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Shey Danu
New Eden Industrial Navy GREATER ITAMO MAFIA
0
|
Posted - 2011.10.06 20:32:00 -
[1] - Quote
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
Hello CCP!
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.
Or maybe an ability to scan cloaked ships?
Something! idea's welcome.
|

Baaldor
Black Sail Anarchists Yarr Collective
6
|
Posted - 2011.10.06 20:54:00 -
[2] - Quote
Shey Danu wrote:Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
Hello CCP!
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.
Or maybe an ability to scan cloaked ships?
Something! idea's welcome.
1/10
We have been over this, over and over. And the final conclusion...they can not hurt you if they are cloaked and while the dude is away from the comp. And you can not prove that he/she/it is AFK. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
23
|
Posted - 2011.10.06 20:55:00 -
[3] - Quote
Shey Danu wrote:Tired of being too scared to undock due to someone who's not even at the computer cloaking in the system?
Hello CCP!
Cloaking needs to be left well alone, as it is not something that actually has any direct affect on me, but makes a useful scapegoat for my own severe paranoia. Nothing needs to be done.
FYP.
Man up, or go back to empire. |

Shey Danu
New Eden Industrial Navy GREATER ITAMO MAFIA
0
|
Posted - 2011.10.06 21:14:00 -
[4] - Quote
Just looking the a even playing field. Most people who go cloaking in the system all day is generally ignored, but it would be a fair mechanic if they can remain cloaked all day, we should have some way to counter that.
|

Verity Sovereign
Pator Tech School Minmatar Republic
5
|
Posted - 2011.10.07 04:48:00 -
[5] - Quote
I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
23
|
Posted - 2011.10.07 05:19:00 -
[6] - Quote
Shey Danu wrote:Just looking the a even playing field. Most people who go docking in the system all day is generally ignored, but it would be a fair mechanic if they can remain docked all day, we should have some way to counter that.
Can we have this too? |

Mag's
the united Negative Ten.
19
|
Posted - 2011.10.07 07:21:00 -
[7] - Quote
Shey Danu wrote:Something! idea's welcome.
Remove local or cloaked ships from local.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

skajit spey
Wormhole Exploration Crew Night Sky Alliance
4
|
Posted - 2011.10.07 07:31:00 -
[8] - Quote
Verity Sovereign wrote:I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour.
...simple & brilliant +1 |

Jint Hikaru
OffWorld Exploration Inc
11
|
Posted - 2011.10.07 07:49:00 -
[9] - Quote
Shey Danu wrote:Just looking the a even playing field. Most people who go cloaking in the system all day is generally ignored, but it would be a fair mechanic if they can remain cloaked all day, we should have some way to counter that.
So in this even playing field, will you be spat out of your station or POS if you stay in it for more that whatever time you want a cloaker to be found in?
Also if you are AFK in a Station/POS, the cloaker whould have a button that kicks you and your ship into space after a specific amount of time.....
What it boils down to is you are a massive coward who is scared of someone who isnt even at the computer and you are also too lazy to hunt down or trap someone who is in 'your' system. Instead of doing some work, you want to cry on the forums and try to get the game chanced to make it easier for you.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
|
Posted - 2011.10.07 08:53:00 -
[10] - Quote
Verity Sovereign wrote:I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour.
honestly this should solve a lot of problems.
CCP please implement this mechanism.... NOW! |

Jint Hikaru
OffWorld Exploration Inc
11
|
Posted - 2011.10.07 09:10:00 -
[11] - Quote
Lamthara Lachesis wrote:Verity Sovereign wrote:I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour. honestly this should solve a lot of problems. CCP please implement this mechanism.... NOW!
This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Sphit Ker
Dreddit Test Alliance Please Ignore
8
|
Posted - 2011.10.07 09:13:00 -
[12] - Quote
This thread is new and exciting.
I hate perma-cloaked neutral dudes in my local. I love being the perma-cloaked neutral dude in your local.
I want limited detection of cloaked ships. It gives an entry in overview showing only it's distance. No velocity, no name, no bracket, no corp, no alliance tag, no type... Nothing but distance. Can't show info on it. Can't even hit approach neither orbit that.
What does that and how it works exactly and how to balance it all is, bluntly put, not my problem to solve. It could be a new ship role bonus, a deployable similar to mobile bubbles, a new probe type or even a plain regular module to activate.
Why? Because, as things are, there is nothing to do against cloaked dudes. This gives us ~something~ to play with as well as ~something~ for cloakies to worry about.
I fear bombers are gonna get shafted by this so covert op cloakies should probably be exempt from this stuff? |

Tippia
Sunshine and Lollipops
335
|
Posted - 2011.10.07 09:26:00 -
[13] - Quote
Shey Danu wrote:Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe? He's not keeping anyone docked. You are.
How to solve the problem? Click the undock button.
Quote:Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Yes, it is. Cloaking is a very weak counter to the massively overpowered intel mechanic that is local, and that imbalance needs to be fixed. This can either be done by buffing cloaking or nerfing local. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Robert Caldera
Caldera Trading and Investment
5
|
Posted - 2011.10.07 09:53:00 -
[14] - Quote
did he any harm to you yet?? maybe he just enjoys the view |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
94
|
Posted - 2011.10.07 13:54:00 -
[15] - Quote
Shey Danu wrote:Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
Hello CCP!
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.
Or maybe an ability to scan cloaked ships?
Something! idea's welcome.
Cloaking's fine.
It's your balls that need enhancing. Six months in the hole... it changes a man. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
5
|
Posted - 2011.10.07 15:09:00 -
[16] - Quote
Shey Danu wrote:Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
Hello CCP!
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.
Or maybe an ability to scan cloaked ships?
Something! idea's welcome.
No you just need to HTFU and cry less
Also as your such a carebear i suggest staying in highsec as low/null is already full of crying carebears like yourself god forbid we dont need another one
|

Quark Valhala
Empirius Enigmus Navy C0NVICTED
1
|
Posted - 2011.10.07 15:23:00 -
[17] - Quote
Wouldnt hurt with a cycle timer or fuel/ cap special if its not a recon ship. Or even better dont make ships not meant to have a cloak able to use em.
I must say i do use em myself but i could mange to get cool kills still. +More jobs for scanner ships when people wait 15 min to log off.
Thou nullified and covert t3 really.... Isnt like eve on easy?
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
96
|
Posted - 2011.10.07 15:51:00 -
[18] - Quote
I suppose I'll reiterate my original idea on how to "fix" that which isn't broken.
1. When a vessel cloaks, remove it from local. It doesn't make sense that it can mask it's signature from all forms of detection except local. 2. When a vessel cloaks, remove the ability of that vessel to see local. You can't be seen, you can't see who's there without a visual, probes, whatever. You're cloaked, it's a two-way street. In addition, when cloaked you can't be used as a warp-to target either. 3. When a vessel uncloaks, put a time delay of 30 or so seconds before that vessel can fire up a cyno. This will prevent abuse of the feature.
So what happens with this solution? First of all, people whining about afk cloakers won't have anything to whine about anymore. They won't see the scary ship that isn't there. There may or may not be a cloaked ship in the system but hey... it's friggin null. Grow a pair. Secondly, the cloaked vessel won't have the free no-effort intel of local at his disposal. You want to see who's there, warp over and look. Uncloak and drop probes. Earn the intel. You know... like everyone in wormholes does. Without bitching. Ultimately it adds to the experience of null space. You need to be alert in case someone's there. You may need to actually use that thing called DScan! It adds to the hunter's ability to hunt without overpowering the cyno feature. And, very importantly... it'll scare the living fecal matter out of the bot users.
Yeah, that's right... your bots won't be able to insta-warp to the station the moment a neutral shows in local... he could be already in range to scram and shoot. (If you're not a bot and have a friend handling the defenses, which should be a requirement in null anyhow, this won't be a problem.)
It's time null stopped being a field of bunnies and flowers and instead earned it's sec status. Six months in the hole... it changes a man. |

Verity Sovereign
Pator Tech School Minmatar Republic
6
|
Posted - 2011.10.08 01:33:00 -
[19] - Quote
Jint Hikaru wrote:Lamthara Lachesis wrote:Verity Sovereign wrote:I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour. honestly this should solve a lot of problems. CCP please implement this mechanism.... NOW! This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity.
Maybe make it 1% every 60 seconds, then you have 1 hour 40 mins before decloaking from a full capacitor. 1% ever 120 seconds - 3 hours 20 minutes. Maybe covert ops cloaks take twice as long to drain the cap?
You can't even activate modules while cloaked
You'd get plenty of cloaking time under this scheme
Keep in mind, you can decloak, and regenerate power.
The recloak delay is what, 25 seconds? less than 15 with good skills? How long does it take from your capacitor to go from 25% to 45%? Not very long for any ship... How long would it take to scan you down? What are the chances they are trying to scan you down during your breifrecloak delay? (use D scan, duh)
briefly decloak, allow your cap to regenerate 20%, and you've got 10/20/40 min more cloaking time.
Guess what else- decloak in warp, allow and your cap will regenerate mid warp, cloak before you touch down. (of course being cloaked while warped does have its advantages)
It may make cloaked attacks more complicated, requiring more hit and runs to allow time for the cap to recharge, but it certainly won't screw over all cloaking activity.
How much cloaking time do you really need in between brief recloaks to recharge cap?
It won't make cloaking useless, it will make cloaking a bit more complicated to use, and it will make afk cloaking non-viable for prolonged periods. (assuming no botting) |

Nova Fox
Novafox Shipyards
22
|
Posted - 2011.10.08 01:50:00 -
[20] - Quote
Remove Local.
Make Cloaks not auto repeat give them a long duration timer. This prevents true afk while real scouts will know better. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
9
|
Posted - 2011.10.08 02:03:00 -
[21] - Quote
Shey Danu wrote:Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
Hello CCP!
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.
Or maybe an ability to scan cloaked ships?
Something! idea's welcome.
no it doesn't need to be addressed... the only thing that needs to be done is a change to local so cloakers do not show when they are cloaked. AFK is not the problem.. you know very well, it's not the AFK who are a danger to you. Quit trying to make it seem like thats what you are interested in nerfing. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Renan Ruivo
Hipernova Vera Cruz Alliance
98
|
Posted - 2011.10.08 02:16:00 -
[22] - Quote
AFK cloaking anywhere in the system = not a problem.
AFK cloaking inside anomalies to prevent them from respawning.... Now what?! Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

holding pattern58
Science and Trade Institute Caldari State
0
|
Posted - 2011.10.08 04:25:00 -
[23] - Quote
Ingvar Angst wrote:I suppose I'll reiterate my original idea on how to "fix" that which isn't broken. 1. When a vessel cloaks, remove it from local. It doesn't make sense that it can mask it's signature from all forms of detection except local. 2. When a vessel cloaks, remove the ability of that vessel to see local. You can't be seen, you can't see who's there without a visual, probes, whatever. You're cloaked, it's a two-way street. In addition, when cloaked you can't be used as a warp-to target either. 3. When a vessel uncloaks, put a time delay of 30 or so seconds before that vessel can fire up a cyno. This will prevent abuse of the feature. So what happens with this solution? First of all, people whining about afk cloakers won't have anything to whine about anymore. They won't see the scary ship that isn't there. There may or may not be a cloaked ship in the system but hey... it's friggin null. Grow a pair. Secondly, the cloaked vessel won't have the free no-effort intel of local at his disposal. You want to see who's there, warp over and look. Uncloak and drop probes. Earn the intel. You know... like everyone in wormholes does. Without bitching. Ultimately it adds to the experience of null space. You need to be alert in case someone's there. You may need to actually use that thing called DScan!  It adds to the hunter's ability to hunt without overpowering the cyno feature. And, very importantly... it'll scare the living fecal matter out of the bot users. Yeah, that's right... your bots won't be able to insta-warp to the station the moment a neutral shows in local... he could be already in range to scram and shoot. (If you're not a bot and have a friend handling the defenses, which should be a requirement in null anyhow, this won't be a problem.) It's time null stopped being a field of bunnies and flowers and instead earned it's sec status.
This. |

Nutty Grandad
Mental Clowns Sev3rance
0
|
Posted - 2011.10.08 06:31:00 -
[24] - Quote
I know of 3 actual people who are colorblind and therefore CANNOT pewpew in 0.0 !! So what CAN they do? just MINE MINE MINE
AFK cloakies in 0.0 ARE a real nuisance and DO prevent people from mining - FACT (unless indies are nerfed to withstand a huge attack and invul to disrupters of any sort) ! How often are your corp and allies in a different time zone leaving dedicated miners at the mercy of these AFK Asshats? A lot!
CCP - I suggest that you actually fix game mechanics as a priority instead of cosmetic changes to Captains Quarters until such time as one could actualy DO something with it! I am pretty sure that a poll will reveal that not all players are so vain as to want to look at their image in their mirror all day!
AND as for all the carebear haters...get real...that ship you are flying was MINED for and built by a CAREBEAR somewhere!
My solution? If you are a fighter toon you should NOT be able to mine, research and craft - Leave it to the carebears and then we will see a different picture!
|

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.08 10:05:00 -
[25] - Quote
Verity Sovereign wrote:Jint Hikaru wrote:Lamthara Lachesis wrote:Verity Sovereign wrote:I think cloaking should require energy.
When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds. Thus if you go afk, you decloak in less than an hour. honestly this should solve a lot of problems. CCP please implement this mechanism.... NOW! This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity. Maybe make it 1% every 60 seconds, then you have 1 hour 40 mins before decloaking from a full capacitor. 1% ever 120 seconds - 3 hours 20 minutes. Maybe covert ops cloaks take twice as long to drain the cap? You can't even activate modules while cloaked You'd get plenty of cloaking time under this scheme Keep in mind, you can decloak, and regenerate power. The recloak delay is what, 25 seconds? less than 15 with good skills? How long does it take from your capacitor to go from 25% to 45%? Not very long for any ship... How long would it take to scan you down? What are the chances they are trying to scan you down during your breifrecloak delay? (use D scan, duh) briefly decloak, allow your cap to regenerate 20%, and you've got 10/20/40 min more cloaking time. Guess what else- decloak in warp, allow and your cap will regenerate mid warp, cloak before you touch down. (of course being cloaked while warped does have its advantages) It may make cloaked attacks more complicated, requiring more hit and runs to allow time for the cap to recharge, but it certainly won't screw over all cloaking activity. How much cloaking time do you really need in between brief recloaks to recharge cap? It won't make cloaking useless, it will make cloaking a bit more complicated to use, and it will make afk cloaking non-viable for prolonged periods. (assuming no botting)
I agree with this.
|

Robert Caldera
Caldera Trading and Investment
5
|
Posted - 2011.10.08 10:57:00 -
[26] - Quote
cloak is besides stations and POS the only method to stay in any system in 0.0 relatively safe. In hostile territory you cant dock, so the only way to stay there for a longer period of time is cloak.
there is no single reason ppl should have the ability to chase everyone they dont like out of a particular system, NONE! The space is for everyone, if you dont like it, go back to empire. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
104
|
Posted - 2011.10.08 15:00:00 -
[27] - Quote
Robert Caldera wrote:cloak is besides stations and POS the only method to stay in any system in 0.0 relatively safe. In hostile territory you cant dock, so the only way to stay there for a longer period of time is cloak.
there is no single reason ppl should have the ability to chase everyone they dont like out of a particular system, NONE! The space is for everyone, if you dont like it, go back to empire.
Bingo. Null isn't meant to be warm and fuzzy. Null isn't a safe field of clovers for you to mine in. Don't like that cloaked ship there? Either bring a combat guard or try the next system over. If you don't mine because of someone cloaked in your system, it's not the cloaked ships fault. Six months in the hole... it changes a man. |

Jack Carrigan
Order of the Shadow The Revenant Order
23
|
Posted - 2011.10.08 16:38:00 -
[28] - Quote
Show me on the doll where the AFK cloaker touched you.
I say we grab a SB fleet and go nuke this toolbox. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Shey Danu
New Eden Industrial Navy GREATER ITAMO MAFIA
0
|
Posted - 2011.10.21 19:06:00 -
[29] - Quote
We don't mind cloakers, as after about an hour of them sitting there being bored we just mine and function around them. The alliance and the collision doesn't play hide scared. But lets face it.. it's annoying to watch someone sit in local who is a nuet just cloaked up all day long. We bleed for our system - go home or do something.
As per the balance (which is my only concern actually) yes - I agree - either add some kind of timer to cloaking, make local so it doesn't pick up cloakers, but instead, you have to scan for them. Add probes that can scan down a cloaked ship - that would add a product to the market. There can so many solutions to this.
I'm saying don't do go camp a system. I'm saying there should be a way to counter it - even if its expensive as all hell. Doesn't have be a perfect counter measure - make is a bloody skill you have to learn to use a certain new probe or something. Make it like Cyno Jammers are, which are a good resource, even if its a limited resource.
All of you who say I need my balls checked? Well.. I live in NC space - we don't get there by not having balls. We live in a very active region. Campers - so be it. All good by me, hell.. I have to compress our ore, run my corp, POS maintenance.. ****.. I have plenty to do without being at risk of a camper. No sweat off my back. And unless that camper has non-combat probes he'll never find our grav-sites, so we don't worry all that much. Hell - we even say hi in local for ***** and giggles. I have even told one guy thanks for camping - as he gave me time to tend to my POSs and Outposts.
But this thread is only created to let CCP know that there is a balance issue here. How do you fix it - hell if I know - ideas we come up can be read by CCP.. bring the ideas. Who knows. they might like one. :)
Either way - Fly Safe everyone! |

Shey Danu
New Eden Industrial Navy GREATER ITAMO MAFIA
0
|
Posted - 2011.10.21 19:12:00 -
[30] - Quote
Ingvar Angst wrote:[quote=Bingo. Null isn't meant to be warm and fuzzy. Null isn't a safe field of clovers for you to mine in. Don't like that cloaked ship there? Either bring a combat guard or try the next system over. If you don't mine because of someone cloaked in your system, it's not the cloaked ships fault.
I agree 100%. This isn't about how it stops us from doing ****.. it's about game balance across the board, nothing more, nothing less. Null sec isn't meant to be warm and fuzzy. We have security and the last response to a perma-camp setup ended up with that camping alliance losing 60 ships in a NC hot drop. (that was a damn fun day) but hey.. that is what null-sec is about. Risk, fun, activity, control of your region by use of force.
But I say again - this is about GAME MECHANICS OVER ALL. I'm not saying make it harder to perma-camp, but even if you introduce a way to scan down a cloaked ship.. hell.. make it hard as hell to do... but at least the option would be there to learn a (however slight) counter measure.
I say this not only as a guy who see camps in our region, but does them too. It isn't fun to sit there with no risk to me for hours on end.. bring me a challenge! Scan me down! Make you work for my location.. so I can then move and we do this again. Hey.. its better then the current setup.
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