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BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
35
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Posted - 2013.01.01 10:19:00 -
[1] - Quote
Back in the old days, EVE Online modules had no graphical activation timers at all. When you turned on something like a web or a gun it mysteriously glowed green until switched off, then glowed red for some reason for a while and was finally dormant again and ready to be used.
But now we have a better way! These little white circles travel around our modules to tell us where in their cycle we are. They're somewhat buggy and often desynched from the actual gameplay but still much better than the previous glowing things.
What would be very handy to have added are module reload/cooldown timers that are similar to the activation timers. Make them any color you want, though probably not red since the 'off' timer is already red. Blue or something?
Anyway, the graphical reload timer should travel around the gun just like the activation cycle timers do; a brief flash for lasers, 5 seconds for Hybrids and X seconds for everything else, including probe launchers and anything else you might put charges in.
Cooldown timers differ just a little bit: they're there to tell you when you can next activate that module. Modules that need this functionality are:
Cloaks Bomb Launchers Remote ECM Burst Doomsdays Cynos
I can't think of any others off the top of my head, but essentially any module that has a use cooldown separate from it's cycle time should have a cooldown timer added that runs after the cycle time to graphically illustrate how long until that module can be reactivated. In fact, having a digital countdown upon mouseover (just like the new aggro timers do) would be an amazing addition too.
This cooldown timer is even more important in Time Dilation since it's impossible to know without a concrete timer how much subjective gametime has passed since a module was last activated, this makes using Doomsdays and Remote ECM Burst in capital fights weird and dangerous - the only way to see if your timer is up is to try and fire the module again.
Anyway this is a relatively Little Thing and shouldn't take too much design and implementation time that would improve gameplay for most players in a positive way. |

NUXI7
B0rthole Test Alliance Please Ignore
116
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Posted - 2013.01.01 23:36:00 -
[2] - Quote
Don't forget Interdiction Sphere Launchers
Quote: This cooldown timer is even more important in Time Dilation since it's impossible to know without a concrete timer how much subjective gametime has passed since a module was last activated, this makes using Doomsdays and Remote ECM Burst in capital fights weird and dangerous - the only way to see if your timer is up is to try and fire the module again.
This even worse for bombers. The only way to know if its time is to decloak and try to fire a bomb. |

Landra Archross
State War Academy Caldari State
0
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Posted - 2013.01.01 23:37:00 -
[3] - Quote
Shut up |

Sir13
Martyr's Vengence Test Alliance Please Ignore
7
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Posted - 2013.01.01 23:38:00 -
[4] - Quote
This is particularly annoying for something like bombs, where you have to pull your pants down only to find that you can't actually use the restroom yet. And now everyone is staring at your business.
EDIT: NUXI beat me. |

NUXI7
B0rthole Test Alliance Please Ignore
116
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Posted - 2013.01.01 23:40:00 -
[5] - Quote
Sir13 wrote:This is particularly annoying for something like bombs, where you have to pull your pants down only to find that you can't actually use the restroom yet. And now everyone is staring at your business.
EDIT: NUXI beat me.
I like your wording better. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
152
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Posted - 2013.01.01 23:47:00 -
[6] - Quote
Please make this happen(If possible...) |

Skawl
Martyr's Vengence Test Alliance Please Ignore
30
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Posted - 2013.01.01 23:49:00 -
[7] - Quote
Yes, for the sake of my bombs, please make it so CCP. |

Krazynikomo
Dreddit Test Alliance Please Ignore
4
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Posted - 2013.01.01 23:52:00 -
[8] - Quote
Shouldn't be hard, there's obviously already a cooldown timer already in the code (how else would you keep track of it).
Throw it at the UX team, they'll figure out something cool. |

Travis Touchdoun
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.01.01 23:55:00 -
[9] - Quote
I really like this idea. It would make fleet fights that much tighter and more organized. |

DaveTheGreat
Enlightened Industries Test Alliance Please Ignore
2
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Posted - 2013.01.02 00:11:00 -
[10] - Quote
I like this idea..+1 from me.. |

Samantha Utama
Caldari Provisions Caldari State
80
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Posted - 2013.01.02 07:22:00 -
[11] - Quote
This seems like a logical feature that should have been added, especially with the addition of TiDi. +1 |

Powers Sa
GoonWaffe Goonswarm Federation
515
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Posted - 2013.01.02 07:53:00 -
[12] - Quote
Marmalade |

Luigi Thirty
GoonWaffe Goonswarm Federation
6
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Posted - 2013.01.02 07:56:00 -
[13] - Quote
A good idea that was posted on eve-o!? |

vilya novacat
McKenna Shipyards Goonswarm Federation
0
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Posted - 2013.01.02 07:58:00 -
[14] - Quote
yes please |

Andski
GoonWaffe Goonswarm Federation
6190
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Posted - 2013.01.02 07:58:00 -
[15] - Quote
This would be a Good Thing ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Ephphatha
GoonWaffe Goonswarm Federation
3
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Posted - 2013.01.02 08:02:00 -
[16] - Quote
Luigi Thirty wrote:A good idea that was posted on eve-o!? It's apparently not all trolling!
Would make it so much nicer when flying cov-ops ships so I don't try and leave gate cloak before the cov-ops cloak cooldown is up. |

Kincaid Taron
GoonWaffe Goonswarm Federation
1
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Posted - 2013.01.02 08:04:00 -
[17] - Quote
This would be seriously useful. Do this. |

Sirhan Blixt
GoonWaffe Goonswarm Federation
67
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Posted - 2013.01.02 08:21:00 -
[18] - Quote
Cynos have a cooldown time?
But yes-- do this. This is a Good Idea. Visual indicators of cooldown timers that don't require you to activate the module to test it are Good Things. The UI team should totally add them. |
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ISD TYPE40
ISD Community Communications Liaisons
3875

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Posted - 2013.01.02 08:29:00 -
[19] - Quote
I cleaned a few troll posts from the thread.
Forum Rules wrote:
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
Keep it on topic please folks - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Paul Norman
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.01.02 08:30:00 -
[20] - Quote
This is a terrible idea, except for the fact that it is, indeed, awesome. Please do this. |

Kismeteer
GoonWaffe Goonswarm Federation
206
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Posted - 2013.01.02 11:20:00 -
[21] - Quote
Maybe some love for those of us who are colorblind as well? |

Phelan Zoin
Hamburger Jungs Test Alliance Please Ignore
0
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Posted - 2013.01.02 12:05:00 -
[22] - Quote
Please CCP do this. A really good idea..!  |

Ina Falcon
Thunderwaffe Goonswarm Federation
0
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Posted - 2013.01.02 12:51:00 -
[23] - Quote
I was just thinking about this the other day. Please make this happen! |

welsh8951
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2013.01.02 13:03:00 -
[24] - Quote
yes make this happen |

Jin Rot'hani
Reliables Inc THORN Alliance
0
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Posted - 2013.01.02 19:26:00 -
[25] - Quote
Good idea and maybe forward this to team Klang too so they can add a little sound reminder. Maybe implemented in the threshold settings for Audio Alerts. The threshold could be a minimum value in seconds for the cooldown, shorter cooldowns won't produce any audio alerts. Lets say you set it to 30sec it will give a short audio alert ~3sec before timer is over but only for cooldowns >=30sec (tidi inclusive) This would also help the colorblind i guess  |

RoAnnon
Strategic Acquisitions Group
41
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Posted - 2013.01.02 22:14:00 -
[26] - Quote
Great idea! +1 |

Phext
SIGBUS
3
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Posted - 2013.03.18 16:23:00 -
[27] - Quote
BlitZ Kotare wrote: Cooldown timers differ just a little bit: they're there to tell you when you can next activate that module. Modules that need this functionality are:
Cloaks Bomb Launchers Remote ECM Burst Doomsdays Cynos
Add the almighty Micro Jump Drive to this list.
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