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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:31:00 -
[1] - Quote
This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc.
However , there is still a LOOOOoong way to go. And when we look at a game from 2003 .
Homeworld 2
We are just catching up to the graphical effects of a game for 9 years ago and in certain areas, such as the destruction mechanics , in-game production and aesthetics ,we are still lagging behind.
We need WAY more community ship model events and much faster pace in updates.
Not on the mechanics ,and not on catering to the carebear whiners . They're working. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:37:00 -
[2] - Quote
Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC.
Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works.
You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:53:00 -
[3] - Quote
Dark Long wrote:Ivy Romanova wrote:Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC. Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works. You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster ok what do you called 3v shadeing there doing plus models changs i saw there vids you posted and eve looks a hell of alot better then that crap you posted. CCP has been up adding the looks of the game for over a year now. As homeworld is not as big as eve it take time to changes things in a game as large as eve.
because that game is from 2003? and we're now in 2012/2013?
Shadering 3 and tessellation is a gimmick. I am talking about actually adding more details to the models instead of trimming everything away . Remember the wings of a Matari? I hope you don't Remember the shiny amarr? I hope you forgot .
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:01:00 -
[4] - Quote
Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying...
Well true, but I'm just saying . Where is the revolution?
Lets take DICE as an example.
They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market.
Then we have Dunia engine. I don't think much needs to be said.
Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:01:00 -
[5] - Quote
Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:04:00 -
[6] - Quote
SmilingVagrant wrote:Ivy Romanova wrote: You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster
Applying more manpower to a situation does not necessarily mean better results.
Are you suggesting something which no one dares to say? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:13:00 -
[7] - Quote
Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.
Its just no where near as complex and a bit plain. You don't get vinyl (corp markings/ paint jobs) You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire )
Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow.
And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing. The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air. :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:18:00 -
[8] - Quote
Baby ChuChu wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on. They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game. For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?
Note in my original post , I never asked for an engine update. I just asked for updating the effects and adding more details to ship models . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:21:00 -
[9] - Quote
Mina Sebiestar wrote:Not everything can be art and for the time it was created HW 2 is just that.
But eve is mmo so shiny space whales is all we can wish for shinier they get less soul they have,i cant feel mass of eve ships i cant admire them on the other hand 2003 hw2 is awe inspiring all with DX9b and decade old graphic..silly isn it.
I like EvE space ambient suns look good background too,stars need work on they are from Pentium 3 era,i like hel even if it isn't updated.
The ships concept is aesthetically fine.
But we DO expect more details on this day and age :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:28:00 -
[10] - Quote
Mars Theran wrote:Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 We are just catching up to the graphical effects of a game for 9 years ago and in certain areas, such as the destruction mechanics , in-game production and aesthetics ,we are still lagging behind. Not in terms of quality , but in terms of variation and depth. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " I'm not sure I would call that an upgrade. While the ship there is nicely textured, the way it moves is very unrealistic and arcade motion. The missile effects are nice, but we have those, and the same goes for the turrets, though I think we have an improvement on both as I didn't notice any models for either. Didn't look that closely.. That and the jump-effect? or whatever that was, and the space itself, and UI...  EVE has that game beat 10-1
beating a game from 2003 is not something to be proud of 2nd, its in space ,there aren't suppose to be any opposing force to the motions ,we aren't submarines. I think HW2 still have EVE beat in terms of customization and graphical representation of damage and destruction even until today, but thats my opinion It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:46:00 -
[11] - Quote
Mina Sebiestar wrote:' the way it moves is very unrealistic and arcade motion'
saying that like it is bad thing..how about a frig bumping 19km ship lol rly eve have NOTHING in space movement that can be considered better.
lets not do that . We're not here to start a war , we are here to ask for improvements :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:58:00 -
[12] - Quote
Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread
Lets make it simple for the simple minded. Already good gameplay = time to make it better by having better graphics. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:15:00 -
[13] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this. (I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.)
EVE already has good gameplay :P What hurt does it do if we start working on the graphics ? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:25:00 -
[14] - Quote
Baby ChuChu wrote:Jorma Morkkis wrote:Baby ChuChu wrote:Crysis 2 is still using CryEngine 2. Far Cry: CryEngine Crysis/Crysis Warhead: CryEngine 2 Far Cry 2: Dunia Crysis 2: CryEngine 3 Far Cry 3: Dunia Engine 2 ...oh...ok then. Thank you for the clarification I guess, but the specifics are more or less irrelevant to my overall point earlier.
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:29:00 -
[15] - Quote
Mallak Azaria wrote:Ivy Romanova wrote:Mallak Azaria wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this. (I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.) EVE already has good gameplay :P What hurt does it do if we start working on the graphics ? If only they had been working on the graphics for most of the year 
I didn't say I'll rather if they worked on the graphics instead of gameplay.
I said right at the beginning. This year has been a year of progress . Meaning that I acknowledge the hard work of the team.
I'm just suggesting ,maybe the next update should have a heavier focus on the graphics. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 08:10:00 -
[16] - Quote
Mallak Azaria wrote:Ivy Romanova wrote:
I didn't say I'll rather if they worked on the graphics instead of gameplay.
I said right at the beginning. This year has been a year of progress . Meaning that I acknowledge the hard work of the team.
I'm just suggesting ,maybe the next update should have a heavier focus on the graphics.
Because EVE desperately needs another expansion that adds absolutely zero content to the game, while much more important stuff is being neglected.
such as ? and don't say bug and loophole fixes. Those stuff are compulsory . What I am talking about is an expansion. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 08:37:00 -
[17] - Quote
baltec1 wrote:EVE has better looks than a lot of the other MMOs to come out this year. Not bad for a 10 year old game. its not about being better than others. They can be used as a reference. BUT who you are TRULY racing against is yourself.
On a Triathlon , EVE has excelled in 2 , but now we are at the final push, the 10km run (graphics)
Lets not win by 10 seconds. LETS WIN BY A MINUTE! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 09:05:00 -
[18] - Quote
Sentamon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far. Put you face right up to any work of art and it looks pretty bad.
The first one I've met that says "if you punch your eyes out, you won't see the defects" Stockholm syndrome victim no 5 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 09:59:00 -
[19] - Quote
pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year
I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 10:43:00 -
[20] - Quote
pussnheels wrote:beauty is in the eye of the beholder , the graphics in this game are pretty good in my opinion and compared with 4 years ago when i started playing they are even better and compared how they were 9 years ago they are brilliant , it takes time and effort improving them , CCP can't just shelf everything they work for and only concentrate to improve their graphics each time , the community majority will not like this
but compared to the competitors of today, EVE is slowly falling behind.
Star Citizen is running on Cry Engine 3 for Christ sake.
and we are running on a puny Trinity2 engine.
Not being all show and no go is one thing , but we are eating raisin chip cookies when they are feasting on a sirloin steak !
Lets upgrade our cookie to a CHOCOLATE CHIP cookie! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
262
|
Posted - 2012.12.17 10:52:00 -
[21] - Quote
Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =)
Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
262
|
Posted - 2012.12.17 11:18:00 -
[22] - Quote
baltec1 wrote:That game isn't going to have hundreds to thousands of people in a single battle.
and when we do , we have to zoom all the way out to prevent EXTREME lagfest and the server have to go into time dilation in that system. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
263
|
Posted - 2012.12.17 11:32:00 -
[23] - Quote
baltec1 wrote:Ivy Romanova wrote:
and when we do , we have to zoom all the way out to prevent EXTREME lagfest and the server have to go into time dilation in that system.
I don't have to zoom out.
then you're too spaced out . try looking at a gas cloud , or fly into one. It crunches on your frame rates BIG time .
I tend to take the testimonial of hundreds instead of one.
However, giving where credits are due , time dilation did help immensely on the lag issues. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 11:38:00 -
[24] - Quote
Sentamon wrote:Ivy Romanova wrote:Sentamon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far. Put you face right up to any work of art and it looks pretty bad. The first one I've met that says "if you punch your eyes out, you won't see the defects" Stockholm syndrome victim no 5 Says the guy that punched reality out. Go to any art museum and put your face up to the painting and watch people mock you as you complain about the "defects". Noone plays with their ship zoomed all the way in, so I don't see you point.
you don't have to zoom ALL the way in , just press reset camera and you can already see all the place they skipped corners It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 11:47:00 -
[25] - Quote
ISVRaDa wrote:Good thead, it-¦s always good to discuss about all features in a game like this.
Also I think the graphics are really good for a game liket this. You can-¦t expect to see an MMO with next-gen graphics. It-¦s like if someone is waiting for a MMOFPS (like Planetside) with Crysis at very high settings in the same world with 2000+ players online, it-¦s not possible today.
More high-poly models? maybe, but I have some experience in 3D modeling and for me in the videogame industry; shaders/textures > polygons
Anyway I-¦m agree with you in some others graphics features, like explosions. This game it-¦s about spaceships, and this game needs bigger and better explosions imo. Would be awesome to see a improvement this next year.
true, but textures only get you so far . its like bloom and motion blur , fancy , but mostly just hide all the defects and lazy half finished jobs. Ever looked at Crysis 2 without the bloom ? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 12:17:00 -
[26] - Quote
Manar Detri wrote:Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :)
I zoom out and then I get 50 fps with server dilation zoom in, the CPU bottleneck kills It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 12:55:00 -
[27] - Quote
Aracimia Wolfe wrote:Ivy Romanova wrote:Manar Detri wrote:Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :) I zoom out and then I get 50 fps with server dilation zoom in, the CPU bottleneck kills it down to 30fps But then again, GIANT fleet battles are quite rare , and the server dilation does an awesome job at controlling the performance issues on both the host and client sides. HOWEVER , in terms of everyday operations ,the jarring graphical incompetency is not one you can simply dismiss off. How much time do you spend in Null? Not a dig just a question. If you want to see larger fights thats where they'll be. Also I think this entire thread smells of you going "Hey heres a great idea everybody. Upgrade your graphics card or gtfo" Eve is still am amazing looking game. Graphically it blows away the majority of other MMO's out there. Why are you comparing an MMO that requires support for multiple client types and capabilities with Crysis2 which is a single player game made by a development team who want to burn your system out on low detail? TiDi I agree is teh win. But I think you're being somewhat unrealistic
I'm not comparing it to crysis . I am comparing it to a game from 2003. Homeworld 2 . And the upcoming MMO called Star Citizen, with similar internet spaceship pew pew themed combat. Which is running on CRY ENGINE 3 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 13:24:00 -
[28] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 Now obviously, they are quite hideous for today's standards , but what they have which something EVE could learn is the variety. We are just catching up to the graphical effects of a game from 9 years ago and in certain areas, such as the destruction mechanics ,gradual deterioration,aesthetics ,and surprisingly , model polycounts .....we are still lagging behind. Baljos Arnjak wrote:@..... In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2 .......... Now lets look at another game from starship season 2012 Star Citizen The contender for the throne of Internet Spaceship pew pew. A threat to the existence of EVE, but also the driver of competition. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " *EDIT: For some strange reason , the mentally challenged think graphics and gameplay is a zero-gain situation. EVE already has good gameplay :P and its groundwork is solid What hurt does it do if we start working on the graphics ? It should be noted that there is also a rather gigantic difference between EVE and both the games you mentioned. EVE is an MMO, the other two are not. Homeworld 2 was ostensibly a single player game with the ability to have a maximum of 5 people in multiplayer mode. Star Citizen will also ostensibly be a single player game, with possibly the ability to have up to 100 people on field at once, and even then only some time in the distant future. Your comparisons are flawed and your argument negated. Having graphics with a detail level as high as that expected from Star Citizen in a game where 2000 people can be in the same place at the same time would prove impossible for all but the top 1 or 2% of PC owners to render without effectively dragging their system performance to zero. I award you 0/10.
You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
Its a key problem with MMO that is proved to be solvable. And in case you didn't notice. The performance requirement of Cry Engine 3 is on par with the many other MUCH more popular games on the market. Such as World in Conflict (2010) , Battlefield 3 (2011) , Assassin Creed 3 , Dishonored ,etc.
Don't underestimate the computers of the masses. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 13:40:00 -
[29] - Quote
Manar Detri wrote:Ivy Romanova wrote:
I'm not comparing it to crysis . I am comparing it to a game from 2003. Homeworld 2 . And the upcoming MMO called Star Citizen, with similar internet spaceship pew pew themed combat. Which is running on CRY ENGINE 3
Ok, i'll make this even more clear for you, the reason "tricks" as you call them are used is due to it enabling easy graphical settings. If you go out and make models with more faces, those models will stay, and you can't do anything about it. To sum this up even more for you, ccp is not interested in ditching a huge player base just because they don't have a top notch rig. Does this make sense to you? So they will use "tricks" to make eve look better, and in years to come, when the lowest end computers used to play eve have upgraded, they'll enhance models. They are already updating effects and didn't they just slap new explosions ? Also what comes to hull damage effects, who cares, you plow through target hull in seconds, and for that the fire effects work just great. I'm not going to include capitals that take bit longer in hull because you rarely see them, as you said you rarely even see big fights. ps. you can't compare bf crysis and such to eve, they don't have as many models in view as eve does, not even nearly.
There is always the option to turn the settings down and reduce effects quality, to solve the problem you raised.
Should CCP sacrifice the well being of the masses for the few who chose to stay behind in 2006? We are seeing changes coming at the speed of the Vatican ,you think thats the pace CCP should take when the world progresses by the second?
As SSD ,8GB+ DDR3 ,gaming orientated hardware and 64-bit OS becomes the mainstream for today's platforms. its time to welcome the future , and exploit the new found opportunity! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 14:07:00 -
[30] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:
You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
Its a key problem with MMO that is proved to be solvable. And in case you didn't notice. The performance requirement of Cry Engine 3 is on par with the many other MUCH more popular games on the market. Such as World in Conflict (2010) , Battlefield 3 (2011) , Assassin Creed 3 , Dishonored ,etc.
Don't underestimate the computers of the masses.
Pray tell, how many people partake in matches in any of the other games you just mentioned? Allow me to answer for you: World in Conflict - Single player game with 16 person multiplayer support. Battlefield 3 - Single player content with 64 player online multiplayer maps. Assassins Creed 3 - Single player content with 8 player online content. Dishonoured - Single player only. As I already stated, not one of the games you mentioned is an MMO. Attempting to compare EVE to any of the above is the old apples and oranges routine and is thus doomed to fail. And for clarification, as you appear to have missed my previous statement regarding the nature of Star Citizen, here is a quote lifted directly from the FAQ for said game: Star Citizen FAQ wrote:
Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
source cited: Star Citizen FAQ.I highlighted the appropriate section for the purpose of clarity. You cannot, in any conceivable way, compare any of the games you have mentioned to EVE online and still have your argument hold up. EVE's unique position in the PC gaming market is well known and thus far uncontested, something that CCP has been, and remains to this day, rightly proud of. No matter which way you attempt to come at this argument you will lose. You cannot draw comparisons against something that is provably unique thus, as per my previous statement, your argument is void.
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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Ivy Romanova
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Posted - 2012.12.17 14:27:00 -
[31] - Quote
Dewa Cinta wrote:I would welcome a trinity3 engine. me too It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
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Ivy Romanova
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Posted - 2012.12.17 14:30:00 -
[32] - Quote
CCP BunnyVirus wrote:Ivy Romanova wrote:Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =) Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D I read them
Then I'm sure you would agree in this time of revelation , its time for a revolution ?
 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
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Ivy Romanova
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Posted - 2012.12.17 14:36:00 -
[33] - Quote
Krixtal Icefluxor wrote:Ivy Romanova wrote:My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare. In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2. Then I'm sure you would agree in this time of revelation , its time for a revolution ?  Yes. All games should all look exactly alike. (Not).
No one is asking for games that look exactly alike. we are saying that its only logical for EVE to progress along the line of its own aesthetic merits and take cues from other franchises and products . Ranging from Star Trek to BSG to games as mentioned previously :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
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Ivy Romanova
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Posted - 2012.12.17 14:40:00 -
[34] - Quote
Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 14:43:00 -
[35] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
I clearly pointed out to you, as others have, that those improvements would require substantial hardware upgrades for all but the top 1-2% of EVE players. Do not forget that it is not just you that has to render these more complex models, but rather everyone who is in the same space as you and can see your ship. While for the most part this may only be a handful of people if you live in a dead end backwater system, there are others who routinely see tens of hundreds of ships. The performance degradation inherent to rendering large numbers of high detail models makes such a thing impractical from a technical standpoint, not to mention suicidal in a customer retention sense. You constantly made comparisons to both CryEngine 3 and the Frostbite engine, both of which are designed for use in singleplayer, or limited multiplayer games. They are not, nor will be in the foreseeable future, useful for games where it is possible (even if it is with time dilation) to have upwards of 1000 people all interacting within the same small space. Reading back over your posts you have dismissed things such as shaders and tessellation, both of which can and have been used to great effect both in EVE and in many other games over the years. This leaves only one possible option; a complete engine overhaul, and yet you say this is not what you are asking for. So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 14:51:00 -
[36] - Quote
Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient.
http://www.youtube.com/watch?v=8k7oaz8mWug
I still remember. its a step forward, but still a lots of steps to go. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 14:57:00 -
[37] - Quote
Natsett Amuinn wrote:Ivy Romanova wrote:Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving . And how is adding to performance issues good exactly? EVE still manages to allow a thousand people to shoot at each other. How many other MMO's have you played that allow that? How exactly is peformance an intrinsic problem with EVE, when it allows for such large scale fights to happen? Poly counts don't make a better game, but bad performance always makes a worse one.
EVE used to not allow thousand players fleet battles , now they do . The reason why ? I stated many times , go watch the fanfest vids on YT.
How is performance an intrinsic issue? Reset your camera , and then fly into a gas cloud . come back and then tell us what happened to your FPS.
Go to Jita, sit for a few hours , undock at peak traffic with default camera, tell us what happened again.
But thats just what the Trinity Engine does. Adding improved dynamic graphics shouldn't be a problem for the new gen industry standard computers when Trinity is optimized on the next graphically orientated expansion. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 15:01:00 -
[38] - Quote
Azrin Stella Oerndotte wrote:Ivy Romanova wrote:Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient. http://www.youtube.com/watch?v=8k7oaz8mWugI still remember. its a step forward, but still a lots of steps to go. Good job linking to the same video I did, proves that you read everything.  That video proves that tessellation is a great first step toward adding all that detail you are begging for. Give it time and relax instead of whining on the forums.
But .. but... I WANT IT NAO!!!AND I WANT MORE DETAILS! Don't leave us hanging in the wind :O Give us something to look forward to  It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 15:11:00 -
[39] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete. So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting. On a related note: Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly no effect on Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about. source: Core Technology, Carbon and You.So now we've cleared up a few things, what exactly was it you wanted to see?
The future development and direction is vague at best to the general public, unlike the previous updates which we were promised "Missiles", "turrets" , "V3 textures". At this stage all we have is , expect changes coming (e.g: DX11 and Phys updates) Its not specific enough. What I really want to see?
Maybe you'll understand the worlds from someone's mouth better. "the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2"
PS: Cool ! Learning more everyday Core Tech it is ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 15:19:00 -
[40] - Quote
Azrin Stella Oerndotte wrote:I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. Uhhh.... not exactly
It doesn't creek , it doesn't bend, no gradual slow secondary eruption and flaring or flickering lights or gas leaking off the hull. its like someone detonated a bomb on the ship or it imploded or something. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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Ivy Romanova
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Posted - 2012.12.17 15:19:00 -
[41] - Quote
Kiteo Hatto wrote:What. The graphic engine was updated in 2007ish with Trinity expansion. Please do some actual research before posting dates.... waht? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.17 15:38:00 -
[42] - Quote
Dunkle Lars wrote:The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
Personally I think WiS is a gimmick that serves no real function. HOWEVER , if it was allowed to mature into something like this Gmod Tower
It would be mighty excellent, but since thats all behind us now ,lets look into the future ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 01:46:00 -
[43] - Quote
Rez Valintine wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. You're problem is that video card - it's a value card. I run the game on my Big Screen @ 1080p and it looks great. Maybe if you upgraded your hardware to something that was released this decade, your experience wouldn't resemble something that was made last decade. As for a new engine, people with hardware like yours would be the first to suffer. 
Better hardware wouldn't make a jump in visual quality when one could already max out the game at considerable FPS.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 03:49:00 -
[44] - Quote
Sura Sadiva wrote:Eve graphic is great, and the effort they do to keep it updated after 10 years is huge.
Homeworld is not an MMORP so high graphic standards are more easy to manage, and anyway looks far inferior and trivial to me.
Star Citizen is not going to be an MMORPG as well, but, most important: it doesn't even exists! For now is only some home-made movie. We'll talk about it and his graphic if will be released.
Beside all this gameplay is always the most important for a game longevity. Ultima Online is still a great game, go figure.
Ultima Online is pretty much dead :P http://uojournal.com/2011/07/14/so-just-how-many-players-are-there-in-uo/
I am not saying EVE SHOULD LOOK LIKE THOSE GAMES!
I'm saying EVE could take in cues from their graphical effects as stated in the quotes to make it an even more comprehensive and mind boggling experience
Have some faith in the Art Team and Core tech guys . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
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Ivy Romanova
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Posted - 2012.12.18 04:39:00 -
[45] - Quote
CCP BunnyVirus wrote:ISVRaDa wrote: Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho.
Personally I dont like them either, i-¦d like to have like in mass effect 3 at the beginning of the game where the (insert ship class here) on the surface got destroyed. If our vfx guys are working on them i honestly dont know. 
So how about the partial damage seen on the "final battle" as parts of the ship disintegrated as its attacked? :D And debris field which actually resemble the ship it was? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 05:12:00 -
[46] - Quote
Dunkle Lars wrote:The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
Well considering how WiS doesn't add to the function you can't perform in ship view mode.
You'll have to add a lot of features such as those seen in Test Drive Unlimited and 2nd Life .... but then you'll be asking for a game within a game. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 07:05:00 -
[47] - Quote
Unezka Turigahl wrote:I don't think graphics are going to matter much in EVE as long as the game encourages you to play zoomed out to the point that all you see is boxes and crosses. Or as long as the overview continues to command your attention more than what is being rendered in space. Unfortunately I don't think these things will ever change. CCP has made some changes to try to get more information into space itself, and has worked on the camera recently too... but to clear EVE of UI clutter and get a sense of scale going, along with immersive and visceral combat... its those things that EVE is missing and will never have. You'd have to change the game entirely to get them. EVE has decent visuals, its just the nature of the game prevents it from making the most of them.
the UI clutter is one thing, and no one expect it to be solved as solving that is changing the nature of EVE , and no one want that to happen.
For macrobattles, we'll be always be forced into OV- scanner clip clip click and on that distance, EVE automatically unloads the visuals, so visual quality and effects have minimum effect on that.
However, what we can change is improve the situation on common small gang battles to hundred man fleet wars . Those are definitely doable and the simple act of adding the effects said on initial post will improve the immersiveness immensely without being too taxing on performance. For that we'll be adding what EVE lacked and ultimately , make it a better game. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 09:08:00 -
[48] - Quote
Myriad Blaze wrote:I'm surprised no one posted the link to the March 2005 Black Sun 2 engine tech demo http://www.youtube.com/watch?v=mwT-gHvRhUkI love the way how the big ship explodes (towards the end of the vid). And the idea to show shield effects is really nice, too. And the effect on missile impact and the missile explosions look better than what we have in EVE atm, imho (a matter of taste, I know). Almost hard to believe it's over 7 years old.
well we do have similar explosion effects , but ours is just too rapid and unscaled for ships of larger size.
Secondary explosions rippling through a 40KM long ship in 0.5 second is simply absurd It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
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Ivy Romanova
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Posted - 2012.12.18 09:51:00 -
[49] - Quote
AndromacheDarkstar wrote:Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was.
A bit misleading your post was http://store.steampowered.com/hwsurvey It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 09:55:00 -
[50] - Quote
Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones.
and preferably , more conventional one instead of have Bricks as ship models.
The corax is a good direction :D It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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Ivy Romanova
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Posted - 2012.12.18 10:05:00 -
[51] - Quote
AndromacheDarkstar wrote:Ivy Romanova wrote:AndromacheDarkstar wrote:Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was. A bit misleading your post was http://store.steampowered.com/hwsurvey Im not sure it was at all misleading, the game still look amazing on full graphics, most people dont have incredible gaming computers and MMO`s make themselves accsesible to largest player base possible. Nothing misleading in what i said
Look at the steam statistics I now included in the front page and look at the generalized trend ,see what the majority is on ,and then return.
On a side note, its not amazing ,its alright .
Eve isn't known for having jaw dropping graphics . but we can change that It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 10:29:00 -
[52] - Quote
Vera Algaert wrote:Ivy Romanova wrote: Look at the steam statistics I now included in the front page and look at the generalized trend ,see what the majority is on ,and then return.
On a side note, its not amazing ,its alright .
Eve isn't known for having jaw dropping graphics . but we can change that
interesting how two people can look at the same data and come to completely different conclusions - I look at the list of video cards and I see an awful lot of Intel's integrated graphics chipsets, many mobile chipsets and a surprising amount of incredibly old gfx cards (2 GeForce 9 Series cards in the top 10, a 2006 card - GeForce 8600 - on spot 23). Now, pretty much anything could hide in the 35% "Other[s]" but based on that list my overall impression is that PC gamers have much worse hardware than I would have expected (and we aren't even talking about the "facebook games only" crowd at this point, these are actual gamers who were serious enough to search for and find Steam)
I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
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Posted - 2012.12.18 10:36:00 -
[53] - Quote
baltec1 wrote:Ivy Romanova wrote:
Eve isn't known for having jaw dropping graphics .
Yes it is... EVE has won multiple awards for them.
PC Gamer Sweden: Best Online RPG 2003 SuperPlay GULDPIXELN 2003: Online Game of the year 2003 Gamespy Best Graphics 2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game 2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game 2007 MMORPG.com Best Overall Game of 2007 2009 MMORPG.com Game of the Year 2010 MMORPG.com Game of the Year 2011 MMORPG.com Game of the Year
*Notice 2005 and constantly from a single organisation since launch. Its time TO REGAIN the glory ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 10:41:00 -
[54] - Quote
Baby ChuChu wrote:Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones. ...but how do you improve upon perfection?
no ship is perfect.
We can only view a ship with accordance to its aesthetics and artistic direction and then rate it accordingly.
When we rotate around the theme of avant garde and uhhh... BRICKS , its excellent.
But subjectively speaking , the only TRULY intimidating ship design is Corax It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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265
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Posted - 2012.12.18 11:07:00 -
[55] - Quote
Mara Rinn wrote:Ivy Romanova wrote:I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).
That was for reference ofc, and without proper statistics, we really can't say.
Considering Steam is one of the largest launcher platforms. I'll say its a VERY good indication , It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 11:44:00 -
[56] - Quote
Sara Child wrote:Ivy Romanova wrote:UPDATED 2012/12/18 10:29 Long winded rant about Eve not being purty enough. Seriously, I don't give a rats behind about graphics. What I do care about is gameplay and fluidity of the game. The fluidity of the game when you are in a 200+ man battle already suffers NOW, on decent up to date hardware. Imagine what it would be like if the ability to dumb-down graphics was removed in favor of Eve being more shiny.... seriously, go away and stop breaking my game. I have no even touched the dual/triple boxing here... which makes matters even worse. Game play >>>> Graphics. If you want Eve to be pretty, turn all settings to high and enjoy your laggy **** when doing any kind of fleet battle (but you probably mostly mine, right?) Anyway, rant right back at ya.
actually no , I small gang pvp from time to time , gas mine (the gas crush fps) , and PVE , 200 men battles -once ,seen videoes on YouTube, read Press releases from CCP about the lag issues and saw how it was solved by TiDi again (as I've said, CPU bottle neck, Trinity's problem , just zoom out. No game today can handle that volume smoothly,and at the volume, you won't be using the optical targeting system ,you'll be zoomed all the way out using the OV)
On large scale battles you concern won't be about looking good, it'll be surviving. On everyday operation, the graphics enhancement would not only provide the users with a long awaited eye candy, it would also increase our immersion in this universe without being overly taxing on performance. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 12:14:00 -
[57] - Quote
Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.
so you're saying your computer can't candle a game from 2003 HW 2 but can handle EVE , updated to Trinity 2 a while back around 2007 However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore?
Interesting It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 12:29:00 -
[58] - Quote
Remiel Pollard wrote:Ivy Romanova wrote:Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. so you're saying your computer can't candle a game from 2003 HW 2 but can handle EVE , updated to Trinity 2 a while back around 2007 However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore? Interesting Read my post. I said IF my computer is unable to handle any graphics updates to EVE, then I won't be buying a new one just to play EVE. IF my hardware can handle any graphics updates, then it won't be a problem. If it can't, but the option to dial them back is included, then it also won't be a problem. How did you miss that point completely? And why would they revert to old technology?
Well, on a post about looking into the future and progressing the graphics , which would logically lead to slightly more modern display requirements, you said " if the graphics of EVE go beyond why I can afford by way of supporting hardware". As I've said , the option to switch to lower quality effects will be able to solve the problem for those who find it difficult for their PC to keep up.(refer to earlier posts)
And we're not reverting to older technology, we are referring to older creations based on ancient technology with note worthy concepts which we could take cue of in the modern time :P
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 13:01:00 -
[59] - Quote
Natsett Amuinn wrote:Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. That's wrong. Star citizen is an EVE style mmo, with single player storyline missions akin to wing commander.
True. but the scale is quite a bit different as it won't be hosting thousand man fleet battles any time soon. Nevertheless , the market economics, player interactions could be seen as a hybrid of EvE and Battlestar Galatica Online.
On a graphical front ,tho . I'm just quoting it as a benchmark of current gen gaming visuals .*cough Caldari ship design *cough cough *MOAR CORAX *cough cough The main focus would still fall on the Homeworld 2 concepts . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 13:07:00 -
[60] - Quote
Solstice Project wrote:CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).
She knows how to push graphics. ^_^
iCE , damn .. I remember her. She literally turned GTA IV into another game with her photorealistic texture pack lol .
Although it WOULD be simply MAGICAL to have such graphics in EvE. We have to remember it required serveral GTX670s to run the singleplayer at above 60fps. Apparently it wouldn't be practical to have that sort of details. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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Ivy Romanova
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Posted - 2012.12.18 14:03:00 -
[61] - Quote
Jame Jarl Retief wrote:OP,
While I agree that EVE lacks that continuity to ships (launch on build, and eventually a slow, multi-explosion drifting death), that's really just eye candy. As much as EVE is lacking graphically, it has the same weakness in its gameplay.
Compare EVE's combat to combat in any recent MMO, and you'll see what I mean. In modern MMOs, there's line of sight at the very least, where one ship/character can physically shield another from damage (Pirates of the Burning Sea, 2008 and onwards). There's active combat dodging (Age of Conan 2008, Guild Wars 2 2012, etc) to avoid damage in combat, based on player skill, not passive numbers generated in the background. There's compound effects, like arrows passing through fire becoming fire arrows and applying a burning effect on hit, weapon projectiles over long distance have trajectories (GW2), etc., etc.
By comparison, EVE is really, really simplistic when it comes to gameplay. And when the choice is between better eye candy and better gameplay, I'm afraid I have to go with gameplay. Though, since probably two different teams would be working on this stuff, there shouldn't be a conflict I guess.
that has to do with the disconnected control of EVE , you aren't in the wheels , you're remote controlling a ship with drop down menus. SO changing that... you'll be rewriting EVE It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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265
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Posted - 2012.12.18 14:18:00 -
[62] - Quote
Tian Jade wrote:A much faster pace in updates and everyone who disagrees with your opinions is a carebear whiner?
First, most of the problems EVE is having right now, namely incomplete /abandoned content came from the 6 month update/ expansion idea of CCP.
Second, I can't be bothered to write on how many of the OP ideas are wrong.
what? I think I'm the one who's getting called a carebear over here for some reason.
And those previous expansion problems came from changing core mechanics of EVE without commitment , thats the problem. Here, however, we strive to preserve the core gameplay until we can formulate a detailed application plan while improving the game aesthetically and graphically to provide an immersive experience :P HOW MANY TIMES DO I HAVE TO SAY THIS????
That reply back to your last comment too Jame Jarl Retief It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 14:36:00 -
[63] - Quote
Doddy wrote:Ivy Romanova wrote:Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful. Its just no where near as complex and a bit plain. You don't get vinyl (corp markings/ paint jobs) You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire ) Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow. And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing. The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air. :P Isn't things like vinyls and progressive damage just more for the server to remember, or are ae you talking just seeing such details on your own ship? I don't really want to have my game (and it is a game) ruined just to see some paint chipping on 600 enemy ships.
Universal vinyl ofc If you're concerned about performance. Notice how when you don't press look at ship on other ships. Their turrets won't load. The same can be done on the vinyl .
Progressive damage can be offloaded onto the client end by planting in the algorithm of what kind of texture and model to load at that level of "HP"
Technical problems , are not a problem :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 14:37:00 -
[64] - Quote
Lipbite wrote:You have to understand CCP lacking leadersghip and resources to expand EVE while Dust is in development (+ its PC version will take 12-18 months to finish after PS3 release).
You better enjoy debugs and re-skins because it's all you'll see for couple more years besides Dust.
FFFUUUUUuuuuuuuuu
They'll rather spend time on a game they know is outclassed by Planetside 2 than on their cash cow??? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
266
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Posted - 2012.12.18 14:50:00 -
[65] - Quote
AlleyKat wrote:The Good-
Runs on old DX9 Hardware.
Easy to multi-box.
Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.
All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.
The Bad-
Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.
Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.
The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.
The Ugly-
Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.
Skybox. It's pixelated.
Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ. We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.
Epilogue-
You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.
But I still love you guys.
A
You sir, deserve a medal , I agree with every word you've just said (pulled ya to front page now) , but I just hope they won't overdo the texture details beyond the VRAM capacity most people have. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.18 15:01:00 -
[66] - Quote
Jerick Ludhowe wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression. With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphics at around 40-50 fps. This same system can run many accounts of eve at near full graphics with extremely playable frame rates. This system can be easily attainable for 500$, spend a few hundred more and you can put something together that will obliterate modern games and will continue to do so for a couple years. Using the age old excuse of (I can't keep up with graphics) is not applicable anymore. It's easier and cheaper to keep up now than ever before...
you really can't compare BF3 to this game... and using yourself as an example isn't all that persuasive . Nevertheless , when we look at the statistics, it does support your argument :D
Testimonial from a fellow sure is nice It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.19 06:40:00 -
[67] - Quote
Gogela wrote:There used to be separate "premium" and "classic" clients depending on your system setup... not sure CCP would want to go back to maintaining two separate clients though. Sounds like a big pain in the a**.
I'm not sure if that would be a good thing . Having different graphical setting is one thing , but by separating the clients into different class . Although you'll be reducing the load on the server running classic, the premium server on the otherhand......
On a side note, detailed texture sure will be nice , amazing what a little upgrade does to the feel of a game.
Example 3 :
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.19 13:01:00 -
[68] - Quote
Wacktopia wrote:One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.
Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.
The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.
Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.
The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.
Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.
In summary there are two big ways in which CCP can continue to improve ships across the board:
1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers. 2) Remodel ships where required to remove blocky designs that to not purvey the true scale well.
I just hope they would keep the core of the ships intact . They already stripped the gold off the Amarr and rust off the Matari :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
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Posted - 2012.12.20 02:17:00 -
[69] - Quote
Lyron-Baktos wrote:You know, if we had an Art Dev blog, that would be nice
oh wait....
or if we can actually give opinions on the new models instead of just sitting back and wait till the last second . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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Posted - 2012.12.20 11:00:00 -
[70] - Quote
lag kills wrote:just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.
I always hated that arguement. This is not a race against yourself. You are racing against EVERYONE in the market .
EVE is still running on tech from 2006. The industry standard has moved a LONG way from then. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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Ivy Romanova
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Posted - 2012.12.21 14:44:00 -
[71] - Quote
Ager Agemo wrote:Eve texture resolution is way too low: Just zoom in on any ship specially those larger than a frigate, and you will notice there is something completely wrong with the texture resolution, specially noticeable on capital ships) better shaders alone will not improve this. Ships need to be made of multiple textures with LOD instead of this large single texture files for a single model. this just kills detail. The Backgrounds and nebulas albeit enhanced, are completely lackluster in awe, it would be nice to see megaliths and huge strange spatial phenomena that is light years away but covers half the sky something like: http://www.deviantart.com/download/143017536/space_skybox_by_Orindoomhammer.jpghttp://www.3drt.com/3dm/space-bg/sk-20.jpghttp://www.3drt.com/3dm/space-bg/sk-20.jpgThe Scaling sense, something on the way ships scale when viewed from the camera at certain distances completely kills the sense of scale, battleships look small, and frigates look huge, HOWEVER! when you are on a small ship and you zoom in completely very close to a large ship, the scales look properly, this indicates there is a problem with the scaling factor related with camera distance. Those dammed overview icons that look like huge red crosses, are so big you cannot see your target model, instead seeing only a red cross, they need to be made hollow (without fill) similar to those of homeworld 1 maybe. The speed sense, not a balance issue but more how the client interprets ship movement, even if useless ships should do barrel rolls small jiggling and zigzags for small ships. And large ships need to stop rotating in half a second when you are in a complete stand still, they could make it such that the client uses the time to 70% speed to calculate rotation time as to avoid ships warping side ways, but allowing for a more natural movement. Explosions and damage: Problem is, first, you see the ship dissapear and then the explosion that looks like a firecracker, this needs to be fixed seriously. for fast ships after they explode you should see some fireballs that keep going. The light effect is awesome, but is way short lived, large ships as has been said before need to take their sweet time exploding and should show wear from damage. This can be done all client side, you just tell the client to add small decals and effects on damaged ships based on the % of armor remaining Also even tho is not realist at all large ships could have some shockwaves as they explode, similar to how stations do it currently. And last, weapon impact effects are really lacking. now all of this its client side and can be turned off without much hassle, so it can be implemented without a very high impact on systems and it will NOT affect the server. A bit content wise solar systems overall feel a bit empty, there should be a VERY large ammount of Derelic sites all around for players to warp at, kill rats, kill each other and if they get very lucky maybe find some rare module ammo or BPC, this sites should be HUGE (grids of at least 1 thousand kilometers) and should be mini warp disabled as to force players to fly aroudn them exploring and looking for stuff) basically asteroid belts without asteroids but with plethora of nice decorations and low bounty or no bounty at al wrecks: generic wrecks are bad thats it.
The skybox pics you posted is pretty ghetto :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
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275
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Posted - 2012.12.22 09:11:00 -
[72] - Quote
well the size of proportion is pretty bad in EVE to start with. Then again , i think there is a reason.
If we make planets and size to proportion , there is one 2 ways to keep the texture quality. Turn the dimension into the size of a small city. Or keep us a long way from them.
But ,yes . You do have a point. I just hope the skybox won't be as ........ overly dramatic and cheesy as the ones you posted. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
275
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Posted - 2012.12.22 15:58:00 -
[73] - Quote
Thomas Gore wrote:lag kills wrote:just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department. So has every other game in the universe. Standards have been raised a lot and EVE is still lagging behind.
Well, lets narrow that down to the MMO front. MMO wise with the same intellectual and community depth. EVE remains unchallenged. However, on other games who've set a compromise between graphics and gamplay . Such as World of Tanks and Planetside 2 and upcoming Star Citizen. If we don't step up our game ,we could be losing casual players by the thousands, who in this game where only the trulyl dedicated can play without pay. could means serious losses to CCP.
Thats my theory anyway. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
277
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Posted - 2012.12.24 05:59:00 -
[74] - Quote
Mara Rinn wrote:Ivy Romanova wrote:I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).
thats why CCP should release a Computer Hardware Survey results like Steam did . Information is POWERA! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
670
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Posted - 2012.12.30 03:37:00 -
[75] - Quote
ChromeStriker wrote:The best thing you can do for EvE graphics is get a second Screen. You can move alllllll the stuff thats "needed" to one side and have have a clear unadulterated view of space on the other.
Also after getting a new gaming rig recently, i turned all the graphics all the way up, with eve on one screen and swapping a number of other MMO's on the other and the comparison is laughable!! Eve Kicks ASS
but then you'll lose most of the visual information when you're looking at the side screens :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
672
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Posted - 2012.12.30 10:27:00 -
[76] - Quote
00467988004 wrote:Eve's graphics get better with each expansion. That being said, games on my phone/tablet are starting to look better than Eve.
The stations need an overhaul, the jump gates, asteroids. At the rate they are making changes it will be a few years. Personally they should get their asses off of Dust and put more people on Eve ( the game I'm paying multiple subscriptions on.)
I have no idea why CCP is doing it . Maybe the same way games uses PhysX . Devs get paid using it by the giants. CCP gets paid by PS3 for publishing it , kind of baseless and ******** statement ,but I seriously have no idea why is it on PS3. At least make it on PC :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
675
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Posted - 2012.12.30 12:42:00 -
[77] - Quote
Solstice Project wrote:Ivy Romanova wrote:Although you'll be reducing the load on the server running classic, the premium server on the otherhand...... And again i must wonder why people are allowed to voice opinions that keep displaying that they have no clue of what the **** they are talking about.
you simply can't run separate clients with different architecture for the same server under the same game :P
What you can do is add an option which allows toggling of graphical details and dx , but seems that option gets ignored by most of those who replies It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
722
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Posted - 2013.01.07 14:02:00 -
[78] - Quote
Cannibal Kane wrote:People here still seem to be ignoring the fact that they are trying to compare EVE to normal NONE MMO Game.
This is an MMO... and it is the best looking MMO on the market.
There is a reason why it cannot appear to look like nearly as good as the X-Universe games. It has been pointed out multiple times in thread but people seem to ignore it.
This is not a Think Tank... this a blatant.. I WANT thread.
IT is a good looking game , but it can be better .
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
723
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Posted - 2013.01.07 15:15:00 -
[79] - Quote
Remiel Pollard wrote:Esan Vartesa wrote:Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for. I told someone this in the forums here about three weeks ago, about how the two can't be compared other than they are both space games. I basically got told I was wrong (with less kind words), and unfortunately the article I'd read on SC was in a magazine, not on the internet, so I couldn't link it to demonstrate what I was talking about, so I just bailed. Why don't people get this? Star Citizen is going to be nothing like EVE.
no one is comparing Star Citizen to EvE. WE are just using it as a comparison to what is graphically possible today and then we compare it back to the graphics of EvE to prove EvE still has a lot of work to do if it were to compete with other games on the market today. As much as the gameplay element attracts players . For the new generation ,we'll need to keep the eye candies up if EvE were to survive another decade A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
725
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Posted - 2013.01.07 16:27:00 -
[80] - Quote
Lord Leftfield wrote:Personally i think great gameplay thrumps graphics everytime. I'd rather ccp gave us lots and lots of gameplay and did'nt care to much about graphics. Personally I'd like to see more details and dynamic gameplay features put into pos, than it looks shiny, if you know what I mean. Just look at what happend to the gaming community when minecraft hit. Can't exactly say that minecraft is a graphic stunning game now can we..
Well , Minecraft is a TRUE sandbox where ALMOST EVERYTHING is player orientated. Its a creation game ,but this is at its core a game of destruction and for pathlogical destroyers such as us. Shiny stuff is always good. Of course we need to enrich the gameplay , and indeed I did post a few ideas on GD ,but the ISD doesn't like gameplay so he moved it to the feature and ideas graveyard A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
726
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Posted - 2013.01.07 17:03:00 -
[81] - Quote
Slap Chop wrote:Ivy Romanova wrote:I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
Stop bullshitting. I'm on an i7 box with a pair of GTX 570's, everything maxed just as you claim. After Retribution it began dropping below 60fps when zoomed in and engaging a target.
ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities .
BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds 
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 07:19:00 -
[82] - Quote
Slap Chop wrote:Ivy Romanova wrote:ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities . BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds  You're flat out lying to an industry professional, fyi.
If lying makes me richer or helps me gain face , maybe . But since we are two talking heads sitting behind the avatar of someone who looks nothing likes us , I don't see the incentive A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 07:20:00 -
[83] - Quote
Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........
Universe... procedural... generation will crash.... server A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 09:46:00 -
[84] - Quote
Reiisha wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. This post kinda shows you don't know much about how graphics/game engines work... EVE switched over to a 'new' engine in 2007 with Trinity. This is the base they're currently working on. You have to remember that Frostbite 1 and 2 aren't exactly "the same" - That's like saying Unreal Engine 1 and 2 are "the same", or Quake 2 and 3 are "the same". There are significant differences between the engine versions, which is a reason why something like Bad Company can't simply be upgraded to use Frostbite 2. Think of it this way: The engine is the very core, the foundation of a game. Switching it out would be a lot like trying to replace the foundations of a skyscraper - You're not going to do it, you're going to build a new one on the new foundation (ie, make Battlefield 3 instead of patching Bad Company 2). CCP actually DID replace a lot of the foundation in 2007 (and is currently still making adjustments). They cannot be expected to rebuild the entire game from the ground up every few years like you are suggesting. Ivy Romanova wrote:Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........ Universe... procedural... generation will crash.... server Why would it? With proper synchronisation, i don't see why it can't work. The problem is whether it should work since a much larger universe would mean less players meeting each other and less competition over economic resources, which could completely crash the market and a lot of incentives to wage war or even fight at all. That said, the current universe is procedural aswell, just has been generated ahead of time ;)
I guess I have to be clearer . I pushed out the Frostbite engine progression as an example to how quick engine developments in newer games are as compared to our Trinity Engine . The development cycle for their engine is .... 3 years at max. Ours are at.... 4 years . 2003 published. First major dx9 overhaul at 2007 Now 2012 has passed ,still not significant progress in graphics architecture , which by the industry standard , we should be at least using DX10 or DX11 by now.
Procedural generation won't work , we the players move further and further out , spreading thinner and thinner, the server can't use unload the cache . They're still there. So the performance requirement on CCP's end would be HUGGGGEe. Considering we needed Ti-DL to solve the lag issue , I don't think the server can take it . A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 11:45:00 -
[85] - Quote
Bagrat Skalski wrote:Quote:Procedural generation won't work When you want atmospheric flight you want procedural graphics. More so, when you want to have procedural system when you want asteroid belts forming all over the galaxy. Imagine those unexplored pockets of space, and the people exploring it, why not? When people want, they will leave crowded systems to produce and mine, others will be searching for them. Could it water down the fun? I think not, just scale generation of new systems the universe has to offer to amount of players on the server. And it will not crash the server, it can certainly crash your client if you run procedural on microscopic resolution of detail.
when procedual generation is a thing in a MMORPG.
Imagine the immense cache load on the server . Beside from the conventional space loggers , they'll have to be constantly producing new space and logging them into the database to . They're literally creating new space as we go , and then we have to update it with the client as we go . On paper its a GREAT idea , but the technical difficulty maybe a bit..... far fetched A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
732
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Posted - 2013.01.09 02:24:00 -
[86] - Quote
Ager Agemo wrote:i might be wrong... but isnt eve single threaded and thus having 2 8 1249235234 cores dosnt matters at all?
Having an I7 I5, phenom or whatever barely matters on eve compared to raw single core perfomance and GPU perfomance.
Eve needs to be multithreaded, also games like homeworld 2 albeit not online, can in some chances have a load as high as that of eve in a single node, when you have thousands and thousands of objects floating around, that need to keep their stats synced and still manages to keep some quite awesome graphics.
mods like complex in hw2 can often get to this kind of situations in multiplayer turtling games, where people will build obsenely large armies with sick ammounts of fighters.
might not be easy, but i m quite sure its posible to increase eve graphic quality by at least an order of magnitude.
That'll. Take quite a bit of change of direction on Trinity part. HOWEVER ,considering the collab between Nvidia and CCP on the last conference , the 2013 EvE Con may just bring us some surprises  A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 04:59:00 -
[87] - Quote
Nariya Kentaya wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. BF3 is not the "best looking game" its just publixized as such, and is publicized ALOT. ive played games 2-3 years older than BF3 that friends mistook for a movie when they walked in on me playing it, the games were just more obscure and therefore never got publicity, you knwo all those long lists of "great games youve never heard of". It's kinda like saying WoW is the ebst MMO just because the media keeps saying it is because so many kids who play it says it is, but then you step back and realize, EvE is the best MMO ever. and anyone who disagrees with that is a PHILANTHROPIST.
No one disagree on you with that . But on a gameplay and graphics balance , Frostbite 2 has it balanced the best . Anyone can run BF3 .
Why are we talking about BF3 and why are we talking about WoW??? No one ever said EvE is not the best MMO , we are just saying it can be better :P A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 06:10:00 -
[88] - Quote
Terranid Meester wrote:Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.
While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.
Or you could play DUST 514 which looks nice.
Sadly the same can't be said for EvE. EvE is a MMORPG , a game in essence must always put gameplay in priority . However , in the current state ,gameplay is pretty stable and with Crimewatch and the revamped bounty system most of the issues are fixed (most) . The second priority of a MMORPG should be on the community building. Now obviously , being the sandbox nature EvE has , CCP can take a hands-off approach to that issue . The third priority , is the graphics , which as shown by countless posts before this one. Is rather lacking in luster .
On a side note, I can't play DUST , I don't have a PS3 and don't plan to buy one . Even if I DO buy a console , it'll be the Steam Box A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 06:59:00 -
[89] - Quote
Nevyn Auscent wrote:I heard CCP are looking at DX11 & Tesselation :) That will do a HUGE amount for the graphics. So hopefully we all get behind that project and CCP listen & commit to it.
Hold your breathe... EvE Con 2013 is just round the corner... I hope its not about DUST ... A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
737
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Posted - 2013.01.09 13:12:00 -
[90] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Don't ask me , ask the " experts" here A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
751
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Posted - 2013.01.13 04:48:00 -
[91] - Quote
Sarah Schneider wrote:I want moving parts on stargates, stations and POSes :(
Well there is ALWAYS the type of games that goes under your radar
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
753
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Posted - 2013.01.13 08:52:00 -
[92] - Quote
Oberine Noriepa wrote:The effects in this are nothing short of spectacular. The shield reactions... and the ship explosions! Nice! 
Not to mention proper sound effects. Explosions carry weight with them and the ships follow Newtonian physics A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
753
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Posted - 2013.01.13 09:39:00 -
[93] - Quote
Nevyn Auscent wrote:Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". Because tesellation as CCP are planning it is more than just a graphics update, since it allows for accurate collision modelling. So it will be a complete redo of the physics engine at the same time, which requires the tesellation to work. So they can't have people running a client without tesellation or the physics engine will break.
The Newtonian physics are mainly on the procedually generated asteroids which only the client can see. Please refer to the conference A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
787
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Posted - 2013.02.24 16:03:00 -
[94] - Quote
Sergeant Acht Scultz wrote:Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". Apparently this is not enough to run all mighty Eve, clearly my rig sucks  System Information
Time of this report: 1/9/2013, 14:45:01 Machine name: GEEK OR NOT GEEK Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15 Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz Memory: 12288MB RAM Available OS Memory: 12280MB RAM Page File: 1530MB used, 15868MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DxDiag Version: 6.02.9200.16384 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3071 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Moniteur Plug-and-Play g+¬n+¬rique Monitor Model: HP w2216 Monitor Id: HWP280B Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1090 (English) Driver Version: 9.18.13.1090
Eve is harsh, ho dear.
EvE is taxing on the CPU . Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
798
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Posted - 2013.02.25 04:32:00 -
[95] - Quote
4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly...
Well obviously we won't be expecting that level of detail just yet. Its a benchmark toward what is technically doable today.
What we should look at is the blast from the past. Such as Homeworld and the Jupiter Incident. Those games are great reference towards what kind of special effects EvE should have Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
803
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Posted - 2013.02.25 23:28:00 -
[96] - Quote
ashley Eoner wrote:4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... If you spent multi thousand dollars to play cry 3 engine games then you got ripped off.
I paid 1000 and I'm playing crysis 3 on mostly ultra high thank you very much. Don't be brainwashed. Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
814
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Posted - 2013.03.21 04:35:00 -
[97] - Quote
Diesel47 wrote:4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... Cry engine 3 can be run by an xbox, its nothing special.
It is when you are on DX11 if full BBAO and at 40fps , but thats not the point of the thread is it? The point is , we've already SEEN , the damage models on this last EvE Con. WE'VE SEEN the various ship models , the Lai Dais , and Quafe , the Concord. THEY ARE ALL OUT THERE! Why is CCP holding them back for consumer use ? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 07:22:00 -
[98] - Quote
Tub Chil wrote:What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well.
That would be fabulous !!
However , bear in mind . The current UI is already JAM PACKED full of information and tools , if we fit anymore of it without proper thought. EvE would be come a point and click adventure game .(not sarcastic)
Do you have some concept art you would like to share with us about the vision of the overhauled UI ? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 07:44:00 -
[99] - Quote
Tub Chil wrote:Ivy Romanova wrote:Tub Chil wrote:What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well. That would be fabulous !! However , bear in mind . The current UI is already JAM PACKED full of information and tools , if we fit anymore of it without proper thought. EvE would be come a point and click adventure game .(not sarcastic) Do you have some concept art you would like to share with us about the vision of the overhauled UI ? Current eve UI does not even look like game UI, it's more like a window manager for OS. it's hard to fit anything inside separate icons for ships could work, to show hull types at least (frigate cruiser etc.) signature bloom could be a little dot in icon corner. or more obvious flames from engines. on selected item window and lock icon we could see 3D image instead of 2d icon that we have now. 3d image is good as it changes direction towards your ship, as enemy approaches or escapes. direction in space could be indicated by arrow or icon direction. and there should be icon for YOUR ship.
can you uhh.... draw it? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 09:23:00 -
[100] - Quote
marVLs wrote:Imma want:
- new better epic explosions - better textures on big ships - more better nebulas (better space feel not colorfull pony sky) - Sci-fi UI, something like on fanfest 2012 - let us fly in space not some fluid - new hangars (3per faction) - new jump effects - new cloack/decloak effects - new awesome shield effects - remove smoke trails from missiles ffs, get them some sci-fi
And most important improve scalling. Make stations bigger (add orbital towns not only single station) Stations close to planets so it looks like on every space movie/game/even eve trailers...
Make the texture to scale too ! The sense of scale of ships is WAAAY OFF! The geometrical and model details of ships doesn't scale at all!!!
When you put an Algos and a Thanatos side by side , you honestly can't tell which one is bigger . Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
817
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Posted - 2013.03.21 10:29:00 -
[101] - Quote
marVLs wrote:Ivy Romanova wrote:Make the texture to scale too ! The sense of scale of ships is WAAAY OFF! The geometrical and model details of ships doesn't scale at all!!! When you put an Algos and a Thanatos side by side , you honestly can't tell which one is bigger . True true, space thingy should be epic, in EVE bad scalling destroy everything
A dreadnought should be HUGE!!! But instead , when you park a Battleship next to it , it isn't threatening any more.
The titans are nice , but the resolution are so low when you fly close , its like looking at Mario graphics . WE KNOW CCP has a high resolution texture pack reserved for their own EPIC trailers , why can't we have the option to use that texture pack?? Why are we forced into mediocre graphics when we already CAN achieve what we need? Why is CCP tying his own hands behind his back? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
817
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Posted - 2013.03.21 10:33:00 -
[102] - Quote
Kagura Nikon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. That is your problem.. eve is properly played fully zoomed out when you see only tiny yellow red and blue boxes! I do not want to waste even move of my computer when this is an excel game in fact.
so basically you are saying , because ' I don't want to invest on my computer and I am still running on medieval cards , everyone should suffer for the sake of "fairness" .' ?
The legacy and long evolution of this game starting from the 2003 made this game by nature heavily point and click based , as you've said , an "excel game" , but does that justify chopping our own legs off because "thats the way it has been" . Thats defeatist and an insult to the entire human civilization ! Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
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Ivy Romanova
Deep Core Mining Inc. Caldari State
817
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Posted - 2013.03.21 10:56:00 -
[103] - Quote
Angelique Duchemin wrote:Wow you really put a lot of effort into this thread. I have no problems with the current graphics myself.
having just returned after a 3 year absence I am still surprised at how much better things are looking now. But I do applaud your initiative.
The power of procrastinating .
The current graphics sure isn't going to wow anyone (no pun intended) , but surely I can't say its bad either. What I'm saying is , the graphics can be SO MUCH MORE with some minor tweaking.
And as some of those who replied mentioned it , the UI could use some tweaking .... well... overhauling as well, but thats for another time
On a side note . Ohh no... I wasn't the one who've put effort , this thread is built upon the MANY who have commented , suggested and proposed ideas , fix and leads that might one day help to shape EvE as we know it . As Obama said "You didn't build that" (Never mind the egoist down thumbing the video. The Chinese have a saying ,"When you drink the water, think of the source" . Thats the motto I live by I lived a life of lies and deception. Perhaps things will be different here.-á |

Ivy Romanova
Deep Core Mining Inc. Caldari State
820
|
Posted - 2013.03.21 11:25:00 -
[104] - Quote
EvEa Deva wrote:The OP's linked vids looked bad, Eve still has the best graphics around.
those games are from 2003-2007. OF COURSE they'll look bad for today's standard .
I tried linking TODAY'S GAME BEHOLD!
STAR CITIZEN!
but then that game hurt the hardcore player's fragile little heart and I got flamed , thats why I removed it and had to keep on updating the opening post so people COULD GET BACK TO TRACK! I lived a life of lies and deception. Perhaps things will be different here.-á |

Ivy Romanova
Deep Core Mining Inc. Caldari State
820
|
Posted - 2013.03.21 12:42:00 -
[105] - Quote
Angelique Duchemin wrote:Ivy Romanova wrote:the UI could use some tweaking .... well... overhauling as well Understatement of the century. People Aren't playing Eve on triple projector screens covering the whole wall just because they like to see the ships be big. They do it to fit the UI.
to fit the overview alone i needed to buy an extra 24' LED monitor :O Keep the name , ship types , corporation , transversal , speed , fleet window, inventory to check my ammo stash , scanner tab , drone tab , local , corp chat , fleet chat , destination ,lock window . The list goes on and on and on. Now I haven't worked much on the UI , so I currently don't have a concept art as to what the UI should look like , but what i DO KNOW is making the locking icon from square to spinny square or circle IS NOT on my list of "priority" I lived a life of lies and deception. Perhaps things will be different here.-á |

Ivy Romanova
Deep Core Mining Inc. Caldari State
824
|
Posted - 2013.03.21 14:23:00 -
[106] - Quote
Sync Hronization wrote:Yeah the UI is a bit crazy and now that I got into the game more it's more of a Spreadsheet with a min ship in the middle of the screen. Not very nice hehe.
True true , but IF we change that , there will be A LOT OF upset old **** cheese shooting at the monument again because they'll see it as ... well .... this
Any LEAP forward will be seen as bad for those who have accustomed to eating spam for 10 years straight with no eggs FFREEDOM!!!!! |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:26:00 -
[107] - Quote
Alexa Coates wrote:Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what.
I take it you don't fly Battleships . Try flying ONLY THOSE for a week , and then come back to cruisers. Its like going from 56k to OPTICAL FIBER
THERE IS a reference , that is called other ships , but humans have a rather poor sense of perspective , the best way to convey a sense of scale would be with scaling of graphical details FFREEDOM!!!!! |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:37:00 -
[108] - Quote
Ager Agemo wrote:Ivy Romanova wrote:Alexa Coates wrote:Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what. I take it you don't fly Battleships . Try flying ONLY THOSE for a week , and then come back to cruisers. Its like going from 56k to OPTICAL FIBER THERE IS a reference , that is called other ships , but humans have a rather poor sense of perspective , the best way to convey a sense of scale would be with scaling of graphical details you are right... I don't fly battleships... I fly marauders. As an additional note Eve Aesthetics are the next highest offender, look at this, it has 1/90 of the graphics of eve online Tech wise, but aesthetically it makes eve look like pong: http://www.youtube.com/watch?v=AXF2uHPiZoo
LOL aesthetics??? You are rustling my jimmies there lol EVERYONE know how highly "stylized" the ships are . They are "avant-garde" and very "modern" . It will take a "degree" , if not a "multitude of degrees" to truly "appreciate" the "styling" of EvE .
But I have to admit the Corax is VERY nicely designed ... IF ITS NOT THE WRONG WAY AROUND!!!! FFREEDOM!!!!! |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:45:00 -
[109] - Quote
Arduemont wrote:OP, stop posting.
CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child.
You are obviously missing the point. As we go on one idea by one idea , we are digging up MORE and MORE possible reference materials and points that needed to be worked on .
Its EvE awareness week FFREEDOM!!!!! |

Ivy Romanova
Deep Core Mining Inc. Caldari State
862
|
Posted - 2013.04.03 12:06:00 -
[110] - Quote
WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
(¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |
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Ivy Romanova
Deep Core Mining Inc. Caldari State
862
|
Posted - 2013.04.03 12:11:00 -
[111] - Quote
ChromeStriker wrote:Ivy Romanova wrote:WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
V3 capitals...
Thats like telling your neighbors . I TRICKED OUT MY CAR!
LOOK!!! The furry dices are now PINK instead of BROWN! (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 14:40:00 -
[112] - Quote
Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done.
You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes? GPU wise , the load is the same :P (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 14:57:00 -
[113] - Quote
Caviar Liberta wrote:I've seen some home world videos they are interesting. And as nice as the graphics are in EvE, I spend most of my time either looking at the overview, locking , approaching, orbit, hit F1, warping, jumping or docking.
which by today's standard. SHOULDN'T BE a drop down spreadsheet. It should be incorporated into the HUD of the game (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 15:59:00 -
[114] - Quote
Ranger 1 wrote:Ivy Romanova wrote:Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done. You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes? GPU wise , the load is the same :P No, you're right, rendering 30 or 40 ships is just as difficult as rendering a couple of thousand....    Homeworld was a great game, in fact I did work on several of the more popular mods for it. However you are making comparisons that are unrealistic on every level.
at that stage even EvE has to go into TiD or else it will crash EVERYTHING . But since we have TiD , the problem is mostly on client side . At that stage m, NO ONE would be zoomed in . We are talking about EVERYDAY combat here
(¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 16:22:00 -
[115] - Quote
Ranger 1 wrote:No, we are talking about a troll thread here, and large engagements ARE part of everyday combat here... and the graphics have to be implimented accordingly. It's like saying that in classic ASTEROIDS the graphics are superior because the asteroids break up when shot, and that EvE should be able to "easily" do the same thing. Of course the truth of the matter is that for EvE to incorporate something like that effectively on the scale required will require Tessellation, which while doable is far from simple. But that's okay, keep milking it. It's a slow day and this is fairly amusing. 
WHICH is already planned for EvE. Tesselation and procedually generated asteroid entities that only appears on the client's computer. BUT ! Please do bear in mind we are not talking about increasing the server load , because that wouldn't be required , what we should do is add more graphical WOWZA element . As MANY of those previously stated.
From scaled texture , intergration of spreadsheets into the GUI , better effects and sense of scale , many more. (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
900
|
Posted - 2013.04.07 14:21:00 -
[116] - Quote
LoJ4X wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. BS >.> My specs Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop) Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60. Unless you have some magical fairy dusted 6 year old hardware going on there.
I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point. I just got some shiny new wares . 660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 . Runs like a charm . The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio . (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
902
|
Posted - 2013.04.09 13:45:00 -
[117] - Quote
LoJ4X wrote:Ivy Romanova wrote:LoJ4X wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. BS >.> My specs Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop) Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60. Unless you have some magical fairy dusted 6 year old hardware going on there. I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point. I just got some shiny new wares . 660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 . Runs like a charm . The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio . Grats on the new setup \o/ Its not that i just had to have 1080P but more that i just wanted a 24" screen and the 560ti would have no problem doing that in any game (maybe except Crysis 3) But of course on a 1024x768 res you can run it fine on old H/w, btw SSAO, eve has this ?
NOooope I don't think DX9 supports ambient occlusions (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ivy Romanova
Deep Core Mining Inc. Caldari State
906
|
Posted - 2013.04.13 16:02:00 -
[118] - Quote
Solstice Project wrote:Ivy Romanova wrote:NOooope I don't think DX9 supports ambient occlusions SSAO. Screen Space Ambient Occlusion. It's a software implementation. This would have worked back in the era of 386, if the speed would have been there. The only reason this didn't happen, was because nobody figured it out yet and it would have been too slow anyway. The reason it's used NOW is because it took until Vladimir from Crytek figured it out, which has nothing to do with the hardware or the Direct3D-version. RenderToTexture is a "feature" implemented eons ago. Most of you people aren't even qualified to post in this thread. Did i read crap about a server handling graphics for the client ? Yeah, that guy really shot the bird with his post. Moron.
Enlighten us |
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