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Crash addict
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Posted - 2005.06.04 15:42:00 -
[1]
Hi im looking for a caracel pvp beater in my rupture
Ive looked through all the setups but am unsure as to which way to go
Ive got 3 medium nos 2 heavy fof 1 defender
1 10mn mwd 1 cap recharger 2 and a web ?
armour tank for kinetic and thermal balistic controll
Am i thinkign right?
I want to keep the ability to fire if jammed, but am increasingly thinking guns and defendersd would be the way forward with a better armour tank
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JoeSomebody
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Posted - 2005.06.04 15:46:00 -
[2]
i'd say do not disregard ship bonus - 720mm's are way to go ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Dexter Rast
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Posted - 2005.06.04 16:58:00 -
[3]
Originally by: Crash addict Hi im looking for a caracel pvp beater in my rupture
Ive looked through all the setups but am unsure as to which way to go
Ive got 3 medium nos 2 heavy fof 1 defender
1 10mn mwd 1 cap recharger 2 and a web ?
armour tank for kinetic and thermal balistic controll
Am i thinkign right?
I want to keep the ability to fire if jammed, but am increasingly thinking guns and defendersd would be the way forward with a better armour tank
if its caracal you know your fighting there are a few ways you can go, fit sensor booster and a racial jammer coupled with a warp scrambler, then simply use 650`s or ac`s, or if you are pretty sure the guy wont be jamming i would fit 4x 425`s, 2x small smart bombs mwd, warp scrambler, web medium rep, 2x kinetic hardners, 2x cpr`s
stagger the smart bombs so you get better coverage, that should avoid alot of damage, anything that gets through you can be 90% sure the guy will be using kinetic missiles, so the hardners will cope with the damage that leaks through.
you can also go the route of 720`s and defenders but i like to get in nice and close with the ruppy, i guess its down to personal preference realy
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LordHong
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Posted - 2005.06.04 19:06:00 -
[4]
against a caracal your nos's aren't gonna do anythign to stop him damaging you, and at nos range the missiles are gonna be hitting as soon as fired, rather than the huge delay you'd normally get, i'm not an expert on the rupture (caldari meself lol) but i know the caracal packs some damage!!! -----------------------------------------------
--No Apologies, No Regrets-- |

Lucian Alucard
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Posted - 2005.06.04 19:32:00 -
[5]
4x T2 720MM Howie's 1 Arbi heavy ml 1 arbi rocket launcher (defenders)
1 t2 sensor booster 1 warp dizzy 1 webber
2x pdu2s 3x T2 Gyros
Stay at long range snipe him and use the defenders to stop his missles and jam him up when he gets close. using sensor jamming is stupid cuz he just will load fofs. So eliminate his offense and make sure he can't warp out and kill him.
Pupil of Jade and undisputed lord of the forums |

gggh
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Posted - 2005.06.04 19:36:00 -
[6]
If the Caracal is setup with hardners and shield boost, he will tank most avg skilled (gunnery/min cruiser) rupture pilots long enough to kill em. Choice of dmg type and a strong tank against all makes the Caracal a tough nut to *****. It also does plenty of dmg seeing as missiles will not miss..
Either sit at range and shield tank a bit, while shooting him with 720s and some gyrostab IIs and hope he sticks around... or a couple of defenders and close range guns with some semblance of a tank.
Evenly skilled pilots Cara vs Rupture is tilted in the Caracals favor. Smartbombs work, but eat cap and in empire are kinda tough to use.
Mallers and raxes with 1600 plates and hardners can tank a cara for a very very long time... and dish out enough dmg to break its tank. Maybe a similar setup on the rupture would work.
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gggh
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Posted - 2005.06.04 19:39:00 -
[7]
Quote: 4x T2 720MM Howie's 1 Arbi heavy ml 1 arbi rocket launcher (defenders)
1 t2 sensor booster 1 warp dizzy 1 webber
2x pdu2s 3x T2 Gyros
Why not drop 2 pdu 2s and just fit 1 RCU giving the same amount of grid and a free low slot for either a gyrostab or something like a small rep. Not sure if it will fit, but just seems a waste to fit 2 pdu IIs on a rupture without using it for shield tanking... I'm sure it can run the disruptor and web long enough without the additional stuff the PDUs give.
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Zaintiraris
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Posted - 2005.06.04 21:09:00 -
[8]
PDU IIs make baby jesus smile, apparently. But if you can't afford them, there are good alternatives.
CPRs, Shield Power Relays, RCUs, etc. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Lucian Alucard
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Posted - 2005.06.04 21:45:00 -
[9]
Edited by: Lucian Alucard on 04/06/2005 21:57:59 well with the t2 720s u can out range the cara and with the pdu2s u get more grid,more cap and a quicker sheild regeneration rate that will help if any thing gets past ur defenders,the heavy ml should have missles for helping out the 720s at range then good for switching over to the defenders when they get closer.
But by the time he gets that close well he should be close to dying. with crusier 4,medium arty spec 4,and surgical strike 4,sharpshooter 5,Rapid firing 4 these mixed with 3 gyro 2s that cara tanked or not will be hurtin when he gets close to you.
If you want to switch out the pdu2s for a rcu2 then instead of another gyro2 put in a named ballistic control.
Notice minmatar ships will get a massive boost in burst damage with the missle over haul comming up. close up phoons that mix autocannons and seige with torps will be insane when u specialise so maybe going with dual t2 heavies after the patch would be a good idea to help augment the 720s will be nice. So play with my set up test it and train the skills up for gunnery and fitting,minmatar ships need more sp then anyother to work right but when you get the sp and know what ur doing the payoff is mind blowing.
Also another possibility would be a pure damage set up.by using the rcu2,b/c,3 t2 gyros,t2 sensor booster,2 t2 tracking comps. This way you can snipe and slam him faster then he can lock u and attack (unless he warps in with a full array of fofs).
For close up fighting get a stabber and use 425mm auto cannons. With my skills I was doing 1.7km/s in orbit and 2km/s in a straight line so unless u were in a cara or raven i out ran missles of heavy or smaller.But don't take my word for it this was against some noobs sooooo that might not be the norm.
But if u have the skills a rupture is just a mini-tempest. So you can make it one lethal crusier.
Pupil of Jade and undisputed lord of the forums |

deathfighter
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Posted - 2005.06.05 00:55:00 -
[10]
Edited by: deathfighter on 05/06/2005 00:58:57 I am an old rupture user and now a munin user.
The following setup will kill a carecal but u have to have at least 40km in betwen.
4 t2 720 mm + rockel launchers(defenders) 2 track comp II + sensor booster II 3 gyro II + 2 rcu (If u can use tech II than switch the 2 rocket launchers with heavy misiles)
this setups wrecks for 1000+ and rof should be around 7. good hits are around 400 and there's no way any carecal can stand 2-3 volleys from this baby. stay aligned too warp at all times and watch the radial velocity. u will be amased what difference is to make "slight hits" and excellent and wrecking hits. i almoust killed a tanked bc with this setup once. with the sensor booster II u will get a good hit before he jammes u and most pilots lose their calm and forget to jamm. if jammed then simply warp out and back in.
for close range 4 425mm II + 2 med nos ( too keep tank going) 1 track comp II sensor boster II, mwd heavy armor tank + any gyros if space.
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Lucian Alucard
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Posted - 2005.06.05 01:00:00 -
[11]
hmmmmmm so i wasn't far off thx Death!!!
Pupil of Jade and undisputed lord of the forums |

madaluap
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Posted - 2005.06.05 11:31:00 -
[12]
Edited by: madaluap on 05/06/2005 11:32:05 mmh i dont get it, a caracal really aint that powerfull, the hp is rather weak, and any gunship will take it down in seconds.
well if caracal starts jamming, just mwd away and warp out.
if he doesnt eat it alive
i used caracal too and its great for instapopping inty, but if you start use defenders thats like removing 2-3 launchers. i wouldnt try taking on other cruizers with a caracal.
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