Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Bryan MacGuire Bryan MacGuire](https://images.evetech.net/characters/92764812/portrait?size=64)
Bryan MacGuire
Semper Fidelis Tyrannosaurus DRACONIAN COVENANT
3
|
Posted - 2012.12.28 17:26:00 -
[1] - Quote
Question for the Dev team or anyone else who knows the answer. What's the reasoning behind why ore extraction values are done on the back end and then dropped into your hold at the end of the cycle versus being dropped into your cargohold as you mine it? |
![Pyus Pyus](https://images.evetech.net/characters/1833626707/portrait?size=64)
Pyus
Hand Of Midas My Other Laboratory is a Distillery
12
|
Posted - 2012.12.28 17:53:00 -
[2] - Quote
Not a CCP Dev, but I would hazard a guess that it is beneficial to limit the transactions. This could be for both performance as well as to keep server logs from getting too insane. Not that they couldn't aggregate this information over time, but I guess my question is what the benefit would be of tracking it every second, or some other interval other than the cycle time of the module? |
![Bryan MacGuire Bryan MacGuire](https://images.evetech.net/characters/92764812/portrait?size=64)
Bryan MacGuire
Semper Fidelis Tyrannosaurus DRACONIAN COVENANT
3
|
Posted - 2012.12.28 17:56:00 -
[3] - Quote
Saving time between loads, having the modules self-terminate once the hold is full. Time and load efficiency and all that jazz. |
![Bridgette d'Iberville Bridgette d'Iberville](https://images.evetech.net/characters/92027731/portrait?size=64)
Bridgette d'Iberville
Better Killing Through Chemistry
87
|
Posted - 2012.12.28 18:00:00 -
[4] - Quote
Considering this game is a cleverly disguised Icelandic math tutoring program, I doubt they're going to do that.
For real though, I think Pyus is on the mark. It probably has something to do with the cost (possible performance issues) vs. benefit (player efficiency) and the costs are winning out. Lighting a cyno to your heart... |
![Pyus Pyus](https://images.evetech.net/characters/1833626707/portrait?size=64)
Pyus
Hand Of Midas My Other Laboratory is a Distillery
12
|
Posted - 2012.12.28 18:14:00 -
[5] - Quote
Bryan MacGuire wrote:Saving time between loads, having the modules self-terminate once the hold is full. Time and load efficiency and all that jazz.
Yeah there's a careful balance that I think the devs try to straddle between making things too efficient/easy for the player, and making them impossibly tedious and monotonous. Like Bridgette said, they like to provide opportunity for us to do maths (and click a lot) ![Smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile.png)
They also have a secret dev deals with Microsoft and Google docs for sending so much spreadsheet business their way. ![Blink](https://forums-archive.eveonline.com/Images/Emoticons/ccp_blink.png) |
![Bryan MacGuire Bryan MacGuire](https://images.evetech.net/characters/92764812/portrait?size=64)
Bryan MacGuire
Semper Fidelis Tyrannosaurus DRACONIAN COVENANT
3
|
Posted - 2012.12.28 18:34:00 -
[6] - Quote
Pyus wrote:They also have a secret dev deals with Microsoft and Google docs for sending so much spreadsheet business their way. ![Blink](https://forums-archive.eveonline.com/Images/Emoticons/ccp_blink.png)
I wouldn't doubt it one bit.
Thanks for all the input. |
![Tau Cabalander Tau Cabalander](https://images.evetech.net/characters/127433285/portrait?size=64)
Tau Cabalander
Retirement Retreat Working Stiffs
1367
|
Posted - 2012.12.28 18:50:00 -
[7] - Quote
Bryan MacGuire wrote:Question for the Dev team I don't think I've seen a dev in S&I during the past 4 years. ![Sad](https://forums-archive.eveonline.com/Images/Emoticons/ccp_sad.png) |
![Abdiel Kavash Abdiel Kavash](https://images.evetech.net/characters/1692050071/portrait?size=64)
Abdiel Kavash
Paladin Order Fidelas Constans
1073
|
Posted - 2012.12.29 09:05:00 -
[8] - Quote
Server load.
What's easier for server to tell the client?
12:21:41 "Mining Laser I activated." 12:21:42 "You mined 1 Veldspar." 12:21:43 "You mined 1 Veldspar." 12:21:44 "You mined 1 Veldspar." 12:21:45 "You mined 1 Veldspar." 12:21:46 "You mined 1 Veldspar." ...
or
12:21:41 "Mining Laser I Activated." 12:24:41 "You mined 180 Veldspar." 12:24:41 "Mining Laser I Deactivated."
Multiply that by the number of people mining at any time in all of EVE, and you get a pretty big saving.
Also thinking about it further, the engine might not be prepared for this at all. I can't think of any module that consumes or adds items to your inventory during its operation, except for at the start or end of a cycle. |
![sabre906 sabre906](https://images.evetech.net/characters/1160458644/portrait?size=64)
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
509
|
Posted - 2012.12.29 17:56:00 -
[9] - Quote
They ought to make cycles shorter. The hamsters aren't going to die from a few smaller more frequent calculations. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
![Leopold Jakuard Leopold Jakuard](https://images.evetech.net/characters/90977878/portrait?size=64)
Leopold Jakuard
State Of Unrest
12
|
Posted - 2013.01.02 06:04:00 -
[10] - Quote
It would create server lag, especially with all those mining botters online 24/7 . Seriously, there is little to no advantage receiving the ore every second or so compared to one load every cycle. On the other end, it makes life easier for the server, the clients and the network in general. |
|
![Halin Damal Halin Damal](https://images.evetech.net/characters/138634638/portrait?size=64)
Halin Damal
Divided Unity The Night Crew Alliance
10
|
Posted - 2013.01.03 19:06:00 -
[11] - Quote
I think it is also a legacy matter dating 10 years back. The rest is probably also true, back then the servers weren't as powerful as they are now.
Since this part of the code is likely 10 years old, none of the developers actually know what is going there and don't even dare to refacture it, typical 'don't fix what isn't broken'-mentality.
I have some understanding for this phenomenon, all of my clients have some legacy-codebases that noone even dares to sneeze at, because you might actually break it.
I wouldn't expect any changes here though, until CCP decides to completely redesign the entire Science & Industry part of this wonderful game. |
![Batelle Batelle](https://images.evetech.net/characters/837957368/portrait?size=64)
Batelle
Aliastra
106
|
Posted - 2013.01.03 19:36:00 -
[12] - Quote
so that people with strip miners can calculate how many cycles they can get before needing to switch rocks. If you always wait for the roid to die at the end of a cycle, then you might be getting worse yields than a mining frigate.
Its rewarding gameplay!
Math! The Golem - The "Meh" of Marauders |
![Doctor Grugon Doctor Grugon](https://images.evetech.net/characters/553473911/portrait?size=64)
Doctor Grugon
GRUMPS RESEARCH TEAM Army of Dark Shadows
3
|
Posted - 2013.01.04 18:58:00 -
[13] - Quote
One thing that would be helpful would be to put a value indicator showing how much time is left or elapsed in the cycle or the percent of the cycle thats better than just guessing based on where the cycle indicator on the module is. or even have tick marks on the module. Say ten tick marks indicating 10%. its passive adn would aid in knowing where in the cycle we are a little better.
my .02 ISK Are you standing where you should be? |
![Steve Ronuken Steve Ronuken](https://images.evetech.net/characters/90926985/portrait?size=64)
Steve Ronuken
Fuzzwork Enterprises
1038
|
Posted - 2013.01.04 19:15:00 -
[14] - Quote
People paying attention will always do better than people who just hit F1 and wait.
That's why I prefer it this way.
(though I'd agree with putting tick marks for percentages on cycle timers) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
|
|
|
Pages: 1 :: [one page] |