| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

stoicfaux
1871
|
Posted - 2012.12.23 20:40:00 -
[1] - Quote
Here's some data to help with the HAM versus HML Tengu debate after the Retribution missile changes. My initial impression in the HAM v. HML Tengu debate is that HML's range advantage still trumps the HAM raw DPS. YOMDBIOTBW[1].
The linked google doc has a comparison of the TTK (time to kill) for a small selection of NPCs for the HAM/HML Tengu, Torp Golem , and Cruise/Torp CNR with "standard" fits.
Google Doc spreadsheet
Click the tabs along the bottom to see the results/rankings for the given NPC.
"# TPs" the number of Target Painters "Fractional Volleys to Kills" - how many volleys need to kill an NPC. The fractional component shows you how much "wiggle room" you have. "Volleys to Kill" - just fractional VTK rounded up. "Time to Kill" (TTK) - how many seconds to kill the target, i.e. number of volleys * launcher RoF.
Things to consider:
Tengu HML ranges: * T1 - ~94km * Precision - 47km * Fury - ~70km
Tengu HAM ranges: (with 0 rigs, 1 missile speed rig, 2xspeed rigs, and 2xspeed + 1xflight time rigs) * T1 - 30km, 34km, 39.5km, 45km * Javelin - 45km, 52km, 59km, 68km * Rage - 25km, 29km, 32km, 37km
Golem - Torp with 2x T2 missile speed rigs + 5% missile speed implant * T1/CN - ~44km * Javelin - ~65km
CNR - Cruise * T1 - 265km * Fury - 199km * Precision - 132km
CNR - Torp w 2x T1 missile speed rigs + 5% missile speed implant * T1 - 41km * Javelin - 62km
When I have Free Time(tm), I'll publish the actual spreadsheet (currently in LibreOffice format.)
[1] YOMDBIOTBW - your opinion may differ, but it's okay to be wrong  |

Cage Man
Evil Guinea Pigs
45
|
Posted - 2012.12.23 21:12:00 -
[2] - Quote
Interesting. I didn't think the HAM Tengu would burn through BC's and BS quicker than the HML. I still don't think it is however switching Tengu's from HML to HAM's, unless of course everything is close by. The one thing you need to bear in mind is that with the HML you will be able to apply full damage at 70km and with HAM's you need to be at 25KM, so if it takes you 20 sec to burn the 50km to get you in range the HML will do it quicker. I am sure well know this.. just thought I would drop it in for the EFT warriors  But a really nice sheet. |

Velarra
Ghost Festival Naraka.
149
|
Posted - 2012.12.23 22:08:00 -
[3] - Quote
There is as well the question of CNR cargo space for Torpedoes & regardless of CNR/Golem numbers, - how much one enjoys the use of target painters given their cycle times. |

Funky Lazers
Shin-Ra Ltd
67
|
Posted - 2012.12.23 23:00:00 -
[4] - Quote
Wow! Tengu rocks so hard. I mean you kill small rats very fast compared to other ships and also almost the same with some big targets. The coolest thing is you also fly very fast making this ship #1 missile ship for missions. Good info!
I wish you could do some comparison like Tengu vs Vargur/Mach :D "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
432
|
Posted - 2012.12.24 00:27:00 -
[5] - Quote
Funky Lazers wrote:Wow! Tengu rocks so hard. I mean you kill small rats very fast compared to other ships and also almost the same with some big targets. The coolest thing is you also fly very fast making this ship #1 missile ship for missions. Good info!
I wish you could do some comparison like Tengu vs Vargur/Mach :D
I wouldn't put it in quite the same league as Mach/Vargur. It's 575 dps (hml, CN) or 628 dps (ham, jav, 3x range rigs) with 4x CN bcs, compared to 1300 dps of Mach/Vargur with 4x RF gyros. Rage ham ranges are far too low to be comparable to the 75km of Mach/Vargur, while still doesn't come close to the dps.
I fly both Mach and Tengu, the difference is visceral. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Pyus
Hand Of Midas My Other Laboratory is a Distillery
7
|
Posted - 2012.12.24 03:33:00 -
[6] - Quote
Helpful research.
I do have some questions as to what other factors might be important to consider in determining the true damage output of these ships/weapon systems. For example, sig radius bloom when NPCs are using MWD? In this instance torps might deal far more damage than HAMs or HMLs and the TTK and number of volleys would therefore be less.
Since Retribution went live, I have never had to use more than two volleys of CN torps (explosive) to down any Angel elite frig including the Viper in the spreadsheet. Also take into consideration that my skills are not maxed - Marauders 4, Guided Missile Precision skill is 4, and no 5% explosion radius implant. Also, I'm only using two meta 4 TPs instead of the RF varieties.
|

Texty
State War Academy Caldari State
30
|
Posted - 2012.12.24 05:18:00 -
[7] - Quote
Great info. Thank you so much for the work stoicfaux :) |

Funky Lazers
Shin-Ra Ltd
67
|
Posted - 2012.12.24 07:28:00 -
[8] - Quote
sabre906 wrote:Funky Lazers wrote:Wow! Tengu rocks so hard. I mean you kill small rats very fast compared to other ships and also almost the same with some big targets. The coolest thing is you also fly very fast making this ship #1 missile ship for missions. Good info!
I wish you could do some comparison like Tengu vs Vargur/Mach :D I wouldn't put it in quite the same league as Mach/Vargur. It's 575 dps (hml, CN) or 628 dps (ham, jav, 3x range rigs) with 4x CN bcs, compared to 1300 dps of Mach/Vargur with 4x RF gyros. Rage ham ranges are far too low to be comparable to the 75km of Mach/Vargur, while still doesn't come close to the dps. I fly both Mach and Tengu, the difference is visceral.
Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

mama guru
Thundercats The Initiative.
69
|
Posted - 2012.12.24 09:23:00 -
[9] - Quote
Pyus wrote:Helpful research.
I do have some questions as to what other factors might be important to consider in determining the true damage output of these ships/weapon systems. For example, sig radius bloom when NPCs are using MWD? In this instance torps might deal far more damage than HAMs or HMLs and the TTK and number of volleys would therefore be less.
Since Retribution went live, I have never had to use more than two volleys of CN torps (explosive) to down any Angel elite frig including the Viper in the spreadsheet. Also take into consideration that my skills are not maxed - Marauders 4, Guided Missile Precision skill is 4, and no 5% explosion radius implant. Also, I'm only using two meta 4 TPs instead of the RF varieties.
Not to mention he is using Thermal on the CNR cruise vs Vipers.
OP: Do you take travel time into account for those fits when you calculate killtime? It seems unreasonable to assume a HAM tengu would be fit with precision rigs when added range gives you more uptime. Unless your fit includes an mwd, at which point things get intresting. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Morrigan LeSante
The Lost and Forgotten Troopers
121
|
Posted - 2012.12.24 10:53:00 -
[10] - Quote
Be interesting to see a SNI with two painters, also on the CNR, flare & rigor? I thought it's usually 3x rigor, certainly worked better for me.
Also I find it interesting (since I currently am sitting in a CNR) that it MAY be beneficial to ungroup her weapons, for lots of these boats sampled, there's a massive amount of overkill on the final volley from the CNR. Might test that later. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
202
|
Posted - 2012.12.24 12:15:00 -
[11] - Quote
Excellent work!
Once again, you've proved that close range is 'flying like a man'
Golem remains the king, HAM rage Tengu is closest match. |

Rain6637
Team Evil
64
|
Posted - 2012.12.25 00:56:00 -
[12] - Quote
cute, but I'm appalled the golem is being compared to the tengu. with wasted rigs on torp range. worthless.
you stick a prop mod on it, and move the platform to the pockets. a marauder is not a strategic cruiser; it's a marauder
"look at how much the marauder sucks at being a strategic cruiser!"
you use a tengu in missions when you can't fly a marauder yet. tractor beam range is 48km. rage and you're done. prop mod, kill and salvage missions by the pockets they spawn in. http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky |

stoicfaux
1886
|
Posted - 2012.12.25 13:40:00 -
[13] - Quote
Rain6637 wrote:cute, but I'm appalled the golem is being compared to the tengu. with wasted rigs on torp range. worthless.
you stick a prop mod on it, and move the platform to the pockets. a marauder is not a strategic cruiser; it's a marauder
"look at how much the marauder sucks at being a strategic cruiser!"
you use a tengu in missions when you can't fly a marauder yet. tractor beam range is 48km. rage and you're done. prop mod, kill and salvage missions by the pockets they spawn in. HAMs and Torps have the same range plus a HAM Tengu can put out some impressive (kinetic) damage. CNR is cheaper than a Tengu so it's interesting to see if a CNR is a better deal after the HML nerf.
As for the rest of your post, you might want to rethink a few things:
* Prop mod on a Golem? An AB will get you ~360m/s, and an MWD will get you ~1,000m/s. A torpedo with missile speed rigs will go anywhere from 3,000m/s to 5,300m/s. Putting a prop mod on a Golem without missile speed rigs is akin to a baseball pitcher or a cricket bowler crawling along the ground to hand deliver the ball to the batter instead of just throwing it.
* A Golem has a 12 second align time before you flip on the AB or MWD, which then jumps up to 18s. In the time it takes to get up to your (slow) top speed or to make a turn at speed, you could have fired many torp salvos if you had fitted missile speed rigs.
* Without missile speed rigs, rage torps have a ~26km range, and Javelins a ~47km range. Your tractor beams have more range than your weapons do...
* Rage torps? Before Retribution, you needed to land 2-3+ extra TPs on a target to come close to matching the applied damage of a CN torp. After Retribution, it's looking like you need just one extra TP. However, even after Retribution's torp buffs, it looks like Rage torps *might* occasionally save you a volley against the larger, slower battleships. Meaning, the Golem's volley damage is already large enough to the point that the Rage torp's extra 15% damage doesn't seem to save you a volley very often over CN torps.
|

stoicfaux
1886
|
Posted - 2012.12.25 13:47:00 -
[14] - Quote
mama guru wrote: Not to mention he is using Thermal on the CNR cruise vs Vipers.
OP: Do you take travel time into account for those fits when you calculate killtime? It seems unreasonable to assume a HAM tengu would be fit with precision rigs when added range gives you more uptime. Unless your fit includes an mwd, at which point things get intresting.
Vipers are weakest to thermal for some reason. The spreadsheet automatically picks the best damage type (unless lock your damage to a specific type such as kinetic for Tengus.)
Missile flight time isn't considered. Given the large number of NPCs in missions, there's not much value.
The reason for including HAMs with precision (aka rigor/flare) rigs was to see if they made enough of a difference in kill times. If I had a dedicated HAM Tengu I would use at least two range rigs.
The MWD HAM Tengu has always intrigued me right up until I look at the Tengu's sig size and shield buffer.
|

stoicfaux
1886
|
Posted - 2012.12.25 13:52:00 -
[15] - Quote
Funky Lazers wrote: Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that.
For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys.
The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly.
|

stoicfaux
1886
|
Posted - 2012.12.25 14:09:00 -
[16] - Quote
Pyus wrote:Helpful research.
I do have some questions as to what other factors might be important to consider in determining the true damage output of these ships/weapon systems. For example, sig radius bloom when NPCs are using MWD? In this instance torps might deal far more damage than HAMs or HMLs and the TTK and number of volleys would therefore be less. I've never seen data on what the actual NPC sig bloom is. If we had that, then i could account for it.
Personally, I've never had much luck with gaming NPC sig bloom. IME, Angel elite frigates were so fast under MWD that they turned off their MWDs early and "coasted" in at fast speed and normal sig size. =(
Quote:Since Retribution went live, I have never had to use more than two volleys of CN torps (explosive) to down any Angel elite frig including the Viper in the spreadsheet. Also take into consideration that my skills are not maxed - Marauders 4, Guided Missile Precision skill is 4, and no 5% explosion radius implant. Also, I'm only using two meta 4 TPs instead of the RF varieties.
That is interesting. And odd. When I get the time, I'll see if I can replicate it.
|

Funky Lazers
Shin-Ra Ltd
85
|
Posted - 2012.12.25 14:58:00 -
[17] - Quote
stoicfaux wrote:Funky Lazers wrote: Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that.
For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys. The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly.
Ya, it's just I wasted more than 4bil on mods for my Mach and now I was just wondering if there is anything better.
P.S. I actually wanted to fly a Tengu after last patch TD madness, then I read about new Missile Projection mods that are going to be introduced soon. Basically missiles are going to be nerfed hard with this new mod, with TDs affecting them. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Dea della Morte
Red Federation RvB - RED Federation
8
|
Posted - 2012.12.25 15:56:00 -
[18] - Quote
First of all, outstanding work from OP, tyvm for the info.
For me though, i think ill stick with my golem + sentries. Just because.... i love my golem :D |

CausticS0da
Viziam Amarr Empire
105
|
Posted - 2012.12.25 16:44:00 -
[19] - Quote
stoicfaux wrote:Funky Lazers wrote: Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that.
For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys. The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly.
L2falloff. http://eve.grismar.net/wikka.php?wakka=Falloff.
PvE Mach is better with AB IMHO. |

CausticS0da
Viziam Amarr Empire
105
|
Posted - 2012.12.25 16:50:00 -
[20] - Quote
Funky Lazers wrote:stoicfaux wrote:Funky Lazers wrote: Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that.
For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys. The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly. Ya, it's just I wasted more than 4bil on mods for my Mach and now I was just wondering if there is anything better. P.S. I actually wanted to fly a Tengu after last patch TD madness, then I read about new Missile Projection mods that are going to be introduced soon. Basically missiles are going to be nerfed hard with this new mod, with TDs affecting them.
You're mad spending that much on mods for a Mach. Past the gyros you only need gist b type AB and pith b type booster. Anything else is over tanked. If you used one you'd realise this. |

Eternal Error
Immortalis Inc. Shadow Cartel
174
|
Posted - 2012.12.25 16:51:00 -
[21] - Quote
sabre906 wrote: I wouldn't put it in quite the same league as Mach/Vargur. It's 575 dps (hml, CN) or 628 dps (ham, jav, 3x range rigs) with 4x CN bcs, compared to 1300 dps of Mach/Vargur with 4x RF gyros. Rage ham ranges are far too low to be comparable to the 75km of Mach/Vargur, while still doesn't come close to the dps.
I fly both Mach and Tengu, the difference is visceral.
You're not doing anything close to 1300 dps at 75km with ACs
Rain6637 wrote:cute, but I'm appalled the golem is being compared to the tengu. with wasted rigs on torp range. worthless.
you stick a prop mod on it, and move the platform to the pockets. a marauder is not a strategic cruiser; it's a marauder
"look at how much the marauder sucks at being a strategic cruiser!"
you use a tengu in missions when you can't fly a marauder yet. tractor beam range is 48km. rage and you're done. prop mod, kill and salvage missions by the pockets they spawn in. No.
stoicfaux wrote:Pyus wrote:Helpful research.
I do have some questions as to what other factors might be important to consider in determining the true damage output of these ships/weapon systems. For example, sig radius bloom when NPCs are using MWD? In this instance torps might deal far more damage than HAMs or HMLs and the TTK and number of volleys would therefore be less. I've never seen data on what the actual NPC sig bloom is. If we had that, then i could account for it. Personally, I've never had much luck with gaming NPC sig bloom. IME, Angel elite frigates were so fast under MWD that they turned off their MWDs early and "coasted" in at fast speed and normal sig size. =( Quote:Since Retribution went live, I have never had to use more than two volleys of CN torps (explosive) to down any Angel elite frig including the Viper in the spreadsheet. Also take into consideration that my skills are not maxed - Marauders 4, Guided Missile Precision skill is 4, and no 5% explosion radius implant. Also, I'm only using two meta 4 TPs instead of the RF varieties.
That is interesting. And odd. When I get the time, I'll see if I can replicate it. I'm pretty sure I've seen sig bloom matter for the Guardian serpentis frigs. Sometimes I'll volley them (mwd on but still accelerating?), other times it takes 2-3 volleys. I don't pay much attention though so I'm not sure.
Two volleys for angel elite frigs seems really low; it always takes me quite a few (similar skills on missioning toon/no relevant implants). I use t1 ammo though |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
450
|
Posted - 2012.12.25 16:54:00 -
[22] - Quote
stoicfaux wrote:Funky Lazers wrote: Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that.
For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys. The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly.
Falloff curve isn't flat. At 50% falloff, you still do 85% dps. At outer edge of 1x falloff, you still do 50% dps.
This coupled with AC being a close ranged gun that tracks even the smallest targets perfectly at these distances. The applied dps is quite high compared to missiles (which had their exp radius/velocity recently nerfed, why CCP thinks Rage torps need even bigger exp radius, I'll never know...).
This is the kind of stuff you first notice when actually flying Mach and Tengu back to back. Then you look into why they handle the way they do, some of the stuff surprises you, and it all makes sense.
In practice, at 75km, you'll get ~1200 actual dmg per volley displayed for hml tengu with CN ammo on kinetic BS/cruiser rat after everything (resists, sig, tracking, falloff, etc) is taken into account. For Mach, it's ~1300 per volley, not counting drones. Mach rof is faster, and hits frigs perfectly starting at around half falloff.
EFT just doesn't cut it. You need to fly them to get an accurate assessment.
I've also tried ham tengu post patch. It's just not feasible in pve unless it's with jav plus 3x range rigs. It handled frig rats far better than I expected though, even without tps. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

stoicfaux
1889
|
Posted - 2012.12.25 17:50:00 -
[23] - Quote
CausticS0da wrote:stoicfaux wrote:[quote=Funky Lazers] Very true. All I wanted is to see is the difference in numbers :D It would be cool to say "Mach is 2 times better that Tengu" or something like that. For the Vargur/Mach, it boils down to falloff. If you're in 50% falloff, you do 50% DPS, which is around 500 DPS at ~40km for a Vargur. You also don't have to worry about miscounting missile volleys. The Mach also has the benefit of being able to effectively mount and fly with an MWD, so it can reduce falloff pretty quickly.
L2falloff. http://eve.grismar.net/wikka.php?wakka=Falloff. Doh! My bad. Also, better link: http://wiki.eveuniversity.org/Turret_Damage#Damage_and_DPS_reduction_due_to_a_lower_hit_chance
Quote:PvE Mach is better with AB IMHO. I disagree, every ~11km closer you get, you do 10% more damage.
http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.html
|

CausticS0da
Viziam Amarr Empire
105
|
Posted - 2012.12.25 20:18:00 -
[24] - Quote
You miscalculated turret dps by roughly 30%. That deserves more than a 'doh' .
You disagree with AB Mach with no reasoning other than an average machariel fit on battle clinic. Using an AB still gives just under 700 m/s cold ( I can't remember exact speed off-hand.) and lets you perma-zip around the room with the sig of a shield buffered battle cruiser. Speed and sig are also tank especially on a Mach. Try AB and MWD in space rather than EFT and I'm pretty sure you'll agree- for solo anyway. Just saying...
|

Mina Sebiestar
Mactabilis Simplex Cursus
134
|
Posted - 2012.12.25 21:14:00 -
[25] - Quote
[/quote]
You miscalculated turret dps by roughly 30%. That deserves more than a 'doh' .
You disagree with AB Mach with no reasoning other than an average machariel fit on battle clinic. Using an AB still gives just under 700 m/s cold ( I can't remember exact speed off-hand.) and lets you perma-zip around the room with the sig of a shield buffered battle cruiser. Speed and sig are also tank especially on a Mach. Try AB and MWD in space rather than EFT and I'm pretty sure you'll agree- for solo anyway. Just saying...
[/quote]
only real point of prop mod is to close in the target or gate so il vote mwd if you are using ab to orbit/tank or what ever u will ruin your tracking even on Battleship targets u will miss more often as well as having worse hits overall Large AC have nice tracking but they need to have STELLAR tracking for your type of doing it to be effective and mach don't have tracking bonus to begin with.
With arguably best dps dealers in game (pirate hulls) it is better to tank with your dps ie mwd in destroy everything move to next gate/mission,rather than burn AB at slower rate and orbit/zip around massing tracking up...
2c.
"it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

stoicfaux
1889
|
Posted - 2012.12.25 21:24:00 -
[26] - Quote
CausticS0da wrote: You disagree with AB Mach with no reasoning other than an average machariel fit on battle clinic. Using an AB still gives just under 700 m/s cold ( I can't remember exact speed off-hand.) and lets you perma-zip around the room with the sig of a shield buffered battle cruiser. Speed and sig are also tank especially on a Mach. Try AB and MWD in space rather than EFT and I'm pretty sure you'll agree- for solo anyway. Just saying...
The fit I linked from battleclinic was my fitting that I use in Minmatar space. Speed tanking isn't necessary with the Mach. Pick a target, set keep at range to 12km, flip the MWD on until you're in range to use the Fed web and to use the Web & TP drones. Works quite well. Low transveral while MWD'ing in and then the web + web/tp drones keep the transversal low even at close range.
However, I will admit that I haven't bothering flying the mach since the drone aggression changes. But the drones are mostly just gravy anyway.
|

CausticS0da
Viziam Amarr Empire
105
|
Posted - 2012.12.25 22:46:00 -
[27] - Quote
stoicfaux wrote:CausticS0da wrote: You disagree with AB Mach with no reasoning other than an average machariel fit on battle clinic. Using an AB still gives just under 700 m/s cold ( I can't remember exact speed off-hand.) and lets you perma-zip around the room with the sig of a shield buffered battle cruiser. Speed and sig are also tank especially on a Mach. Try AB and MWD in space rather than EFT and I'm pretty sure you'll agree- for solo anyway. Just saying...
The fit I linked from battleclinic was my fitting that I use in Minmatar space. Speed tanking isn't necessary with the Mach. Pick a target, set keep at range to 12km, flip the MWD on until you're in range to use the Fed web and to use the Web & TP drones. Works quite well. Low transveral while MWD'ing in and then the web + web/tp drones keep the transversal low even at close range. However, I will admit that I haven't bothering flying the mach since the drone aggression changes. But the drones are mostly just gravy anyway.
I'm certainly not advocating orbiting anything but I still prefer the control I feel an AB gives you overall. This might be a legacy of not previously being able to use MWD in missions- but I think it's more than that.
Looking closely at your fit... It does make good sense so it deserves a more positive response. I prefer poly to ionic rig but it's no big deal and not wasting faction hardener is win so yeah +1. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
269
|
Posted - 2012.12.25 23:38:00 -
[28] - Quote
Wow - thanks a lot! I came to this forum looking exactly for this info, and here it is !
I tried a lot new combos for missioning using the ships I had laying around. I must agree that the Tengu is still an excellent answer for missioning post-Retribution. An expensive answer ... but Machs aren't exactly cheap either ... |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
452
|
Posted - 2012.12.26 00:09:00 -
[29] - Quote
stoicfaux wrote:CausticS0da wrote: You disagree with AB Mach with no reasoning other than an average machariel fit on battle clinic. Using an AB still gives just under 700 m/s cold ( I can't remember exact speed off-hand.) and lets you perma-zip around the room with the sig of a shield buffered battle cruiser. Speed and sig are also tank especially on a Mach. Try AB and MWD in space rather than EFT and I'm pretty sure you'll agree- for solo anyway. Just saying...
The fit I linked from battleclinic was my fitting that I use in Minmatar space. Speed tanking isn't necessary with the Mach. Pick a target, set keep at range to 12km, flip the MWD on until you're in range to use the Fed web and to use the Web & TP drones. Works quite well. Low transveral while MWD'ing in and then the web + web/tp drones keep the transversal low even at close range. However, I will admit that I haven't bothering flying the mach since the drone aggression changes. But the drones are mostly just gravy anyway.
This is not how you fly a Mach. Using webs with Mach is ineffective in practice. Again, at 50% falloff, you're still doing 85% dps, Mach has 75km of it, so the need to close in at MWD speed is minimal. Mach AC tracks frig rats perfectly at 25km+, and will volley them. Going into web range and webbing them is a bad idea outside of incursions. Just stick drones on anything that gets close.
Mach has only 5 mids, for standard 4 slot shield tank plus 1 slot prop. Using webs means having to armor tank. The 7 lows are taken by 4 gyros and 3 tes. Armor tanking with standard 4 slot tank means only 3 gyros. and 3 tes replaced by 3 range scripted tcs, which will not give the tracking side bonus of tes. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Grombutz
Treasures Collectors Solar Citizens
27
|
Posted - 2012.12.26 02:55:00 -
[30] - Quote
Is there any new info in here? |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |