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Admiral Pieg
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Posted - 2005.06.01 13:56:00 -
[1]
Ive noticed that alot of megathron setups use "named" turrets instead of their tech 2 counterparts, why is that?
Is it because t2 turrets are more skill intensive or simply because you cant fit enough of them on a megathron? Are t2 weapons still a viable choice for a mega pilot? Id like to know your opinions on how well a megathron with t2 turrets fare in both fields. Using named turrets is out of the question for me considering how ridiculous their prices can be.
Thanks in advance ______________________
Pod from above. |

Kaeten
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Posted - 2005.06.01 14:11:00 -
[2]
Edited by: Kaeten on 01/06/2005 14:11:18 here are some good things about both.
named: easeir to fit, don't require skills tech2: more damage, cheap
If you want an ultimate setup but don't have the skills use named, if you have the skills use tech2. However, tech2 only do a little bit more dammage (specilization skill does a 2% increase in dammage). So if you have the spec skill at 5 thats an extra 10% damamge. Really depends on both money and skills. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Rod Blaine
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Posted - 2005.06.01 14:16:00 -
[3]
Edited by: Rod Blaine on 01/06/2005 14:17:13 Edited by: Rod Blaine on 01/06/2005 14:16:47 In some setups, using named turrets will allow superior setups due to their much lesser need for cpu. Cpu is the biggest cramping factor in megathron setups now.
For example, 7 425mm II's make you run into severe cpu issue when you get to your lowslots and want to fit damage mods. (unless ofc you dont use ab or mwd or tracking comps or ...).
7 named 425mm's will allow for an additional damage mod and more due to their much lower cpu.
1 damage mod > 8-10% damage from skills _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Eyeshadow
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Posted - 2005.06.01 14:36:00 -
[4]
yeah try fitting tech2 blasters on a megathron without running into CPU problems 
Forums: Sharks - MC |

Admiral Pieg
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Posted - 2005.06.01 14:55:00 -
[5]
Edited by: Admiral Pieg on 01/06/2005 15:06:56
Originally by: Rod Blaine Edited by: Rod Blaine on 01/06/2005 14:17:13 Edited by: Rod Blaine on 01/06/2005 14:16:47 In some setups, using named turrets will allow superior setups due to their much lesser need for cpu. Cpu is the biggest cramping factor in megathron setups now.
For example, 7 425mm II's make you run into severe cpu issue when you get to your lowslots and want to fit damage mods. (unless ofc you dont use ab or mwd or tracking comps or ...).
7 named 425mm's will allow for an additional damage mod and more due to their much lower cpu.
1 damage mod > 8-10% damage from skills
True but the best 425mm rails are in the 40ish mill range correct? Is it really worth using such an expensive setup for an extra damage mod?
Reading your posts its evident that cpu is the megathrons biggest problem, cant you simply fit a cpu computer in one of the many low slots to solve it? ______________________
Pod from above. |

kwoodward
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Posted - 2005.06.01 15:00:00 -
[6]
like has been said named : lower fitting req's better all round setups T2 : Higher fitting req's WTFPWN OUCHIE setups only
T2 = modal or scout + about 8-10% @ >1/2 the cost but takes a lot more cpu and grid.
 Meow! |

Admiral Pieg
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Posted - 2005.06.01 15:12:00 -
[7]
Originally by: kwoodward like has been said named : lower fitting req's better all round setups T2 : Higher fitting req's WTFPWN OUCHIE setups only
T2 = modal or scout + about 8-10% @ >1/2 the cost but takes a lot more cpu and grid.
Thats great mate but i would much rather know what you personally prefer and for what situation. You dont have to give any specific setups save for if its named or t2 turrets you're using. ______________________
Pod from above. |

kwoodward
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Posted - 2005.06.01 15:35:00 -
[8]
Edited by: kwoodward on 01/06/2005 15:38:11 ok fair enough 
t2 setup
(think this is right aint flown it in a while and you'll really struggle to fit it i think i had to fiddel with named stabs and the lot) 7 ion t2 (again offline rep) mwd / injector(named)/scram / (whatever u can fit with left cpu) 2wcs, large rep (accomo) 3 hardner,mag stab2
as you can guess i take the 8% . GANK > TANK in eve also i dont fly that setup i fly pure dmg wrecks for 1500 with a 4 sec ROF does it for me. 
if u want range i sujest (aint tried it in a while ) 7 425 (mix with t2 as desired and as power grid allows) 2 sensor boster 2 tracking comp2 2 wcs 4 mag stab 1 tracking link 2
 Meow! |

Angus Torg
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Posted - 2005.06.01 15:36:00 -
[9]
I have a Megathron with 425mm Railgun II's and one with Neutron Blaster Cannon II's. That's expensive enough, I don't want to spend 40 Mil on each turret.
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Eyeshadow
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Posted - 2005.06.01 15:58:00 -
[10]
aye i usually try to squeeze tech 2s on for the simple reason they are much cheaper and easier to get hold of.
Forums: Sharks - MC |

Kaeten
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Posted - 2005.06.01 16:19:00 -
[11]
npc = named pvp = tech2
I'm going to use tech2 for everything though, as i'm lazy. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Death Merchant
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Posted - 2005.06.01 16:53:00 -
[12]
Originally by: Kaeten npc = named pvp = tech2
I'm going to use tech2 for everything though, as i'm lazy.
About the same, Still trying to get a full set of named rails for NPC hunting due to the fact that names allow you to fit a much nicer race/faction specific tank for npc hunting. In PVP however, tech 2 rails is more preferable because of:
a)Cheaper than named rails b)Provide more damage per gun with specialization*(in most cases) c)Much easier to aquire so that when you do lose your ship , its easy to get refitted. d)You dont fell like someone kicked you in the balls like you would if you lossed a full rack of named guns.
On blaster however, most time your in small engangements which tanking is still a valid option, so may be better to throw on named instead of tech 2 in pvp situations.
DM
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Dionysus Davinci
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Posted - 2005.06.01 16:53:00 -
[13]
Originally by: Admiral Pieg True but the best 425mm rails are in the 40ish mill range correct?
You could get protos for 25 million last weekend, then I bought all the compressed, scouts and protos for sale in yulai 
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Rod Blaine
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Posted - 2005.06.01 17:44:00 -
[14]
Yes, named guns are much mroe expensive then tech2 ones atm. But in some situations, it's worth it if you have them.
Compressed rails are cheaper then scouts already by a fair margin. And a rack of 7 of those will still end you up with more damage and a better setup then with T2 rails under some circumstances.
Of course, it's your decision. Tech2 rails are fine, named ones simply are better sometimes, but more expensive always. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Danii
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Posted - 2005.06.01 18:59:00 -
[15]
I guess it's worth pointing this out again: it can be assumed that (in most cases) the tech1 turret user will have the tech1 turret skill at level 4, while the tech2 turret user must have it at level 5. So tech2 turret does 7% more damage than tech1 turret, at specialization skill level 1 (damage bonus = 5% + 2%).
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Antoinette Civari
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Posted - 2005.06.01 19:06:00 -
[16]
I`m not too sure about the prices anymore but my named rails were cheaper than the t2`s. Scouts for 3.5 - 4 mill and compressed for 7 mill each .. looks like i got really lucky to get those around niyabainen 
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Admiral Pieg
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Posted - 2005.06.01 19:31:00 -
[17]
Originally by: Danii I guess it's worth pointing this out again: it can be assumed that (in most cases) the tech1 turret user will have the tech1 turret skill at level 4, while the tech2 turret user must have it at level 5. So tech2 turret does 7% more damage than tech1 turret, at specialization skill level 1 (damage bonus = 5% + 2%).
I always assume that people whom fly turret ships in pvp have at least 3mill or more invested in gunnery, its much safer that way.
Its really disheartening to hear that named turrets are an all around better choice then t2(at least thats the impression i get from this thread).
One thing though, do the various turret specializations apply to ALL turrets or t2 only? ______________________
Pod from above. |

Shinca
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Posted - 2005.06.01 20:36:00 -
[18]
Originally by: Admiral Pieg
One thing though, do the various turret specializations apply to ALL turrets or t2 only?
T2 only
----------------------------- (\_/) (X.x) (> <) WTB cookbook with bunny recipes |

LUKEC
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Posted - 2005.06.01 20:58:00 -
[19]
um, modal electrons used to be very cheap pre-hybrid boost. And t2 blasters don't fit too nice on mega.
In thread about most dmg-ing bs(where arma win over mega ) ... someone calculated that apart from 7neutronII & 7x dmg modsII & mwd there is aproximately 30cpu left(very little)
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Bellicose
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Posted - 2005.06.01 22:28:00 -
[20]
i find the -3% CPU req. on turret implant very megathron/tech2 guns friendly  Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Ticondrius
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Posted - 2005.06.02 01:56:00 -
[21]
You could always step back and realize that T2 weapons are generally harder to fit on ALL T1 ships of all classes and realize the problem is that we're lacking the T2 Battleships.
I'd love to see what kind of T2 BShip classes they come up with. How about "Man-o-War" or maybe "Heavy Support" for ships like the scorp's T2 version.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Nybbas
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Posted - 2005.06.02 07:16:00 -
[22]
yeah the 5% one helps even more. (5% cpu)
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Admiral Pieg
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Posted - 2005.06.02 12:52:00 -
[23]
im guessing i need to get weapon upgrades to 5 too eh ______________________
Pod from above. |

kwoodward
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Posted - 2005.06.03 08:55:00 -
[24]
Originally by: LUKEC um, modal electrons used to be very cheap pre-hybrid boost. And t2 blasters don't fit too nice on mega.
In thread about most dmg-ing bs(where arma win over mega ) ... someone calculated that apart from 7neutronII & 7x dmg modsII & mwd there is aproximately 30cpu left(very little)
it's enough trust me. 
 Meow! |
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