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Ginger Magician
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Posted - 2005.05.30 15:14:00 -
[1]
I think the introduction of these ships has made combat a lot less exciting both for fleet battles and general piracy.There is absolutely no defence whatsoever against them and in the hands of a skilled pilot its very rare that they r ever spotted or blown.Why should the enemy know your exact position and movement at all times;there is no surprise or fun in combat anymore - the game is reduced to ganking and hiding cause everyone knows what the strength of the opponent is and acts accordingly.Recently i was sniping at a gate when a covert ops jumped in I tried to lock it with 6 remote boosters as well as the 2 sensor boosters2 on my ship scan res of around 4000 but 0fc the usual **** that u fail to target nothing - no ship should be invunerable - would welcome any comments and no smack for a change thx.
Moved from Crime and Punishment -Capsicum
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Deepeh
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Posted - 2005.05.30 15:23:00 -
[2]
Edited by: Deepeh on 30/05/2005 15:23:25 I think covert ops frigates are absolutely great, I fly them myself and I couldn't have been happier with them really. You do have a point when it comes to the "catchability" of such a ship, but you must realise that the very role of a covert ops ship is just that - very hard to catch and/or be invisible.
Look at it from the bright side, both you as well as your enemy have the opportunity to use covert ops ships. Use it.
Also, what does this have to do with piracy in particular? It applies to every form of PvP.
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RedClaws
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Posted - 2005.05.30 15:25:00 -
[3]
Drones, fast orbitting ships, keep your fleet moving, smartbombs even. Make it hard for the covert ops to keep following you.
I say that if the covert ops has the time and the chanse to see you that they are allowed to view your fleet and send any information about it.
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Fuzion
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Posted - 2005.05.30 15:27:00 -
[4]
Edited by: Fuzion on 30/05/2005 15:27:35 oh noes, u couldnt gank a frig 
/smack off
These ships make the game much more challenging and exciting. Why should you the sniper/ganker have all the advantages? now you need to work a little extra and move around, otherwise you might get cought in a trap yourself.
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Sivaz
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Posted - 2005.05.30 17:01:00 -
[5]
Edited by: Sivaz on 30/05/2005 17:11:15 Well, the covert ops is made to track down and hunt the enemy while gathering intel, thats its purpose. Don't forget most frigates that come out of a jump gate also are invulnerable for a couple seconds after they uncloak from the exit end of a gate. (you should know this you killed many frigates and rookie ships before) The fact you personally have difficulty with covert ops is because you have instigated the wrong kinds of people; IE: people that have these things to track you. Saw the whole thing about [Frick] cap'n ya. Being hunted 24/7 is due to your acts alone and what it is to be a well known, and "special" kind of pirate.
Btw, try not to get your cheeta near blown up next time when you go against another one of our rookies...he almost got ya that time m8 with a slasher.
No smack here m8, just the truth and reality of your disposition and responce to your opinion. -- ]v[ |

FireFoxx80
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Posted - 2005.05.30 19:49:00 -
[6]
Just look at local, you'll soon see if other people arrive, especially in the quieter systems.
Other than that, your complaint is pretty weak. Covert ops are already reasonably pre-nerfed with their speed and targeting problems, why nerf them further? You have a number of options for defence against these ships including, doing nothing since they can hardly damage a battleship, smartbombs since I know you are a fan, and constant movement - even you could orbit a gate at 160km.
Oh, and a big wave to all the real pirates out here, some top truths being told. Sorry, but ganking almost defenceless ships then logging to your safespot and coming back to smack with your alt, hardly constitutes 'pirating'.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Ginger Magician
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Posted - 2005.05.30 21:03:00 -
[7]
Well i would like to see some posts from non victims/war targets - dont u get enough chance to smack me ingame as it is.Im sure many sensible eve players wpould agree with me that covert ops has spolied things to some extent
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2ippy
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Posted - 2005.05.30 21:09:00 -
[8]
don't fof missiles work on cloaked ?
You feeling very sleepy..I am your master..you will buy me a t2 item.. Alternative Territorial Map 2.6.05 |

Ginger Magician
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Posted - 2005.05.30 21:25:00 -
[9]
Actually all i have done is fit one cloaking device to my apoc and i can sit safely in space forver.It was fun to watch chorozon tribe scanning for me in vain for 3 hrs today I was watching tv at the time guys .But still the point is because of these ships the chances of unexpected or unprepared combat have become much less - for me there is no more exciting combat than to jump in and face an enemy who does not expect u and vice versa.
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Mac Knife
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Posted - 2005.05.30 21:48:00 -
[10]
Covert ops ships rule.
They are not invulnerable. I have caught about 5 covert ships before they get to cloak, just depends how good the pilot is.
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kessah
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Posted - 2005.05.30 22:12:00 -
[11]
dont agree, covert ops allow players to create new tatics for all sorts of combat. Perhaps if got an alt with a ship like that you'd have more of a chance killing the unsuspecting.
Heres summin for you, you could gank unsuspecting miners by warping to your opt.
there no better way to pick off snipers than with a covert ops, snipers more or less have no danger sat out there. You can quite easy warp in and out as you please and most ships cant hit u back. So its no suprise you use this tactic.
Try playing with the ship before you cry nerf you might end up defending this fine ship. -------------------------------------------------------- Im Your Huckleberry ;-)
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Farjung
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Posted - 2005.05.30 22:17:00 -
[12]
Everything needs a counter, and covert ops happen to be a good counter to gate snipers. Otherwise gate snipers would be invulnerable, and just warp out whenever anything that looked like it could kill them appeared by the gate. As it is, a lot of snipers stay aligned and at speed at all times while sniping, so even with a covert ops they are far from a guaranteed kill.
Someone really needs to keep me away from the Taranis |

Skelator
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Posted - 2005.05.31 04:48:00 -
[13]
Originally by: Ginger Magician I think the introduction of these ships has made combat a lot less exciting both for fleet battles and general piracy.There is absolutely no defence whatsoever against them and in the hands of a skilled pilot its very rare that they r ever spotted or blown.Why should the enemy know your exact position and movement at all times;there is no surprise or fun in combat anymore - the game is reduced to ganking and hiding cause everyone knows what the strength of the opponent is and acts accordingly.Recently i was sniping at a gate when a covert ops jumped in I tried to lock it with 6 remote boosters as well as the 2 sensor boosters2 on my ship scan res of around 4000 but 0fc the usual **** that u fail to target nothing - no ship should be invunerable - would welcome any comments and no smack for a change thx.
Well it sounds to me like this is ONE ship a Self Proclaimed FAMOUS Ganker such as yourself would fear the most.
Sneak it 15k behind you and warp a fleet of tacklers to you and walla your 6 warpcore stabs dont help you this time or did this happen to you already??
The ship serves a Purpose So Deal with it as all ships do in this game.
No one tries to nerf your sniper setups at gates and you even get to have 6 warpcore stabs with that setup to run from fast battleships.
They have us Surrounded again.. the Poor Bastards |

Capsicum
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Posted - 2005.05.31 06:40:00 -
[14]
I've just cleaned this thread.
I don't want to see flaming like this in the future, it is against the forum rules.
Have a nice day 
{The Forum Rules} | {Email Us!} |

ELECTR0FREAK
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Posted - 2005.05.31 08:03:00 -
[15]
All I gotta say is my covert ops ship has come in REAL handy fighting a certain group of pirate campers in a chokepoint empire system. 
They make combat drastically more interesting and strategic. When an enemy sniper battleship is sitting 150km up above the gate blasting anyone who comes through, and running if anyone gets near him or fires back, there NEEDS to be something that will counter it. Currently, that's covert ops. I spend 10 minutes flying out to the guy and position myself to land a fleet on his sorry butt. If he manages to get away and safespot, I bust out the probes.
I'm sorry dude but there's strategies in this game that have no counter other than a covert ops ship. If you think that NOT having them is going to make the game MORE strategic, you're sorely mistaken.
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ELECTR0FREAK
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Posted - 2005.05.31 08:32:00 -
[16]
^ And this is why when I was at war with the Sharks I knew not to EVER sit still for long (unless I was in a station ( ). Those guys LOVE their Covert Ops almost as much as I do. 
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axis featherfall
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Posted - 2005.05.31 08:33:00 -
[17]
umm im a noob who just started 20 days ago and for 15 of those i mined but i just started pvping and i decided to park outside a gate waiting for a hapless victim just like u were i new i probably woudnt be able to kill who ever came through but i wanted to at least give me at least a little edge so the odds would be even and like wat happened 2 u a covert ops jumped through and wooped the living hell outa me but i didnt cry about it hell no i congratulated the bugger it was fun as hell tryen to do it so my advice my friend is if u cant take the heat dont play with fire
axis (\_/) (O.o) (> <)ur friendly homicidal bunny
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Dark SilverMKII
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Posted - 2005.05.31 10:31:00 -
[18]
/me wubs his Cheetah
Never been caught in it, never will, you just have to be good at flying it to survive :)
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LordHong
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Posted - 2005.05.31 11:08:00 -
[19]
Originally by: 2ippy don't fof missiles work on cloaked ?
yes, because ccp realised it wouldn't completely destroy the point of cloaking -----------------------------------------------
--No Apologies, No Regrets-- |

Capsicum
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Posted - 2005.05.31 16:36:00 -
[20]
Too much hate here *click*
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