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Ingvar Angst
Nasty Pope Holding Corp Talocan United
96
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Posted - 2011.10.07 16:52:00 -
[1] - Quote
The OP did an extremely poor job of explaning why removing ice from high sec is a horrendously bad idea. However, that doesn't change the fact that it is indeed a horrendously bad idea, and I trust that when CCP actually pauses to consider all the cause-and-effect ripples this would have throughout the game they'll decide to simply leave well enough alone. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
105
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Posted - 2011.10.10 18:43:00 -
[2] - Quote
Cause and effect.
If you remove ice from high sec, only the richest players will be able to afford T3 ships. Prices will spike pre-emptively as wormhole residents now scramble to survive. Many people, having had their playstyle decimated for no viable reason will simply unsub, having no desire to go to null in the first place. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
105
|
Posted - 2011.10.10 18:58:00 -
[3] - Quote
Karim alRashid wrote:Why do I think that you're concerned mostly about your own profits ?
Probably because you're not very bright. It doesn't require a whole lot of thought to trace out the consequences if there's a massive spike in pos fuel prices. When you make pos's in high sec and wormhole space dependant on fuel coming from null... everything they produce will spike in price, and only those that can continue to afford fuel will be able to keep going. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
110
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Posted - 2011.10.10 22:56:00 -
[4] - Quote
Anachronic wrote:Ingvar Angst wrote:Karim alRashid wrote:Why do I think that you're concerned mostly about your own profits ?
Probably because you're not very bright. It doesn't require a whole lot of thought to trace out the consequences if there's a massive spike in pos fuel prices. When you make pos's in high sec and wormhole space dependant on fuel coming from null... everything they produce will spike in price, and only those that can continue to afford fuel will be able to keep going. Adapt or die...I'm pretty certain this is the way that eve was meant to be played. I think that POS setups are all too common right now and that we need to have something to curtail it. Everyone and their mother should not be able to run a pos just because.
Spend a little time hopping around through wormholes. Take note of the abundance of failed pos's you come across. Not everyone can maintain a wormhole pos as it is. This wouldn't be an 'adapt or die' thing... this would border on CCP sanctioned wormhole genocide.
Of course... when people start having to pay well north of a billion isk for a tengu... Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
140
|
Posted - 2011.10.16 18:00:00 -
[5] - Quote
pooper stain wrote:I would LOVE for them to move ICE to null/low WITH some conditions:
A.) ICE must spawn at all grav sites and scaned out, NO ice patch on overview period.
B.)Cycle times be reduced
C.) Macks get a +2 warp stab built in
It would give miners some nice isk/hour finally with some kind of servivability.
This does nothing to alleviate the incredible stupidity of such a concept however. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
153
|
Posted - 2011.10.17 22:14:00 -
[6] - Quote
Goddess Ishtar wrote:Habaticus wrote:It's really a bad idea. If I can't mine my own ice I'll drop the POS That's fine.
What's unfortunate is that you likely lack the capacity to fully grasp why it actually isn't. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
166
|
Posted - 2011.10.18 13:14:00 -
[7] - Quote
Skunk Gracklaw wrote:SC0T1SH WARRIOR wrote:... self-righteous crap... This guy gets it. Nice post.
No he doesn't. It's a small minded post that fails completely to fully consider the ripple effects this has on the entire game. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
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Posted - 2011.10.19 13:34:00 -
[8] - Quote
Skunk Gracklaw wrote:Ingvar Angst wrote:Skunk Gracklaw wrote:SC0T1SH WARRIOR wrote:... self-righteous crap... This guy gets it. Nice post. No he doesn't. It's a small minded post that fails completely to fully consider the ripple effects this has on the entire game. That's hilarious coming from the guy who only considers game mechanics from the pov of a wh resident. Leave your hole every once in a while...there's a whole big game world out there.
Someone needs to add that perspective, and I'm not seeing enough others willing to do so. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
479
|
Posted - 2011.10.31 16:30:00 -
[9] - Quote
Chief Guns wrote:Continuing the mini-game idea, why not tie ice mining with probing mechanics?
Keep ice in high-sec but make ice belts a type of mag site. These sites would spawn in the same ice constellations as today and would have a limited amount of ice, respawning in another system in the same constellation once depleted. The sites would be guarded by moderately strong npc's that respawn but have a 5 minute aggro timer. While this is not a foolproof solution to the bot problem (I'll leave it to you to come up with ways for bot handlers to bypass this) it would skew things more in favor of the human player.
To spice things up a bit, low-sec and null-sec fixed ice belts could be kept as is and these ice mag sites made exclusive to high-sec. The backstory justification could be that all the known high-sec ice belts were long depleted and only scattered ice fields remain to be exploited by those who can find them. Since low and null have yet to be tapped, fixed ice belts are still available.
You're forgetting what the stated intent was with regards to taking ice our of high sec... to get more people into null space. Changing how ice is harvested in high has nothing to do with that... that's not the perceived problem. The perceived problem is not enough people in null, and the imagined solution was "resource redistribution" in order to get people into null. Of course, they forget that people are in null becauase they want to be and in high because they want to be. Taking away ice won't make null attractive to those with no desire to go there. They'll either do something else or quit. Then when pos fuel supply crashes taking the economy with it... well, it won't be good for subscriptions. Six months in the hole... it changes a man. |
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