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Thread Statistics | Show CCP posts - 24 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
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Posted - 2013.01.10 09:51:00 -
[1] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... 
Very much this.
Fitting shield extender rigs on myrmidons and brutixes should not be a requirement but an option.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 10:49:00 -
[2] - Quote
TrouserDeagle wrote:Admit it, you want something other than rep bonus on your brutix just so you can shield fit it better and shoot null everywhere. Disgusting.
With 4 med slots and such a crap second bonus there's no much of a choice than shield fit it to make it look usefull for something another can do as well and even better.
Change this silly rep bonus for a +fall off or [whatever sh+»t you can come with] will not change the fact as soon as you put a single plate on ti ti will still be using the shortest range weapon system and be slower. In short, the stupid way to fit whatever Brutix before and after changes as they stand is to put a single armor mod on it.
That simple because active armor tanking is awful, badly designed on Gallente hulls and add insult to injury make almost as slow than Amarr but with 50% less range to your weapons.
But please be my guest to keep putting plates on your Brutix after changes with this ridiculous active rep bonus. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 11:33:00 -
[3] - Quote
Roosevelt Coltrane wrote:CraftyCroc wrote:Fozzie - why are minimitar becoming caldari? Why is the Myrm a Minmatar drone boat? Projectiles and shield tank really make it shine!
Good thing when you already have all frigs V dessi V all cruiser V and BC V is that no matter how bad or good things are done I'll be flying the no matter-the-race-and-weapon-system next uber das boat.
But yes, silly changes are silly, what fracks me up is how obvious some imbalanced stuff is, and instead of fixing things for their intended purpose I have the feeling stuff is thrown right and left just for the sake of changing things.
Active armor tanking is horrible, armor tanking penalties are horrible, give more hull hp than armor to ships supposed to armor tank but finally shield tank is horrible, and last but not least keep insisting on leaving the shortest range weapon on the second slowest ships in the game (once armor fitted) with the most awful tanking mode can not be called "balance" by no means but wasting time for the sake of wasting it.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 13:00:00 -
[4] - Quote
Cyaron wars wrote:To be honest CCP should've fixed drones before adding drone boats. I remember someone from CCP talking about how bad drone mechanics is atm.
Like armor tanking fixes before slapping active rep bonus that have no sense with what armor tanking is as it stands. Clearly disappointing.
Or at least provide enough info on armor tanking changes so this discussion as some sense. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
468
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Posted - 2013.01.14 20:02:00 -
[5] - Quote
Roime wrote:Nah,
I'd rather see them invest a bit more resources, and make completely new designs for all T2 ships. Some of them have just different textures on the same model.
Also this. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
477
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Posted - 2013.01.16 19:38:00 -
[6] - Quote
Garviel Tarrant wrote:Stop trying to make it a ******** shield blaster kiter.
In case you haven't noticed yet it's what this ship is now if you want to keep "mobility" and deliver some dps before you miserably die kitted by everything able to run guns/mwd for 2min. Gank mining barges and freighters it's mostly at what this ship is good for, NICE !! -meaning that crap rep bonus is already an unused bonus so, let me ask you please, stop asking CCP to make this ******* ship the bullshit it is because of some nerds infantile trauma.
With 5mids 5 lows, and if it keeps that awful active armor rep you can choose mobility dps AND tackle at cost of tank (shield) or armor graveyard fits (5 lows it's enough) and fill your mids with webs scrams painters mwd or whatever crap.
Of course we have no clue about active tanking changes but it's not news flash CCP neither, and as far as I'm concerned I'm not convinced at all this tanking mode will ever be viable enough for anything else than graveyard camps, specially using overheat mechanics.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
479
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Posted - 2013.01.17 21:30:00 -
[7] - Quote
Roime wrote:Talos, far above the other tier 3s Incursus aka the new Rifter Imicus, the frigate after which all the other T1 scanning frigs were modeled
You forgot to mention these are all that good shield tanked. 
Quote:Proteus, the only PVP T3
Try the HAM Legion some day, you'll see why by yourself (Prot is nice, I like it but...), Loki is awesome and Tengus scale quite well for fleets.
Good yes, best no. Fact that small hybrids were already fine before hybrids buff has probably something to do with this.
Best joke ever Roime, haha thx ;) Well you're right about something, at least now can fit a full rack of high tier blasters.
Since most current super fleets are armor we can exclude all shield ones, once this is done Nyx might get an extra dps but Eon gets a far tougher tank, so it's 50/50, Titans I don't know if you see those that much but I know more having Golden dildos than green ones.
Note the best EWAR that can win a Falcon, Is another Falcon? 
I'm not saying neither Gallente is total crap. The line up got a little better after hybrids rebalance but it just feels like a bad patch you're waiting for another patch to fix. Those "can" work in such small niche it makes no sense this race even existing in the game. If frigates became good and cruisers finally usable I still can't tell my self to armor fit any Thorax when it gets a huge dps boost and mobility by simply shield fit it, now tell me how awesome this is. Gallente are in deep need for years for some important mechanics to change and actually have higher class ships scaling with large fleets other than Ranis, Lachesis, Oneiros, Proteus (heavy tackle...)
I want to see more green and camo in fleets, not less. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
480
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Posted - 2013.01.18 14:18:00 -
[8] - Quote
Roime wrote:Sergeant Acht Scultz wrote: I'm not saying neither Gallente is total crap. The line up got a little better after hybrids rebalance but it just feels like a bad patch you're waiting for another patch to fix. Those "can" work in such small niche it makes no sense this race even existing in the game. If frigates became good and cruisers finally usable I still can't tell my self to armor fit any Thorax when it gets a huge dps boost and mobility by simply shield fit it, now tell me how awesome this is. Gallente are in deep need for years for some important mechanics to change and actually have higher class ships scaling with large fleets other than Ranis, Lachesis, Oneiros, Proteus (heavy tackle...)
I want to see more green and camo in fleets, not less.
While I was 99% off-topic troll replying in that post (there are no "best" ships in the whole game) I think CCP has done great job balancing races and ships, and this has resulted in massive explosion of variety on the battlefield. I see all races represented equally in lowsec and wormholes, meaning pilots are able to fly the ships that they like and not be disadvantaged. In my case I fly only Gallente and I often feel like I have the ideal tool for the job in solo and small gang situations. This might not be the case in large fleets, but I don't know **** about that scene and can't comment much on it. That said, I'm honestly not sure how balanced the game would be if Gallente ships would be as viable in large 0.0 fleets as they are in small ones
Yeah I know you enough (Tanya/Lyn] to know you were like trolling a little bit, just wanted to point out some obvious stuff since you left the door opened. 
In fact I can perfectly agree with you in this simple way: specific bonused WH's and situations like station/gate camping and very small engagements Gallente have a lot going for them, often shield tanked which is my main issue.
However if you remember my posting with my previous forum troll alts you know my feelings. I just can't accept Gallente ships shouldn't be useful in a larger spectrum of engagements and players choices. The game play is far too restrictive, while this isn't a problem when you have the choice like I do because I've understood my best path was to train every single race ships up to command ships, it's a huge barrier for newer players.
The new player has to commit to this game for about 1 year at least to get those core elite certificates to the top so he can get the best out of his Gallente ships fittings, meaning his specialization is not that worthy because he does not have the choice of whatever aspect in the game but a very limited engagement type.
The newbie around came because he has heard about gigantic fleet fights with focking space ships !! -Why in hell can't he fly his stupid space potato in fleets??-because it's just plain crap? It's not his fault, it's not even other players advice trolling comments or advices fault, it's only because game mechanics around those ships are bad, awful, and have no sense for a game claiming from the beginning 'large fleet fights' and 'do whatever you want' or 'your actions have an impact'. I want this to change, I want that each and every single Gallente pilot has the choice and the same important role every other ship or race in the game can bring without having to pass by the obvious step ranis/lachesis/oneiros/proteus. I want more, I want that awful noob to get in his fleet with his Mega and actually feel his worth of something, have the feeling he participated to something greater and his actions HAD positive effects on the fight outcome.
So, yep I'm not satisfied and will never be as long as every single pilot in this game and whatever race he chooses to fly means he's choosing restrictive game play and area of this game, just because it's not Eve'ish and totaly not "sandbox" |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
485
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Posted - 2013.01.22 16:21:00 -
[9] - Quote
Julius Foederatus wrote:Why don't we give the Brutix a +10% armor HP per level bonus instead of forcing both Gallente BCs to active tank or waste a bonus?
Why would you want to make your ship even slower than already is?  As far as armor modules/rigs drawbacks go a +10% armor per level means you're adding mass, decreasing even further it's agility and speed.
You don't want any of these drawbacks when flying blaster ships except some Serpentis ones (because bonus and base ship stats) or limited edition snowflakes (Adrestria). With a 28km point+off grid links on a missile or autos ship you get a hell of pointing distance, speed and agility. All you'll be able to do is watch your ship melt and insult EFT dps numbers "but...but..."
You see, the problem at the start comes from small stuff put all together, then add OGB and figure out why, except with some snowflakes, you shouldn't armor tank your ships but shield and fill all those lows with dmg mods and nanos. Haven't seen yet the active armor tanking changes but can only expect another brick in the wall of silliness that is armor tanking. -á-á-á-á-á-á / |__|-á-á-á This is a tears cup, fill it !
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
487
|
Posted - 2013.01.22 19:16:00 -
[10] - Quote
Prisoner No14 wrote:They are buffing its armor?
What for?
It still can fit 6x425mm T2 +1 med neut+mwd and shield mods +scram and all those lows full of dmg mods+nano or DCU
Yep you get a free slot for a salvager or link on top.
Cane is fine and first of all, real men arty fit their canes ! 
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
517
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Posted - 2013.01.28 20:39:00 -
[11] - Quote
Bouh Revetoile wrote:Crazy KSK wrote: it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank?
Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse
giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further
yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range
alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
You are seeing this the wrong way IMO, and your suggestion to increase the bonus to 20% instead of 10 is the symptom. Why don't you try a more kity fit with one or two TE in the lows instead of all these MFS ? With only one TE, you reach 417dps@10,8 + 11,3km with null. Fitted like your Drake was, you can even kite him, and that's playing the strength of the Ferox : the range bonus. Because be honest : considering the bonuses, the Ferox is not the brawler one, even if you'd like it to be so ; whereas this Drake not a kiting ship at all (rage HAM : 15km range ; CN HAM : 20km range ; should your target go away from you, you won't hit her). PS : and come on, you can't ask for full takle, kiting range and brawl dps AND ehp !!
Have to agree with this. 2 TE's 1 MFS would probably make it better however, the real brawling ship in between Ferox/Drake is definitively HAM's Drake imo. Fit 250's, some tank, mfs (thx range bonus) and faction point (28km) on that Ferox, kill that Drake like a pro with no chance of hitting you.
Even if the PG difference in between Ferox/Brutix still makes me look like this (c'mon the shield ship having more pg than the the armor one supposed to fit pg hungry modules? -no wonder it's so crappy hehe)
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
531
|
Posted - 2013.02.03 18:18:00 -
[12] - Quote
Nikuno wrote:3, Agree totally, but imo not the mwd consumption/cap bonus. That's a dreadful bonus on any ship, and makes no sense to the brutix at all.
I'd like to see Brutix just loose this second bonus and get another mid slot instead. At least could get a decent shield tank pool and enough lows to to make it agile and ganky.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
532
|
Posted - 2013.02.04 12:19:00 -
[13] - Quote
X Gallentius wrote:Anybody have a good large gang setup for the Gallente Combat BCs yet? (Hint: Can we get rid of active rep bonus on one of these ships and change it to something useful for larger gangs?)
Yes, of course ! -But then I couldn't add anything else to Roimes exceptional and accurate list:
Roime wrote:I was playing with the new data files in EFT and came up with the following motives to fit active armor tank on a Brutix- list is not complete, add your own as you discover them!
1. You want a tank that can be neuted out 2. You prefer lower damage output 3. You think that shield buffer has too much EHP and choose smaller tank for altruistic purposes 4. You don't like to fit gang links 5. You like your Brutix slower 6. You only fight frigates
And then came up with something I think it's a better Gallente Brutix than previous or ever future Gallente Brutix:
High: 6 Neutron Blaster II +whatever wildcard offline (heat sync)
Mids: 1 Experimental 10MN Microwarp Drive - 2x Invulnerability field II - 1 Large shield extender II
Lows: 1 DCU II - 3x MFS II - 2x TE II
Rigs: 3x Core defense field extenders
Drones: 1set of light ECM 1 set of warriors II
Don't fly this all alone unless for giggles, in gangs with tackle/logis must be totally hilarious. If you want more tank, more distance and slightly less dps just move to Ferox.
Conclusion: never not shield fit your blaster ships.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
533
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Posted - 2013.02.05 13:56:00 -
[14] - Quote
Seleucus Ontuas wrote:The Talos helped Gallente out tremendously, but what people are looking for here is a Gallente BC that can go into a fight and Brawl, with decent DPS and good EHP. That is not the Talos. The Talos is a kiting ship, and Gallente pilots are happy to have a kitting BC, but we want a Brawling BC that isn't limited to simply fights involving 3 people or less.
Again, this Talos is only good as it is because it's shield tank and often ASB tank, fit it with armor and it's not even half of what it is with shield tank.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
538
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Posted - 2013.02.07 23:43:00 -
[15] - Quote
Travasty Space wrote:Sinigr Shadowsong wrote:Travasty Space wrote: Projectiles don't have the highest paper dps, that belongs to Lasers or Blasters.
I've never said about highest dps, just high actual dps. If projectiles had higher dps than blasters they would be absurdly overpowered. " Actually high dps, lowest is probably missiles - both on paper and projection." Highlighted the important bits. To mare wrote:so many words to just prove you dont have a clue about projected dps and the difference between shooting in optimal and shooting in falloff All my numbers are accurate and as are my points.
Paper, dps, EFT and pyfa dps... gimmick !
How the heck can you talk about whatever gimmick paper dps brutix when Ferox can do the same at much different distance and actually apply it?
I don't care EFT/Pyfa show 1bazillion dps at 1.5km, I don't care at all, all I care is that using the Ferox at over web/scram range I'll be applying far mode dps than the lol gimmick bazillion DPS Brutix, and I'll kill it without a ounce of doubt. Faster, more tank, enough dps at ranges Brutix can't even do with rails in optimal...
C'mon, common sense some one or some sand over your eyes is just enough the moment it's signed "CCP" ?
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
538
|
Posted - 2013.02.07 23:54:00 -
[16] - Quote
Zarnak Wulf wrote:Either way, I'd say the Drake vs Ferox and Myrm vs Brutix are the major sources of contention at this point.
At this very moment it's no match for Brutix vs Ferox (even less vs Drake) and without gimmick triple rep Myrmidon vs Drake I'd give the Drake advantage without a doubt because:
1-plus lol reps = less low slots for buffer 2-lol reps aka "I micromanage warcraft like a boss" are funny vs noobs, one you are out of cap boosters you're just another idiot dieing and giving another gimmick killmail
Drake boosted with some implants it's about 850dps with about 90K EHP (high resists) and a huge natural shield regen.
Good luck finding noobs and idiots for those elite Eve players, gate and station games to prove/balance Gallente armor tanks are uber it's probably the most idiot think I've ever read about in whatever MMO game and god knows Eve is by far "special" nerds staging point. Well at this point I'm actually ashamed of sharing some of my free time with those, I don't feel very special but actually really stupid to accept such idiocy level.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
538
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Posted - 2013.02.08 09:54:00 -
[17] - Quote
Yonis Kador wrote:I can count the number of Amarr ships with drone bonuses on one hand.
I'll have fingers left over.
Maybe I just can't count.
YK
You can count but you seem unwilling to actually read Eve universe back story and realize your opinion about Amarr and drones is false.
You don't like it, it's quite clear for everyone as it is quite clear for everyone you have some issues to understand what we're talking about.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
563
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Posted - 2013.02.13 12:23:00 -
[18] - Quote
Saul Elsyn wrote:GAH! I better learn to fly something else really fast... hmm, maybe an 'attack' battlecruiser.
Not gonna lie, I think my Drake is going on sale after this... clearance priced, and I only used it for mission running. Hmm, what to fly... what to fly for that role...
I'll buy it from you for 30M, tell me how many you can sell me I'll see how many I can get from you. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
564
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Posted - 2013.02.13 15:35:00 -
[19] - Quote
Hannott Thanos wrote:ITT, people who does not understand that nerfing every battlecruiser, is basically buffing every sub BC class ship, and also bringing balance to every battlecuiser.
If they are all worse than before, some more than others, are they all bad, or are they balanced? Hint: They are balanced.
Stop the "booo hoooing" over your ship becoming "useless". Power creep is BAD mkay? Some ships have to get the bat to keep up balance. I'd even like to see them nerfed even more to make cruisers even more viable.
This
However I really hope iteration on these ships after release will continue if for whatever reason, and I already see a couple ones, those ships/mods and roles are not balanced.
Thing is this should already have been done for RAH and ASB but didn't, probably because of deadlines to deliver content etc but facts are there, I'm not used to see things getting reworked or adjusted while so many others upcoming are already on the top list of the desk "to do" (battleships then T2 versions of ships)
-read not going fast enough to actually correct eventual mistakes before the initial effort becomes worthless or need to get another profound rework
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
619
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Posted - 2013.02.26 15:40:00 -
[20] - Quote
Little Dragon Khamez wrote:Omnathious Deninard wrote:Oghedron wrote:Hi Fozzie,
Is it possible for the brutix to get 11 more powergrid?
The hurricane and harbinger can both fit 1600 plates, mwd and a full rack of their largest guns. The harbinger can also fit a med. cap booster while the hurricane only needs a small. The ferox can fit a full rack of ions, a mwd, a medium cap booster and an equivalent shield tank (10k higher than the armor, but larger sig).
The brutix cannot fit a mwd, med. cap booster, 1600 plate and a full rack of ions. It has to use a small cap booster. The 9 powergrid would allow it to fit a meta cap booster but not a neut in its place.
All the other ships can use a t2 cap booster.
Thanks and great job! Shield tank it, you can pull almost 1k DPS shield tanked. can you mail me or post your fit that sounds awesome. 
Not an uber one but still
[Brutix, Gankalol] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Large Shield Extender II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot]
Medium Hybrid Burst Aerator I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
1064DPS 1232 m/s - guns+mwd OH = 1200DPS and 1751 m/s - I didn't called it gankalol for nothing ;)
Edit: forgot about the EHP: 41K this should be enough with such dps to take over a lot of targets. *removed inappropriate ASCII art signature* - CCP Eterne |
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