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Reilly Duvolle
Hydra Squadron
39
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Posted - 2011.10.08 17:39:00 -
[1] - Quote
I am very happy with the current refocussing in FiS content for two reasons. Firstly, it has been neglegted for too long, leading to previosly deployed bad designs either become underutilized (FW) or gamebreaking (Super-Capitals). FiS is in dire need of some love NOW, and I applaud the desision. The second reason I am happy with the refocusing is that Incarna seems premature. CCP has apparently not focused development of Incarna around the stories that the content should produce, and thus we are left with badly lit avatars in closed door closet as a sorry excuse for gamplay.
And even with 3 additional CQs added (pretty as they are), AND even with establishments (bars, corp reqruiting NPCs etc) it doesent add all that much. To but it bluntly, Incarna seems ill concieved from the start, and no amount of awesome art work are going to fix that.
So, where to go? What would I like to see in Incarna?
- First of all, CCP should be providing the framwork for emergent gameplay, like they do with FiS. Instead of giving players gameplay, they should give them opportunities for interaction, to make friends - or to screw eachother over.
- Secondly, Incarna should enhance and build upon activities players allready do in the game, sometimes with the help of 3rd party applications, and thus leverage gameplay that is allready there to make Incarna awesome.
- Finally, Incarnas primary function should be to support and enhance competition and conflict between players, not to show off pretty clothes. Less space-barbie, more EVE Online.
So what could CCP do to achieve these goals?
1) I'd like to see corporation offices, where a) I could hang out with friends and play board games on the corp bar or admire the bodies of dead enemies on display, but more importantly, b) where I as a fleet commander could gather my corpmates in the corp briefing room and use visualization tools to explain the plan for the next gatecamp, mining op or plot the route for the next roam, tell my scouts where I want them and where, go through what-if situations etc.
2) I'd like to see alliance offices, where trusted personell could gather in an alliance briefing room with the same functions, where FCs and trusted subordinate commanders could meet i private. This function should also include alliance hangars and alliance wallets, making executor corps a thing of the past.
3) In outposts and conquerable stations, i'd like to see alliance level theatre command centres, manned by full body avatars, pushing new type offensive bonuses to up to 5 fleets (new skill theatre command, prereq fleet command 5) across multiple systems (roughly constellation sized. command radius measured in lightyears). Also fusing intelligence with operational data gathered by spies, sensors and fleets through new interfaces to form a common operational picture which can be disseminated to fleet commanders in the field to enhance their situational awareness.
4) I'd like to see a mobile corporation office module giving a large POS the same functions as a station corporation office, including full body avatars.
5) I'd like to see a Defence Grid module that can be attached to the mobile corporation office, where full body avatar corp pos gunners can remotely access and operate every defensive POS module in a solar system. The defence grid can also push similar offensive bonuses as the Theatre Command centre, but only to defensive POS modules. This will greatly enhance the defensive power of friendly POSes in system.
6) I'd like to be able to destroy player constructed outpost. To balance that, I'd like greatly enhanced defences to be able to be anchored protecting the outpost and enhanced by the defence grid.
7) I'd like a mothership, price rougly equal to an outpost, with room for 200 battleships in its ship assembly array, which can cyno in, and deploy in an enemy system. As it does, the pilot looses control and are freed to board a ship or perform other functions, as the Mothership is essentially transformed to a X-large POS wherever it is deployed, complete with defence batteries, a shield, a theatre command centre similar to the one you can find in outposts and a defence grid. If attacked it will go into reinforced like a normal pos. Equipped with a clone vat bay, additional operational personell can clonejump to the mothership to man the different functions once the mothership is deployed.
8) On top of the skills needed to man these things, I'd like to see addition skills that will enable us to perform new functions with full body avatars: - Espionage - enables me to transmit enemy fleet broadcasts to a friendly commander if I am spying in an enemy fleet, or all enemy fleet broadcasts if I as a spy manage to penetrate the enemy theatre command centre. - Subversion - Enables me to inject false and confusing data into the enemy intelligence streams, If I manage to penetrate into leadership positions (in fleet or command centres) - Sabotage - enables me to blow up enemy corp offices (the briefing room), alliance offices (briefing room), theatre command centre, and or defence grids if I manage to gather acces to them - Security hacking - enables me to gain access to online corporation members captains quarters as an undercover agent - Assasination - proficiency with weapons necessary to assasinate (read pod) characters in the penetrated corporation - Counter-intelligence, enables me to track down and find listening devices and explosives, protecting the friendly command infrastructure
And yeah, the establishments, the stores, the bars, the shady areas where u can buy boosters etc are all cool. But not cool enough |
Christopher AET
Segmentum Solar White Noise.
5
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Posted - 2011.10.08 17:46:00 -
[2] - Quote
A lot of good ideas. And if CCP moved incarna away from being a vehicle for microtransactions and closer to being a fully realised part of the gaming experience that actually SUPPORTS FiS then the reaction would be more positive. Only flaw in your plan I see is the time it would take to implement. However bit by bit of these ideas came in (particularly the theatre command section) I think it could turn eve into the full sci-fi sim we want.
No more showing off of shoes. More showing off of tactical nous.
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Count Austheim
Raven's Flight
12
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Posted - 2011.10.08 17:52:00 -
[3] - Quote
In the future, i hope i will be able to ride a horse. If this ships a-¦rockin, then im strangling someone....
http://count-austheim.blogspot.com/ |
Ugleb
Sarz'na Khumatari Ushra'Khan
28
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Posted - 2011.10.08 17:55:00 -
[4] - Quote
The command centre stuff was in earlier builds of Incarna as a map room but hasn't been seen or heard of in, well, years. It was actually some of the most tangibly useful looking functionality they talked about, but never seemed to get past a proof of concept phase.
I'm not convinced about the spy tools you're talking about. Putting a spy alt into another corp/alliance can already be hideously effective without that range of options. Also if its a skill then anyone who trains them will look suspicious as hell as soon as someone checks their API.... http://uglebsjournal.wordpress.com/ |
Reilly Duvolle
Hydra Squadron
39
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Posted - 2011.10.08 18:06:00 -
[5] - Quote
Ugleb wrote: I'm not convinced about the spy tools you're talking about. Putting a spy alt into another corp/alliance can already be hideously effective without that range of options. Also if its a skill then anyone who trains them will look suspicious as hell as soon as someone checks their API....
Yep, this certainly needs to be balanced out. My point however, is that spying allready happens, and the game should leverage that in its design. The new defensive capabilities provided by a Theatre Command centre/Defence grid etc could in part be offset by effective use of spies. However, I also included counter-intelligence skills to be able to detect the tools the spies need to emply to gain access to data.
As for the API, well the new customizable API should enable you to NOT share those particular skills with the target corporation |
Henry Haphorn
Aliastra Gallente Federation
13
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Posted - 2011.10.08 18:21:00 -
[6] - Quote
I for one am glad CCP Hellmar will be focusing efforts on re-balancing hybrids. |
Solhild
Republic Military School Minmatar Republic
19
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Posted - 2011.10.08 18:59:00 -
[7] - Quote
...so if a theatre command centre gives a fleet bonus or bonus to alliance ships, perhaps espionage could transfer bonuses to targeted ships etc.
I like the mode of thinking that builds on existing eve and makes FIS better.
Waiting for the move to F&I that'll kill this off |
Renan Ruivo
Hipernova Vera Cruz Alliance
101
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Posted - 2011.10.08 19:06:00 -
[8] - Quote
If there is one thing that shows that good gameplay is good gameplay regardless of graphics is Minecraft.
Scrap the Carbon engine and replace it with minecraft engine. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
boseo
Azure Horizon
0
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Posted - 2011.10.08 21:52:00 -
[9] - Quote
like the ideas. I also at one point made a suggestion about making spy like skills but alas it got lost in F&I
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
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Reilly Duvolle
Hydra Squadron
41
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Posted - 2011.10.09 02:04:00 -
[10] - Quote
boseo wrote:like the ideas. I also at one point made a suggestion about making spy like skills but alas it got lost in F&I
Indeed. Introducing full body avatars without combat / competition related skills is just wrong |
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Martin Skorn
Monolith Munitions
10
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Posted - 2011.10.09 03:01:00 -
[11] - Quote
Reilly Duvolle wrote:boseo wrote:like the ideas. I also at one point made a suggestion about making spy like skills but alas it got lost in F&I Indeed. Introducing full body avatars without combat / competition related skills is just wrong
I completely agree with this... EVE is about never feeling completely safe, and the station should not be any different. Some sort of combat would be a welcome element to WIS in my opinion.
I keep hearing people talk about the fact that it is too difficult to have multiple avatars in the same environment due to hardware constraints, graphics etc. I wonder if it would be possible to have the WiS portion of EVE on a different server entirely, but still connected to TQ for communications etc. I have no idea if that is even possible though, as I am no techie.
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Raiia
Miptech
0
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Posted - 2011.10.09 03:21:00 -
[12] - Quote
i want to have a monocle one day |
Foofad
Yulai Guard 1st Fleet Yulai Federation
9
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Posted - 2011.10.09 03:54:00 -
[13] - Quote
Sign me up for OP. |
Ned Black
Driders
1
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Posted - 2011.10.09 08:13:00 -
[14] - Quote
Making any kind of walking for the sake of walking is just plain boring.
1. I can "speak" to my corp mates just fine through the chat or over vent/ts. I see no need to have any particular rooms for the occation. That simply forces me to move there in the first place.
2. Bonus rooms? WTF?!? Just give the bonuses if you want, not that I see the reason for it since there are plenty of bonuses around already..., but why should there be a room for it?
3. Briefing room check 1. Sitting and watching a map on a wall wont help anyone in the slightest.
4. Mini games... well, why dont you just open up a mini games website. They will surely have a much larger bunch of games than CCP will ever invent.
The one an ONLY thing that would make incarna interresting is if they add a fighting element to it.
Instead of having to sit for hours and hours on end waiting for a structure to go down, add a FPS element to it where the aggressors will have to attack the station. Only if you succeed will the place go down... now add that if you die there you go back to your medical clone and you will have people that actually dont just rush head long in there. Suddenly you have something to loose, and we all know what that adds to the PvP fights we have now. It also adds the fact that you would have to risk leaving your ship behind if you get killed. If you have enough people you will take the place eventually, but it will be costly... and probably funny as hell.. at least much more fun than the current mind numbing way of doing it. |
Steveir
Hagukure
0
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Posted - 2011.10.09 10:08:00 -
[15] - Quote
Love it; the idea of a team working together in avitars to run big ship would be awesome. |
Reilly Duvolle
Hydra Squadron
45
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Posted - 2011.10.09 14:53:00 -
[16] - Quote
Ned Black wrote:Making any kind of walking for the sake of walking is just plain boring.
1. I can "speak" to my corp mates just fine through the chat or over vent/ts. I see no need to have any particular rooms for the occation. That simply forces me to move there in the first place.
2. Bonus rooms? WTF?!? Just give the bonuses if you want, not that I see the reason for it since there are plenty of bonuses around already..., but why should there be a room for it?
3. Briefing room check 1. Sitting and watching a map on a wall wont help anyone in the slightest.
4. Mini games... well, why dont you just open up a mini games website. They will surely have a much larger bunch of games than CCP will ever invent.
The one an ONLY thing that would make incarna interresting is if they add a fighting element to it.
Instead of having to sit for hours and hours on end waiting for a structure to go down, add a FPS element to it where the aggressors will have to attack the station. Only if you succeed will the place go down... now add that if you die there you go back to your medical clone and you will have people that actually dont just rush head long in there. Suddenly you have something to loose, and we all know what that adds to the PvP fights we have now. It also adds the fact that you would have to risk leaving your ship behind if you get killed. If you have enough people you will take the place eventually, but it will be costly... and probably funny as hell.. at least much more fun than the current mind numbing way of doing it.
Several good points here. First of all, yes you can use vent. yes you can open a minigamesite. But that doenst help with immerison. I know that many EVE players arent particularly concerned about that, but for those that like to roleplay their characters, Imersion is very very important.
The briefing room. I envision this rooom with shared visualization tools where everone can participate (like a shared whiteboard functionality superimposed on different types of maps). Its not meant to support a speaker - listener situation only.
Bonus rooms. I envision the Theatre Command centres and Defence Grid to push bonuses yes, but more importantly, the theatre command centre is envisioned with functionality that allows operators to fuse intelligence streams (enemy fleet broadcast streams for example) with maps, live feeds from camera drones from any ship under its command, data from new type of autonomous surveillance sensors etc, into a common operational picture - or COP. This picture is the displayed on a central flat-top style massive board for the theatre commander (directing his fleets) and can be called up by subordinbate fleet and wing commanders helping them to make informed descisions. Wastly increased situational awareness wins fights or avoids defeats. It also opens up new proffesions within EVE, the sensor manager, the spy, the intelligence analyst etc. |
Ruby Hotrod
X Generation
0
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Posted - 2011.10.09 14:56:00 -
[17] - Quote
Your just bitter |
Cage Shadownsun
Molten Metalworks
0
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Posted - 2011.10.10 02:42:00 -
[18] - Quote
Love the ideas that you've posted here. It would really add to the emergent gameplay that EVE is well-known for.
Now, I'm a novice when it comes to any sort of PvP anything, but the Mothership functionality does have me a bit worried, if for no other reason than you're deploying a station in enemy owned territory, for all intents and purposes. I like the idea of a mobile theatre bonus center that can transport large fleets of ships, as you suggested, but the ability to go hardened if attacked... I'm just not sure. How difficult would it be to dislodge the Mothership to force a jump out of the system?
Again, entirely novice at all things Null-sec and PvP-related, so if my concerns seem entirely unfounded, please disregard. |
Reilly Duvolle
Hydra Squadron
49
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Posted - 2011.10.10 07:47:00 -
[19] - Quote
Cage Shadownsun wrote:Love the ideas that you've posted here. It would really add to the emergent gameplay that EVE is well-known for.
Now, I'm a novice when it comes to any sort of PvP anything, but the Mothership functionality does have me a bit worried, if for no other reason than you're deploying a station in enemy owned territory, for all intents and purposes. I like the idea of a mobile theatre bonus center that can transport large fleets of ships, as you suggested, but the ability to go hardened if attacked... I'm just not sure. How difficult would it be to dislodge the Mothership to force a jump out of the system?
Again, entirely novice at all things Null-sec and PvP-related, so if my concerns seem entirely unfounded, please disregard.
Its about balance really. A theatre Command Centre within an outpost or conqurable station will give the defender increased situational awarness and increased offensive capabilities vs a attacking force. So to balance that, the attacking force can choose to deploy a mothership giving them much of the same capabilities. The snag is of course that they - by having to deploy it to "POS-mode" - risk loosing it to a sucessful defence. As it shouldnt be able to re-deploy and jump out if it has been attacked and reinforced unless it is repped up first, the attacking force risk very much loosing it if the attack goes wrong. I envision the deployed mothership as a "X-large" POS, with about the same hitpoint and defences as a defended outpost. |
Mercurye
Nubian Sundance
3
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Posted - 2011.10.10 07:56:00 -
[20] - Quote
http://blogs.esa.int/spacetweetup/files/2011/09/IMAG1379.jpg
Don't underestimate Barbie... |
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