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Kogh Ayon
SUNDERING Goonswarm Federation
42
|
Posted - 2012.12.29 10:15:00 -
[1] - Quote
Frequent player activities(and active players) is the lifeline of a MMO game.These days I noticed that too many people on the forum are very enthusiastic about improving(rebalancing or nerfing, whatever) the pve part of EVE, that's not bad. But you may like to realize that there is a fair portion of people that only engage in very little PVE features. PVE to them is similar to how mining to many PVEers: "knowing how to do, but never go for that".
On the recent FW changes and its result, I see CCP did a great job that successfully stimulated people's interest to seek fights/engage opposites.
There are these factors that contributes to the success of FW, I group them according to the duration of action and period of reward:
Small/Short term goal/reward is what can be achieved by one cycle of an activity . Mid-term goal/reward will takes several ops and days to accomplish. Long term goal/reward is a fairly big project in a field, such as pushing Amarr militia to T4(or Minmatar to T5) etc.
- Small/Short term goals(or accomplishment): Increase/decrease the capture progress of a system; invade/expel opposites from a system. - Mid-term goal: Capturing a system and have it upgraded, increase the global military point. - Big/Long term goals(or accomplishment): Get/retake more territories from opposite militia, get advantages or neutralize the disadvantages on militia level.
- Small/Short term reward: instant FW site and killing rewards - Mid-term reward: Station service discount - Big/Long term reward: Better reward rate
Then let's see what's in null(sov): - Sov fights: Taking/defending a system(Mid-term goal/reward), Reward will be whatever in the system.
- Pos bashing: Taking/defending a moon, strategic position, CSAA etc (Mid-term goal) Reward is the moon material, safer system, or the accomplishment of causing a great lost to opposite.
- Campaigns: Taking/defending a region(s), **** an enemy off (Long-term goal) The long-term reward is generous you know.
These above looks good, but how about the others??
- Attacking customs office: Looks like a mid-term goal, that taking a customs office down. Reward: Grief? Money lose to opposite? tbh it sounds stupid and people don't do it until they totally controlled the system, and then they have to. So this is an activity I will mark as "broken".
- Entrance gate camping: prevent some newbies/soloers from wandering into the territory, alert people about any roaming fleets (short term goal??!? but maybe we should not call something that can never be accomplished a 'goal' here, it is confusing) Reward: happy corpmates(blues)? (lol) griefs? good fights(rare)? (it is actually not a 'reward' I'm talking about) So this may be something actually broken as well.
- Normal roamings : Short-term goal: catching inexperienced player who's doing pve or traveling carelessly, hope the opposite to bring a fight-able fleet but often fail. Short-term reward: I don't want to put something like "fun" here, because people can get fun by doing everything they like,but except it there is nothing left.
Comparing what happening in null, we can see there are lots of mid-long term goals and rewards, but few(or just no) working short term goals/rewards. And this is what going to limit the frequency of pvp activities in null, and consequently cause people to afk, un-sub or at least feel "null is boring". Because the mid or long term activities can not happen very often, and people are from different time-zones.
In short, we need more reasonable short-term goals and rewards to keep null people alive.
I wish CCP can work out some funny ideas, and the community people can give some feasible suggestions rather than rework the whole game
Here is one solution comes from my unimaginative brain:
Encourage roaming by extortable customs office
Customs office, which is a funny stuff currently in sov null, I would like to make some use on it: By taking down the office shield to x% level, 80% for example, the office will launch and eject Y% of PI product from all the launch pads on that planet (because people on that planet are being extorted). And so on for 65% HP, first reinforcement etc.
This will be the short-term reward. And the short-term goal will be decreasing the custom's HP and migrate into the mid-term goal, that eventually destroy the office.
Hauling the booties could be a problem but something worth to consider, or maybe the volume of PI stuff can be decreased a bit (or make a ship that can greatly compress stuff at a great refine loss).
As a balance to people doing PI, there could be a boost (the reduction of volume can be a great boost on both side) to PI), such as increasing the productivity in null and WH.
Will is boost the greater power? It will boost the alliance/corporation with more active fleets and live numbers, while not causing too much lose to the side that being pillaged (comparing with an insta lose of a carrier or golem) The side being pillaged often will losing more "face" than actual properties, therefore they will have reason and power to fight back, and eventually bring more life and fights to the null.
tl;dr Roaming should have a short-term goal and reasonable reward that important to keep people in null active and alive. An idea could be making the customs office eject unlaunched PI product by every 15% HP drop. This idea is not the motivation that I write this OP, a short term goal with instant reward(other than "fun") for null pvp is. |
Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 10:23:00 -
[2] - Quote
While I honestly disagree with most of what you have said
May I recomend you repost it here https://forums.eveonline.com/default.aspx?g=posts&t=183455&find=unread
And form it into the whole hi-sec/lo-sec/Null/Wh re balance debate as all points of view are welcome and its not even one of my threads :) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Kogh Ayon
SUNDERING Goonswarm Federation
42
|
Posted - 2012.12.29 10:28:00 -
[3] - Quote
I don't know how could you link my post to those pve argements like "too high the income in high-sec" etc. Maybe you have been argued with too many people that automatically migrate everything into "rebalance of high/low/null-sec". And for me, that post is just full of PVE/mining ***** that I don't want to talk about.
Double checked the tittle. Should be precise enough
Frying Doom wrote:You are talking about how to revitalize a part of Null sec, industry, PVE and PVP are all interconnected, as Nulls current state has shown well enough you cannot have one without the other. But if you believe that a lot of people that are not already in Null, will come to Null for the sake of PvP and no real other reason, go nuts, have fun
I'm not going to issule multiple problems(or suspected problems) in one null-sec-pvp post, which could precisely work on it own. |
Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 10:31:00 -
[4] - Quote
Kogh Ayon wrote:I don't know how could you link my post to those pve argements like "too high the income in high-sec" etc. Maybe you have been argued with too many people that automatically migrate everything into "rebalance of high/low/null-sec". And for me, that post is just full of PVE ***** that I don't want to talk about. You are talking about how to revitalize a part of Null sec, industry, PVE and PVP are all interconnected, as Nulls current state has shown well enough you cannot have one without the other.
But if you believe that a lot of people that are not already in Null, will come to Null for the sake of PvP and no real other reason, go nuts, have fun Any Spelling, gramatical and literary errors made by me are included free of charge.
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Othran
Route One
327
|
Posted - 2012.12.29 11:31:00 -
[5] - Quote
Your title is misleading.
What you are talkiing about is sov null.
There's plenty of life in npc null and pretty much everyone is there for PvP.
Sov null is dead because there is zero reason to go there unless you are in/a pet of/renting from (delete as applicable) a major alliance/corp.
You can't dock anywhere; your chances of finding a fight which isn't instantly hotdropped by dozens of bored sov null "pvprs" are exceptionally limited these days; most of the people in local won't be remotely interested in a fight (you know the ones I mean, they dock up and go silent on comms soon as a decent size fleet is reported). The list goes on and on.
If you actually like PvP then I don't understand what you're doing in a sov null alliance.
I'm serious because you won't find decent PvP there except in very unusual circumstances. What you will find (and this is true of every sov alliance I've been in) is a leadership who think the only PvP worth engaging in is sov warfare; a membership that are largely sheep waiting to be told what to do; and a very very small group of people who can act independently in PvP (ie they understand what is happening NOW).
I didn't find that fun, much as I didn't find sitting in massive fleets waiting for hours to bridge/jump into another massive fleet fun.
I think you're bored because sov null is intrinsically boring and it will remain so while it is effectively "off-limits" to small corps who don't want to be another alliance slave. You wouldn't need artificial nonsense to keep "people in null active and alive" if anyone could dock at sov null outposts/stations the way they can in npc null. Doesn't have to be all the outposts but some.
Anyway change the title as lots of us don't think all of null is sov space as you obviously do |
Newsflash
The Scope Gallente Federation
13
|
Posted - 2012.12.29 11:36:00 -
[6] - Quote
i can squeeze all this in few words. get a way to get rid of huge coalitions and eve pvp will get much better. |
Kogh Ayon
SUNDERING Goonswarm Federation
46
|
Posted - 2012.12.29 11:44:00 -
[7] - Quote
Othran wrote:Your title is misleading. What you are talkiing about is sov null. There's plenty of life in npc null and pretty much everyone is there for PvP. Sov null is dead because there is zero reason to go there unless you are in/a pet of/renting from (delete as applicable) a major alliance/corp. You can't dock anywhere; your chances of finding a fight which isn't instantly hotdropped by dozens of bored sov null "pvprs" are exceptionally limited these days; most of the people in local won't be remotely interested in a fight (you know the ones I mean, they dock up and go silent on comms soon as a decent size fleet is reported). The list goes on and on. If you actually like PvP then I don't understand what you're doing in a sov null alliance. I'm serious because you won't find decent PvP there except in very unusual circumstances. What you will find (and this is true of every sov alliance I've been in) is a leadership who think the only PvP worth engaging in is sov warfare; a membership that are largely sheep waiting to be told what to do; and a very very small group of people who can act independently in PvP (ie they understand what is happening NOW). I didn't find that fun, much as I didn't find sitting in massive fleets waiting for hours to bridge/jump into another massive fleet fun. I think you're bored because sov null is intrinsically boring and it will remain so while it is effectively "off-limits" to small corps who don't want to be another alliance slave. You wouldn't need artificial nonsense to keep "people in null active and alive" if anyone could dock at sov null outposts/stations the way they can in npc null. Doesn't have to be all the outposts but some. Anyway change the title as lots of us don't think all of null is sov space as you obviously do
I have much more experience in NPC null than what in sov, so I can understand how the npc null is actually more boring than sov. If you honestly try to match the short/mid/long term goals to NPC null, you will see the goals there are void or hopeless to achieve, due to the nature of NPC spaces, and I suspect this is one reason that CCP changed something about docking in FW.
NPC null, actually needs more efforts to fix comparing than the sov, but due to its low population, I think CCP should pay more attention to the place with better "investment/reward" ratio |
Othran
Route One
327
|
Posted - 2012.12.29 11:51:00 -
[8] - Quote
Newsflash wrote:i can squeeze all this in few words. get a way to get rid of huge coalitions and eve pvp will get much better.
Its a nice summary but it won't happen.
I reckon the map could do with more mixed sov.
Fountain, Venal and Pure Blind have systems with npc sov and they are normally quite active - why not have npc sov systems/stations in every null region?
In every area of null where there is npc control then you have small (and some not so small) corps there to fight. That's why they are there - not to rat, mine or start an empire. They want a fight.
If you want to retain a big blue sea of sov null then fine, you have that now. Is it fun? |
Vaal Erit
Science and Trade Institute Caldari State
429
|
Posted - 2012.12.29 11:52:00 -
[9] - Quote
Having done Sov null, NPC null and FW extensively....the FW method is the best. By far. By lightyears.
Completely agree with the OP, null sec needs goals for small gangs and medium sized gangs. I remember CCPs response to this years ago was....destructible services with 20-50m hp.
In my opinion if CCP modified the current FW system and merged it with some updated streamlined POS mechanics then they'd have a winner that would lead to a massive surge in null sec population and subscriber count. |
March rabbit
Federal Defense Union
403
|
Posted - 2012.12.29 13:38:00 -
[10] - Quote
Kogh Ayon wrote: - Normal roamings : Short-term goal: catching inexperienced player who's doing pve or traveling carelessly, hope the opposite to bring a fight-able fleet but often fail. Short-term reward: I don't want to put something like "fun" here, because people can get fun by doing everything they like,but except it there is nothing left. ... a short term goal with instant reward(other than "fun") for null pvp. ...
add here faction/deadspace modules you get as loot from killed bear and you have good short-term rewards. A lot better than you usually can get everywhere else.
Quote: ... Comparing with what happen in null, we can see there are a lot of mid/long term goals and rewards, but few(or just no) working short term goals/rewards. And this is what going to limit the frequency of pvp activities in null, and consequently cause people to afk, un-sub or at least feel "null is boring". Because the mid or long term activities can not happen very often, and people are from different time-zones.
Problem "null is boring" is bigger than you describe. "Absence" of short-term goals is only small part of it.
Big picture: - too little people around - you usually have many of them in some trade centers. But when we speak about some god-forgotten 0.0 system you usually have there 2-3 real persons with alts. Next system can be empty completely. Feel forgotten? Yes, you are. Feel lonely? You have option: alliance/corp chat. The same faces (voices) every day.... Compare it to high-sec and you see the difference. - NBSI - you can't trust to your blues. I don't speak about neutrals/reds. In high-sec i can fleet with some neutral to run missions together. Feel the difference. - alliance politics "use local for intel only"/"troll in local like you are completely dumb"/etc.... You don't have people around, you either have "smart NPCs" or blocked 99% of 0.0 dwellers. Compare it to chat in Jita/Dodixie/etc.... Feel the difference. - limits of movement. You are in box surrounded by enemies. Every step outside your home system is like "shot in russian roulette". In high-sec you can move everywhere you want (remember about standings and SS tho).
These are only few things which led me to empire after 0.0. Returned to high-sec i feel myself in live world filled by real people. In 0.0 i had never have this feeling.
Your proposed "short-term goals" will only help to some PVPers. They are like 10% of total 0.0 population i suppose. What about PVErs? |
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Kogh Ayon
SUNDERING Goonswarm Federation
50
|
Posted - 2012.12.29 18:33:00 -
[11] - Quote
March rabbit wrote: Your proposed "short-term goals" will only help to some PVPers. They are like 10% of total 0.0 population i suppose. What about PVErs?
We may get another post to solve the pver's problem if there is, as that PVE features have no direct link to short term goal in pvp.
March rabbit wrote: add here faction/deadspace modules you get as loot from killed bear and you have good short-term rewards. A lot better than you usually can get everywhere else.
How often do you get faction loots? and how much you get from that? Also you can't separate reward from goal, and assign a reward that can be obtained from every other pvp activity to a single instance, saying "it's the reward of roaming" |
masternerdguy
Inner Shadow C.L.O.N.E.
1104
|
Posted - 2012.12.29 18:36:00 -
[12] - Quote
So basically you want to do this.
dd if=/dev/factionwars of=/dev/sovnull
This will end badly. Things are only impossible until they are not. |
Alavaria Fera
GoonWaffe Goonswarm Federation
2661
|
Posted - 2012.12.29 18:46:00 -
[13] - Quote
Othran wrote:If you want to retain a big blue sea of sov null then fine, you have that now. Is it fun? It is, thanks to the cries of people like... yes... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Xolve
Amok. Goonswarm Federation
1256
|
Posted - 2012.12.29 19:57:00 -
[14] - Quote
Othran wrote:Sov null is dead because there is zero reason to go there unless you are in/a pet of/renting from (delete as applicable) a major alliance/corp.
You can't dock anywhere; your chances of finding a fight which isn't instantly hotdropped by dozens of bored sov null "pvprs" are exceptionally limited these days; most of the people in local won't be remotely interested in a fight (you know the ones I mean, they dock up and go silent on comms soon as a decent size fleet is reported). The list goes on and on.
Just two quick points about your opinion:
First, SovNull has people that actually look for roaming pilots/gangs/fleets; what you may not realize is, most of us are lazy, have better things to do, or are playing something else as well- so excuse us for not chasing your Assault Frigate 20 jumps around our region visiting systems we (as the sov owners) have never stepped foot in.
Secondly, when you jump into home systems, staging systems or regional market hubs; understand, that 90-95% of the people docked up are either AFK, playing a different character, or completely uninterested in doing the above. Not everyone wants to be spoon-fed kills, but there's a limit to how far people will go to get a kill. Often times, you simply showing up in whatever you chose to fly in just isn't enticing enough to chase around for 20-30 minutes until you get tackled by the resulting agglomeration of pilots that left to find you.
The amount of suffering a small group of dedicated pilots, basing out of a nearby NPC Null Constellation can cause to sov holding entities is pretty extreme. They just need to be dedicated in bringing the pain, they will get fights, they will kill ratters, they will do obnoxious things on jump bridges. To get the attention of people in SovNull you first have to show yourself as a threat, not fly through their region on a random day, in a random month- and never go back again. Inappropriate signature removed. Navigator. |
Murk Paradox
Dvice Shipyards No Value
158
|
Posted - 2012.12.29 20:03:00 -
[15] - Quote
Profit sharing. Your comparison is FW versus soverign space? Why not the differences between sleeper sites and gate camps?
The "reward" system is different because of Sov space is accomplishing their goals with a different business "model" than FW does.
It's really hard to see how you compare something that takes an entire coalition to accompolish versus what a soloer can do because well, FW doesn't have player created rewards in place that sov null does (ship replacement, CTA's etc).
I'd think that people join larger coalitions/alliances because of the community of being in a like-minded organization that decides and presents interaction in the form of pvp to take over those systems for the good of everyone, not because people want to shoot a POS for hours.
FW is for instant gratification even though there are long term goals, those long terms are also supplemented by the short terms.
I guess what I'm trying to say here, is if you want npc generated stuff, go do npc based activities. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
Simetraz
State War Academy Caldari State
647
|
Posted - 2012.12.29 20:08:00 -
[16] - Quote
In short whenever anyone trys to create a reason to PvP null-sec'er complain they don't want to protect there own assets.
In other words they are no different then the people in high-sec. They want to PvP when they want too, and not be forced into a fight. And this all falls under the premise of they don't want to have to defend their own space.
EVERYBODY KNOWS |
Kogh Ayon
SUNDERING Goonswarm Federation
56
|
Posted - 2012.12.29 20:39:00 -
[17] - Quote
Murk Paradox wrote:I guess what I'm trying to say here, is if you want npc generated stuff, go do npc based activities.
Counter-example: FW sites: NPC generated LP, pvp based(mostly) avtivities.
And actually there is no way to assume that the "reward" should be "npc generated stuff", but even for player-driven rewards, there better to have assistance from CCP to reduce the workload to avoid the burnout of management people or fleet fc. |
Murk Paradox
Dvice Shipyards No Value
160
|
Posted - 2012.12.29 21:11:00 -
[18] - Quote
Kogh Ayon wrote:Murk Paradox wrote:I guess what I'm trying to say here, is if you want npc generated stuff, go do npc based activities. Counter-example: FW sites: NPC generated LP, pvp based(mostly) avtivities. And actually there is no way to assume that the "reward" should be "npc generated stuff", but even for player-driven rewards, there better to have assistance from CCP to reduce the workload to avoid the burnout of management people or fleet fc.
If you engage in FW activities, and there is no opposition save for npcs... you get rewards right? You don't need a fc or any CCP interaction to accomplish this.
Or it's a matter of you insinuating that the only pvp to be had is from FW, I don't want to assume of course. =P
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
Marlona Sky
D00M. Northern Coalition.
2620
|
Posted - 2012.12.29 21:15:00 -
[19] - Quote
Another one of these threads? *sigh*
Remove local, structure mails and revamp the directional scanner! |
Murk Paradox
Dvice Shipyards No Value
163
|
Posted - 2012.12.29 21:25:00 -
[20] - Quote
Marlona Sky wrote:Another one of these threads? *sigh*
No, no it isn't. Move along. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
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psycho freak
Snuff Box
147
|
Posted - 2012.12.29 21:42:00 -
[21] - Quote
in repect to the title of thread
how about stop blueing and blobing and taking everyones space null sec is the beast you created
null sec used to be teaming with life bck in 06 since goon tcf ra beat lv its steam rolled to what you have now
id say 90% of losec pirates/ pvpers I know are ex null secers
you sh#t on your own door step you bout to step in it one day
funny thing is most null sec need fixing or nurf hisec or null needs buff threads are goon threads
well m8 you did it to your selves
stop sov war way it,is now you may save nullsec
but to most eve players null sec isnt worth our time my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Nicolo da'Vicenza
Air The Unthinkables
2283
|
Posted - 2012.12.29 21:46:00 -
[22] - Quote
main reason to leave nullsec broken: spite the st00pid g00nie blobbers that live there, they shot my ships 7 years ago |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
380
|
Posted - 2012.12.29 21:54:00 -
[23] - Quote
" Null sec pvp: how to make it complete and full of life"
Change it with high sec: Such concentration of players in such a small part of Eve universe should mean something in terms of game developement.
Except when big wars are occurring where ships destruction is huge, high sec provides the hugest part of ships destruction and game economy in all terms. Slowly destroying high sec like it has been done over the years with nerf after nerf, didn't solved anything and will never ever solve whatever about null sec, interest one can have being there or fight for it when with decent diplomatic skills you can make it safer than high sec but even more boring because no one will want to waste time grinding stuff easily lost in a couple timers.
Had a nice moment reading you Op, prob because some of your statements/ideas are good, but I'm a realistic guy. This is just a game, this is the game where I've seen the most dev posting and interacting with their players base, but also the one where the feeling we're talking to walls is the stronger when you see what feedback is good for.
Nice reading however.
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psycho freak
Snuff Box
152
|
Posted - 2012.12.29 21:56:00 -
[24] - Quote
null sec player controled content
working as intended my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
381
|
Posted - 2012.12.29 22:00:00 -
[25] - Quote
psycho freak wrote:null sec player controled content
working as intended
Or not. |
Nicolo da'Vicenza
Air The Unthinkables
2284
|
Posted - 2012.12.29 22:07:00 -
[26] - Quote
Sergeant Acht Scultz wrote:" Null sec pvp: how to make it complete and full of life"
Change it with high sec: Such concentration of players in such a small part of Eve universe should mean something in terms of game developement.
Except when big wars are occurring where ships destruction is huge, high sec provides the hugest part of ships destruction and game economy in all terms. nope
http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
PVP kills per region
High Sec 1,974,022 Low Sec 4,126,911 Null Sec 7,061,988 WH Sec: 377,786
as has been firmly established several times, highsec's purpose is largely outsourced nullsec industry. When the majority of the population will grind away in highsec undercutting each other endlessly to meet nullsec consumer demand, moving casuals and industrialists into null is largely a needless liability, and that hurts the player experience for everyone. Correcting this problem should be oriented about gearing the industrial capacity for each respective region for their level of ship consumption rate. |
Tesal
121
|
Posted - 2012.12.30 00:58:00 -
[27] - Quote
Nicolo da'Vicenza wrote:Sergeant Acht Scultz wrote:" Null sec pvp: how to make it complete and full of life"
Change it with high sec: Such concentration of players in such a small part of Eve universe should mean something in terms of game developement.
Except when big wars are occurring where ships destruction is huge, high sec provides the hugest part of ships destruction and game economy in all terms. nope http://community.eveonline.com/devblog.asp?a=blog&nbid=3235PVP kills per region High Sec 1,974,022 Low Sec 4,126,911 Null Sec 7,061,988 WH Sec: 377,786 as has been firmly established several times, highsec's purpose is largely outsourced nullsec industry. When the majority of the population will grind away in highsec undercutting each other endlessly to meet nullsec consumer demand, moving casuals and industrialists into null is largely a needless liability, and that hurts the player experience for everyone. Correcting this problem should be oriented about gearing the industrial capacity for each respective region for their level of ship consumption rate.
Hisec has the most ships destroyed though when you count pve ships. 8,291,948 Its not quite as lopsided as indicated.
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Vaerah Vahrokha
Vahrokh Consulting
3558
|
Posted - 2012.12.30 01:01:00 -
[28] - Quote
The same 10 faces spend 20 hours a day posting the same threads.
Do they even play the game they want to get changed to suit their ideas? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Nicolo da'Vicenza
Air The Unthinkables
2289
|
Posted - 2012.12.30 01:07:00 -
[29] - Quote
true, but you're not taking into account what sort of ships are destroyed in PvE. Further down the article:
Quote:And what do NPCs manage to destroy? Well, from the looks of things, the tutorials are killing quite a few players:
Condor 416,008 Atron 370,865 Slasher 262,312 Rifter 225,672 Kestrel 222,612 Catalyst 212,036 Drake 198,481
Excluding drakes, ravens and domis (the only pve ship losses to make the top 20), the entire kill history of New Eden's rats in terms of materials consumed is exceeded by the average nullsec supercap battle.
I'd rather not base highsec industry around tutorial-level ship loss personally. That'd be a bit excessive, in my opinion. |
Kogh Ayon
SUNDERING Goonswarm Federation
58
|
Posted - 2012.12.30 02:32:00 -
[30] - Quote
The current state in null looks like: great big fights with lots of fun, when you engaging an important pos or station; roaming blindly at peace time; and sit in station or ratting when there is no even roaming.
Still playable and fun, but can be better. |
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Trendon Evenstar
GoonWaffe Goonswarm Federation
81
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Posted - 2012.12.30 03:16:00 -
[31] - Quote
Newsflash wrote:i can squeeze all this in few words. get a way to get rid of huge coalitions and eve pvp will get much better.
The point he raised was: long term goals like campaigns and taking regions require A LOT of people from a lot of timezones. Short-term goals would require substantially less people but there really arent any at the moment. |
Stabdealer Tichim
Hedion University Amarr Empire
0
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Posted - 2012.12.31 02:02:00 -
[32] - Quote
You should leave some faults and letting people to troll in your post, otherwise it will just get buried quickly lol |
Karrl Tian
Brutor Tribe Minmatar Republic
102
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Posted - 2012.12.31 02:25:00 -
[33] - Quote
Xolve wrote:
The amount of suffering a small group of dedicated pilots, basing out of a nearby NPC Null Constellation can cause to sov holding entities is pretty extreme. They just need to be dedicated in bringing the pain, they will get fights, they will kill ratters, they will do obnoxious things on jump bridges. To get the attention of people in SovNull you first have to show yourself as a threat, not fly through their region on a random day, in a random month- and never go back again.
A while back I decided to go sit on a pipe between Goon and Test space near Syndicate in a slasher and not leave until I died or killed something. I logged on and off in that pipe every day and my "PvE" was ninjaing loot from other people's ratting and running it back to NPC nullspace.
Long story short: It took a while and there were many, many flubs, but I eventually nabbed a stealth bomber (from a WH corp of all things) with a 200mil storyline cloak fitted.
The cloak dropped, but I never did find a buyer for some reason |
Kogh Ayon
SUNDERING Goonswarm Federation
66
|
Posted - 2013.01.01 02:09:00 -
[34] - Quote
Karrl Tian wrote:A while back I decided to go sit on a pipe between Goon and Test space near Syndicate in a slasher and not leave until I died or killed something. I logged on and off in that pipe every day and my "PvE" was ninjaing loot from other people's ratting and running it back to NPC nullspace. Long story short: It took a while and there were many, many flubs, but I eventually nabbed a stealth bomber (from a WH corp of all things) with a 200mil storyline cloak fitted. The cloak dropped, but I never did find a buyer for some reason
I think it is a good example for goalless pvp in EVE. People may do it for several times, but difficult to last long. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3101
|
Posted - 2013.01.01 02:17:00 -
[35] - Quote
Karrl Tian wrote:A while back I decided to go sit on a pipe between Goon and Test space near Syndicate in a slasher and not leave until I died or killed something. Why would goons and test be moving between our regions? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
332
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Posted - 2013.01.01 02:43:00 -
[36] - Quote
Vaerah Vahrokha wrote:The same 10 faces spend 20 hours a day posting the same threads.
Do they even play the game they want to get changed to suit their ideas?
Their game is to bury anything remotely against the Goon plan that is posted here in a giant pile of steaming ****. Methinks they may have some help from the Overseer's too.
Prolly some kind of Goon punishment for failing to attend enough mandatory blob fests...or they used big words on the SA forums.
"Little Goonie you now Must Shiptoast for XX days in GD" Nerf Goons
Nuke em from orbit....it's tthe only way to be sure. |
Batto Rem
UEF COMMAND
0
|
Posted - 2013.01.01 04:58:00 -
[37] - Quote
there just needs to be some representation of other people in null sec that are not goons or test. Goons have too much influence over CCP when it comes to null. Not saying they should not have a say but there should be other voices as well. |
Nicolo da'Vicenza
Air The Unthinkables
2355
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Posted - 2013.01.01 05:08:00 -
[38] - Quote
but who? |
Hedion's oracle
Shark Enterprises
19
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Posted - 2013.01.01 06:37:00 -
[39] - Quote
Post is irrelenvant since almost all of null is blue, nothing to see here move along. Error: Working As intended |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
619
|
Posted - 2013.01.01 07:36:00 -
[40] - Quote
Instant rewards are for kids to shut them up. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |
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Karrl Tian
Brutor Tribe Minmatar Republic
129
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Posted - 2013.01.01 07:36:00 -
[41] - Quote
Kogh Ayon wrote:[
I think it is a good example for goalless pvp in EVE. People may do it for several times, but difficult to last long.
I did have a goal: defy conventional logic, common sense and the myth that a single dude in a frigate can't PvP in sov null.
Alavaria Fera wrote: Why would goons and test be moving between our regions?
Mostly it was your pets and roaming gangs in there...and like I said above, some random bomber from WH space looking for ratters. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3102
|
Posted - 2013.01.01 08:01:00 -
[42] - Quote
Karrl Tian wrote:Alavaria Fera wrote:Why would goons and test be moving between our regions? Mostly it was your pets and roaming gangs in there...and like I said above, some random bomber from WH space looking for ratters. We have ratting rights and such, so TEST really has no reason to be up in our space, and us in theirs.
Of course NOW it's even more the case, since almost every group in HBC is neutral to us and will shoot us on sight. And complain about it, too. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
VegasMirage
348
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Posted - 2013.01.01 14:55:00 -
[43] - Quote
Marlona Sky wrote:Another one of these threads? *sigh*
Guess you've heard/done it all, time to biomass and unsub, move on with your life... can I haz your stuff. likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Kogh Ayon
SUNDERING Goonswarm Federation
67
|
Posted - 2013.01.01 21:00:00 -
[44] - Quote
Karrl Tian wrote: I think it is a good example for goalless pvp in EVE. People may do it for several times, but difficult to last long
I did have a goal: defy conventional logic, common sense and the myth that a single dude in a frigate can't PvP in sov null..
And this goal does not seems efficient to keep you in null pvp, doesn't it?
I didn't issue any goal/reward for null soloers, but it could be an important idea as well. |
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