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HeLlRaIzA666
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Posted - 2005.06.19 18:23:00 -
[1]
Edited by: HeLlRaIzA666 on 19/06/2005 18:25:59
now this isnt a whine etc. but just a few points 
1. People claim that ganka ships are untankable, how ever, this is not always true 1 vs 1, has it can be tanked, however if they nerf dmg , 1 on 1 wil get almost impossible to kill if u are against a tanked opponent. So i don't know in which way, but does any1 have ideas how to nerf dmg for bigger groups but keep 1 vs 1 the same?!?!
2. If dmg mods get the 1 mod per ship rule, wtf use will an armageddon be? It can't tank that well, it can't fit guns + tank and cap booster etc.
3. SHip hitpoint increase, if they increase hitpoints, then either damage, or repair mods need tweaking, ie, dmg up, or repair mods down imo.
4. if you do nerf damage mods to 1 per ship, maybe a new skill could come out to use dmg mods, Damage mod operation etc. and then advanced damage mod operation but then that wud equal 10, so u only need train it to 3 any1 know how make it add up to no more than 8? hehe
Edit : bah pressed enter too soon  --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Zaintiraris
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Posted - 2005.06.19 18:29:00 -
[2]
Originally by: HeLlRaIzA666 3. SHip hitpoint increase, if they increase hitpoints, then either damage, or repair mods need tweaking, ie, dmg up, or repair mods down imo.
Devs have said they would. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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HeLlRaIzA666
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Posted - 2005.06.19 20:22:00 -
[3]
Originally by: Zaintiraris
Originally by: HeLlRaIzA666 3. SHip hitpoint increase, if they increase hitpoints, then either damage, or repair mods need tweaking, ie, dmg up, or repair mods down imo.
Devs have said they would.
ah, thnx for that, didnt know about that --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Maya Rkell
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Posted - 2005.06.19 21:53:00 -
[4]
No, the Devs backed down because it was a bad idea.
Same as, say, missile arming distance (remember that? Ugh)
I do agree that changing 2 to 1 damage mod would require a lot of dev time, and I'd like to avoid that.
Say NO to target painters |

Meridius
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Posted - 2005.06.19 21:59:00 -
[5]
Edited by: Meridius on 19/06/2005 21:59:52 How about specialized tech 2 defense, skills you train to get more resistance out of hardners? Crazy idea huh?? Or perhaps tech 2 repairers/boosters that don't take heaps more to fit and end up being just a hair better then tech 1 named.
It's not like we have tech 2 guns with specialization
But no, lets cry some more and ask CCP to uber buff tanking with no concern as to how it will affect NPCing/Agent missions which a massive part of the already fubar economy. ________________________________________________________
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Maya Rkell
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Posted - 2005.06.19 22:09:00 -
[6]
Edited by: Maya Rkell on 19/06/2005 22:09:20 Yea, I'm a bit surprised we don't have T2 defence modules/skills.
I know it's not the end-all, but it'd help.
Say NO to target painters |

Maxine Stirner
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Posted - 2005.06.19 22:31:00 -
[7]
Inviolable niche combat roles, and making mixed fleets more crucial will drastically ameliorate the need for tanking/ganking rebalance.
Layered combat is more interesting than changing damage stacking penalties or tanking efficiency or other forms of survivability increases.
Locking Times & Evil Asteroids |

MrCjEvans
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Posted - 2005.06.19 22:41:00 -
[8]
lol at nerfing damage no chance, and some guy mentioned a problem getting ganked in fleet battles with ficus fire, don't whine about tactics, that just shows smart opposition.
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Grimpak
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Posted - 2005.06.20 01:11:00 -
[9]
Edited by: Grimpak on 20/06/2005 01:12:53
Originally by: Maya Rkell Same as, say, missile arming distance (remember that? Ugh)
eek... I can still hear the screaming
...I still have nightmares with it. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Ivie
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Posted - 2005.06.20 01:28:00 -
[10]
Well the geddon can fit guns and tank just fine =x, but i dont think you should be restricted to having 1 damage mod on a ship. If that happens the next cry will be tanking is overpowered nerf it.
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Hellspawn666
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Posted - 2005.06.20 04:27:00 -
[11]
I dont think there is a serious issue with it... should defantly be low priority, but geddon cud still eb useful with 1 damage mod if they change the cap reduciton to a damage bonus.
Personally i dont think the 1 damage mod idea is a great one but it could work i think it would need exstensive testing i jsut dont wanan see even more setups ruined, gankageddons are already nurfed to hell anyway fleet wise u just cant use very well due to most fleet engagmenets being at around 40km upwards.
Tanking is also a delicate issue it cant be boosted without l4 agents being looked at again.
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Lansfear
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Posted - 2005.06.20 04:34:00 -
[12]
Destroy a tanks power and its butter.
Lessening damage wont kill 1vs1's. We just have to be a bit craftier. I for one will be very happy when a fight consists more than "F1, F2, F3, F4, F5, F6, F7, F8."
And why should an Arma beable to fit guns+tank? Doms cant. Typhoons can't.
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Kuolematon
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Posted - 2005.06.20 07:12:00 -
[13]
Originally by: Lansfear And why should an Arma beable to fit guns+tank? Doms cant. Typhoons can't.
'cause Amarr > You  _______________________________________________ My opinions aren't my corporations opinions.
"I troll, therefor I am!" //\\ Suomi-Finland-Perkele asennetta! |

Typherin laidai
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Posted - 2005.06.20 07:30:00 -
[14]
Originally by: Kuolematon
Originally by: Lansfear And why should an Arma beable to fit guns+tank? Doms cant. Typhoons can't.
'cause Amarr > You 
Dom gets a mobile blob fitted as standard.... 
meh and who the hell wants to tank a geddon anyway just buy an Apoc
Originally by: Eris Discordia *gives Typherin some loving*
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mahhy
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Posted - 2005.06.20 07:42:00 -
[15]
What people fail to realize is that damage has absolutely nothing to do with insta ganks in fleets fights, thats why we're always hearing moans about overpowered damage. Doesn't matter if you cut the damage in half, 10 BS are still going omgwtfbbqkthnxbye a single BS in a matter of seconds. Throw in specialised tanking abilities along WITH a nerf to damage and that BGS might last a wholw 30 seconds against 10.
Numbers > everything.
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Merv DeGriff
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Posted - 2005.06.20 08:14:00 -
[16]
Originally by: mahhy What people fail to realize is that damage has absolutely nothing to do with insta ganks in fleets fights, thats why we're always hearing moans about overpowered damage. Doesn't matter if you cut the damage in half, 10 BS are still going omgwtfbbqkthnxbye a single BS in a matter of seconds. Throw in specialised tanking abilities along WITH a nerf to damage and that BGS might last a wholw 30 seconds against 10.
Numbers > everything.
Word. Can I get an AMEN brother?
It's not 10 on 10. It'v 10v1 repeated 10 times. And NO that won't get nerfed because there is NO WAY to logicaly remove concentrated fire in ANY combat situation. This is an MMORPG. Oh, and for the RP'ers out there calling for this too, massed battery fire is also part of REAL naval warfare. Wolfpack 4tw!
--------------------- Storm'd at with shot and shell, Boldy they rode and well, Into the jaws of death, Into the mouth of Hell.
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Shamis Orzoz
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Posted - 2005.06.20 08:35:00 -
[17]
Originally by: mahhy What people fail to realize is that damage has absolutely nothing to do with insta ganks in fleets fights, thats why we're always hearing moans about overpowered damage. Doesn't matter if you cut the damage in half, 10 BS are still going omgwtfbbqkthnxbye a single BS in a matter of seconds. Throw in specialised tanking abilities along WITH a nerf to damage and that BGS might last a wholw 30 seconds against 10.
Numbers > everything.
I think you missed the point. It only takes 3 BS pilots with decent skills to blow up any battleship that jumps in, before he warps, with no warp disruptors required.
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Shocky
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Posted - 2005.06.20 09:21:00 -
[18]
I would prefer it if ships ability to tank was just nerfed and pure firepower was the way to go with hitpoints increased allot. would be allot more fun imo. 
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mahhy
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Posted - 2005.06.20 09:24:00 -
[19]
Originally by: Shamis Orzoz
Originally by: mahhy What people fail to realize is that damage has absolutely nothing to do with insta ganks in fleets fights, thats why we're always hearing moans about overpowered damage. Doesn't matter if you cut the damage in half, 10 BS are still going omgwtfbbqkthnxbye a single BS in a matter of seconds. Throw in specialised tanking abilities along WITH a nerf to damage and that BGS might last a wholw 30 seconds against 10.
Numbers > everything.
I think you missed the point. It only takes 3 BS pilots with decent skills to blow up any battleship that jumps in, before he warps, with no warp disruptors required.
No, you missed the point 
What takes 3 BS now, will be done with 10 BS in the future if damage is nerfed. Its not about damage, its about numbers.
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HeLlRaIzA666
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Posted - 2005.06.20 15:47:00 -
[20]
errr...
some responses to above posts :
1. I wasn't sayin boost tankin, i was sayin that u can TANK gank ships so dmg don't need nerfing
2. i wasn;t whining about tactics, i was sayin leave it as it is cuz my geddon needs the luv....
3. as some 1 said, amarr>you and doms get drones.
4. agreed, if u wana tank then buy an apoc
5. and agreed that if u nerf dmg, it will just make people go into BIGGER gangs, which is the wrong way to go. --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |
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