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Bad'Boy
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Posted - 2005.06.13 06:28:00 -
[1]
Edited by: Bad''Boy on 13/06/2005 06:29:31 gonna be given out by R&D angents or NPC market? they are tech I ships, so should be given out by NPC market IMO..that would also keep prises risnable...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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SPIONKOP
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Posted - 2005.06.13 06:58:00 -
[2]
I suspect that as they are Tech I they will be available via NPC's but I am sure someone mentioned that the freighter BPO may be availabe in a similar way Barge BPO's where made available. You got to go to 0.0 space to get them. Not sure about the others.
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Danton Marcellus
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Posted - 2005.06.13 08:02:00 -
[3]
Hopefully none of them will be available and ships will have to be bought from NPC to work as a sink. That or getting BPCs to build from.
Convert Stations
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Thyro
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Posted - 2005.06.13 11:48:00 -
[4]
Originally by: SPIONKOP I suspect that as they are Tech I they will be available via NPC's but I am sure someone mentioned that the freighter BPO may be availabe in a similar way Barge BPO's where made available. You got to go to 0.0 space to get them. Not sure about the others.
More kandies for the boys
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Eyeshadow
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Posted - 2005.06.13 12:35:00 -
[5]
NO BPOs at all
NPC's sell 1 run BPC at ME0 and PE0 but these can be researched
will make being a researcher actually mean something as u can buy/research then sell for a profit
Would also be a nice money sink and would make them less rare as people would have to do some work
Would also mean that the BPO's couldnt be farmed like BS BPOs are these days
Forums: Sharks - MC |

Siri Danae
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Posted - 2005.06.13 14:04:00 -
[6]
Originally by: Thyro
Originally by: SPIONKOP I suspect that as they are Tech I they will be available via NPC's but I am sure someone mentioned that the freighter BPO may be availabe in a similar way Barge BPO's where made available. You got to go to 0.0 space to get them. Not sure about the others.
More kandies for the boys
Sounds about right.
Although I have to wonder if this was actually a storyline choice, after all ORE operates in ORE space. It makes little sense to me to leave Gallente space to pick up a Gallente Titan BPO, unless they're being offered by those sneaky Serpentis guys who weren't supposed to get the Titan in the first place...
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qrac
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Posted - 2005.06.13 14:20:00 -
[7]
Originally by: Eyeshadow NO BPOs at all
NPC's sell 1 run BPC at ME0 and PE0 but these can be researched
will make being a researcher actually mean something as u can buy/research then sell for a profit
Would also be a nice money sink and would make them less rare as people would have to do some work
Would also mean that the BPO's couldnt be farmed like BS BPOs are these days
i hope ccp are reading this. -------------------------------------------
Insanes numquam moriuntur! |

MOOstradamus
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Posted - 2005.06.13 15:41:00 -
[8]
Quote: NO BPOs at all
NPC's sell 1 run BPC at ME0 and PE0 but these can be researched
will make being a researcher actually mean something as u can buy/research then sell for a profit
Would also be a nice money sink and would make them less rare as people would have to do some work
Would also mean that the BPO's couldnt be farmed like BS BPOs are these days
YES !!
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Kunming
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Posted - 2005.06.13 16:04:00 -
[9]
Also pls ban dreads and titans in empire, at least in high-sec. It would be more devastating than lvl 4 missions if ppl would be able to carebear it out to build them in empire safety and make the inflation even worse.
Intercepting since BETA |

OffBeaT
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Posted - 2005.06.13 16:10:00 -
[10]
from what i read, dreads are manly made for attacking posts.
myself i rather a t2 BS comming out.
dose anyone have a link too how the jump drive is sopost too work and the range of it?
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digitalwanderer
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Posted - 2005.06.13 16:15:00 -
[11]
Edited by: digitalwanderer on 13/06/2005 16:16:04
Originally by: Kunming Also pls ban dreads and titans in empire, at least in high-sec. It would be more devastating than lvl 4 missions if ppl would be able to carebear it out to build them in empire safety and make the inflation even worse.
I don¦t see how it would really make a difference as firstly,the ships themselves should only be available thru NPC corps of each respective empire faction anyhow,at least in the early going...So if you want an Amarr dreadnaught,you¦d have to go to a system in the Amarr empire to go get it,the same for other dreadnaughts of course...
Secondly,i hope that should there ever be BPO¦s available for them,that they cost 150 billion or more each...That should take quite a while for most to get enough isk together to buy one and would be a really nice isk sink to book...
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Dark Shikari
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Posted - 2005.06.13 16:26:00 -
[12]
Dreads will not be mission running ships, I think. Too slow, too expensive, and only good at hitting battleships--most mission ships, on the other hand, are cruisers and frigates. -- The best description of alliances, ever:
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digitalwanderer
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Posted - 2005.06.13 16:34:00 -
[13]
Originally by: Dark Shikari Dreads will not be mission running ships, I think. Too slow, too expensive, and only good at hitting battleships--most mission ships, on the other hand, are cruisers and frigates.
That too,although a dread for the big targets and 2 battlecruisers for the smaller cruisers and frigates ought to work quite well
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Kunming
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Posted - 2005.06.13 16:47:00 -
[14]
Originally by: digitalwanderer Edited by: digitalwanderer on 13/06/2005 16:16:04
Originally by: Kunming Also pls ban dreads and titans in empire, at least in high-sec. It would be more devastating than lvl 4 missions if ppl would be able to carebear it out to build them in empire safety and make the inflation even worse.
I don¦t see how it would really make a difference as firstly,the ships themselves should only be available thru NPC corps of each respective empire faction anyhow,at least in the early going...So if you want an Amarr dreadnaught,you¦d have to go to a system in the Amarr empire to go get it,the same for other dreadnaughts of course...
Secondly,i hope that should there ever be BPO¦s available for them,that they cost 150 billion or more each...That should take quite a while for most to get enough isk together to buy one and would be a really nice isk sink to book...
Kinda disagree, u overrated them there, first of they are like slow, reeeaaally slow, jumpdrives as they are planed atm are crap (1 jump per). They are only good for siege ops and against heavy BS blobs.
So yes, we want them to be rare but not "that" rare, cause they are the tool to kill enemy POS. I hope the NPC market will have the BPOs for these T1 ships, or limited BPCs at least. The BPO should cost 10 times the actual ship cost like any other BPO in the game. The limitations should not be based on BPs (or does anyone want another T2 style fiasco), but the actual building (at least 20-30 times a BS would require) and maintaining these ships (isotopes 4tw here).
On another note; I see the dreads as the balancing factor vs the BS only fleets, hoping that this will give some more purpose to bring any other ship than a BS to fleet combat.
Intercepting since BETA |

Naos Zapatero
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Posted - 2005.06.13 17:05:00 -
[15]
Originally by: Eyeshadow NO BPOs at all
NPC's sell 1 run BPC at ME0 and PE0 but these can be researched
will make being a researcher actually mean something as u can buy/research then sell for a profit
Would also be a nice money sink and would make them less rare as people would have to do some work
Would also mean that the BPO's couldnt be farmed like BS BPOs are these days
Best idea in a loooong time, nice one 
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Cosmic Dragon
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Posted - 2005.06.13 17:06:00 -
[16]
Simple answer to this
as by ccp's plans all tech one is via npc markets
tech 2 is a player run econamy so via reserch agents and maybee even high level mission rewards
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Muthsera
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Posted - 2005.06.13 18:04:00 -
[17]
It is stated that all t1 bpo's should be available trought the npc market.
But I think they need to make an exception for the dreads and larger than bs ships. It devalues the ships to quickly. It was fine for the bs and the lesser than bs ships. I don't think thats going to work to well for the dreads so I say limit the blueprints to copies only. So you have a build on demand and not a build on surplus. Tokyotism anyone? Let npc's sell them at me0 and pe0. As was stated. Very good idea in fact.
SoonÖ
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Zyrla Bladestorm
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Posted - 2005.06.13 18:36:00 -
[18]
Edited by: Zyrla Bladestorm on 13/06/2005 18:37:07 Freighters build in empire is fine with me, they are a specific capacity obviously aimed at industrialists who tend to live there.
Dreadnoughts on the other hand, I think should only be buildable at outposts (or starbases if they ever get manufacturing, though it looks like that has shifted to outposts now) Primarily because I think if you want to have the super-heavy anti-starbase structures to attack other player empires, you should have to have a player empire of your own to defend (Otherwise, we just get a starbase ganking culture heh) . ----- Apologys for any rambling that may have just occurred.
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SaorAlba
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Posted - 2005.06.13 18:48:00 -
[19]
Originally by: Zyrla Bladestorm Edited by: Zyrla Bladestorm on 13/06/2005 18:37:07 Freighters build in empire is fine with me, they are a specific capacity obviously aimed at industrialists who tend to live there.
Dreadnoughts on the other hand, I think should only be buildable at outposts (or starbases if they ever get manufacturing, though it looks like that has shifted to outposts now) Primarily because I think if you want to have the super-heavy anti-starbase structures to attack other player empires, you should have to have a player empire of your own to defend (Otherwise, we just get a starbase ganking culture heh)
Excellent idea. In order to build them you need a starbase yourself. Makes perfect sense to me. Make it so!
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Khatred
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Posted - 2005.06.13 22:17:00 -
[20]
You people are something. Last week everybody was crying for t2 bpos from npcs now you don't want t1 bpos from npcs. Duh.
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Lorth
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Posted - 2005.06.13 22:25:00 -
[21]
It might be a good idea if the ships them selves were availible from NPC's and NPC's only for the first little while. It would provide a money sink of epic proportions, and help alievate the stress on the last two miners who havn't yet discovered agent missions.
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OffBeaT
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Posted - 2005.06.13 22:39:00 -
[22]
Edited by: OffBeaT on 13/06/2005 22:41:59 Kinda disagree, u overrated them there, first of they are like slow, reeeaaally slow, jumpdrives as they are planed atm are crap (1 jump per). They are only good for siege ops and against heavy BS blobs.
this is all dreads can do?
i have read nothing of this 1 jump per... what?
it can only jump one system at a time, 10 systems, what?
if it can only jump one system at a time and it is slow at it. wont we all see it comming a mile away?
so much for a dread suprise attack huh. 
hehe.. they can keep the dam things. i wont my t2 BS.. 
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pshepherd
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Posted - 2005.06.13 23:24:00 -
[23]
atm dreads can jump to any system in EVE instantly using their jump drives, but expect this to be "slightly" nerfed 
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Kunming
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Posted - 2005.06.14 00:02:00 -
[24]
Originally by: OffBeaT Edited by: OffBeaT on 13/06/2005 22:41:59 Kinda disagree, u overrated them there, first of they are like slow, reeeaaally slow, jumpdrives as they are planed atm are crap (1 jump per). They are only good for siege ops and against heavy BS blobs.
this is all dreads can do?
i have read nothing of this 1 jump per... what?
it can only jump one system at a time, 10 systems, what?
if it can only jump one system at a time and it is slow at it. wont we all see it comming a mile away?
so much for a dread suprise attack huh. 
hehe.. they can keep the dam things. i wont my t2 BS.. 
Thats where ppl go wrong dreads are not another assault ship, they are heavy weapons platforms that are really slow to move around. If u want suprise attack u gotta fit some HACs in a titan and jump into enemy space
Originally by: pshepherd atm dreads can jump to any system in EVE instantly using their jump drives, but expect this to be "slightly" nerfed 
Thats why I said planned and not how they are. Jumping will require ice, I say lets have them use isotopes while actively flying, this will make sieges require some sort of supply line which would only lead to some fun action in 0.0. But limiting a T1 ship BPO is not a good idea, these ships are not "elite" ships they are here because we need them to attack POS.
Limiting their production to POS is also an excellent idea.
Intercepting since BETA |

Maya Rkell
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Posted - 2005.06.14 00:08:00 -
[25]
MULTIPLE BPO's.
Hull Thrusters Computer Core Weapon Mounts
etc.
So you need to get 6-10 BP's together, build between 1 and 6 of each from them (1-2 days per piece). THEN you need to haul them (10,000¦+ EACH) to a PoS with a "Shipyard", and spend 2-3 days assembling it there.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Kunming
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Posted - 2005.06.14 00:22:00 -
[26]
Originally by: Maya Rkell MULTIPLE BPO's.
Hull Thrusters Computer Core Weapon Mounts
etc.
So you need to get 6-10 BP's together, build between 1 and 6 of each from them (1-2 days per piece). THEN you need to haul them (10,000¦+ EACH) to a PoS with a "Shipyard", and spend 2-3 days assembling it there.
Thats some good idea there. Personally I dont want any more limitations on BPOs, whenever CCP touched blueprints things went worse. Have them require major team work to get assembled/maintain. I hope the above ideas are the direction the devs are going. And I'm sick of hearing the word NPC, npc this npc that, I'm paying to play a multiplayer game with my online buddies; so no more NPC crap pls. If something is going to be difficult to obtain that should be cause of the immense team work it requires not the many hours of grinding!
Intercepting since BETA |

Danton Marcellus
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Posted - 2005.06.14 01:25:00 -
[27]
Originally by: Khatred You people are something. Last week everybody was crying for t2 bpos from npcs now you don't want t1 bpos from npcs. Duh.
We're not the same people.
Convert Stations
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