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Methios Agneus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.03 16:33:00 -
[1] - Quote
Hi Folks,
I'm a new player who tried EVE once before but quit because I couldn't find things I liked to do. I'm giving it another shot and am just focusing on things I think are fun. I played the tutorial missions and the only ones I liked were the Military and Advanced Military missions, the others I had to drag myself through painfully.
I'm in a .5 sec system doing L1 security missions right now but I'm unsure of where to go and how to train once I'm done with this L1 agent.
So my question is: If combat is what I enjoy, what should I focus on training right now for skills, what should my ship progression look like (I'm Gallentian and like the drones), and where should I go from here (agents, etc.)?
Thanks for your help. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
506
|
Posted - 2013.01.03 16:50:00 -
[2] - Quote
Agent access is Standings based, as you mission your standings increase check the [Agent Finder], its available on the Agent tab when your docked, or on the Agent tab of [people & places] on your neocom this will alow you to see when you have access to better paying agents
the 'general' progression route is L1 mission -> frigate/destroyer L2 mission -> cruiser L3 mission -> battlecruiser L4 mission -> battleship L5 mission -> Fleet
solo mission play is boring .. very boring. and eventually you will tire of running the same mission for the nth time use the ingame Corp Search Tool to find a Corp that does High Sec missions, running them with other people is a) easier, b) faster & c) less boring
the skills needed to do missions (ship, weapon & tanking) also scale well into base pvp skills it's a much more fluid & dynamic form of combat.
id say consider wormholes/exploration sites but from your post it appears you didnt enjoy the scanning tutorial. |

Methios Agneus
Federal Navy Academy Gallente Federation
0
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Posted - 2013.01.03 16:59:00 -
[3] - Quote
Thanks for the reply.
I've been trying to find a corp to join so I can get a better feel for the full game but with no luck so far. I do want to get into PvP and such as that seems like it will be most interesting to me.
I'm flying a destroyer right now, Catalyst I think it is. Just finishing Frigate IV so I can move into a cruiser soon.
I loathed the scanning tutorial. I don't normally quit stuff but I was fairly frustrated trying to find the gravimetric anomaly by launching the probes that I quit it and abandoned that story line. I really didn't find that to be much fun.
I've come back to the game because bounty hunting sounds really interesting to me - I don't know how viable it will end up being but I'd like to give ti a shot anyway.
With that, do you have any other suggestions? Should I head to the Epic Story Arc?
|

Maire Gheren
Imperial Shipment Amarr Empire
70
|
Posted - 2013.01.03 16:59:00 -
[4] - Quote
What do you want to be fighting? Red plusses or players? The missions never get more interesting or relevant than repeatables, but some enjoy them; exploration and ratting in low/null are other options for shooting red plusses, as is hooking up with a wormhole group and hunting Sleepers. For shooting at other players, start by mastering the Tristan. |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
61
|
Posted - 2013.01.03 17:01:00 -
[5] - Quote
Good answer there^
To add, you should look at these droning boats:
Tristan Algos, Vexor Myrmidon Ishtar Ishkur Dominix
Then perhaps look into the Gila or Scorpion if you decide to go in that direction (crosstraining to Caldari) or consider training guns and flying gunships like Brutix, Talos, Megathron,etc. There's also the t3s which most people train for their universality. They are your all-in-one space Cadillacs. For you it would be a Proteus. In my case I started out Gellente and crosstrained to Minmatar because I like the Minmatar flying style (high speed) and liked the Minmatar t3 (Loki)more than the Proteus.
If you like drones I highly recommend a sentry Ishtar for missioning. To be honest I don't know how well it works with the new AI, but if you can master the AI, the sentries have one of the widest killzones in the game and do amazing damage. They blap frigates at a distance and rip through cruisers, battlecruisers and battleships equally well most of the time. It's a great ship and it's probably the only heavy assault cruiser that doesn't require the skill to be trained to 5, you can get away with 4. Either way, racial cruiser 5 is highly recommended as you will likely PVP in a lot of cruisers in the beginning, and perhaps PVE in an Ishtar or Proteus which both require it to 5... OR you can go the opposite direction and get into a battleship, depends on what you enjoy. https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Methios Agneus
Federal Navy Academy Gallente Federation
0
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Posted - 2013.01.03 17:02:00 -
[6] - Quote
I think in the end I want to be fighting players but I know that my skill right now (not just character skill) will make me easy pickings. So I'm working with PvE to get a feel for combat.
I really liked the Tristan. Felt like a good little ship. The new one has more firepower though, which is fun. |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
61
|
Posted - 2013.01.03 17:05:00 -
[7] - Quote
Methios Agneus wrote:I think in the end I want to be fighting players but I know that my skill right now (not just character skill) will make me easy pickings. So I'm working with PvE to get a feel for combat.
I really liked the Tristan. Felt like a good little ship. The new one has more firepower though, which is fun.
I suggest stabilizing a form of income and mastering 1 PVP ship at a time. This means getting to do LVL 3 missions asap Choose a PVP ship you can afford to lose a lot of. Algos might be a good start or perhaps even a tristan. The new Vexor is really nasty, I fly it sometimes myself, you can easily get 600-800dps out of it now. The Ishkur is what I started PVPing but I don't recommend it because it's hard to fly and expensive. https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Methios Agneus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.03 17:14:00 -
[8] - Quote
ok, so what I'm gathering is to keep progressing with the Security agents to get to the L3 agents to make some cash. Pick one or two ships that I want to specialize in and then try PvP.
So that brings me to my next question then: How do I pick a ship? There's so much info on them it's pretty overwhelming. I don't know what will be good. I liked the feel of the Tristan because I could use drones, had slots for the ancillary stuff, and felt maneuverable but I'd like something with a bit more firepower but still has drones. My new ship, the Catalyst, doesn't have drones.
So how do I pick a ship that might be good for my playstyle? When I was looking at the marketplace, it seemed like the Algos might be my next step. It's cheaper than the other stuff and seems to have what I like.
So would a good plan be to work towards the Algos, make money with L3 agents, and then focus on getting into PvP with the Tristan? Also, how exactly do I get into PvP? Bounty Hunting? Any good guides on that? |

Methios Agneus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.03 17:17:00 -
[9] - Quote
And can you clarify what "mastering" the Tristan is? Are you talking about training certain skills? Or a specific loadout? |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
506
|
Posted - 2013.01.03 17:29:00 -
[10] - Quote
mastering means 1 of 2 things
being able to Tech 2 fit it. (which can a real squeeze on smaller ships) having all the skills for it at L5
both take a little bit of time & patience to do for now focus on learning how the basics of the game work,
check the info panel for the ship you want fly and look at the recommended tab those certificates mean you will be able to use the ship effectively
successful pvp'ers dont just have good skills, they know eve-mechanics well and heave learned "situational awreness" the hardway too. |

Valentine Arkanian
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.01.03 17:35:00 -
[11] - Quote
I have a dumb question: what's a Tech 2 fit? |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
61
|
Posted - 2013.01.03 17:46:00 -
[12] - Quote
Methios Agneus wrote:And can you clarify what "mastering" the Tristan is? Are you talking about training certain skills? Or a specific loadout?
Really what I mean by mastering is being able to fit it fully t2 and having the ship skill to at least lvl 4, preferably lvl 5. You can go out there and PVP right now with a shitbox and some low skills and you can be useful in a gang for certain things, but to feel confident u need them skills. That's just how I play though, I don't PVP in a ship that I'm not fully skilled for. You can, of course, play eve however you want.
You should really find a corp first though. Typically corps have organized roams and fleet doctrines or at least others that you can group up with. You can solo in eve, and it's something I do enjoy, but it's extremely challenging and it may turn you off to the game because you will die a lot. In a fleet you have more of a chance of blending in or being useful somehow.
As for what ship to fly there's a few things you should consider. First, if you find a corp, what do they fly? You are going to want to be able to field something you can fly with them. Like if they fly armor, you need an armor boat, if they fly shield nano you need one to participate. Short range? Long range? Cloaky? Neuts? Web?
Personally I think every ship should be able to hold its own so every ship should be able to solo to some degree, just my opinion. Sometimes you're in a fleet but you are on a separate grid from the fleet and you may encounter a hostile and you may have to wait 30 seconds or more for your fleet to get to you. You need to be able to handle that.
Lets say you want to solo; in that case your main choice is between a brawler or a kiter. Brawlers have a big tank, often armor, lots of dps and somewhat poor range. They often scram and web and/or neut and disable a hostile ship and beat on it. A kiter on the other hand is typically shield fit, typically has at least 20km of weapon range, very fast and they use a disruptor. They stay out of brawling range and harass ships between 20-24km. I find that kiters are good to learn solo in as they don't have to commit to a fight and they are better at surviving gatecamps because of their speed.
Typically new Gellente pilots start PVPing in an Incursus if they are eager. If you're not so eager and you want to wait for something more survivable you're looking at the Thorax. If a battlecruiser is required I find a shieldy Brutix to be awesome, a shield Myrmidon is also extremely awesome. One problem with Gellente ships is they're very slow. They're geared towards armor but I find that many of them are better shield fit. Another issue with Gellente is half the damage is from drones and half from guns so you need skills for both.
TL;DR- Join a corp asap. In PVP start out with an algos, thorax, vexor... move onto brutix, myrmidon... Maybe fly a talos eventually... https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
61
|
Posted - 2013.01.03 17:47:00 -
[13] - Quote
Valentine Arkanian wrote:I have a dumb question: what's a Tech 2 fit?
Tech 2 fit means all or at least most of the modules are Tech 2. Tech 2 is like the intergalactic standard of quality. Standardized pricing, quality, etc. T2 guns can also use t2 ammo which is huge. https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Ronix Aideron
The Ugly Ass Kickers
54
|
Posted - 2013.01.03 17:49:00 -
[14] - Quote
Valentine Arkanian wrote:I have a dumb question: what's a Tech 2 fit?
It is a fit that allows for Tech 2 modules (the ones with the II in the name instead of I) http://eveboard.com/pilot/Ronix_Aideron |

Nina Johnson
Ministry of War Amarr Empire
11
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Posted - 2013.01.03 17:50:00 -
[15] - Quote
Valentine Arkanian wrote:I have a dumb question: what's a Tech 2 fit?
TII fit is being able to fit TII modules in the majority (if not all) slots. TII fits generally use more CPU/Powergrid so the skills required to do a TII fit are higher than average. |

Valentine Arkanian
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.03 18:07:00 -
[16] - Quote
Thanks for the replies. Now I know what to do with my Tristan. And sorry if I hijacked. |

Methios Agneus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.03 19:03:00 -
[17] - Quote
Great info. Thanks a bunch. Feel a bit more confident about what to do now.
Still trying to find a cop that will fit. Any suggestions there? |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
63
|
Posted - 2013.01.03 19:11:00 -
[18] - Quote
Methios Agneus wrote:Great info. Thanks a bunch. Feel a bit more confident about what to do now.
Still trying to find a cop that will fit. Any suggestions there?
Try Red vs. Blue or Eve Uni. When you can fly a battlecruiser apply to my corp! Feel free to message me in game if you need some help with fits or want to join in on an adventure of some kind. Good luck out there.
And remember, information is power! https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Cameron Zero
Red Federation
138
|
Posted - 2013.01.03 19:19:00 -
[19] - Quote
Eternal Montage wrote:Methios Agneus wrote:I think in the end I want to be fighting players but I know that my skill right now (not just character skill) will make me easy pickings. So I'm working with PvE to get a feel for combat. Try Red vs. Blue or Eve Uni. When you can fly a battlecruiser apply to my corp! Feel free to message me in game if you need some help with fits or want to join in on an adventure of some kind. Good luck out there. And remember, information is power!
Come join us in Red vs Blue. We have a subgroup called the Noobfleet which is full of veterans willing to answer questions, stage mock battles (to low armor, so you aren't losing your ship), and give you helpful advice on how to fit whatever you want to fly. In addition, you're often surrounded by other people at various levels of familiarity in combat & PVP (from day old characters to years old Eve veterans who've never done anything but shoot red crosses) so there's always someone with ability close to yours who'll be more than happy to offer assistance or duel with you. The best way to become familiar with combat is to just hop in and do it. ;)
Message me in game if you have any questions, and good luck with your search. "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

Methios Agneus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.03 19:30:00 -
[20] - Quote
Great, thank you! I'll message you both in game later. |

Maire Gheren
Imperial Shipment Amarr Empire
70
|
Posted - 2013.01.03 20:45:00 -
[21] - Quote
Methios Agneus wrote:So how do I pick a ship that might be good for my playstyle? When I was looking at the marketplace, it seemed like the Algos might be my next step. It's cheaper than the other stuff and seems to have what I like. lots of ways to get into pvp have been mentioned already. Frigates are a totally valid and useful combat ship. And they're cheap. While you're still getting your ways to make isk together, that's important. By "master" it I mean not only get high skills in it and be able to put tech-2 fittings on it, though you want to be doing that too, but also flying it a lot and learning how to win fights with it. If you don't have the fighting reflexes and sense developed to win fights in cheap frigates, then expensive big ships are just going to get you a lot of embarrasing losses. Fly Tristans while you develop your skillZ, because if you dont have player skillZ, then all the character skillS you can get can't even keep you from getting owned repeatedly and publically by some smart-aleck on an alt trial account in an Ibis. Plus, if you are destroyed flying a Tristan in a fight, well, it's a T1 frigate, it's understandable. If you are blown up flying a battleship, in the exact same fight, it is quite a bit more embarrasing. Also, because it is a cheap frigate, your wins reflect better on you as well. |

Cameron Zero
Red Federation
138
|
Posted - 2013.01.03 20:59:00 -
[22] - Quote
Most of the new attack frigates (Atron, Condor, Executioner, Slasher) can be fit decently for between 1-2m apiece (assuming T1 modules, not T2). You can fit/use/lose quite a few of those without costing you too much. ;) "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
196
|
Posted - 2013.01.03 22:35:00 -
[23] - Quote
Methios Agneus wrote:I think in the end I want to be fighting players but I know that my skill right now (not just character skill) will make me easy pickings. So I'm working with PvE to get a feel for combat.
I really liked the Tristan. Felt like a good little ship. The new one has more firepower though, which is fun.
I just hit 30 million skillpoints, and a decent portion of that is in frigates and related piloting skills. I'm still easy pickings in PVP. PVP in EVE is hard, but (and this is the cruel part) the only way to get better at it is to actually do it. You have to learn how to use your Directional Scanner (DScan). You have to learn which ships are good at which types of combat. You have to learn all kinds of tricks of the trade to be able to spot an easy win or a certain death before the fight even starts. And the only way to learn that stuff is to get in a combat ship (not even a GOOD combat ship), go fight people, lose a lot, and learn why.
If someone kicks your butt in PVP, usually they don't mind a convo where you ask them why. It's sort of a rite of passage that brings newbies into the PVP fold.
And finally, the Tristan is a great ship! Destroyers are all great ships, too. The tricky part is that they're all great ships at some things, and bad at other things. And even then, only if fit for it.
And here's a free tip that I'm still mastering. You can tell the difference between a Microwarp and Afterburner fit by looking at the ship's velocity in your overview. Pretty easy. You can also tell the difference between an Armor vs. Shield Microwarp or Armor vs. Shield Afterburner fit by the same technique. If you can tell quickly enough if someone's Armor/Shield and Afterburner/Microwarp then you now know half their fit. You can click the "Look At" button to see what kind of guns they have fit, and look for sparkly graphics that indicate other strange modules (i.e. Tracking Computers, etc.). So....
Select target. Click "Look At." Check gun slots/sparkles. Check velocity ----> Know his fit, and whether you can beat it. If not try to run away (maybe die). If yes, kick their butt.
That crap is HARD, but it's kinda fun. I'm terrible at it, but I'm getting better. Good thing many corps hand out (cheap) PVP ships for free. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Cameron Zero
Red Federation
139
|
Posted - 2013.01.03 22:38:00 -
[24] - Quote
Pinaculus wrote:If someone kicks your butt in PVP, usually they don't mind a convo where you ask them why. It's sort of a rite of passage that brings newbies into the PVP fold.
This part is more often true than most people might realise. I've always been pleasantly surprised when someone who blew my ship up responded to a convo with actual advice rather than "LOLUBADBRO". For all the negative press Eve Online can get, a lot of pilots out there are looking for good fights, and if helping you out means more of those, they're all for it. ;) "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
196
|
Posted - 2013.01.03 22:58:00 -
[25] - Quote
Last solo death the convo started off with "Thanks for having some balls!" I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Lost Greybeard
Drunken Yordles
220
|
Posted - 2013.01.03 23:13:00 -
[26] - Quote
On a side note, mastering a ship is sort of like mastering juggling ceramic vases. You're going to lose a lot of vases along the way, so it's a good idea to start with the cheaper ones.
This is actually the primary reason that people recommend tech 2 builds. Strictly speaking, T2 equipment is NOT the best on the market, what it is is something in the same general range as the better tech 1 stuff but _significantly cheaper_.
Similarly, the latest ship revamp was all about providing cheaper versions of things you used to need to be able to fly tech 2 hulls to do. So you can learn to fly a logistics (read: healer) ship by flying around a 100k isk T1 frigate instead of a 500Misk T2 cruiser that you need a bunch of skills at V to even enter. Which is great, because your first few (tens or hundreds of) ships are gonna get blown up from you not being used to 'em anyhow. |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
196
|
Posted - 2013.01.03 23:26:00 -
[27] - Quote
Lost Greybeard wrote:On a side note, mastering a ship is sort of like mastering juggling ceramic vases. You're going to lose a lot of vases along the way, so it's a good idea to start with the cheaper ones.
This is actually the primary reason that people recommend tech 2 builds. Strictly speaking, T2 equipment is NOT the best on the market, what it is is something in the same general range as the better tech 1 stuff but _significantly cheaper_.
Similarly, the latest ship revamp was all about providing cheaper versions of things you used to need to be able to fly tech 2 hulls to do. So you can learn to fly a logistics (read: healer) ship by flying around a 100k isk T1 frigate instead of a 500Misk T2 cruiser that you need a bunch of skills at V to even enter. Which is great, because your first few (tens or hundreds of) ships are gonna get blown up from you not being used to 'em anyhow.
This person knows what he's talking about.
I've been in Fweddit for 1 week. I've lost 4 Tristans, 3 Thrashers, and 1 pod full of implants. Having a lot of ISK is nice and all, but really I don't need it much. I can plex for Loyalty Points just fine in a T1 frigate with garbage modules, and the Loyalty Point gear sells pretty well. One of the reasons I'm enjoying Faction War so much is that it seems like a very well-designed system (after the recent patch) to get people in cheaper/smaller ships to fight each other with a minimum of "hunting." I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |
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