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Commander Ted
Sudden Buggery Swift Angels Alliance
156
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Posted - 2012.12.23 03:14:00 -
[1] - Quote
I have my own suggestion for a partial solution. Currently their are only a few power blocks in null, and a lot of the space these blocks hold is very empty. The amount of space you own is not based on how much you can OCCUPY like in the real world, but on how many ihubs you can bash. I have a suggestion for how to force alliances to hold less space not through things like taxes, but through actual gameplay.
My solution in thread form: https://forums.eveonline.com/default.aspx?g=posts&t=184770&find=unread
Basically Goonswarm can instantaneously teleport an entire armada across their space to defend any given point. In the real world if you attack an empire at a point where very few people live, your likely not to encounter very much resistance until the owner can muster an army and move it to that point.
Imagine for a second if during D-day one soldier with a flare gun could instantly bring in every member of the german army, that is what it is like in eve.
I propose getting rid of cynos in sovereign null. Jump freighters, covops cynos, and rorquals may cyno just as they do now, and NPC null, and empire low will be totally unchanged for all ship types.
At the same time I would BUFF titan jump bridges. Now you may jump both to and from a titan by using a jump bridge or another titan. The downside is now a titan has to use a stargate and move into the destination system. For traveling from sov space to NPC null and lowsec, an alliance would have to setup a anchored cyno generator in a heavily upgraded system that can jump capital ships back and forth from cyno safe space.
Under this system alliances would have to strategically distribute their capital and sub capital fleets. It would require additional effort to maintain a large empire, and any attack on someone far away would leave your space semi vulnerable. Titans would no longer be glorified jump bridges, but would be beneficially to remain vulnerable and on the field in a roll that resembles the flagships titans were intended to be. Because less space would be held by large entities, more pockets of space would open up for weaker alliances to move in populating empty parts of null sec. Providing more people to fight. Battles versus large entities would be more tactical, instead of just being how many supers we can log on or sitting around a titan waiting to be dropped in.
Also more supers would die and be unable to surprise ********* you from across space, fixing super proliferation. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
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Posted - 2012.12.23 03:21:00 -
[2] - Quote
Varius Xeral wrote:Your idea is ******* awful.
We already know what needs to be fixed in null. Thanks for your terrible input though. Why? Your not using a forum for its proper purpose. Instead of cursing perhaps you should take the time to explain your points in detail https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
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Posted - 2012.12.23 03:44:00 -
[3] - Quote
Trendon Evenstar wrote: So if they got rid of jump bridges and cynos and titan bridges and everything was gate to gate would anyone really attack us? I mean really? Whos gonna attack us? And why would they? Somebody please invade us! But why would they? Why does anyone attack anyone? We attacked ncdot and took all their moons and space because they broke an agreement and the moons are good money and gave the space and a lot of moons to allies who it was an upgrade for.
If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere?
Someone nearby? I mean your space is really big, if most of you live in VFK and another entity attacked you or one of your allies what is closer to said system, them or you? Are you really gonna go 10+ jumps with capital ships to fight over a system that nobody uses in your alliance? The system in question could belong to a reasonably powerful alliance and their home base could be only 3 jumps away. If one of your coalition mates is under attack would it be really worth it to go all the way over their to help them across multiple regions? How often will you guys be able to field large fleets if action isn't a titan bridge away and people start to get somewhat frustrated? Say your under attack on multiple fronts by multiple people, you have to go all the way across your space to fight each of them separately when before you can just be bridged in and rapidly redeploy once it has been taken care of. At the very least goons would have to deploy separate fleets to fight on multiple fronts make stronger alliances far easier to combat.
If some 200 man alliance sets up sov 20 jumps away that only borders an ally are you going to drop capitals or even a large subcap fleet on them? No. Now the usefulness of coalitions becomes less across large swaths of territory like what you hold.
Say a hypothetical test vs goons war happened, both sides forces would have to be permanently stationed near the fighting. Then if at any time someone attacks your territory on the other side you wouldn't have the ability to defend both sides, making a large territory unmanageable or at least significantly harder to do so. Your power would only be projected locally opening up new opportunities for new alliances to move in.
If CCP added farms and fields who would have the power to hold them all? The person with the most forces, because those forces would have the power to project their entire fleet across the whole map. It would just be the same as moons but more spread out. In all seriousness HBC and CFC could conquer the entire game if they wanted to, but they don't. If all of null was equally valuable their would be great incentive to just keep going. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
|
Posted - 2012.12.23 04:03:00 -
[4] - Quote
Faction Warfare is better isk than incursions, more pvp to. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
|
Posted - 2012.12.23 08:22:00 -
[5] - Quote
mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.
Price hikes don't work. It will always be overcome eventually. If titans were a trillion each in 3 years it would be a trivial amount. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
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Posted - 2012.12.23 08:33:00 -
[6] - Quote
mama guru wrote: The problem with supers is the obsolesence of the idea that they are supposed to be so far above average.
Which is why I said price hikes is not the way to go. I'd prefer to see supers in the 5-10 bil range in regards to buildcost. with regular caps not far behind, Tackle and ewar immunity needs to go. Ehp needs to get knocked down to maybe 10 mil tops for titans to make stuff blow up more ofthen. Supercarrier vs Carrier DPS also needs an overhaul, if regular carriers could use Fighter bombers we'd see alot less supers out there relatively quickly.
Changes like this would make current supercap pilots pissed off though as their investment drops in value. Hell, Im in an alliance and corp that has invested conciderably into supers and we'd see alot of money flushed down the toilet if something like this is implemented. Does not make it any less necessary however.
If supers were extremely powerful I would be ok with that. The main problem is that they escape easily and can easily be used with 0 chance of being destroyed. The moment you loose point on a super it can vanish and be across the map.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
159
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Posted - 2012.12.23 20:43:00 -
[7] - Quote
Varius Xeral wrote:Supers are a non-issue now.
General power projection for jump drives and titan bridges is still a big issue, but not the actual place of supers in the chain of combat escalation, which people in this thread still seem to be harping about 8-10 months too late.
The problem with nerfing power projection right now is that it is currently the only way people manage to get fights in a galaxy where there really is no reason to fight anyone else. Therefore, a power projection nerf needs to coincide with the addition of features that increase localized gameplay so people don't want to go halfway across the galaxy to drop on someone because they have their own close to home content.
Perhaps if we remove projection of power the size of territories would be reduced and maybe more people would move in remove the needs for NIPs and just having gudfites anyway. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
160
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Posted - 2012.12.23 21:36:00 -
[8] - Quote
Varius Xeral wrote:
First point is that NIPs are a good thing for content, not bad. NIPs allow you to engage your neighbors in low end conflict with less fear that it will lead to terrible structure bashing, so they actually increase content by allowing controlled conflict.
As to your main point, I will not disagree that it is a possibility. However, it could also not work that way, leaving an already content starved nullsec even hungrier. The point about needing power projection is that there are so few actual wars worth having that you need the range capability to find a good one. If you only have the ability to attack one region over, then you'll likely have a few hyperpowerful alliances with massive dead-zones in between them, as they can't project power to fight someone worthy, they just demolish anyone brave enough to situate beside them in a desperate need for any kind of group content.
Again, you very well could be right, but you also very well could be wrong. I think there are better ways to approaching the issue with much better odds of positive outcomes.
It would be better if players didnt have to create nips in the first place but the gameplay and the number of people living in null made such things redundant. If players have to create artificial wars that have no direct benefit then that indicates something wrong.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
161
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Posted - 2012.12.23 21:46:00 -
[9] - Quote
Varius Xeral wrote:
Absolutely. Welcome to the "holy **** it's time to properly update nullsec for the first time since the game was released" club.
I believe that both projection of power must be reduced while value increased.. Goons owning large areas wouldn't be so bad if it was evenly populated. The only reason they control that territory is for consistency and a few strategic moons.
In all honesty if we made all of null worth great isk then it may be possible for HBC and CFC to control all of it with everyone joining them to have access to the easiest rats and ore turning null into a carebear's dream. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
169
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Posted - 2012.12.24 09:07:00 -
[10] - Quote
Alavaria Fera wrote:NEONOVUS wrote:If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better? With the structure other wise invulnerable? 20 minutes to get together a blob or two and at least 10 titans, if not more, for a supercarrier killmail? Nice... I think Boat would be very agreeable to this.
We should nerf cyno's then you couldn't drop 10 titans on a super. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
169
|
Posted - 2012.12.24 09:12:00 -
[11] - Quote
Gilbaron wrote:nullsec has better PI than lowsec and highsec ! Wormhole PI is better. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
170
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Posted - 2012.12.25 04:44:00 -
[12] - Quote
NEONOVUS wrote: what if cynos only worked at the end of the 10 minute cycle? Would that reduce capital?
Also what of my other suggestions?
So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
170
|
Posted - 2012.12.25 06:39:00 -
[13] - Quote
SmilingVagrant wrote:I have an idea: let's just delete all the supercaps in the game. I've stated time and time again that I don't think the bridge mechanic is actually a problem, but honestly I could give two ***** less if the fleet battleship became the mainstay of all sov warfare.
Also reduce all structure HP by about 50% to compensate.
The supercap balancing act is just impossible. Supers are a good idea. They make a for a strategic asset that makes alliances resources more deep than just skill or numbers and they are cool. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
176
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Posted - 2012.12.25 20:28:00 -
[14] - Quote
The faction warfare method of orbiting plexes is interesting and perhaps a derivative of it could be applied to sovereignty space.
Definitely not the exact same orbit buttons and farm for LP system but lots of small objectives that continuously move and recycle, culminating in one big fight for the ihub.
Or perhaps give planets lots of little customs offices with 300k ehp, one for each command center that can be blown up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
185
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Posted - 2012.12.27 07:52:00 -
[15] - Quote
Shepard Wong Ogeko wrote:
Or, you just end up going to some place that has more belts or what ever it takes to get to get the activity rolling for the upgrades. Hint, xcbk-x is very close to several system with both ratting and mining upgrades. Those that want to chew on spod with the hope of getting another batch of ABC's already have places to do it. The biggest impediment to mining in null right now is that you can make just as much on highsec ores, and arguably more since the mining buff curtailed most of the ganking. Seriously, the biggest complaint from highsec miners is possibly gettign bumped by James315's friends, if you happen to be in a few parts of Caldari space.
Crappy systems are a reality in Eve. And most people realize that making every system totally awesome, or even upgraded to be totally awesome, would also have downsides. If sov was tied strictly to usage, you would see powerful alliances cherry pick the best systems, and just be glad to not have to pay sov bills on the others. Up and coming corps that want to pick up those "unused" systems are never going to really worry about some group like GSF dropping supers on them. They'll fail because they can only grab the crappy systems and the small-gang PvP'ers will make life miserable even without the hotdrops.
It is one thing to deal with roams and gankers and afk cloakers when you have a system with tech moons, good true-sec, crokite in the betls, plasma and storm planets, and overall easy to upgrade. It's another if the moons just pay for fuel cost, bad true-sec, few belts that are no better than highsec ores, few and lower bounty rats, and a bunch of gas and barren planets.
Make some areas utter **** and scale it up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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