I left it... |

throbbinnoggin
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Posted - 2005.05.19 19:03:00 -
[23]
Originally by: Wild Rho
Originally by: Nero Scuro If you can't kill somebody after 2 minutes, you weren't going to kill them anyway. Yes, you can leave repairers on and they'll stay on, but that's beside the point. They'd have had those repairers on anyway. And after 2 minutes, if you hadn't killed them, they would have certainly killed you.
This is definetly not true. Several months ago myself and some friends experimented with making a pure frigate/cruiser only pirate corp. The plan was simply to roam the low sec belts and 0.0 gates in tech 1 frigates (usually only 3 or 4 of us) and engage whatever we could find.
Somtimes we had our asses handed to us, especially by missile ships. Somtimes our prey got away.
Most times though we would catch a bs in the belt with his pants down and engage. Out of all the battleships we caught at best 1 in 10 didn't log out but tried to stick it out and fight us off (somtimes it worked).
What happened most times was that we watched their ship vanish after a few minutes of bombardment and could do nothing about it. We had the firepower to beat the target down but couldn't dish out the damage nearly fast enough to kill it within the 2 minutes.
In the end we got frustrated and fed up with it and gave up trying small frigate packs for piracy.
A concise, straight to the point good reason the timer should be extended to a minimum of 3 minutes, preferably 5.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln'
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Zandramus
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Posted - 2005.05.19 19:53:00 -
[24]
Edited by: Zandramus on 19/05/2005 19:54:22 I still feel that if you are logged off in space your ship should stay there. Sure if you log off at a safespot when no one is scrambling you your ship warps 100mil km in a random direction and stays there.
If someone comes along with scan probes and finds ya , tough luck , you should have logged in a station. This whole log off and magically dissapear from space is bull. This would promote the use of POS to put ships in a safe spot rather than them magically dissapearing from space.
If someone has you scrambled and you log or lose connection, tough luck youl be buying a new ship when you log back on. This goes for pods as well.
This would let people be able to defend their claimed space rather than have lamers log off at safe and wait till your numbers are down to mass log in , gank 1 person and all log back off when the calvary arrives.
Zandramus Parking Violations Officer Geminate Division S.A.S
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Dark Shikari
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Posted - 2005.05.19 19:54:00 -
[25]
Originally by: Derisor I heard that people can just hit esc -> quit game and wont die in PvP. Is that true? If my drones are wasting some ship slowly will he be able to simply log off and live?
Is this true? If so, isnt that just a tad lame and exploitable?
Yes. Log out, log on alt, your ship disappears in 15-20 seconds instead of 2 minutes. -- The best description of alliances, ever:
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Hydroponica
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Posted - 2005.05.19 19:59:00 -
[26]
Edited by: Hydroponica on 19/05/2005 20:00:57
Originally by: Rod Blaine
Originally by: Hydroponica That's ctrl+q, for the true lamers 
Which you have knowledge of how exactly ?
Um, because it's a comonly known keyboard shortcut for a game I spend 12 hours a day playing?
Maybe you should know me before making comments such as that ***********************************
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Rasta Rocketman
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Posted - 2005.05.19 20:01:00 -
[27]
unfortunately it still works. When we have a ships scrambled, I'd estimate half of the pilots log off to save their pods. :)
I considered making a 'name and shame' thread of loggers, but the list would get ridiculously long very quickly.
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

Deepeh
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Posted - 2005.05.19 20:46:00 -
[28]
Edited by: Deepeh on 19/05/2005 20:48:19 Never mind.
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Sathanis LeFleur
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Posted - 2005.05.19 20:56:00 -
[29]
Create another Corp... move all your stuff there.. throw an Alt into the CEO of the current corp. Then let the buttMonkeys pay War taxes on a non functional corp whilst you go on your merry way... laffin It sux the way the setup is now.. but it won't change for a while M8. Try to keep on keeping on 
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Crias Taylor
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Posted - 2005.05.19 21:45:00 -
[30]
Originally by: Rasta Rocketman unfortunately it still works. When we have a ships scrambled, I'd estimate half of the pilots log off to save their pods. :)
I considered making a 'name and shame' thread of loggers, but the list would get ridiculously long very quickly.
Can we have a name and shame thread of campers that launch all their drones to slow down the client, espically at ship destruction.
Also, why do drones need to render?
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