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Thread Statistics | Show CCP posts - 1 post(s) |

Parallax Error
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Posted - 2005.06.18 22:14:00 -
[1]
Split the sensor boosters into 2 catagories, those that increase lock range and those that increase scan resolution. If a module boosts one of these stats, then it penalises the other:
eg:
Sensor Booster (PE Varient): +25% to lock range, -12.5% to scan resolution. And vice versa.
So that pretty much kills off the long range AND fast lock time combo.
Lets look at damage mods:
I think the stacking nerf should be removed from these. And then there should be a walloping great optimal penalty instead. Or, remove the stacking penalty and take away the RoF bonus. Have the damage mod increase with a lesser optimal penalty.
Generic Damage Mod (PE Varient 1) +10% Damage mod, -10% RoF, -25% Optimal range.
Generic Damage Mod (PE Varient 2) +15% Damage Mod, -10% optimal.
Ladies and Gentlemen, thankyou for your time.. I do believe that plan is flawless!
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Parallax Error
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Posted - 2005.06.19 14:15:00 -
[2]
Edited by: Parallax Error on 19/06/2005 14:16:12 Meh, Ok my suggestion but keeping the stacking nerf.
If you have damage mods only affecting RoF instead of damage mod, in my model that would have 2 drawbacks. decreased optimal and inceased cap use/ammo use.
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Parallax Error
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Posted - 2005.06.19 21:10:00 -
[3]
Originally by: Selim
Originally by: Parallax Error Edited by: Parallax Error on 19/06/2005 14:16:12 Meh, Ok my suggestion but keeping the stacking nerf.
If you have damage mods only affecting RoF instead of damage mod, in my model that would have 2 drawbacks. decreased optimal and inceased cap use/ammo use.
Exactly what I suggested. Please read others posts.
Errm, I'm advocating only the damage mod being affected not the RoF.
Please read everyone's posts very carefully if your going to criticize 
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Parallax Error
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Posted - 2005.06.19 21:54:00 -
[4]
Selim, to be honest i'm undecided on whether or not the damage mods only affecting RoF would be a good thing or not. The main reason I said not to change it is more due to some Inty bonuses being changed away from RoF because of server load.
Either one is decent enough, aslong as there is a penalty to optimal range. I doubt we'd see anything like the amount of pure gank setups if all guns mounted ended up with blaster like ranges.
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Parallax Error
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Posted - 2005.06.20 00:42:00 -
[5]
Optimal penalty on damage mods would be great! I also think modifying sensor modules so that a long lock range doesn't automatically mean you lock quickly as well would help a lot.
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