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Pralance Kibarso
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Posted - 2005.05.23 05:14:00 -
[1]
As a member of a small corporation spread over a wide area, I have often been invited to participate in certain activities, a mining operator over in Isazawa, a mission in Torvi, a NPC pirate hunting group in some low sec system or another. The problem is distance. If someone asks I have to consider the number of jumps and travel time a specific system. This can be further hindered if I have to get a specific ship to that location in order to participate or compliment the fleet that is taking part in the activity.
There is a story in the EVE Chronicles about a man who has multiple clones at different stations. He goes to 'sleep' at one station and the details of his mind are transfered to another station where a second clone of himself exists and his mind reintegrated.
Why not include such an ability for players. If asked to participate in an event I can transfer my mind to another clone I have purchased at a cloning facility near to the event's location. I would of course have to pre purchase the clone by visiting that site first, but from then on in I can tranfer to that clone whenever I wish.
This would have the following results. 1. A player can move around quicker to speed participation in a spontaneous event. 2. Implants would not move (since they are clone specific) so the player would need to consider training. 3. The player would be paying for a full price clone each time they wanted to have another location to move too. 4. Ships could be left in areas frequented for events that relate to the specific activity.
If switching between clones could be exploitable in some way, then a time limit could be imposed on how quickly the switch from one clone to another could occur. Any one agree / disagree?
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Vel Kyri
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Posted - 2005.05.23 07:15:00 -
[2]
Thats actually not such a bad idea...
but something about it feels wrong. -----
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Adonis 4174
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Posted - 2005.05.23 11:02:00 -
[3]
It should cost money each and every time you switch clones, and nothing goes with you, meaning no implants in the new clone.
If you were feeling mean you might even rule that any implant must be in both clones or neither because there are risks to your mind if you switch between a clone with an implant and a clone without it.
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Pralance Kibarso
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Posted - 2005.05.23 12:37:00 -
[4]
A fee for transfering to another clone is an excellent idea. It also occured to me that if you happen to keep a number of clones, you would have to keep the grade of each clone up to your skill point requirement.
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Artemis duLac
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Posted - 2005.05.23 13:58:00 -
[5]
Adonis, I think it would be too hard to try and upgrade a clone with an implant. They might be able to code in multiple clones though.
The basic idea however is a really good one. You'd want to charge 1/4 or 1/2 the cost of the clone per move though. Atm implants and the cost of the new clone are the only real factors stopping people from galaxy hopping in a hurry.
I can see a dev saying "but you could transfer to empire, buy a skill, learn it, then transfer back to 0.0 with no risk to life or limb". True but that's about all we could do and aside from the risk of losing implants (which most pvp active people don't worry about anyway) we're already doing just that with the existing clone jump 'service'.
/sign
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Vel Kyri
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Posted - 2005.05.23 14:34:00 -
[6]
Aha! But skills are one of the things that us naughty people are not supposed to have easy access to. -----
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Artemis duLac
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Posted - 2005.05.24 00:23:00 -
[7]
err huh? Freedom of travel in empire is something that naughty people shouldn't have. That's why the game supports alts...
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