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Mutnin
SQUIDS.
321
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Posted - 2012.12.27 15:46:00 -
[1] - Quote
TLDR, hit the second post for Solutions that I think would help fix FW.
The current tier system is not working any better than the last because it's exactly the same, things are just reversed. In the past the tier system made items 50% cheaper for the winning side and 50% more expensive for the losing side and there was a static LP pay out.
The new system the prices are static, but the winning side gets 50% times more ISK and the losing side gets 50% times less isk. This is the same thing as the last system it's just that we woke up in bizarro world and are supposed to expect that would end the farming yet it's the same buying power as the last system. Of course the same turd by a different name doesn't change things.
Some might complain a bit but most are quiet an mum, because they are all farming ISK. There is little worry that FW is now mainly a PVE activity out side of fighting over strategically important locations. Sure we get more fights for systems like Raka or Enal, but where are the fights for out of the way systems like Uuna or Iges? The fact is 90% of the FW map is those out of the way systems that next to no one fights over, so they are free reign for farmers with lows filled with stabs or cloaks in the highs.
Added to this the tiericide of FW has made it so the losing Militia can no longer attract young blood to their side in order to make a come back. Instead of joining the Militia that has their favorite space ships or back story, it's pretty much just do you want to be poor or space rich. There is zero reason to join the losing side because the imbalance in ISK is so great and the prices can never get to the point it causes people to join the losing side. It just wont happen because the prices will just default to regular LP store prices. Meaning they will only go up so high but it will never go high enough to create a mass side switching of ISK farmers. (do we really want a Sov system dependent on ISK farmers anyway?)
Right now for example, it's dumb for Caldari to take back systems that are not strategically important, because it just gives away ISK to Gal & Minmatar farmers. Caldari is simply better off just to hold on to their important station systems unless they can somehow flip enough systems to bounce them to a tier 3. Other wise it's not worth taking the systems.
It's a flawed system that will never work. Added to this is revolves around PVE activity and has drastically reduced the variety of fights that are had in FW. There is little to no reason to undock a BC or a BS in FW these days out side of shooting a bunker or fighting some outside 3rd party.
Gone are the days when you needed to work to build strong fleets and step up your game and build a strong corp/militia, because now just a hand full of frigs can take a system to being vulnerable. The reason for this is the current plex system is mostly just novice, smalls & meds. Which there is little to no reason to undock anything bigger than a frig or destroyer to run.
I built my corp with the intention of stepping up our game to compete with Gal BC/BS & T3 fleets that we encountered and the tiercide of FW pretty much took that away before we ever reached that point.. It's no longer needed to build up strong gangs to compete in a fight, when you just need a handful of frigs and ISK farmers on your side.
continued... |

Mutnin
SQUIDS.
321
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Posted - 2012.12.27 15:47:00 -
[2] - Quote
Now enough with the problems now on with some actual solutions. This is my solution as someone that has been in FW since 2009, either on this toon or an alt I've also been in every Militia.
1) All plexes should go back to a static pay out we had with the 1st system with a lower pay out. The LP store should also remain static for the winning & losing side. This system was the right idea but the flaw was with-in the tiered LP store. By doing this you bring back a balance in the Sov War system that encourages both sides to fight and both sides can still attract people to fight for their side, with out winning being dependent on ISK farmers, but rather PVPers.
2) Tiered system.. Ok so you say you want the winning side to get something special? This is the purpose of the tiered system. Well that's fine, but put the tiered system in use with missions. The winning side that has the higher war zone control should simply get a higher payout from their missions not from plexes.
We aren't getting rid of the farmers as long as ISK is easy to get in FW and the easy ISK keeps guys in space ships and fighting. Yet the current system allows the Sov War to be won by farmers not by PVPers, so lets push the farmers away from the plexes and back to the missions.
3) Plexes and System Captures. I was looking through the killboards from a year ago and noticed something that sticks out like a sore thumb that I'd also noticed in space. BC's & BS are pretty much obsolete in FW at this point. Gone are the days of BC gangs with logistics and support fighting it out. It's pretty much just frigs & destroyers with a hand full of cruisers everywhere you look.
We need a progressively harder plex system that gets harder as systems get closer to being vulnerable. A system should start off with lots of novice & smalls, but as it gets closer to 50% we should start seeing more meds & large instead of novice & smalls. It should become harder to capture a system the closer it gets to being vulnerable.
This brings back variety to the space ship fights and requires a bit more effort & risk to capture a system than having a bunch of stabbed frigs winning the Sov War for this side or that.
3) Plex Tax.. Last but not least the LP donation of the Hubs always comes back to the few that are willing to donate while the farmers just leech off it. This has been a suggestion by many people and it's almost like beating a dead horse but running defensive plexes should automatically donate a small percentage toward upgrading that system's hub.
Perhaps also a offensive plex tax that randomly donates LP back to a random system that your Militia holds. You could potentially limit the upgrades to say level 4 and then require upgrades to V to be done by players if you like.
I just wanted to say by no means is this a end all solution, but IMO and from my experience in FW I think this would be the right direction to start. FW will always have problems much like anything else in EVE, so we need lots of minor adjustments over time and not just a few here you go big changes.. now go away. |

Cal Stantson
Spiritus Draconis Sicarius Draconis
11
|
Posted - 2012.12.27 16:49:00 -
[3] - Quote
FW isn't unbalanced. You're just butthurt because you're losing. |

Rengerel en Distel
Amarr Science and Industry
667
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Posted - 2012.12.27 17:16:00 -
[4] - Quote
I agree mostly with 1 and 2. The first #3 i think could be done just by making the ship that captures of the correct size for the plex. A t1 frig can capture a novice, but can't capture a small or up. A t2 frig can capture a small, but not a large, etc. That would atleast make the farmers have to commit larger ships for the LP. Add in the reverse timer when a plex is abandoned before capture, and you can atleast patrol and force farmers out. The second #3 i think is also a good idea if they could figure out an offensive plex system.
|

Mutnin
SQUIDS.
321
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Posted - 2012.12.27 17:18:00 -
[5] - Quote
Cal Stantson wrote:FW isn't unbalanced. You're just butthurt because you're losing.
If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by encouraging PVP and by removing the ISK farmers from the Sov War.
I guess you are against it as long as the farmers favor your side which is very short sighted In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems.
The problem is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over. |

Mutnin
SQUIDS.
321
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Posted - 2012.12.27 17:26:00 -
[6] - Quote
Rengerel en Distel wrote:I agree mostly with 1 and 2. The first #3 i think could be done just by making the ship that captures of the correct size for the plex. A t1 frig can capture a novice, but can't capture a small or up. A t2 frig can capture a small, but not a large, etc. That would atleast make the farmers have to commit larger ships for the LP. Add in the reverse timer when a plex is abandoned before capture, and you can atleast patrol and force farmers out. The second #3 i think is also a good idea if they could figure out an offensive plex system.
Ahh I didn't realize I had two number three's. I changed the second one, to it's proper number four. 
As for the first number 3 dealing with plex sizes. I did think about limiting the plex by ship size required for completion but I think that would likely take away some of the tactics involved, so I'm not sure I'd like to see it go that direction. Allowing the use of smaller ships to complete larger plexes will still allow Guerrilla warfare by the under dogs, but at least it would require a small gang of them to taker the plex rather than just a single frig.
It's still a double edged sword though, which would likely need fine tuning to get it right. |

Vordak Kallager
Mafia Redux
493
|
Posted - 2012.12.27 18:20:00 -
[7] - Quote
All great ideas, +1. Sa souvraya niende misain ye. |

Cal Stantson
Spiritus Draconis Sicarius Draconis
11
|
Posted - 2012.12.27 18:37:00 -
[8] - Quote
Mutnin wrote:Cal Stantson wrote:FW isn't unbalanced. You're just butthurt because you're losing. If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by removing the ISK farmers from the Sov War which will leave only PVP. I guess you are against it as long as the farmers favor your side which is very short sighted. In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems. The problem with the tier system is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over and revolves around PVP.
Except your suggestions don't remove ISK farmers at all. You still have all the farming (some of it now in missions instead of plexes), but now the upgrade level of systems are determined by farmers as well. You've nerfed one of the most important ways that the organised part of the militia was deciding what happened.
In fact none of your suggestions actually solve the problems you've identified. All you're doing is reshuffling things a little bit in the hope that it helps your militia. |

Mutnin
SQUIDS.
323
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Posted - 2012.12.27 19:14:00 -
[9] - Quote
Cal Stantson wrote:Mutnin wrote:Cal Stantson wrote:FW isn't unbalanced. You're just butthurt because you're losing. If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by removing the ISK farmers from the Sov War which will leave only PVP. I guess you are against it as long as the farmers favor your side which is very short sighted. In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems. The problem with the tier system is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over and revolves around PVP. Except your suggestions don't remove ISK farmers at all. You still have all the farming (some of it now in missions instead of plexes), but now the upgrade level of systems are determined by farmers as well. You've nerfed one of the most important ways that the organised part of the militia was deciding what happened. In fact none of your suggestions actually solve the problems you've identified. All you're doing is reshuffling things a little bit in the hope that it helps your militia.
By lowering the LP pay out for plexing and instead only giving the increased amount for missions, it pushes the farmers toward missions and out of the Sov War. Sure there might be some that farm the smaller amounts provided by plexing but the bulk would gravitate toward the missions which would not affect the Sov War.
Added to this I also mentioned that after hitting 50% contested you would start seeing more Med & Large Plexes. This is also a pretty effective deterrent to keep farmers at bay in the area of Sov War. No longer could they farm systems past 50% with month old frig toons. Therefore lessening their effect on the war zone.
Sure some higher skilled farmer could jump in a cloaky T3 and farm meds & larges, but that would be counter productive if he could instead just farm the missions with the same ship and make more.
I really think you just want to argue and attack the messenger, or you simply didn't read or don't understand what I'm suggestioning. It's ok if you want to disagree with what I've said, but don't try to bash what I've said simply because you want to attack the messenger. What I've listed would go a very long way in keeping the farming at bay in re-guard to the Sov War aspect of FW.
We have always had farming, in FW every since it became a viable ISK source. That will never change so long as there is ISK to be made and the rewards out weigh the risk. You can try to dam a river but eventually it will over run the dam, if the water is given no where to go. You must divert and give the water a place to go if you expect the dam to work.
This is what my suggestions do. They place a dam in the middle of a river and divert the water into a acceptable location. Water always takes the patch of least resistance. |

masternerdguy
Inner Shadow C.L.O.N.E.
955
|
Posted - 2012.12.27 19:15:00 -
[10] - Quote
Hey look the people losing are crying about imbalance. Things are only impossible until they are not. |

Mutnin
SQUIDS.
323
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Posted - 2012.12.27 19:17:00 -
[11] - Quote
masternerdguy wrote:Hey look the people losing are crying about imbalance.
Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason. |

masternerdguy
Inner Shadow C.L.O.N.E.
955
|
Posted - 2012.12.27 19:20:00 -
[12] - Quote
Mutnin wrote:masternerdguy wrote:Hey look the people losing are crying about imbalance. Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason.
This is the "Warfare and Tactics" forum. It is the PVP forum.
It isn't just about FW. Things are only impossible until they are not. |

Mutnin
SQUIDS.
323
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Posted - 2012.12.27 19:23:00 -
[13] - Quote
masternerdguy wrote:Mutnin wrote:masternerdguy wrote:Hey look the people losing are crying about imbalance. Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason. This is the "Warfare and Tactics" forum. It is the PVP forum. It isn't just about FW.
But this topic is about FW, now don't you feel relevant. If this topic were about Prism and people whom lose Navy Ravens there then you might be relevant.  |

masternerdguy
Inner Shadow C.L.O.N.E.
955
|
Posted - 2012.12.27 19:24:00 -
[14] - Quote
Mutnin wrote:masternerdguy wrote:Mutnin wrote:masternerdguy wrote:Hey look the people losing are crying about imbalance. Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason. This is the "Warfare and Tactics" forum. It is the PVP forum. It isn't just about FW. But this topic is about FW, now don't you feel relevant. 
I was doing FW back when RapidTaco was still an FC. I got in FW at the damn Empyrean Age expansion.
The problem the caldari have is they have no commitment. The gallente have commitment, be more like gallente. Things are only impossible until they are not. |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
165
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Posted - 2012.12.27 19:33:00 -
[15] - Quote
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing? I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

masternerdguy
Inner Shadow C.L.O.N.E.
969
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Posted - 2012.12.27 19:45:00 -
[16] - Quote
Pinaculus wrote:This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?
You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that?
Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war. Things are only impossible until they are not. |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 19:45:00 -
[17] - Quote
Pinaculus wrote:This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?
Because the farmers all gravitate to the side which gives them the most ISK per hour. This means guys on the losing side can't make a comeback due to anything they gain will be taken away by farmers. When you are dealing with hundreds of farmers that are around all hours of the day you simply can not stop them from taking the plexes, specially when the reward to the farmer is 150% more than the reward to the guy defending.
It's like Custard's last stand against the Indians or the British against the Zulus. The overwhelming numbers take their toll. |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 19:47:00 -
[18] - Quote
masternerdguy wrote:Pinaculus wrote:This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing? You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that? Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war.
Masternerdguy.. this is a FW topic offering solutions to a problem.. Perhaps if we started a topic about people whom lose Navy Ravens in Prism you might be relevant to the discussion. That is unless you have a solution rather than just being a useless troll.
Besides that Caldari had 9,900 victory points yesterday vs Gals 11.22k Caldari is trying we are just out numbered and under gunned. mainly due to the farmer advantage. The very same farmer advantage that Caldari once enjoyed and left the Gals powerless.
Once again it's not lack of will to fight it's trying to counter the damage that is done by ISK farmers, which both sides have suffered from. |

masternerdguy
Inner Shadow C.L.O.N.E.
969
|
Posted - 2012.12.27 19:53:00 -
[19] - Quote
Mutnin wrote:masternerdguy wrote:Pinaculus wrote:This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing? You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that? Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war. Masternerdguy.. this is a FW topic offering solutions to a problem.. Perhaps if we started a topic about people whom lose Navy Ravens in Prism you might be relevant to the discussion. That is unless you have a solution rather than just being a useless troll.
My solution is to just make FW a copy of sov war mechanics except with only 2 sides. You have to anchor TCUs and SBUs and you get LP for it. Things are only impossible until they are not. |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
329
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Posted - 2012.12.27 19:55:00 -
[20] - Quote
There is no point to try to fix FW anymore, CCP has done all they will done and thats it.
Better to look something else to do. |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
171
|
Posted - 2012.12.27 20:01:00 -
[21] - Quote
So, the problem is that once you lose it's harder to make a comeback because all the fairweather friends switch sides for better LP payouts?
I guess you get to learn who your real friends are, then. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 20:16:00 -
[22] - Quote
Pinaculus wrote:So, the problem is that once you lose it's harder to make a comeback because all the fairweather friends switch sides for better LP payouts?
I guess you get to learn who your real friends are, then.
It's not just that, but something the Amarr are now facing as did the Caldari a few months ago. CCP made it so allied militia's can run plexes vs both enemy factions. This in it's self is not a bad thing and it brings a larger scale to the Sov War.
However when combined with farmers coming from both allied factions it creates even a more difficult situation. Back when Amarr had no space all the Minmatar farmers came to Caldari space to farm away. Meaning we dealt with both Minmatar & Gallente plexers.
Now that Caldari has no mention-able amount of space left the farmers are all at Amarr's door step. If Caldari takes any noticeable amount of space back, the farmers will again return. Meaning the new teeter totter is just farming running back and forth to farm either of the losing side's space.
I know personally when I use to try and defend Kinakka, I used to get it stable only to be out of game for my 3 day work week to come back with it being 20-30% contested every week. It hasn't even been 2 weeks since Caldari recaptured Kinakka and it's already back to 89% contested. It surely isn't PVPers doing that. |

Deen Wispa
Justified Chaos
392
|
Posted - 2012.12.27 20:27:00 -
[23] - Quote
How do people feel about the following two solutions;
1-Rollback timer to be implemented for defensive plexing. If the person runs from the plex, then the timer rolls back to a certain amount of time
2-Increase the number of rats to shoot for offensive plexing. Obviously, we don't want a huge spawn like we did before this patch. But perhaps a couple more spawns with an extra NPC per spawn ? Some people say 'chained farming' is a tactic that people use and my solution would help minimize that but I have not seen chained farming on either side so I believe it's a nonissue.
Edit: Also, I would like to see more plexes requiring a BC to run it. The Fast Forward patch really encouraged people to come out in BCs and pirate ships. However Retribution has discouraged that and it's all just cruiser fights and below Gallente FW Blog http://iamsheriff.com/blog
Recruitment Status: On C'est La Eve :) |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 20:28:00 -
[24] - Quote
Bad Messenger wrote:There is no point to try to fix FW anymore, CCP has done all they will done and thats it.
Better to look something else to do.
CCP just needs to fine tune things a bit to make it worthwhile to engage in the Sov War. It's not even major adjustments at this point but just little tweaks as I've mentioned and maybe a few things I've overlooked. Over the system we have could work if they spent just a little time to tune it in. |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 20:35:00 -
[25] - Quote
Deen Wispa wrote:How do people feel about the following two solutions;
1-Rollback timer to be implemented for defensive plexing. If the person runs from the plex, then the timer rolls back to a certain amount of time
2-Increase the number of rats to shoot for offensive plexing. Obviously, we don't want a huge spawn like we did before this patch. But perhaps a couple more spawns with an extra NPC per spawn ? Some people say 'chained farming' is a tactic that people use and my solution would help minimize that but I have not seen chained farming on either side so I believe it's a nonissue.
I mentioned in one of my other post that I'm not 100% sure on the roll back timer. I think it has good and bad but I wouldn't mind seeing it tested to see how it worked. My only objection to it was it might give an advantage to defenders because they don't have to undue what the attacker did.
The good might out weigh the bad which is why I wouldn't mind seeing it tested. One of the good is it would stop people from trying to defend by running the timer down then leaving. But then again that's a tactic that took someones time to do, so it's both good & bad.
Increasing the amount of rats might be a good thing in the Meds but I don't think I would do it in the novice or smalls. I can't commit on the large because honestly I've never seen one.  |

Cal Stantson
Spiritus Draconis Sicarius Draconis
12
|
Posted - 2012.12.27 20:35:00 -
[26] - Quote
GalMil seems to find it "worthwhile to engage in the Sov War". What you really mean is "CCP just needs to make it easier for Caldari to take on Gallente despite their inferior numbers and organisation"
Whine less, organise more. |

Ashterothi
Aideron Robotics
109
|
Posted - 2012.12.27 20:37:00 -
[27] - Quote
I personally like suggestion 3. As we ramp up further and further then more big plexs spawn, bigger ships are brought, control goes quicker, rewards are better as larger fleets pile in, culminating in possible capital engagement for ihub flips. Sounds cool to me.
I also agree with what Deen said, plexs need rollback, and rats should spawn throughout, not just at the beginning. I also think that rats shouldn't shoot so as to not alert the AFK plexer that the timer has stopped  Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Mutnin
SQUIDS.
328
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Posted - 2012.12.27 20:40:00 -
[28] - Quote
Cal Stantson wrote:GalMil seems to find it "worthwhile to engage in the Sov War". What you really mean is "CCP just needs to make it easier for Caldari to take on Gallente despite their inferior numbers and organisation"
Whine less, organise more.
Perhaps you should go search the old forum for all the posts of GalMil guys claiming they didn't plex because it wasn't worthwhile. Even after the tiericide hit GalMil held that same position for a while when CalMil held warzone control.
You guys didn't start finding it worthwhile to plex, until Minmatar held perma tier 4 and bumps to V, so you could put all noob alts over there to plex Caldari systems for easy ISK.
TL:DR, GalMil never thought plexing was worthwhile until they could farm it for ISK.  |

Ashterothi
Aideron Robotics
109
|
Posted - 2012.12.27 20:44:00 -
[29] - Quote
Cal Stantson wrote:GalMil seems to find it "worthwhile to engage in the Sov War". What you really mean is "CCP just needs to make it easier for Caldari to take on Gallente despite their inferior numbers and organisation"
Whine less, organise more.
Caldari having inferior numbers is kinda funny. I have proven this false in the past. However on a side note, the gap is lessening now that Gallente are being perceived as winning, unlike 3 months ago. It will be hilarious to see what happens once Gallente actually DO have superior numbers.
Thinking about this, more of the same I suspect.
Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
220
|
Posted - 2012.12.27 21:02:00 -
[30] - Quote
Mutnin if you spent half as much time in game actually plexing as you do crying on the forums about how FW is stacked against Caldari, well Caldari would be the faction about to hit T5 and Gallente would be struggling to keep one or two systems. What I am saying sir is you waste a lot of time crying on these forums. All my tear reservoirs have been filled by you, so thanks for that. |

Super Chair
Project Cerberus Caldari State Capturing
383
|
Posted - 2012.12.27 21:19:00 -
[31] - Quote
Deen Wispa wrote:How do people feel about the following two solutions;
1-Rollback timer to be implemented for defensive plexing. If the person runs from the plex, then the timer rolls back to a certain amount of time
2-Increase the number of rats to shoot for offensive plexing. Obviously, we don't want a huge spawn like we did before this patch. But perhaps a couple more spawns with an extra NPC per spawn ? Some people say 'chained farming' is a tactic that people use and my solution would help minimize that but I have not seen chained farming on either side so I believe it's a nonissue.
Edit: Also, I would like to see more plexes requiring a BC to run it. The Fast Forward patch really encouraged people to come out in BCs and pirate ships. However Retribution has discouraged that and it's all just cruiser fights and below
1: I agree whole heartedly for a mechanic that if no one is in capture range the plex timer, the timer begins to count backwards to a "neutral" state. It doesn't matter what militia you're in, if you chase a person out of a plex (and continue to chase them) they shouldn't be rewarded for running away and coming back later (a common tactic, aka the "boring you to death" tactic). A change like this just makes plain sense.
2: I don't really agree with making the plexes harder. Before the NPC changes offensively plexing was really a pain in the rear and you did not see many people in lowsec actually doing it. Currently plexing is accessible and there is more activity, also there was a significant time spent difference between offensively running a plex and a defensive one if the same size due to the time spent killing rats when offensive.
As far as lack of BCs in plexing, CCP could just implement large outposts just like there are of every other plex size. Besides, the new cruisers are so win why fly a BC? 
Project Cerberus is recruiting for the US Timezone, click here |

Naomie Hunter
State War Academy Caldari State
0
|
Posted - 2012.12.27 21:24:00 -
[32] - Quote
Faction Warfare is something I have not played in a very long time, ever since No.Mercy were aligned with the Amarr Militia. Looking at the Militia HUD since my return and reading the forums, many people are suggesting that the Caldari Militia is very poor at organising themselves.
However, I don't believe it is a stretch to imagine that people who were once heavily involved in Caldari FW have left to go elsewhere, such as 0.0, the opposing faction or other.
Doing so has perhaps caused considerable damage to the overall turnout of players and organisation the Caldari Militia will choose to employ. Negative outlook given their position in Faction Warfare currently. I can't say there are many people who would join the losing side.
I personally am not a FC, and I have not been in the role for years. It would be very difficult for me to enter the Caldari Militia and attempt to get any COGS turning, simply because it is something I am not comfortable doing.
In my opinion (like many that have said it already), the Caldari Militia needs are players willing to organise, creating a force of small teams that can engage multiple systems at any given time. It will be very hard to find people as was said earlier, people don't usually join the losing side. Changing what a player usually does can also be a difficult process, and it requires willingness, which not everyone has.
Not everyone is the same at the end of the day, and that is something which needs to be understood (we cannot all lead, or enjoy leading). |

Mutnin
SQUIDS.
332
|
Posted - 2012.12.27 21:38:00 -
[33] - Quote
Lucy Ferrr wrote:Mutnin if you spent half as much time in game actually plexing as you do crying on the forums about how FW is stacked against Caldari, well Caldari would be the faction about to hit T5 and Gallente would be struggling to keep one or two systems. What I am saying sir is you waste a lot of time crying on these forums. All my tear reservoirs have been filled by you, so thanks for that.
I tried to jump on the plexing bandwagon when everything was first changed. I grew tired of chasing farmers around and wasting my time undoing the damage they did. I have no real desire to repeat that effort until the time CCP fixes the problems with farming. It's just not worth while.
I've toyed with the idea of picking a single system in Gal space and try to attack then defend in order to create PVP, but as for randomly roaming around trying to defend & capture systems throughout the warzone it's just not worth while. Just look at Gal's warezone control and look at the many systems that are 50% contested or more. There are certain systems they keep deplexed, but others they totally ignore because it's just not worthwhile to invest the time defending.
The only real fighting with plexes comes as I mentioned when dealing with strategic locations, out side that, plexing for war zone control just doesn't bring fights. Example I could start plexing Intaki and likely get fights just because Gals get bent out of shape when Caldari take that system. However plexing a random system like say Iges or Eranakko will likely just end in boredom.
What we need is to figure out a way that both sides fight for every system or else it's not really Sov Warfare, but rather Arena PVP based in a limited amount of systems. |

Colt Blackhawk
Forced Penetration Hopeless Addiction
29
|
Posted - 2012.12.27 21:42:00 -
[34] - Quote
+1
Great ideas. CCP----> FIX IT!!!! |

ground ctrl
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.27 22:16:00 -
[35] - Quote
Inferno had problems but they were misdiagnosed and the good was thrown out with the bad. I still think the changes I suggested would work.
Cearain wrote:Abyssum Invocat wrote:
The Inferno tier system was completely ****** in the ass by farmers that were unduly influencing warzone control, it was a good system that was implemented in a terrifically broken way.
Just sum it up briefly for us all in no uncertain terms, what do you want done to FW?
Believe it or not we both agree. It was mainly the farmers and the mechanics that encouraged people farming plexes in gunless frigates that made inferno so bad and kept the amarr from being able to keep economic parity. I would like the the original inferno tier system but toned down. Instead of tier 5 being 75% discount maybe make it a 60% discount. But keep it so there is no lp for d-plexing and keep it where there is no reason to join a side that just did a tier 5 cashout because you will have just missed the boat. The cashouts gave goals instead of this forever grind we have now. Perhaps the time between cashouts should be longer or shorter. I really don't care, but that could easilly be accomplished by changing the vp per plex. (yes i said vp not lp. vp is how much a system is contested per plex) As for the other changes I would still recomend that they make plexing a pvp game as per my signature. But if they must have npcs I like what hans has proposed and what ccp is doing. Must kill them all etc. Another key is to start notifying us when plexes are attacked and a form of timer rollback. But these notifications and timer rollbacks will not be good if the war is lopsided. And unfortunately because they chose a lopsided financial system that sort of ruins the whole thing. To the extent people say that there is no advantage to winning under the old system if everyone can hit tier five, I would say that if your side currently has over 50% of the systems you get full lp for pvp and a 50% bonus (over pre inferno rates) to the lp you get for missions. If your side has under 50% of the systems then you get half the lp for pvp and only preinferno pay for missions. Plus the side that hold the majority of systems over a 12 month period would get some other perk. Perhaps an economic one like an additional item in the lp store, or just improve a unique item (make amarr plates or eg, minmatar shield worth buying) Or it could be a non-economic one like a statue in the fw system that was held by the militia long enough. The statue could be of the person who got the most kills or the most vp or the ceo or the corp with the most kills or vp or it could be a statue of all 4 or whatever. Other sorts of swag for winning could be an increase in your factions corporations in the war zone. So if minmatar win some of the carthum stations might become boundless stations. There are plenty of options. The idea is that there would be very short term goals like capture this plex. Medium term goals like achieve a tier 5 cashout, and long term goals like memoralize our achievments permantently in the game through continued dominance. Because these goals all have different timelines people would always have more to fight for. The game would be economically balanced as long as everyside could achieve tier 5 cashouts. If they did this and one side still couldn't hit a tier 5 cashout then they could do some tweaks like reduce the vp for d-plexing. Or they could say you can't start plexing a system for a set time after it flips, or if you do, you don't get as much vp. Which option would depend on the specific reason why a certain faction was unable to achieve any tier 5 cashouts. But the original inferno system had a much more strategic nature than this current forever grind. You had certain stages to achieve to hit a tier five cashout. If you botch any of them you ruin it. But if you follow through you should be able to hit the tier 5 cashout. That was a very good thing. FW doesn't need to be economically lopsided to make it meaningful.
-Cearain's alt |

Abannan
Dark-Rising
59
|
Posted - 2012.12.28 04:08:00 -
[36] - Quote
Mutnin wrote:masternerdguy wrote:[quote=Pinaculus]This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing? You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that? Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war.
The very same farmer advantage that Caldari once enjoyed and left the Gals powerless.
I didn't see you complaining about it then. |

ground ctrl
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.28 07:46:00 -
[37] - Quote
Mutnin wrote:Pinaculus wrote:This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing? Because the farmers all gravitate to the side which gives them the most ISK per hour. This means guys on the losing side can't make a comeback due to anything they gain will be taken away by farmers. When you are dealing with hundreds of farmers that are around all hours of the day you simply can not stop them from taking the plexes, specially when the reward to the farmer is 150% more than the reward to the guy defending. It's like Custard's last stand against the Indians or the British against the Zulus. The overwhelming numbers take their toll.
There will always be more people who chose more money instead of less money. The people who are calling the shots on how faction war will work don't seem to understand that.
The original inferno had economic consequences for taking systems but also had some balances. Pretty much all the factions could hit tier 5 so they really ended up with economic parity. The only one that didn't and might not have been able to was the amarr. But that had allot to do with nulli choosing to cash out early and the crazy farming horde that formed up for the minmatar thanks to problems distinct from the tier structure used, such as the easy availability of farming alts and huge rewards.
The recent changes are not more of the same from inferno. They actually make it more lopsided.
|

JaneBudden
Spiritus Draconis Sicarius Draconis
11
|
Posted - 2012.12.28 11:08:00 -
[38] - Quote
if we doo all theese changes you want : dont forget to remove ecm from caldari mission rats....
ah and well move jita to gal space please otherwise all theese little farmers will go caldari again
-> just decrease the money for plexes and add 1 low dps spawn and we will be fine
btw im just wondering are the FW guys the only ones who are posting with their main on the forums 
|

Mekhana
Spiritus Draconis Sicarius Draconis
658
|
Posted - 2012.12.28 11:19:00 -
[39] - Quote
If the situation was the opposite you'd not be here complaining.
Just saying. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
798
|
Posted - 2012.12.28 12:58:00 -
[40] - Quote
Pre-Retribution, FW was Thrashers Online.
Now it is Thrashers & Mallers Online (with Augorors Online supporting them). So I agree there needs to be something done to encourage BC and BS usage in faction warfare space. I haven't undocked my Cyclone in months.
Not that this is all bad; the T1 cruiser buff has reinvigorated the class, and FW is now (due to the plex spawn frequency) the pre-eminent place to go for T1 cruiser PVP. Maybe that is how it should be and this is the lot of FW. Would I be completely disappointed if whenever I flew in FW it was in a T1 frig, dessie or cruiser? No.
As for the complaints about FW plexing and farmers. Well, people will farm, no matter what. Making missions more lucrative than plexing is not the solution; right now a bunch of strategists in the Minmatar militia subscribe to the theory that they need to push L4 to reattract the farming alts. They do this by farming basically risk-free 100K's worth of LP's from bulk spawning FW level 4's and bulk donating LP's to i-hubs, to push all systems to level 5 and toss up a massive buffer. This helps cement Tier 3 and soon Tier 4, and thus...farming alts.
The solution, to me, is to normalise FW missions or remove them entirely. This will make the game entirely about FW plexing. And yes, you will not get equality between opposing militias at all times. There will always be an underdog. There will always be vast swathes of territory heavily contested by the "losing" side, which can then push and flip and dump P's and cash out themselves once every so often.
But you won't have megatonnes of basically free LP's flooding into the market from missions, being spent on consciously attracting farmers, which then perpetuates inequalities with militias.
A peripheral change would also be to make effective covert cloaking ships in the destroyer and frigate class which are capable of ganking combat frigates. This will allow defenders to camp plexes and hotdrop people, which favors defenders.
But I don't think that the solutions presented by Mutnin are entirely plausible fixes or sensible changes to emchanics. Especially not biasing towards missions, which suits the rich who have alts and Tengus with covert subs. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|

Mutnin
SQUIDS.
332
|
Posted - 2012.12.28 14:23:00 -
[41] - Quote
JaneBudden wrote:if we doo all theese changes you want : dont forget to remove ecm from caldari mission rats.... ah and well move jita to gal space please otherwise all theese little farmers will go caldari again -> just decrease the money for plexes and add 1 low dps spawn and we will be fine btw im just wondering are the FW guys the only ones who are posting with their main on the forums 
I've never under stood why you guys always complain about ECM rats specially now that there are skills to negate a lot of that. Let me give you a tip.. When you run Caldari FW missions solo in a bomber, you normally fit your ship with 2x sensor boosters with range scripts. This is because Gal NPC have damps and they make it so you can't target.
Lets just think for one moment .. Stealth Bombers have naturally high sensor strength.. So instead of adding those 2x sensor boosters you simply add 2x ECCM. I can't remember the exact fit but you can do quite a few of the Gal LVL 4's solo in a stealth bomber. Yes there are 2 or 3 that are too hard but that's due to the missile spam not the ECM.
With the new skills you could likely get away with 1 ECM & a sensor booster that would allow you to do all the missions.. However I bet you guys never actually tried and just complained about it instead. 
You could of course always do the easy out and just take aggro with an alt in a ceptor and dps with the bomber. That's the most efficient way anyway. |

Mutnin
SQUIDS.
332
|
Posted - 2012.12.28 14:29:00 -
[42] - Quote
Mekhana wrote:If the situation was the opposite you'd not be here complaining.
Just saying.
The situation was opposite and I also brought that up, even in this topic. At one point Caldari had all the farmers on our side and Gals could do next to nothing to deal with them. GalMil took the same stance at that time that Caldari does today, that it's not worth fighting the farmers. The farmers have always been screwing up the Sov War from the time they added LP's to plexes.
It wasn't til the Min farmers started showing up in hoards that you guys finally started to take systems. One would think that GalMil pilots would not be so short sighted as to not to support the doing away of farmers because you might just end up back in the same position you were in before. |

Mutnin
SQUIDS.
332
|
Posted - 2012.12.28 14:47:00 -
[43] - Quote
Trinkets friend wrote:Pre-Retribution, FW was Thrashers Online.
Now it is Thrashers & Mallers Online (with Augorors Online supporting them). So I agree there needs to be something done to encourage BC and BS usage in faction warfare space. I haven't undocked my Cyclone in months.
Not that this is all bad; the T1 cruiser buff has reinvigorated the class, and FW is now (due to the plex spawn frequency) the pre-eminent place to go for T1 cruiser PVP. Maybe that is how it should be and this is the lot of FW. Would I be completely disappointed if whenever I flew in FW it was in a T1 frig, dessie or cruiser? No.
As for the complaints about FW plexing and farmers. Well, people will farm, no matter what. Making missions more lucrative than plexing is not the solution; right now a bunch of strategists in the Minmatar militia subscribe to the theory that they need to push L4 to reattract the farming alts. They do this by farming basically risk-free 100K's worth of LP's from bulk spawning FW level 4's and bulk donating LP's to i-hubs, to push all systems to level 5 and toss up a massive buffer. This helps cement Tier 3 and soon Tier 4, and thus...farming alts.
The solution, to me, is to normalise FW missions or remove them entirely. This will make the game entirely about FW plexing. And yes, you will not get equality between opposing militias at all times. There will always be an underdog. There will always be vast swathes of territory heavily contested by the "losing" side, which can then push and flip and dump P's and cash out themselves once every so often.
But you won't have megatonnes of basically free LP's flooding into the market from missions, being spent on consciously attracting farmers, which then perpetuates inequalities with militias.
A peripheral change would also be to make effective covert cloaking ships in the destroyer and frigate class which are capable of ganking combat frigates. This will allow defenders to camp plexes and hotdrop people, which favors defenders.
But I don't think that the solutions presented by Mutnin are entirely plausible fixes or sensible changes to emchanics. Especially not biasing towards missions, which suits the rich who have alts and Tengus with covert subs.
I understand what you are saying about removing the missions, but the problem I see with that, is it's more of a single war front solution rather than thinking about the 4 militia's together. Added to this doing that would actually penalize the winning side for actually winning, unless CCP made defense payout just same as offense.
Example under that situation the Gals would have no way to make ISK despite the fact they were winning, simply because they had no systems left to plex. IMO that wouldn't be right and it would discourage winning the war. It would also just encourage them to flock over to the Minmatar side to farm Amarr plexes into oblivion and destroy any sort of balance there. Meaning we end up in same situation we face today of having a bunch of gypsy farmers rotating battle fronts.
As long as easy ISK/LP is in FW then we will have a farming problem. My idea simply pushes them back to running missions so they don't affect the Sov War. If we are going to have a Sov War then it should be about PVP and not about farmers. People farm everything in EVE, they farm asteroid belts, anoms, missions, invention, tags ect..ect.. Farming is just a way of EVE, so instead of thinking we can get rid of it, we should just try to place it in an area that doesn't affect the PVP aspects of FW. |

Major Killz
Chaotic Tranquility Casoff
128
|
Posted - 2012.12.28 15:00:00 -
[44] - Quote
Bad Messenger wrote:There is no point to try to fix FW anymore, CCP has done all they will done and thats it.
Better to look something else to do.
The problem with factional warfare is the players and that one side can "win" factional warfare v0v
I've said this multiple times in the past. You might as well turn it into a complete arena like RVB with so many rules that its not REAL PVP.
I've always found people who cont. to go on about factional warfare and fixing it a joke.
To reiterate!
The dudes suggesting fixes are the problem. Corps or alliances working together to "win" is the problem. Making factional warfare just what it was and what its worth is. A big ******* war dec is the solution.
Which means. Allowing relatively easy and profitable factional warfare missioning. Removing everything to do with system control and loving each helps. [SMUG]-áSORRY for party rocking! v0v
|

Mutnin
SQUIDS.
332
|
Posted - 2012.12.28 16:01:00 -
[45] - Quote
Major Killz wrote:Bad Messenger wrote:There is no point to try to fix FW anymore, CCP has done all they will done and thats it.
Better to look something else to do. The problem with factional warfare is the players and that one side can "win" factional warfare v0v I've said this multiple times in the past. You might as well turn it into a complete arena like RVB with so many rules that its not REAL PVP. I've always found people who cont. to go on about factional warfare and fixing it a joke. To reiterate! The dudes suggesting fixes are the problem. Corps or alliances working together to "win" is the problem. Making factional warfare just what it was and what its worth is. A big ******* war dec is the solution. Which means. Allowing relatively easy and profitable factional warfare missioning. Removing everything to do with system control and loving each helps.
I can't say that I disagree with what you have said about the giant war dec. I personally like FW more when it wasn't about the Sov war. It was nice when you just logged in and the focus was trying to get a fight rather than trying to get guys to go defend some system.
It's why I liked the old system TBH. If I needed to make ISK I did a mission run when ever I wanted and cashed out my LP's at my convenience. I then undocked and just had random PVP, be it in a gang or solo. Almost no one cared about who held the most systems out side forum trolling and the focus was about PVP.
It was never really about Sov War until CCP decided to use FW as their null sec test bed, the sov war was just a optional thing that was mostly done by the guys that wasted to RP for their faction.
I personally just try to offer some sort of solution because I miss the way FW used to be and hope we can get it back. |

JaneBudden
Spiritus Draconis Sicarius Draconis
12
|
Posted - 2012.12.28 16:56:00 -
[46] - Quote
Mutnin wrote:I've never under stood why you guys always complain about ECM rats specially now that there are skills to negate a lot of that. Let me give you a tip.. When you run Caldari FW missions solo in a bomber, you normally fit your ship with 2x sensor boosters with range scripts. This is because Gal NPC have damps and they make it so you can't target. Lets just think for one moment .. Stealth Bombers have naturally high sensor strength.. So instead of adding those 2x sensor boosters you simply add 2x ECCM. I can't remember the exact fit but you can do quite a few of the Gal LVL 4's solo in a stealth bomber. Yes there are 2 or 3 that are too hard but that's due to the missile spam not the ECM. With the new skills you could likely get away with 1 ECM & a sensor booster that would allow you to do all the missions.. However I bet you guys never actually tried and just complained about it instead.  You could of course always do the easy out and just take aggro with an alt in a ceptor and dps with the bomber. That's the most efficient way anyway.
that 2 pilot solution would meen caldari > gallente again so solo is the way:-) i allways did missions in a Myrm when i was solo (to bad missile skills^^/dont laugh at me) but : wouldnt caldari rats missiles murder you when you use the slots for eccm insteat of tank on you stealthbomber :-) well whatever i was joking that if you do all the changes we still wont have it fair, because farmers will choose the easy side even if its just the jita access
lol dit you edit your post or am i too drunk you wrote that stuff about the missiles^^ |

Mutnin
SQUIDS.
334
|
Posted - 2012.12.28 17:21:00 -
[47] - Quote
JaneBudden wrote:Mutnin wrote:I've never under stood why you guys always complain about ECM rats specially now that there are skills to negate a lot of that. Let me give you a tip.. When you run Caldari FW missions solo in a bomber, you normally fit your ship with 2x sensor boosters with range scripts. This is because Gal NPC have damps and they make it so you can't target. Lets just think for one moment .. Stealth Bombers have naturally high sensor strength.. So instead of adding those 2x sensor boosters you simply add 2x ECCM. I can't remember the exact fit but you can do quite a few of the Gal LVL 4's solo in a stealth bomber. Yes there are 2 or 3 that are too hard but that's due to the missile spam not the ECM. With the new skills you could likely get away with 1 ECM & a sensor booster that would allow you to do all the missions.. However I bet you guys never actually tried and just complained about it instead.  You could of course always do the easy out and just take aggro with an alt in a ceptor and dps with the bomber. That's the most efficient way anyway. that 2 pilot solution would meen caldari > gallente again so solo is the way:-) i allways did missions in a Myrm when i was solo (to bad missile skills^^/dont laugh at me) but : wouldnt caldari rats missiles murder you when you use the slots for eccm insteat of tank on you stealthbomber :-) well whatever i was joking that if you do all the changes we still wont have it fair, because farmers will choose the easy side even if its just the jita access lol dit you edit your post or am i too drunk you wrote that stuff about the missiles^^
You need t2 torps, a faction AB for speed & missile range rigs when doing them solo. It's not as easy as doing Minmatar or Caldari but it's doable. As far as using 2 alts I personally saw no difference between any of the factions. With exception when you run Amarr LVL 4's you needed to get in close to the NPC's and web the Minmatar BS's which can cause issues when you get new spawns and try to cloak.
|

ground ctrl
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.28 20:55:00 -
[48] - Quote
Mutnin wrote:Major Killz wrote:Bad Messenger wrote:There is no point to try to fix FW anymore, CCP has done all they will done and thats it.
Better to look something else to do. The problem with factional warfare is the players and that one side can "win" factional warfare v0v I've said this multiple times in the past. You might as well turn it into a complete arena like RVB with so many rules that its not REAL PVP. I've always found people who cont. to go on about factional warfare and fixing it a joke. To reiterate! The dudes suggesting fixes are the problem. Corps or alliances working together to "win" is the problem. Making factional warfare just what it was and what its worth is. A big ******* war dec is the solution. Which means. Allowing relatively easy and profitable factional warfare missioning. Removing everything to do with system control and loving each helps. I can't say that I disagree with what you have said about the giant war dec. I personally like FW more when it wasn't about the Sov war. It was nice when you just logged in and the focus was trying to get a fight rather than trying to get guys to go defend some system. It's why I liked the old system TBH. If I needed to make ISK I did a mission run when ever I wanted and cashed out my LP's at my convenience. I then undocked and just had random PVP, be it in a gang or solo. Almost no one cared about who held the most systems out side forum trolling and the focus was about PVP. It was never really about Sov War until CCP decided to use FW as their null sec test bed, the sov war was just a optional thing that was mostly done by the guys that wasted to RP for their faction. I personally just try to offer some sort of solution because I miss the way FW used to be and hope we can get it back.
RvB is too far removed from any context to hold most peoples interest for long. Faction war had the same problem before inferno.
The consequences can be done in an smart way which would make faction war occupancy war, a great, fun game. Sadly those who worked on it put very little thought into what they were doing and instead just gave knee jerk reactions. Hence even after 2 expansions worth of work it is still not very attrative to many beyond thos who like grinding isk.
-Cearain's alt |

Dan Carter Murray
320
|
Posted - 2012.12.28 20:57:00 -
[49] - Quote
Dan Carter Murray wrote:my 2 isk:
- system upgrades need to be changed.
- tier needs to be changed.
- tier benefits need to be changed.
tier should be based solely on % of systems owned. in other words there are 70 systems in amarr/minmatar FW. amarr owns 21 and minmatar owns 49. amarr have have 30% control so tier 2 and minmatar have 70% control so tier 4. tier benefitstier 1: 0% increased LP tier 2: 5% increased LP tier 3: 10% increased LP tier 4: 15% increased LP, 0 LP for defensive plexing tier 5: 20% increased LP, 0 LP for defensive plexing change the system upgrade **** though.level 0: nothing level 1: 5% cheaper clones, 5% cheaper market orders, 5% plex rat dmg, 5% plex rat armor/shield repair, 5% plex rat armor/shield/structure level 2: 10% cheaper clones, 10% cheaper market orders, 10% plex rat dmg, 10% plex rat armor/shield repair, 10% plex rat armor/shield/structure level 3: 15% cheaper clones, 15% cheaper market orders, 15% plex rat dmg, 15% plex rat armor/shield repair, 15% plex rat armor/shield/structure level 4: 20% cheaper clones, 20% cheaper market orders, 20% plex rat dmg, 20% plex rat armor/shield repair, 20% plex rat armor/shield/structure level 5: 25% cheaper clones, 25% cheaper market orders, 25% plex rat dmg, 25% plex rat armor/shield repair, 25% plex rat armor/shield/structure buffer: plexes time down when no enemies are inside (only times down back to original 0 time), plex NPCs scram and web in addition to their increased dmg, repping, and total armor/shield/structure hitpoints THIS IS GOLD FLEET BROTHER. WE DON'T NEED NO ******* THRASHERS/SFIs/CANES. |
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