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Thread Statistics | Show CCP posts - 24 post(s) |

To mare
Advanced Technology
159
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Posted - 2013.01.17 07:53:00 -
[1] - Quote
i think the changes so far are pretty good (except for the armor nerf on the harby)
prophecy is nice myrm was about time it got a bandwith boost brutix i would switch the rep bonus for something more gunboat oriented falloff or tracking cyclone will be a bigger breacher and the breacher actually its pretty damn good hurricane will still be good ferox its already good now as a shield tanking blasterboat with 1 more turret it will be even better drake nothing changes really
also i think this is a more tricky rebalance than the previous ones because frig and cruiser just got a heck of a boost so most of the players where happy with that. now here we are talking about a nerf/tweaking wich was long time overdue on one of the most popular class of ship (just because they are too good in the current status) so alot of people will complain but for the greater good of EVE keep going
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To mare
Advanced Technology
159
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Posted - 2013.01.17 10:20:00 -
[2] - Quote
with the current game status there is still no point to use a cruiser over a BC in a worthwile fleet, BC are still the best bang for the buck and they are not getting such a big nerf, some of the are actually being boosted ferox optimal bonus make sense being able to deal full blaster dps at 10km is good, if i have to choose between 6 turrets + dmg bonus and 7 turret+ optimal bonus the last one is a clear winner to me |

To mare
Advanced Technology
164
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Posted - 2013.01.28 03:50:00 -
[3] - Quote
i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers (which is why the assault ships whit a 10% bonus have only 1 bonus and not 2 )
they put too much difference from lv4 to lv5
no one fit gang links now on BCs i dont see the situation changing anytime soon so i dont really see the reason for this last last rebalancing most of the ppl just want a free utility high for a neut also this last change really boost a ship wich dont need boosting the drake and it boost the brutix in a wrong way, that ship need its armor rep changed for something else i dont really care what give it back 7 turret and the 5% bonus and switch the rep bonus for something useful tracking, falloff, hell even another damage bonus but at leas it will use 2 bonus for the uber dps |

To mare
Advanced Technology
164
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Posted - 2013.01.28 11:42:00 -
[4] - Quote
Hakan MacTrew wrote:To mare wrote:i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers The Drake will gain 3% overall kinetic damage from its missiles and a utility slot it will struggle to fill. In exchange it is losing almost 15% of any other missile types damage. Please do enlighten me as to how terrible this buff is for all non Drake users. Admittedly, for PvE purposes, of the 13 races you can fight, (not including Jove or Sleepers given their omnitank,) kinetic is only the primary or secondary vulnerability for 69%. What a crying shame...
my complain its a boost for pvp where you goin to se kin anyway but i understand pve user. so thats my point give it back the 7 launcher and 5%bonus. |

To mare
Advanced Technology
164
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Posted - 2013.01.28 12:17:00 -
[5] - Quote
Gosti Kahanid wrote:or give it a 10% Bonus to kinetic and 5% to the other Types. With this kinetic ist still the strongest, but it closes the gab betwenn the others An Amarr-Frig once hat a Bonus-split like this, only with EM on the strongest Site.
if it lose the resist bonus with that change its kind of fine to me 2 5% bonus 1 5% to all missile and a addictional 5% to kin sound reasonable but 10% dps bonus and a resist bonus its just too much |

To mare
Advanced Technology
166
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Posted - 2013.01.31 06:38:00 -
[6] - Quote
CCP Fozzie wrote: The higher damage bonus does give a stronger benefit from training, but the dps gap between skill levels on the Drake is still lower than it is on the Hurricane/Rupture/Tempest.
the problem is said Hurricane/Rupture/Tempest use 2 bonus to get that dps the drake and all the others 10% bonused ship use just 1 bonus and after that they have another useful bonus.
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To mare
Advanced Technology
166
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Posted - 2013.02.07 11:34:00 -
[7] - Quote
Travasty Space wrote:
TDs affect falloff far more then they do optimal. Lets do a numbers comparison:
Zealot and Vaga as they both have single 10%/lvl range bonuses and largest medium short range guns are used with no TEs/TCs to start with.
Scorch - 34+5+2.5(Half way into secondary fall-off) = 41.5 km Range Conflag - 11+5+2.5 = 18.5 km range
Barrage - 3+27+13.5 = 43.5 km Faction EMP - 1.5+18+9 = 28.5 km Hail - 1.5+14+7 = 22.5 km
So at this point Projectiles can put their 25% dps out a bit past what lasers can, though inside of general kiting/brawling ranges lasers win out. lets apply an unbonused TD(-47.75% to both optimal and fall-off):
Scorch - 18+2.6+1.3 = 21.9 km Range Conflag - 5.9+2.6+1.3 = 9.8 km range
Barrage - 1.6+14+7 = 22.6 km Faction EMP - 0.8+9.4+4.7 = 14.9 km Hail - 0.8+7.1+3.1 = 11 km
With two TEs each and still under TD:
Scorch - 23+4.3+2.2 = 29.5 km Range Conflag - 7.6+4.3+2.2 = 14.1 km range
Barrage - 2+23+11.5 = 36.5 km Faction EMP - 1+15+7.5 = 23.5 km Hail - 1+12+6 = 17 km
So over the whole course of this we see that ACs have the range advantage over Pulses they should have, now looking at actually dps figures at 25km for long range ammo and 10 for short range(2 TEs/Damage mods for each ship):
Scorch - W/o TD 406, W/ TD 318 Conflag - W/o TD 568, W/ TD 419
Barrage - W/o TD 285, W/ TD 140 Faction EMP - W/o TD 416, W/ TD 310 Hail - W/o TD 439, W/ TD 279
So assuming both ships can reach the target Pulses with their optimal range are less affected then ACs. This doesn't look at bonused TDs, but it only gets worse. The only advantage fall-off has over optimal is the one is suppose to have, reach the target and put some DPS on the target. To change how TEs and such work would be to break the balance we currently have between ACs and Pulses.
so many words to just prove you dont have a clue about projected dps and the difference between shooting in optimal and shooting in falloff |

To mare
Advanced Technology
167
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Posted - 2013.02.10 08:40:00 -
[8] - Quote
Notorious Sick wrote:The Drake loses a Launcher?  \o/ wwhhyyyyyyyyyyyyy... \o/ Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion...  maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile
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To mare
Advanced Technology
167
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Posted - 2013.02.12 09:50:00 -
[9] - Quote
Gypsio III wrote:Aglais wrote:CCP Fozzie wrote: For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats.
I will edit this post shortly to give notice on how completely the Drake fails against something that is prepared to fight it (which isn't so much something you can do with the Cyclone, given that if you think it's going to just pull out explosive missiles it'll pick something else to shoot at you). You need to stop expecting to receive a ship that is good in all situations and against all enemies. Such a ship would be self-evidently OP. In any case: Cyclone with 5x HAMLs and 2x BCS: 413 missile DPS, fully selectable. Drake with 6x HAMLs and 3x BCS: 418 missile DPS using non-kinetic. Yes, I know that the Cyclone has a BCS fewer, a larger drone bay and the two turret slots, but the damage selectabilty from drones is limited, those turrets will often have neuts or be using Barrage and the lowslots may be limited because of ramming multiple ASBs on. The point remains that you're overstating the Cyclone's applied damage advantage and if there is a problem, it's with the Cyclone rather than the Drake, because as everyone keeps trying to tell you, blaster and laser boats are even more locked into predictable, counterable damage types than the Drake. Exactly that Plus the cyclone is forced to active tank while the drake can do both equally well, plus if you want to fit a cyclone it really have weak cpu for a XL fit and god forbid a double XL. Not to mentiont it have 5 lows and it cant fit more than 2 dmg mods because it dont have the cpu |

To mare
Advanced Technology
167
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Posted - 2013.02.12 11:04:00 -
[10] - Quote
Luscius Uta wrote: Consequently, that leaves Minmatar as the only race without a drone boat.. i missed the caldari drone boat? |

To mare
Advanced Technology
169
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Posted - 2013.02.22 09:04:00 -
[11] - Quote
Jonas Sukarala wrote:seems to me the problem with resist bonus when compared to rep bonus is that they both do the same thing in a different way and one is limiting where the other is not....
The solution is to replace resist bonus with hit-points bonus this would also have the knock on effect of making T2 ships more resist based which would give more reason to fly them
yeah it just take time for people to realize that, especially if the ppl are from CCP staff its something like 5 years its like that and they still have no idea how to fix it |

To mare
Advanced Technology
169
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Posted - 2013.02.22 09:10:00 -
[12] - Quote
Altrue wrote:Except that the cyclone can choose it's damage type. the difference between the drake and the cyclone with not-kinetic missile is smaller than you think especially because the drake can make a use of its lows while the cyclone have so **** fittings that it cant fit more than 2 BCS if you wanna use the active tanking bonus |

To mare
Advanced Technology
172
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Posted - 2013.02.23 09:08:00 -
[13] - Quote
Lloyd Roses wrote:To mare wrote:Altrue wrote:Except that the cyclone can choose it's damage type. the difference between the drake and the cyclone with not-kinetic missile is smaller than you think especially because the drake can make a use of its lows while the cyclone have so **** fittings that it cant fit more than 2 BCS if you wanna use the active tanking bonus It fits perfectly using the right (medium) shield booster. Not the ships fault if you have to fit oversized modules. Oh wait... oh thank you very much for the suggestion still i can fit a medium shield booster on a merlin with everything else i need and no fitting mods, and you tell me on a battlecruiser i cant fit anything bigger than that?
so i guess the drake should be rebalanced to be able to fit only medium shield extender...
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