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Aurelius Valentius
Imperial Academy Amarr Empire
318
|
Posted - 2013.01.03 19:52:00 -
[1] - Quote
Here is another "How the heck to you fit this thing" post... I was looking at the curse, the arbi and the Pilgrim... settled on a Pilgrim, it's in the hangar [next to the Guardian] they look nice... very shiny... but I haven't a clue how to make this thing work, I assumed it would be a better cloakier arbi, but it's not working out that way... I don't want to get out the blow-torch, glue and duck-tape [egads it would look minmatar!] to fit this thing, but I can't seem to match the bonuses with the module and make it work... what am I doing wrong?
I don't even have a fit really, I see it has 3x5 of mediums and the bandwidth to use them in three flights or as reserve for the first... cool... drone boat.
I see it has a cloaky Ops... cool, kind of handy in many ways... it's a recon I assumed this... cloaky mini-carrier... nice range also...
Neuts... hmmm.. well do I really want to get that close to anything in this... thinking not really...
Lasers... can put some nice scorch mediums on it and fire well out where the drones are if they are beams, something like 50-60kms... I like that... seems like a good thing.
TDs... long range, help the drones with tracking scripts or me with distance scripts... that seems right...
Cyno... well in HS no one can see you jump... [hehe] so I passed on this.
I put a bit of a tank on it, and though ok, I can kind of make a support cruiser with TD and a nice drone bit and if someone else tackles or I am just dealing with rats [no tackle needed] it would be a nice ship.
SO... now that i am doing it completely wrong... lol... how does on work this thing, and what do you use it for? I think I even saw someone say they use(d) if for solo exploration?? - hmmm... Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á318 people are totally baffled. |
Liang Nuren
Heretic Army Heretic Nation
2532
|
Posted - 2013.01.03 19:58:00 -
[2] - Quote
I heard Elise Randolph fits his with blasters and a shield tank.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Batelle
Aliastra
106
|
Posted - 2013.01.03 20:17:00 -
[3] - Quote
Aurelius Valentius wrote: Neuts... hmmm.. well do I really want to get that close to anything in this... thinking not really...
I've found your problem. [url]https://forums.eveonline.com/default.aspx?g=posts&t=65340[/url] |
Ranger 1
Ranger Corp
3252
|
Posted - 2013.01.03 20:31:00 -
[4] - Quote
Liang Nuren wrote:I heard Elise Randolph fits his with blasters and a shield tank.
-Liang I've been meaning to try this actually. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Flurk Hellbron
Science and Trade Institute Caldari State
274
|
Posted - 2013.01.03 20:33:00 -
[5] - Quote
Pilgrim - How do you fit this thing?
Buy some random stuff from market. Put said stuff on ship. Undock....... |
Ranger 1
Ranger Corp
3252
|
Posted - 2013.01.03 20:35:00 -
[6] - Quote
For PVP purposes, more often than not, range is not your friend.
Sneak in close (most often to someone distracted with ratting). Decloak, orbit close, activate neuts, activate tracking disruption, activate tank. Launch drones and nibble him to death.
Pick your target wisely, you will be fully commited to your attack with little hope of escape if you have chosen poorly.
Within a few months this may all be out the window when they get rebalanced... I expect some fairly drastic changes. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
86
|
Posted - 2013.01.03 20:55:00 -
[7] - Quote
You dont need to fly this ship.
Don't dishoner the cures ether plz.
Just blow them up or give them away or sale them. This ships are not for you. |
Derath Ellecon
Washburne Holdings Situation: Normal
1009
|
Posted - 2013.01.03 21:16:00 -
[8] - Quote
Please stay far away from strategic cruisers. |
Aralieus
Shadowbane Syndicate
61
|
Posted - 2013.01.03 22:40:00 -
[9] - Quote
Pilgrim ideas:
Pvp
Pve Oderint Dum Metuant |
Zen Dad
Solitary Sad Bastard In Space
59
|
Posted - 2013.01.03 23:17:00 -
[10] - Quote
Hi.
The Pilgrim is a the U-boat of Eve. if you are patient and prepared to plan, creep up at 175 m/s and fight at 500 - 1500 then you will really enjoy this boat. if you like to race around at high speed challenging people to duels then think again.
As far as Empire and Lo-sec goes, you can earn ISK safely as a cloaked solo explorer and skip past all the gate camps.
After you have been jumped a few times in a site you will learn about safe spots and understand that you have to defend your radar site ( ISK source) by ambushing in there. ITs at this point the real fun starts.
i dont know your skill levels but Recon V , covops V, Drones V and the suite of electronics at V are essential to tip this boat from 'what' to 'wow'
Surprise is everything - "holy **** you scared the crap out of me" is a frequent comment. For pvp its all about preparation and safe spots. You can't close distance, so if you de-cloak accidently outside scram or neut range you ares stuffed if the other guy doesnt run. Patiently set up your warp in points and some spots within the target area. - that way you can warp right onto the victim. When you're confident, you can do the unthinkable and throw away your propulsion mod !! Just yo -yo around cloaked until your ready to hit. You also then have a spare mid slot. if you get all your required skills to V you can get three neut/nos modules in the highs plus booster and 2 tracking disrupters and tackle in the mids.
Standard fits in the lows have 1600 tungsten - 2 EANM - Repper and suitcase. Drop the suitcase when you feel confident and put in a Drone Augmentor - its vital you max your drone damage and get the other guy into structure as soon as possible. Nibbling to death sounds fun but you will sweat looking at local
No suitcase or propulsion mod may get spat on by the armchair EFT boys, but it does it for this boat within its limited engagement window.
This is a neuting drone boat that creeps up on ratters or warps cloaked to a pre-planned killing ground and it excels at this task.
You will be hated for it because it feels like an axe murder rather than a glorious battle - but you will get kills
PROBLEM - even with the bonus the low Drone DPS means that AI rats were always helpful to add DPS to the victim and also initaily distract him from your presence - the new AI is a BIG PROBLEM for this ship as your bonused modules now cause the rats to switch aggression. Please read "Death of a Pilgrim" in this section if you want a biased view. :-)
Summary - the pvp potential of this boat is not for everyone, and many will find the patience and preparation time too time consuming. HOWEVER - if you are naturally an explorer then it's part of your daily grind to bookmark sites, plundering a few but leaving others as little traps for the unwary. Once you've warped back in to a site unseen and find a nice fat Vexor or PVP fitted T3 with its head in a can and its arse in the air you will know exactly what to do next....!
The main problem is that its a superb ship for a solo pilot and CCP is trying to socially engineer that out of the game.
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Aurelius Valentius
Imperial Academy Amarr Empire
320
|
Posted - 2013.01.04 00:04:00 -
[11] - Quote
Ok, that makes sense... I was testing out Drone/Laser for PvE and Drone/Neut for PvP... from what I read and see I was kind of getting into the right drection on it here with EFT.
So the best use is:
Recon Probes/Covert Ops - find you target in a site, and then warp to it and mark your target and sneek up on it... employ neuts/TDs on target while tanking, and use drones to kill, and choose the target for such that you will not have your drones killed, you tank done in and you ship blown up... I rather like that concept.
I have no issue being in a Covert Ops, and I use a BR often enough to pass GCs, so no problem there, I might need to polish my scanning skills a bit more before I try it, my recon is not so hot, I only went to the point of Core Site work, but not a major issue. Drone skills are all good, I need to do a bit with Neut/Nos skills to get to T2 meds and Large... and then Recon 5 would be something to put in the queue.
Over all, ok I get it, cool - this should be a decent ship then, at least until the re-balance. Thanks for the input and info. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á318 people are totally baffled. |
Fazzini
Terra Rosa Academy
0
|
Posted - 2013.01.04 02:35:00 -
[12] - Quote
Zen Dad wrote:
When you're confident, you can do the unthinkable and throw away your propulsion mod !! Just yo -yo around cloaked until your ready to hit. You also then have a spare mid slot. if you get all your required skills to V you can get three neut/nos modules in the highs plus booster and 2 tracking disrupters and tackle in the mids.
I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard? |
Liang Nuren
Heretic Army Heretic Nation
2532
|
Posted - 2013.01.04 02:42:00 -
[13] - Quote
Fazzini wrote: I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard?
An afterburner is a propulsion module, just like the MWD. Except it's much slower, doesn't increase your sig radius, isn't turned off by a warp scram, and uses less capacitor. It's a tactical choice that can reduce the damage you take, but doesn't always. The AB is fine for the Pilgrim because you're operating in scram range and should reasonably expect to be warp scrambled. A second TD in place of the AB is a wholly different question because the propulsion mod is used for far more than just damage mitigation - it's also used for GTFO and range control.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Zen Dad
Solitary Sad Bastard In Space
61
|
Posted - 2013.01.04 08:02:00 -
[14] - Quote
[/quote]
I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard?[/quote]
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Vilnius Zar
Ordo Ardish
551
|
Posted - 2013.01.04 08:14:00 -
[15] - Quote
The Pilgrim is sluggish and feels like a coffin to me, due to its lack of range on the neuts you're forced into scram/neut range which isn't really what you'd want but you simply can't avoid it. Another problem is that because of its lack of range and the targeting delay after decloak (5 or 6 seconds depending on your lvl of cloaking) you tend to fail if you try to tackle faster ships with pilots who pay attention.
Combined with the fact that you can't take on a whole lot of ships (Drake and Cane being two, but there's way more) if they have a decent pilot and it's actually not that amazing, sadly. It's great for taking out retards/newbies but that's hardly difficult to begin with. The problem is ofcourse that if they beef it up a bit (extra midslot would be godly) it would become OP to the extreme which isn't good. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Zen Dad
Solitary Sad Bastard In Space
61
|
Posted - 2013.01.04 08:19:00 -
[16] - Quote
i'n practise I've found that the AB can throw you out of the tight circle required to get under the other ships guns. It is also no use against missile ships ( the majority). As regards GTFO thats done by my Hornets breaking lock ( only sometimes :-() ). A decent AB will eat your cap space and doesn't give staggering advantages - you will be strolling rather than crawling.
Essentially, you are committed to the attack and I can't remember a situation yet where an AB would have helped. Creeping towards an unexpected ratter can be frustrating, and getting from the beacon to a belt ratter 20 K away is agonising if you cant get a direct warp in, but the AB wont help you there either.
The pilgrim is fantastic against any cap reliant ships - you can turn all their cabin lights out really quickly. Currently I just seem to find more and more T3 ships with missiles in the sites - now almost untouchable because of the new AI.
Fly safe. |
Zen Dad
Solitary Sad Bastard In Space
61
|
Posted - 2013.01.04 08:21:00 -
[17] - Quote
Ranger - depress me - What is the word on the street about rebalancing and my favourite ship? Perhaps I should go out and buy Rome Total War. |
Vilnius Zar
Ordo Ardish
551
|
Posted - 2013.01.04 11:43:00 -
[18] - Quote
Zen Dad wrote:i'n practise I've found that the AB can throw you out of the tight circle required to get under the other ships guns. It is also no use against missile ships ( the majority). As regards GTFO thats done by my Hornets breaking lock ( only sometimes :-() ). A decent AB will eat your cap space and doesn't give staggering advantages - you will be strolling rather than crawling.
Essentially, you are committed to the attack and I can't remember a situation yet where an AB would have helped. Creeping towards an unexpected ratter can be frustrating, and getting from the beacon to a belt ratter 20 K away is agonising if you cant get a direct warp in, but the AB wont help you there either.
The pilgrim is fantastic against any cap reliant ships - you can turn all their cabin lights out really quickly. Currently I just seem to find more and more T3 ships with missiles in the sites - now almost untouchable because of the new AI.
Fly safe.
AB most certainly helps against missile damage and quite a bit too. HML, HAM, cruise and torps are all greatly affected by using AB on your Pilgrim. Having issues getting into short orbit because of your speed or AB cycle is just an experience thing, practise it a few times and you'll do fine. It also helps to bump the target as you uncloak, to try and keep him from warping as you're waiting the 5-6 seconds before you can lock. So yes, AB is very useful.
The problem is that a Pilgrim (or any recon for that matter) lacks the outright dps/tank combo to reliably take on specific ships, and nothing you can do in your Pilgrim will change that other than using RR, gang links or friends.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Aurelius Valentius
Imperial Academy Amarr Empire
320
|
Posted - 2013.01.04 11:59:00 -
[19] - Quote
Greetings I found some really intersting PVP video's with a Pilgrim and also then some intersting fits.
I revised my ship loadout and am going to try it a bit on Buckingham this weekend for some beta testing.
Here is the basics starting fit:
[Pilgrim, test 1] Damage Control II Medium Armor Repairer II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Armor Thermic Hardener II
Warp Scrambler II Stasis Webifier II Tracking Disruptor II, Tracking Speed Disruption Script Experimental 10MN Microwarpdrive I 10MN Afterburner II
Covert Ops Cloaking Device II Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Auxiliary Nano Pump I Medium Egress Port Maximizer I
Warrior II x5 Hornet EC-300 x5 Valkyrie II x5 Hammerhead II x5
[Pilgrim, Test 2] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Warp Scrambler II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II 10MN Microwarpdrive II
Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Covert Ops Cloaking Device II
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I
Hammerhead II x5
[Pilgrim, Test 3] Adaptive Nano Plating II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Medium Capacitor Booster II, Cap Booster 800 Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Experimental 10MN Microwarpdrive I
Small Unstable Power Fluctuator I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Vespa EC-600 x5 Hammerhead II x5 Warrior II x5
[Pilgrim, Pilgrim Explotation v1.0] Drone Damage Amplifier II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II
10MN Microwarpdrive II Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Battery II Tracking Disruptor II, Tracking Speed Disruption Script Warp Scrambler II
Covert Ops Cloaking Device II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II
Salvage Drone I x5 Acolyte II x5 Infiltrator II x5 Curator II x2
[Pilgrim, Pilgrim Explotation v1.2] Drone Damage Amplifier II Drone Damage Amplifier II Heat Sink II Heat Sink II Medium Armor Repairer II
Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Battery II Tracking Disruptor II, Tracking Speed Disruption Script Tracking Disruptor II, Tracking Speed Disruption Script Warp Scrambler II
Covert Ops Cloaking Device II Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M
Medium Energy Collision Accelerator II Medium Energy Ambit Extension II
Salvage Drone I x5 Acolyte II x5 Infiltrator II x5 Curator II x2
I am going to try each and all the various T2 light and medium drones and the EW and so on, til I find the proper drone layout. and testing the fits.
I think the best way I have seen for doing PvP is litterally you find you target, cloaked and ram/bump them (which also decloaks you right next to them and un-aligns them) then hit the scram/TD/Neuts and drones and orbit around, bumping as needed... or at 7.5K for blaster ships and using a Optimal script on them, Tracking script on others... I am curios to see if the 600+ dps blaster and laser fits work well... the neut versions I am pretty sure will work as intended.
This should be a fun test and if I get it tweeked out, I will prob try it out on TQ on Sunday or there after and put it in the hangar as operational. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á318 people are totally baffled. |
Vilnius Zar
Ordo Ardish
551
|
Posted - 2013.01.04 13:04:00 -
[20] - Quote
few things to note:
- test server is very unlike TQ, there everyone uses expensive implants and T2 rigs so if you choose not to (which you should as you're actually testing a shipfit) then you'll lose a lot but that's ok because it's about getting experience, not about winning some nonsense fight on test.
- that shield fit will work well but I would swap to AB as you're within scram range. Note that it'll suck against anything that has neuts (how ironic).
- fit #3 I'm not a fan off, you're losing out on the amazing TD bonus and the long range point doesn't mesh well with the short range neuts, i know it's for initial tackle but I'd rather be able to fight anything I tackle rather than possibly getting in trouble because of some weird choices (also AB issue again). Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
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Aurelius Valentius
Imperial Academy Amarr Empire
320
|
Posted - 2013.01.04 13:22:00 -
[21] - Quote
Vilnius Zar wrote:few things to note:
- test server is very unlike TQ, there everyone uses expensive implants and T2 rigs so if you choose not to (which you should as you're actually testing a shipfit) then you'll lose a lot but that's ok because it's about getting experience, not about winning some nonsense fight on test.
- that shield fit will work well but I would swap to AB as you're within scram range. Note that it'll suck against anything that has neuts (how ironic).
- fit #3 I'm not a fan off, you're losing out on the amazing TD bonus and the long range point doesn't mesh well with the short range neuts, i know it's for initial tackle but I'd rather be able to fight anything I tackle rather than possibly getting in trouble because of some weird choices (also AB issue again).
Yep I have been on SISI and now buckingham alot, very used to Commodore John and company, and basically, I just test a ship about 20-30 times and get a good feel for the performance, and then the warping of pod back to station to reship and do it again... but you always learn more from one's failures...lol. Seriously, its just a cheap way to fit, and test... but it gets you used to some pretty odd things and tough fights... that when on TQ you kind of get used to the reality of it, and oddly I found it helps with that as no one on TQ uses the stuff on Test as you said so you have already kind of fought the best fits out there, if you win there you prob will on TQ with that fit.
Going to try this also as a stable mate:
[Curse, Test 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
10MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Medium Shield Extender II Medium Shield Extender II Warp Scrambler II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Ancillary Current Router II Medium Anti-EM Screen Reinforcer II
Acolyte II x5 Infiltrator II x5 Hammerhead II x5 Salvage Drone I x5
Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á318 people are totally baffled. |
Vilnius Zar
Ordo Ardish
551
|
Posted - 2013.01.04 13:42:00 -
[22] - Quote
shield extenders should always be oversized, if you can't fit oversized ones then don't even bother. Also you don't need that many med neuts, 2 is more than enough and possible a 3rd small one to keep them dry. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Maeltstome
Mentally Assured Destruction
237
|
Posted - 2013.01.04 13:53:00 -
[23] - Quote
So why does no one fit an ASB with no charges and some 19km nos... You know how cheap they are these days?
1 small neut is enough to keep a target dumped at 0% cap once you have them low and fitting an ASB or oversized shield booster will result is some insane tank while burning enough cap for nos to work.
Honestly though i dont fly the pilgrim, so i'm just basing this off of some of the curse fits i've seen around. |
Vilnius Zar
Ordo Ardish
553
|
Posted - 2013.01.04 14:01:00 -
[24] - Quote
Maeltstome wrote:So why does no one fit an ASB with no charges and some 19km nos... You know how cheap they are these days?
1 small neut is enough to keep a target dumped at 0% cap once you have them low and fitting an ASB or oversized shield booster will result is some insane tank while burning enough cap for nos to work.
Honestly though i dont fly the pilgrim, so i'm just basing this off of some of the curse fits i've seen around.
Guess what happens if you nos that target dry but he still does damage :) Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Maeltstome
Mentally Assured Destruction
237
|
Posted - 2013.01.04 14:03:00 -
[25] - Quote
Vilnius Zar wrote:Maeltstome wrote:So why does no one fit an ASB with no charges and some 19km nos... You know how cheap they are these days?
1 small neut is enough to keep a target dumped at 0% cap once you have them low and fitting an ASB or oversized shield booster will result is some insane tank while burning enough cap for nos to work.
Honestly though i dont fly the pilgrim, so i'm just basing this off of some of the curse fits i've seen around. Guess what happens if you nos that target dry but he still does damage :)
EFT WARRIOR GOGOGOGOGOGOG
[Pilgrim, Test]
Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Warp Disruptor II Medium Capacitor Booster II, Navy Cap Booster 800 Tracking Disruptor II, Optimal Range Disruption Script Tracking Disruptor II, Tracking Speed Disruption Script
Covert Ops Cloaking Device II Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Small Energy Neutralizer II
Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Hammerhead II x5
I don't see the issue? At that range with that speed you negate almost every turret in the game... |
Vilnius Zar
Ordo Ardish
553
|
Posted - 2013.01.04 14:21:00 -
[26] - Quote
- not enough EHP to allow for mistakes - can't run reppers for any period of time, even with the cap booster and both nos running, at least not while running MWD and without MWD the target will simply burn out of point range because trying to bleed targets with a NOS takes a bit
A drake would kill that, easily. And that is the issue, it can't do stuff other fits can't do either while having zero EHP and massive cap reliance. Not a realistic fit.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Zen Dad
Solitary Sad Bastard In Space
64
|
Posted - 2013.01.04 14:48:00 -
[27] - Quote
Vilnius Zar wrote:Zen Dad wrote:i'n practise I've found that the AB can throw you out of the tight circle required to get under the other ships guns. It is also no use against missile ships ( the majority). As regards GTFO thats done by my Hornets breaking lock ( only sometimes :-() ). A decent AB will eat your cap space and doesn't give staggering advantages - you will be strolling rather than crawling.
Essentially, you are committed to the attack and I can't remember a situation yet where an AB would have helped. Creeping towards an unexpected ratter can be frustrating, and getting from the beacon to a belt ratter 20 K away is agonising if you cant get a direct warp in, but the AB wont help you there either.
The pilgrim is fantastic against any cap reliant ships - you can turn all their cabin lights out really quickly. Currently I just seem to find more and more T3 ships with missiles in the sites - now almost untouchable because of the new AI.
Fly safe. AB most certainly helps against missile damage and quite a bit too. HML, HAM, cruise and torps are all greatly affected by using AB on your Pilgrim. Having issues getting into short orbit because of your speed or AB cycle is just an experience thing, practise it a few times and you'll do fine. It also helps to bump the target as you uncloak, to try and keep him from warping as you're waiting the 5-6 seconds before you can lock. So yes, AB is very useful. The problem is that a Pilgrim (or any recon for that matter) lacks the outright dps/tank combo to reliably take on specific ships, and nothing you can do in your Pilgrim will change that other than using RR, gang links or friends.
Thanks for that info about AB and missiles. Is there a stat about how much help is how much?
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Vilnius Zar
Ordo Ardish
553
|
Posted - 2013.01.04 14:59:00 -
[28] - Quote
EFT fu. Fit a Pilgrim with AB, add a drake with HML. go to file > dps graph. Rclick in white field, add attacker drake, add target pilgrim. You'll get the damage. now enable/disable AB and see what happens.
Here's some numbers, I've set it to 90% of max speed to make the numbers more realistic as you never orbit at full speed. This ofcourse goes completely out the window if you get webbed yourself, but in that case the AB still has a use; to prevent the target of getting out of scram/web range. I'm not counting drones for a better comparison.
attacker no AB AB HML Drake 373 212 HAM Drake 519 335 cruise raven 222 102 torp raven 271 117
**** forum doesn't allow for spacing... Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Zen Dad
Solitary Sad Bastard In Space
64
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Posted - 2013.01.04 15:13:00 -
[29] - Quote
Vilnius Zar wrote:EFT fu. Fit a Pilgrim with AB, add a drake with HML. go to file > dps graph. Rclick in white field, add attacker drake, add target pilgrim. You'll get the damage. now enable/disable AB and see what happens.
Here's some numbers, I've set it to 90% of max speed to make the numbers more realistic as you never orbit at full speed. This ofcourse goes completely out the window if you get webbed yourself, but in that case the AB still has a use; to prevent the target of getting out of scram/web range. I'm not counting drones for a better comparison.
attacker no AB AB HML Drake 373 212 HAM Drake 519 335 cruise raven 222 102 torp raven 271 117
**** forum doesn't allow for spacing...
Those are impressively different figures and I had no idea that the missiles could be ameliorated that much - so much for me being a Pilgrim pilot. EFT on my mac doesnt seem to let me set up the ships but I will review.
Thanks for your figures - much appreciated and rather eye-opening. |
Vilnius Zar
Ordo Ardish
553
|
Posted - 2013.01.04 15:27:00 -
[30] - Quote
Well, that's the thing. Tidbits of factual knowledge like that make all the difference, that's why most people are mediocre at pvp (or the game itself really) and some do just better. They simply KNOW a whole lot of applied facts, little details and whatnot and are able to translate that into fits. strategy and playstyle. EVE is full of stuff most people don't know about or never really bothered to figure out, they just assume stuff based on zero knowledge.
Not saying that I'm amazing, just saying that it pays to delve into guides, facts, EFT and stuff like that. Victory favours the prepared :) Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
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