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NoTalent
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Posted - 2005.05.25 11:55:00 -
[1]
Hi
I've been reading Ginger's thread on the shuttle kill and the loss of a BPO, I would have asked this question there, but it's locked.
For the sake of argument your opponent, doesn't matter waht ship they are in, is down to 100 HP on the hull, if you hit them with a 500 HP strike, are you less likely to get any loot than if you hit them with a 200 HP strike, what I'm getting at, is the excess hit points from your strike "transferred" to cargo etc, so you may get less loot overall, than if you had finished your opponent off with a smaller strike.
Damm this is badly worded, I hope it makes sense.
cheers
NT
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Sarmaul
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Posted - 2005.05.25 12:18:00 -
[2]
hey NT, don't tell me you're going pirate... 
As for the question, I have lost ships by a small projectile turret and lost everything, and have been hit by torps and lost almost nothing. From my experience, the damage the final blow doesn't have an impact.
Of course I could be wrong...
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Masochist
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Posted - 2005.05.25 12:30:00 -
[3]
I think there should be an skill for it. So more loot survives. I loose 100 off millions a day sometimes. Long limb roes survived not even 1 out off 10 times. Perhaps some goods survive better than others?
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PsyBoRG
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Posted - 2005.05.25 12:30:00 -
[4]
so far it all seems to be luck but mostly the nice loot blows up in my experience and then u can sit and fondle a basic cap recharger but at least its better then ransoming where u get told to go f ur self every 20 minutes i suggest if u want to pirate dont do it for the money but for the fun though coz fun is something we get a lot of
http://www.snigg.cjb.net/ |

Ja'kar
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Posted - 2005.05.25 13:03:00 -
[5]
think there should be an skill for it
signed
to the original poster, sorry if i hijacked ur post a little
but a what a bloody good idea; like refining for the pvp'ers not just pirates...
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Ginger Magician
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Posted - 2005.05.25 13:34:00 -
[6]
The amount of loot destroyed is ridiculous and i did in fact make a post about this a few weeks ago.My proposal is 50/50 split - the skill idea is not bad though but ofc that would mainly benefit xp players.I would be several billion isk richer if so much loot was not destroyed - but i'll manage
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RedClaws
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Posted - 2005.05.25 13:43:00 -
[7]
the idea about the damage transferring to the cargo is actually very nice. Pirates might want to be more carefull with their victims that way and slowly finish them off instead of ganking them into oblivioun if this system were to be implemented.
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Dionysus Davinci
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Posted - 2005.05.25 13:47:00 -
[8]
Loot drop should remain as it is and shouldn't have a skill to increase better drop because that is just silly.
Being a pirate needs drawbacks and should come with them.
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piercer
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Posted - 2005.05.25 15:51:00 -
[9]
Modules do actually have HP (go to the repair thingy and select ur ship) and dmg controls means they get more HP (for when u get a bad hull shot and some of ur modules pop) so that would affect it.
The lower HP the less chance it will survive, the higher the more chance. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Roshan longshot
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Posted - 2005.05.25 16:08:00 -
[10]
Not to sure nowadays but "named" items almost never survived last year. And only a fraction of the cargo. Its been awhile.
Convoys would drop maybe 25% of their cargo if your lucky.
Maybe if the cargo was in multiple stacks they would survive better.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
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Ikvar
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Posted - 2005.05.25 16:21:00 -
[11]
Just out of interest, has anyone ever bothered running damage controls? _________________
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Sadist
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Posted - 2005.05.26 05:01:00 -
[12]
Originally by: Ikvar Just out of interest, has anyone ever bothered running damage controls?
Always, on my hull tanking mega. _______________________________________________
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MrMorph
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Posted - 2005.05.26 05:39:00 -
[13]
Edited by: MrMorph on 26/05/2005 05:39:44 The formula for this is very easy, and the scripting for CCP looks something like:
If loot(item$) & value <100,000,000.00 then destroyloot= true else drop basic(item$) and destroy expensive BPO.
If item$ = 200 cap recharger II then destroy & drop civilian gatling rail.
---------------------------------------------- Trishys cookies they are !
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Famine Aligher'ri
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Posted - 2005.05.26 05:46:00 -
[14]
Originally by: MrMorph Edited by: MrMorph on 26/05/2005 05:39:44 The formula for this is very easy, and the scripting for CCP looks something like:
If loot(item$) & value <100,000,000.00 then destroyloot= true else drop basic(item$) and destroy expensive BPO.
If item$ = 200 cap recharger II then destroy & drop civilian gatling rail.
roflroflrofl that was good.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Mrmuttley
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Posted - 2005.05.26 06:00:00 -
[15]
Yeah i was on the test server earlier with 6 arba seige on a raven the ammo from those survived but the launchers were toast .
all i got in the can was a cap recharger and a PDU plus about 50 torps from 800 
Maybee this explains why BS rats drop small sheild boosters  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

Wild Rho
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Posted - 2005.05.26 11:20:00 -
[16]
Originally by: NoTalent Hi
I've been reading Ginger's thread on the shuttle kill and the loss of a BPO, I would have asked this question there, but it's locked.
For the sake of argument your opponent, doesn't matter waht ship they are in, is down to 100 HP on the hull, if you hit them with a 500 HP strike, are you less likely to get any loot than if you hit them with a 200 HP strike, what I'm getting at, is the excess hit points from your strike "transferred" to cargo etc, so you may get less loot overall, than if you had finished your opponent off with a smaller strike.
Damm this is badly worded, I hope it makes sense.
cheers
NT
I'm not sure if it works like that but it'd be a damn good idea if it did. For pirates who want to make isk off loot it encounrages less overwhelming ganks as you end up destroying the loot as well and encourages using smaller ships and weapons.
Also makes sense in an rp sense as well. If you nuke a ship not alots gonna survive it compared to if you cut it to pieces with somthing smaller.
I have the body of a supermodel. I just can't remember where I left it... |

FireFoxx80
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Posted - 2005.05.26 11:36:00 -
[17]
Why use a sledgehammer, when a pair of tweezers will do the job?
Sounds like a good idea.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Nanus Parkite
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Posted - 2005.05.26 11:38:00 -
[18]
I'm reasonably certain that I read somewhere an official response saying it was a 50/50 chance of something blowing up. Thats all it is, nothing more complicated. Blind luck is all that counts :)
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Bosie
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Posted - 2005.05.26 13:19:00 -
[19]
My last two Crow losses.
First one: All my named mods and Tech II lived apart from one arby.
Last one: All named mods and Tech II apart from a pair of Tech II multi specs lived (they were in my cargo).
Last two Buzzard losses.
Both times the covert ops cloak lived for my killer(s) to pick up :(
I find the more crap I have in my hold the better chance the fitted good mods survive.
Bosie.
http://bosie.proboards40.com/ http://zeroimpact.co.uk/evemap
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