Stan'din wrote:
My point exactly you do realise your holding everyone back, your actually preventing us with decent PC's from playing a game which should look as awesome as it plays.
I guess that's you saying "I'm willing to pay double monthly and play double hours to make up for the 50% we loose after upgrading". Nice offer mate!
Short: DX11 update means certain death for EVE.
Long:
4 reasons why I think that way:
1. Never change the target audience
When a player starts EVE he is told flat out that he will not be high end for years to come. You can not tell him at the same time "you will not be able to play after two years because we increase requirements faster then you upgrade". Killing 50% (or even 25%) of the player base because you're upgrading faster then they do, will send the wrong message and is clearly a change of target audience.
-- Example 1: SWG. They tried and they got hit big time. Didn't learn, tried again, failed again. And again.
-- Example 2: UO. They tried to create a 3D client and found out it was a bad idea for UO (and focused on 2D again and got a few more years that way). 3D fans where already playing other games.
--- Example 3: Maybe I could even mention OFP -> ARMA1 -> ARMA2. Every upgrade hurt the community big time and for somebody with extensive Mods it was only graphics upgrades anyway so it mirrors what would happen here.
2. Multiy accounting is wanted
So hardware requirements should always be as low as possible anyway for that one cheap additional graphics card or notebook.
3. Loosing "Alpha Players" kills games.
In games there are "Alpha Players". These guys run big Corps / Guilds / Clans and these guys create the "energy" for other people to play the game. These player are normally the oldest in the game. I don't mean the most active player. A powergamer playing on his own 10hours / day sitting and trading in Jita will not have an impact on ingame politics or the "energy" of other players. But somebody running a big corp and doing "the work" behind the scenes of the corp and making tohers do things, is meant.
Loosing a Guildleader normally has a big impact on a guild / clan / corp. I've seens guilds in other games disband after years of existence after the guildleader or any other "Alpha" left. The community "went dry on energy" and starved to death.
These player are most likely the oldest and that means they are more likely to have an old system. Maybe CCP is already checking in their database for the risk of loosing these players. Even if they would be the last 10% not capable of running DX 11, then it would be deadly to switch. Good thing in EVE is that they are easy and partly even automaticly spotable.
4. EVE has a big political network.
The people are used to the big corps running this sector, the others in that wormhole and some just play to hit their specific enemycorp in that other end of the galaxy. I have never seen a so politically connected game like EVE.
-- Example: Red without blue? yeah, sure.
Surely there must be an update on graphics or the game will die (like UO did) but never ever change the requirements before you are absolutely sure that you will not loose any important players. Create a second client or make the client capable of both. Give options to player and we will see what happens. But risking to loose 50% of players would be... well... not very intelligent.
But I just wrote this to finish my posting with my request for an Android client. Just for trading and skills would be fine... Can I has Android-Client? Pretty pretty pleeeease :).