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LordSpock
Vherokior Death Squad
46
|
Posted - 2013.01.07 09:49:00 -
[1] - Quote
Ok just curious about this.
I have set myself the goal to actually set good times with this mission and have been breaking my personal record each time already.
Goal: Land on grid, start timer, stop timer the moment the last ship pops.
My dualboxing setup 2 faction navy BS's (Domi+Geddon) both with sentries.
Sansha - just under 20 minutes (no exact time) Bloodraider - 17minutes 3 seconds
Obviously this can be done faster so would like to know how you guys did. What are you times? Please specify ship/ships and which faction.
PS: once did it with another player which added a tank-over-gank Navy pulse Apoc and we did it in 14m16s. Obviously this could have been done much faster, but that was before I started perfecting my own tactics. |

BrutalButFair
Fleet of the Damned Happy Endings
58
|
Posted - 2013.01.07 14:23:00 -
[2] - Quote
LordSpock wrote:Ok just curious about this.
I have set myself the goal to actually set good times with this mission and have been breaking my personal record each time already.
Goal: Land on grid, start timer, stop timer the moment the last ship pops.
My dualboxing setup 2 faction navy BS's (Domi+Geddon) both with sentries.
Sansha - just under 20 minutes (no exact time) Bloodraider - 17minutes 3 seconds
Obviously this can be done faster so would like to know how you guys did. What are you times? Please specify ship/ships and which faction.
PS: once did it with another player which added a tank-over-gank Navy pulse Apoc and we did it in 14m16s. Obviously this could have been done much faster, but that was before I started perfecting my own tactics.
under 10 minutes only shooting frigates and triggers. Hard todo though. |

LordSpock
Vherokior Death Squad
47
|
Posted - 2013.01.07 14:28:00 -
[3] - Quote
I'm not talking about finishing the mission, but clearing the whole room. I'm just curious how fast it can be done and if there is any difference between the different factions.
But you finished the mission under 10 minutes with what ship/ships? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
554
|
Posted - 2013.01.07 16:10:00 -
[4] - Quote
2 minutes, 1 tengu, kill only triggers. Sansha. Serp takes far longer due to damp. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Robertina Bering
Local resources exhausted
58
|
Posted - 2013.01.07 16:34:00 -
[5] - Quote
Angels 1 vargur, 18-19 minutes. 2 vargurs, 12-13 minutes. |

Cage Man
Evil Guinea Pigs
141
|
Posted - 2013.01.07 18:51:00 -
[6] - Quote
Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain. |

LordSpock
Vherokior Death Squad
47
|
Posted - 2013.01.08 07:58:00 -
[7] - Quote
Cage Man wrote:Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain.
You don have issues with TD's? Or do they Loyal sansha cruiser die quickly enough by the one NM not being TD'ed?
And seeing the times I seem to be able to get more out of it :p, but tbh, 2 sentry boats might not be most optimal.
Never done Angel version, I assume that is only given in Minnie space? Because the only Angel mission i get is AE occasionally. And Angel Rats in Dread Pirate with Scarlet Johansson. |

CausticS0da
Viziam Amarr Empire
152
|
Posted - 2013.01.08 08:52:00 -
[8] - Quote
LordSpock wrote:Cage Man wrote:Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain. You don have issues with TD's? Or do they Loyal sansha cruiser die quickly enough by the one NM not being TD'ed? And seeing the times I seem to be able to get more out of it :p, but tbh, 2 sentry boats might not be most optimal. Never done Angel version, I assume that is only given in Minnie space? Because the only Angel mission i get is AE occasionally. And Angel Rats in Dread Pirate with Scarlet Johansson.
For Sansha blockade I would definitely speculate that dual sentry domi will be best. I'm really happy to get this mission now since using domi for it. |

LordSpock
Vherokior Death Squad
47
|
Posted - 2013.01.08 09:49:00 -
[9] - Quote
CausticS0da wrote:
For Sansha blockade I would definitely speculate that dual sentry domi will be best. I'm really happy to get this mission now since using domi for it.
Yeah I could do it faster with dual sentry Domi, but my other character is a pureblood Khanid ***** (why the aterisks, was just referring to a female dog... ). Anyway she won't ever fly anything but Khanid/Amarr boats. So she is bound to using an unbonussed Navy Geddon. But still when the TD rats are gone Scorch and pulses work pretty well to add that extra bit of DPS. |

greengimp7
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.01.14 03:54:00 -
[10] - Quote
Angel - CNR - 17 minutes |

Tragilard
Mostly they come out at night
0
|
Posted - 2013.02.19 03:17:00 -
[11] - Quote
Angels - Shiny Vargur - 18 mins.
I shoot the triggers early to get as much on the field as possible and have them closing in on me, moving is not a Marauders strong point.
BTW, anyone lucky with the possible faction spawn at the end? Two or three times for me in maybe 50 or 60 runs. |

Orlacc
246
|
Posted - 2013.02.19 05:12:00 -
[12] - Quote
Stop necroing these old threads |

goldiiee
Tax and War Haven
209
|
Posted - 2013.02.19 08:20:00 -
[13] - Quote
2 Artie Machs 14 minutes, vs Sansha
Could have done better but I killed a trigger early and got the TD virus for 30 seconds and lost a few hits due to it. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Tsukino Stareine
EVE University Ivy League
10
|
Posted - 2013.02.19 11:18:00 -
[14] - Quote
20 sentry domis
2 minutes
>.> why would anyone post a time when using more than one ship? |

Mao Cat Tung
Pator Tech School Minmatar Republic
1
|
Posted - 2013.02.19 16:25:00 -
[15] - Quote
Tsukino Stareine wrote:20 sentry domis
2 minutes
>.> why would anyone post a time when using more than one ship?
um...because the OP specified he was using a dual box set-up? |

LordSpock
Vherokior Death Squad
56
|
Posted - 2013.02.19 20:16:00 -
[16] - Quote
Tragilard wrote:Angels - Shiny Vargur - 18 mins.
I shoot the triggers early to get as much on the field as possible and have them closing in on me, moving is not a Marauders strong point.
BTW, anyone lucky with the possible faction spawn at the end? Two or three times for me in maybe 50 or 60 runs.
Yep got a DB BS once. Gave me DB Heavy Energy Neutrzlizer and 2 Intact armor plates. However having more luck with faction spawns in Worlds Collide. Not sure how last patch changes that because I just did one and no supervisor after killing all ships. Not even en 450k bounty one. |

goldiiee
Tax and War Haven
211
|
Posted - 2013.02.20 09:04:00 -
[17] - Quote
Not sure if this is relevant, but it seems to obviouse to be coincidental.
Some "Supervisor" NPCs in certain deadspace locations were spawning too early; this should now be fixed. http://community.eveonline.com/updates/patchnotes.asp
about 3/4 of the way to the bottom of the patch notes under 'NPCs' Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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