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Strap Adiktume
G00d Times
0
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Posted - 2012.12.27 16:21:00 -
[1] - Quote
Recently CCP has been making changes to stop AFK/Relative AFK ISK farming with changes to static respawn plex's and indeed the AI changes to rats so they retarget drones etc for the carrier pilots, however AFK cloakers sitting in systems are safe, they like the AFK ISK makers are having an impact on the game without actually playing it, and the people they are stopping from doing stuff have no way to hunt them down.
Proposal 1: Introduce a variant of the combat probe that can detect and pinpoint cloaked ships meaning that if a player wants to stop hostile ISK making in systems they have to be ACTIVE (ie warping around bookmarks in system)
Proposal 2: Introduce an activity timer to logoff pilots after a certain period of inactivity (Defined by player interaction with client not their computer system)
Would love to hear thoughts on this issue, i have no problem with people PLAYING the game in a way that causes a detrimental impact to the money making of other players, however there needs to be a way to combat a cloaky who's only purpose is to affect other players while watching netflix etc |

Michael Loney
Skullspace Industries
43
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Posted - 2012.12.27 16:51:00 -
[2] - Quote
Until the AFK cloaker starts making ISK while AFK, there is no problem. |

Strap Adiktume
G00d Times
0
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Posted - 2012.12.27 17:00:00 -
[3] - Quote
Obviously there is, the concept of eve is anything can take anything but a cloaked ship is pretty much invulnerable.
I am not saying that cloaked ships are bad, far from it, however they should not be untouchable as they are currently.
Adding a probe for cloaky ships would allow people to activley seek combat to "clear" out systems, whilst still allowing the cloaky ship some form of defence, ie ur a cloaky in a system using your d-scan, and you notice "Sisters Covert Combat Scanner Probe" in the list you then know you have to move around rather than just go and watch netflix safe in the knowledge that your f***ing someones play time, however if you have logged in, cloaked and gone afk to watch a film or even logged in then gone to work you could then be probed out and destroyed. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1271
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Posted - 2012.12.27 17:52:00 -
[4] - Quote
When I have a way to jump into a populated 0.0 system on a random roam and have a DECENT chanced of grabbing some poor random... then and ONLY then will I agree that cloaking detection is needed.
As it stands right now, afk cloaking ships is the only viable way to attack the industry of a null sec system without bringing in your own thousand man fleet.
Not supported. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Strap Adiktume
G00d Times
0
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Posted - 2012.12.27 18:39:00 -
[5] - Quote
ShahFluffers wrote:As it stands right now, afk cloaking ships is the only viable way to attack the industry of a null sec system without bringing in your own thousand man fleet.
not really, cloaking ships are a viable way of interuppting industry, not AFK cloaking ships
If your gonna sit in a system to stop them making money thats fine, but leaving your character in someones system 23/7 whilst your away playing wow or watching east-enders on the telly, that is wrong.
im not saying people should not be cloaked in a system to disrupt industry, just that they should be at their keyboard doing it.
If i have a mining barge in a belt and i go AFK watching a film i have a very good chance of being popped, so why should someone go AFK watching a film or whatever and have NO risk associated with it??
Also if you are at keyboard as the OP stated its not an issue, cloaky ship sees probes, moves position.
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Eternal Error
Immortalis Inc. Shadow Cartel
205
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Posted - 2012.12.27 19:55:00 -
[6] - Quote
Nope. AFK cloaking is working as intended. |

Lykouleon
GoonWaffe Goonswarm Federation
567
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Posted - 2012.12.27 20:52:00 -
[7] - Quote
In the 10 years of EVE Online's existence, no one has ever lost a ship to an AFK cloaker.
/thread Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |

Michael Loney
Skullspace Industries
52
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Posted - 2012.12.27 21:52:00 -
[8] - Quote
Quote:If i have a mining barge in a belt and i go AFK watching a film i have a very good chance of being popped, so why should someone go AFK watching a film or whatever and have NO risk associated with it??
Well for starters while mining you are making ISK, the cloaker is not and cannot make ISK while cloaked.
Secondly, would it bother you just as much if the guy was docked up in the same system?
I am talking about changes to the way local works.
Nikk covers it best.
https://forums.eveonline.com/default.aspx?g=posts&t=186549&find=unread |

Jint Hikaru
OffWorld Exploration Inc
402
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Posted - 2012.12.28 13:26:00 -
[9] - Quote
Strap Adiktume wrote:
Proposal 1: Introduce a variant of the combat probe that can detect and pinpoint cloaked ships meaning that if a player wants to stop hostile ISK making in systems they have to be ACTIVE (ie warping around bookmarks in system)
Proposal 2: Introduce an activity timer to logoff pilots after a certain period of inactivity (Defined by player interaction with client not their computer system)
Proposal 1: sheesh, I can see you put a whole lot of thought into that. So with just two clicks, someone can launch a probe and press scan..... And know if a cloaked ship is in the system. well done, you just broke wormholes.
Seriously, this has been suggested many times before, try reading the forums before posting the same tired (I don't know what to call it, wanted to say 'idea' but that word suggests some intelligence).
Proposal 2: what about people in stations, outposts or POSs, they are showing up on local too, and are also uncatchable..... Don't you think they should be treated the same as people using cloakes?
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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