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Thread Statistics | Show CCP posts - 1 post(s) |

Mag's
the united Negative Ten.
10885
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Posted - 2012.12.21 14:24:00 -
[1] - Quote
So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10885
|
Posted - 2012.12.21 14:29:00 -
[2] - Quote
Fractal Muse wrote:The simplest solution for anyone who dislikes any AFK activity would be to have an auto-logoff function after a long time - like an hour, two hours, or even three hours.
After X hours of no activity the game logs you out.
But, is this really a problem? I've had AFK cloakies doing their AFK thing in 0.0 space with me before and it really wasn't a problem.... so.. shrug. Doesn't matter to me.
Auto log off systems are easily bypassed, without breaking the EULA and would actually be a boost to psychological warfare.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10885
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Posted - 2012.12.21 18:10:00 -
[3] - Quote
Metal Icarus wrote:Solve the problem with an AFK indicator in the local.
Little red dot appears next to the name.
fixed. Red dot dissappears, the guy put in a command or something. Which would make things worse for these people and boost psychological warfare.
Just like every other AFK timer idea.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10885
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Posted - 2012.12.21 18:17:00 -
[4] - Quote
Ginger Barbarella wrote:Tippia wrote:Quote:you are for some strange reason trying to misdirect the thread! Discussing why bad solution to a non-problem causes actual problems for others because it's so bad counts as GÇ£misdirectionGÇ¥ now? No, I'm not. I'm arguing that the whole problem is in your head, and that is where you need to look for a solution. But let's be honest here, you *ARE* one of the better posters here at complete obfuscation and talking around the actual topic, ya know.  If people actually read and understood logic, then Tippia's posts make perfect sense in regards to the subject at hand.
The biggest issue most have with Tippia, is that he makes them look at their idea properly for the first time. Many simply refuse to do this, as their ideas tend to falls apart rather quickly. It's at this point people then start attacking him and his posts, rather than his points.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10886
|
Posted - 2012.12.21 19:52:00 -
[5] - Quote
Kingpin Nil wrote:Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced? nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? You said it was "to be used to detect cloaks." If that's not a nerf to cloaks, then what is?
But I have to ask. Why are you wanting to nerf cloaks, when they are not the cause of your problem?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10887
|
Posted - 2012.12.21 19:57:00 -
[6] - Quote
Kingpin Nil wrote:Gillia Winddancer wrote:AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
Irrelevant the issue is players going AFK! Why does this simple concept escape so many people? No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are "used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument.
Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:07:00 -
[7] - Quote
Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote:Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced? nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? You stated " Without destroying cloaking altogether!" So only destroying them a little? Sounds like an nerf. You also said it was " to be used to detect cloaks." If that's not a nerf to cloaks, then what is? But I have to ask. Why are you wanting to nerf cloaks, when they are not the cause of your problem? the whole point is to eliminate afk cloakers! not the mechanics behind them! you can still use cloaks as they were intended and more! just not while being AFK for a long period of time! I don't know why this is such a hard concept for many to understand? Any change that means cloaks become detectable, is a nerf to cloaks. I don't know why this is such a hard concept, for you to understand.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:17:00 -
[8] - Quote
Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote: Irrelevant the issue is players going AFK! Why does this simple concept escape so many people?
No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are " used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument. Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you? it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK If it's irrelevant, then why do you talk about it?
Let's see what you said shall we.
Kingpin Nil wrote:You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
why are you logging into eve just to remain afk? So if your gripe is about affecting the game whilst AFK, please tell us just what mechanic they are using to do just that?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:25:00 -
[9] - Quote
Xessej wrote:My only issue with cloaks is the absolute lack of a counter. Every other form of defence/ECM has a counter that at least reduces the effectiveness of the tactic.
Why not have a, very expensive/hard to build/skill intensive, probe or module that lets you scan down a cloaked ship. If you make the cloaked ship have a very small sig it would be challenging to get a warp in quickly which means the alert cloaker would have time to warp to a new safe or log off. Once on grid the hunters would need to get close enough to actually decloak the cloaker so it would still be challenging for the hunters while encouraging active gameplay by both sides which seems to me to be what we all should want. Cloaks already have counters. Can be decloaked and can't recloak when targeted or within decloak range.
If you want to reduce the effectiveness of AFKing. Then either close local or don't rely on or misread the intel it's giving.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 11:37:00 -
[10] - Quote
Pak Narhoo wrote:AFK cloaking the problem that isn't a problem while we're heading for page 9!  That's because people make suggestions, without understanding the subject. Then refuse to accept their failings, when others point them out.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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Mag's
the united Negative Ten.
10893
|
Posted - 2012.12.23 06:52:00 -
[11] - Quote
OP why do you avoid my questions?
Please answer them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10894
|
Posted - 2012.12.23 11:04:00 -
[12] - Quote
Regan Rotineque wrote:3 simple things. Just 3
1 - let me hunt them, give me probes or special cov ops ship with special probes....would love to hunt em
2 - make cloak consume fuel not gazillion gallons, but say 1hr or 2hr worth of ozone or something like that
3 - cycle the cloak....don't let it run forever - force a reactivation.
My personal preference is to have new tools to hunt cloakies ... But fuel would also provide reasonable limits on them.
~R~ What about the cause of AFKing? If you want to keep balance, then the cause should also be nerfed at the same time.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10906
|
Posted - 2012.12.24 09:37:00 -
[13] - Quote
Kingpin Nil wrote:I have said numerous times already your and others attempt to redirect the thread is getting beyond the joke now!
I'm not avoiding your line of questions! I'm only allowed certain quotes per day on these threads, please don't make the mistake of believing you're important enough to always warrant answers!
and what mechanic are they using again? well the fact their allowed to remain AFK while cloaked!
This is now about purely what you said. If you have faith in your idea and what you said, it's irrelevant where the questions come from.
Yes they remain AFK and cloaked, but you said:
Quote:its about being able to affect the game while you are not even behind your keyboard. Yes they are affecting peoples gaming, but how?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10944
|
Posted - 2012.12.27 09:53:00 -
[14] - Quote
Kingpin Nil wrote:its about being able to affect the game while you are not even behind your keyboard. How are they affecting people's gaming? It's an easy question. Just how are they affecting it?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
11434
|
Posted - 2012.12.29 18:52:00 -
[15] - Quote
Stigman Zuwadza wrote:Nikk Narrel wrote:...facepalm... Nice troll. Ya got me. No troll. I do genuinely believe prolonged cloaking to be a problem, I absolutely believe it to be a risk-averse activity and you can be sure I think it breaks the risk vs reward paradigm. If you search older forums posts of mine you will see this is generally my stance. As with any discussion one will try to persuade the other of one thing or another, I was merely trying to coax you to agree. To me it felt like you wanted to agree, you seemed almost there with the presentation of a counter. I think many of the folks that join in the 'cloaky' discussion seem hesitant about admitting its risk-free nature, folks seem to almost convulse at the idea that there is much to be gained from this activity, its self-evident that there is gain else folks just wouldn't undertake the activity, this is Eve, nobody does anything for nothing. I hope those that are reading this thread can see that a possible cloaker is not totally against the idea of a counter, to me thats progress. These discussions do need more input from people that actually do cloaky stuff, but it also needs for those involved to be objective, and by objective, I mean not denying the value of prolonged cloaking. Fly safe. o7 You think you have some sort of perfect logic in this regard. But what you failed to point out is while they may be safe while AFKing, so are all the others in local from them. So balance is maintained. Because someone decides not to mine or undock, doesn't mean a gain, it simply means their loss. They are not the same thing. If you think the gain lies in the mind, then fine. But the AFKers are trying to remove the gain you got first. Once more, we have balance.
I will point out one thing though. Because of the nature of psychological warfare, it means that it's far less successful than many other pursuits in Eve. Many simply change ships, or form gangs or move systems and carry on. So unlike local's easy mode 23.5/7 instant intel, psyc-fare not guaranteed.
I actually like the status quo and think psychological warfare is a great addition to the game. But if there were to be changes, then the cause of AFKing should be looked at first. The fact you can AFK and cause the same psychological effects without a cloak, should speak volumes but tends to fall on deaf ears.
But the OP and many simply take the easy route and blame cloaks. Mostly because they hate the thought of local changing from it's present form. Heaven forbid you should have to work for your intel.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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