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Pottsey
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Posted - 2005.06.03 09:30:00 -
[1]
Edited by: Pottsey on 03/06/2005 14:21:15
EDIT: changed the Subject to Invulnerability fields now that the basic amp have been sorted. Most of this first post is not worth reading.
I hate to ask for this module as its meant to be common. But I cannot find it anywhere. I am working on a new tanking method based around Invulnerability Fields. Yeah I know its stupid and most likely wont work but itÆs not going stop me from trying. Half my fun in eve is playing with modules and seeing what does what. Anyway I need to check two 25% basic EM Magnetic scattering Amplifiers is 25% + 25% = 38.5%.
The idea is if I can get my hands on 2 Dread Guristas Invulnerability Field which should not be two hard as most people think they are useless then fitting 2 of those modules is the same as having 2 passive T2 EM, 2 passive T2 Thermal, 2 Passive T2 explosive. e.c.t
In other words 8 passive T2 hardeners modules in 2 slots all for only 32 cap a second. Though before spending 200 million on Dread Guristas Invulnerability FieldÆs I need to check the stacking penalty is 25% + 25% = 38.5%. As its so much money I would prefer to not do the paper theory of the stacking but would like to see the modules my self. or should I say, see the basic EM Magnetic modules.
Anyone got any EM Magnetic scattering Amplifiers basic modules for loan, free or for sale. The only ones that work are the basic versions as for my test its easy to compare those to normal Invulnerability FieldÆs.
Edit: If anyone has 1 or 2 Dread Guristas Invulnerability fields at a reasonable price I might be up for buying them. Or better versions.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pistonbroke
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Posted - 2005.06.03 09:43:00 -
[2]
Hi Pottsey, I can let you have some on Tranquility, will drop them off on escrow for you - any particular location you want them escrowed?
Cheers,
PB
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Pottsey
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Posted - 2005.06.03 09:46:00 -
[3]
Empire space if possible and near Scolluzer please. But I can fly out if thatÆs too far from your location. Thanks for the modules. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pistonbroke
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Posted - 2005.06.03 09:59:00 -
[4]
No Probs, will get that done tonight (on UK time, and at work atm), so circa 17:00 eve time.
Cheers,
PB
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Pottsey
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Posted - 2005.06.03 10:09:00 -
[5]
Edited by: Pottsey on 03/06/2005 10:32:44 Thanks for the offer but I just got given some modules.
EDIT: For those wondering 25% + 25% = 38.557%. 2 Normal Invulnerability Field = 2 of each basic passive hardener. 2 Dread Guristas Invulnerability Field = 2 of each T2 passive hardener. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

marioman
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Posted - 2005.06.03 11:02:00 -
[6]
now question is, would 2 DG invuls be better or worse than using 4 of the 40% DG ones. I guess it would really depend on the ship as 32 cap/s = large armor rep drainage
/me strokes his elcheapo 40%'s for his friggies mwuahaha
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keepiru
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Posted - 2005.06.03 11:30:00 -
[7]
Originally by: marioman now question is, would 2 DG invuls be better or worse than using 4 of the 40% DG ones. I guess it would really depend on the ship as 32 cap/s = large armor rep drainage
/me strokes his elcheapo 40%'s for his friggies mwuahaha
Better on a PDU II-based passive tank (loads of cap), depending on number of PDU IIs probably, so dominix would do fine, but other BS might not get the same results. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Pottsey
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Posted - 2005.06.03 11:36:00 -
[8]
Edited by: Pottsey on 03/06/2005 11:38:07 ônow question is, would 2 DG invuls be better or worse than using 4 of the 40% DG ones.ö Worse assumeing you dont have cap problems. Assuming you did 1 hardener for each resistanceÆs that leaves you with 40% EM and 4 slots used up. On the other hand the DG invuls leave you with 55% EM and 2 slots used up but of course there is the cap downside. Which is a big downside.
I will post my results soon. So far mix results I cannot decide if its worth it or not to use 2 DG's. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Ki Chung
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Posted - 2005.06.03 12:12:00 -
[9]
Off topic, but vaguely related: do cap power relays nerf passive shield recharge?
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LUKEC
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Posted - 2005.06.03 12:17:00 -
[10]
no, at least description does not say so. And i think that it does not :) But pduII = ~ 14% cap recharge(considering cap size & recharge), so it is better to use pduII as it will boost shields too.
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Nafri
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Posted - 2005.06.03 12:46:00 -
[11]
Originally by: Ki Chung Off topic, but vaguely related: do cap power relays nerf passive shield recharge?
thy did, but noone ever cared Wanna fly with me?
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Pottsey
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Posted - 2005.06.03 13:20:00 -
[12]
ôOff topic, but vaguely related: do cap power relays nerf passive shield recharge?ö Cap realys have 0 impact on passive shield recharge. They are useful if your short of cap recharge and want to counter the penalty from shield relays but donÆt have the CPU for PDS modules. If you have the CPU, PDS modules are better.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.06.03 14:19:00 -
[13]
No weapons fitted to the below setups and based on the test server. Cap should never run out in theory and depending on weapon systems.Also no gang skills added to the shields. All the setups below could fit 1 CPU booster if CPU is to low. I didnÆt have a Dread to fit into the slot so ûanother 40 CPU on the free CPU numbers below.
Old passive tank with two passive hardeners.
Shield Hitpoints 13505 Shield Recharge 390 Shield Regen 86.5 EM, 37.5% Thermal 50% Explosive 60% Kinetic 40% Free powergrid 11347 Free CPU 372
DPS needed to break tank with EM 138 DPS needed to break tank with Thermal 173 DPS needed to break tank with Explosive 216
Option 2 1 Dread Guristas Invulnerability Field 4 PDS modules, 3 shield relays and 1 extra large shield extender.
Shield Hitpoints 18080 Shield Recharge 511 Shield Regen 88.4 EM, 37.5% Thermal 50% Explosive 75% Kinetic 62.5% Free powergrid 12859 Free CPU 214
DPS needed to break tank with EM 141 DPS needed to break tank with Thermal 176 DPS needed to break tank with Explosive 353
Option 3 2 Dread Guristas Invulnerability Field 1 shield relays, 6 PDS modules
Shield Hitpoints 16416 Shield Recharge 669 Shield Regen 61.3 EM, 55% Thermal 63.7% Explosive 81.85% Kinetic 72,78% Free powergrid 14020 Free CPU 315
DPS needed to break tank with EM 136 DPS needed to break tank with Thermal 168 DPS needed to break tank with Explosive 337
As all the above are theory number I just bought my self a Dread Guristas Invulnerability Field to see if I can tweak the cap more on the live server. Perhaps I can sneak in more Shield relays as that would boost HP regen and free up CPU. Named relays might free up more CPU as well.
Now the question is for PvE where I donÆt have to worry about Nos do I use the old setup or the new Dread Guristas Invulnerability Field? Which would you do?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

David Goodwill
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Posted - 2005.06.03 14:46:00 -
[14]
There is an officer invulnerability field which gives over 40% to all resists. If you could get your hands on that and go with option 2 then that would tank pretty much anything I think.
Here's a quick question though, could you tank a good 0.0 spawn? Say 1 x 1.5 mill bs, 2 x 750k bs with assorted cruisers and frigs?
This could make ratting a serious armchair thing, for when I get extra lazy.
Also, how many heavy NOS would you need to be able to fire guns as well? I was thinking 4 x dual 250mm, with 2 heavy nos. Or would your cap die? -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Papermate
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Posted - 2005.06.03 14:56:00 -
[15]
There was a officer invulnerability field which gave 50%(thats right :) ) to all resistances, it was on the sell forums a while ago.
"Master of Papercuts" |

David Goodwill
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Posted - 2005.06.03 15:07:00 -
[16]
Edited by: David Goodwill on 03/06/2005 15:08:23 Yup, take a look here Pottsey.
Hehe, get your hands on a couple of these babys and your setups will rule all! 
Edit: Luther Verons one is the daddy, although 50% to all resistances is pretty obscene and overpowered IMO -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Muad 'dib
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Posted - 2005.06.03 15:08:00 -
[17]
Estemels invul. field was 50% to all and very expensive. But for all this effort and expense why not go for an active tank, you may be open to getting nossed, but a cap injector would help. I tanked lots of ships in FFA on the test server, killed two megas and escaped intact with a scrop setup like this:
4 seige, 2 heavy nos 4 shield amps (yes four), 1 x-large C5-L, 3 active hardeners (heat,em,kinetic) 4 diag IIs drones, just because i had space..... Gave me about a 1000 shields every 4 seconds with min 50% resist, that works out to a min of 500 hp/sec recharge for raw dmg.
Not hugely practical when it came to cap, but then i didnt have to boost the shields that much so the recharge would generate enough cap to last much longer than a simple autorepeat. -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Pottsey
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Posted - 2005.06.03 16:00:00 -
[18]
Edited by: Pottsey on 03/06/2005 20:49:14 ôAlso, how many heavy NOS would you need to be able to fire guns as well? I was thinking 4 x dual 250mm, with 2 heavy nos. Or would your cap die?ö 1 Nos or your cap would die over time. Or 1 extra PDS module over 1 relay should give you enough cap to not need any Nos at the expense of a little shield regen.
ôHere's a quick question though, could you tank a good 0.0 spawn? Say 1 x 1.5 mill bs, 2 x 750k bs with assorted cruisers and frigs?ö I havenÆt got a clue, any suggestions on a good location to find that without having to wait around for hours? Update fitting the extra PDS module makes my cap hold steady at 49% even with an extra hardner on. No weapons fireing. Withoute the extra PDS the cap very slowly drops to 0%.
ôThere is an officer invulnerability field which gives over 40% to all resists. If you could get your hands on thatö Any idea how much that costs or where to get it from? I assume itÆs out my price range.
If you had a choice between these 3 setups which would be better? Based on the live server not test.
Option 1 has 15243 hitpoints, 65.2 regen DPS needed to break tank with EM 104 DPS needed to break tank with Thermal 130 DPS needed to break tank with Explosive 260 DPS needed to break tank with Kinetic 173
Option 2 2.3k less hitpoints (Over 3k less on the test server) 1 extra T1 EM active hardener. So could be swapped for T2 or named. 12898 shields with 55.6 regen DPS needed to break tank with EM 147 DPS needed to break tank with Thermal 111 DPS needed to break tank with Explosive 213 DPS needed to break tank with Kinetic 148
Option 3 Passive hardener could be swapped for active 11142 shields with 71.4 regen DPS needed to break tank with EM 114 (active = 142) DPS needed to break tank with Thermal 142 (active 178) DPS needed to break tank with Explosive 178 DPS needed to break tank with Kinetic 119 Problem with active is the cap with guns runs out over time. With passive cap holds.
Cannot make my mind up which is better. The 2nd method has less hitpoints and less over call DPS tanking ability but its lowest number is 111. The first method is higher overall and more shields but its lowest number is 104. Em would be easy to boost on this method a little more.
ôBut for all this effort and expense why not go for an active tank, you may be open to getting nossed, but a cap injector would help. I tanked lots of ships in FFA on the test server, killed two megas and escaped intact with a scrop setup like this:ö
For game role-play reasons I refuse to fly anything apart from Gallente ships and never Caldari and I never amour tank.
ôLuther Verons one is the daddy, although 50% to all resistances is pretty obscene and overpowered IMOö I was playing around with my cap once and worked out I could run 4 to 5 of those at once without cap problems but no tanking ability. That would be EM lowest at 90% and Explosive best at 96%
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Muad 'dib
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Posted - 2005.06.03 16:29:00 -
[19]
Edited by: Muad ''dib on 03/06/2005 16:31:11 Edited by: Muad ''dib on 03/06/2005 16:30:14
Originally by: Pottsey
For game role-play reasons I refuse to fly anything apart from Gallente ships
Fair enough.
Originally by: Pottsey
I never amour tank.
why on earth not?
-------edit------- (I enjoy reading your research on maxing passive tanking, but it doesnt work in most situations, leaving you with no speed mods, pvp mods or decent dmg output)
-=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Inspiration
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Posted - 2005.06.03 18:15:00 -
[20]
Originally by: Pottsey Though before spending 200 million on Dread Guristas Invulnerability FieldÆs I need to check the stacking penalty is 25% + 25% = 38.5%.
Feel free to use my calculator for this (the link is under this post)!
Check out my Shield/Armor resistance calculator.
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