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Thread Statistics | Show CCP posts - 0 post(s) |
Jossara
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Posted - 2006.04.17 09:07:00 -
[301]
Black holes: tiny ones, of course, not the centre-of-galaxy sort. Would affect scanner readings, pull bullets/missles/etc towards it, swallow ships that get too close, emit powerful radiation that could disrupt targetting locks randomly.
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Ritt Serras
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Posted - 2006.04.17 10:58:00 -
[302]
I love the idea of wormholes in 0.0 to random other 0.0 areas. They would have to be completly random though, or you'd get gank-fests once an alliance realised how to read them - but the idea of putting together a very large angry force to go "investigate" (with missiles) the exit would be sweet.
Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore. |
BlckJck90
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Posted - 2006.04.17 15:51:00 -
[303]
With this idea of random wormholes they would stay stable until a random (set at the wormholes birth) number of ships passed through. So a fleet could assemble a fleet only to have 20 or 30 ships go through before it destablized and the ships at the other end trapped
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Lacihtenu
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Posted - 2006.04.17 17:36:00 -
[304]
Some things I thought would add a little more...er...life to the systems.
Randomly add comets streaking across the cosmos.
Meteor showers (Some possibly impacting planets or hitting space stations temporarily making them ondockable for a short period of time).
Solar storms that can disrupt warp gates / warp drives, EW for a brief period of time.
Black Holes that if you travel too close to can either tear your ship to shreds (If a lower class) or warp you to another end of the Universe slightly damaged.
Distant (But visible) stars in the thrawls of dying.
Just some things I thought of..heir should be more dangers to space than each other and NPC ships /shrug
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Voculus
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Posted - 2006.04.18 12:45:00 -
[305]
I have nothing new to add, but want to give my full support to making asteroids completely block weapons fire, (sensors, and scramblers, too) as one would logically expect them to do.
It would add a much-needed tactical element to EVE, and reward creative thinking. It would also allow haulers and miners a way to defend themselves against pirates.
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Andargor theWise
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Posted - 2006.04.18 15:20:00 -
[306]
Originally by: Voculus I have nothing new to add, but want to give my full support to making asteroids completely block weapons fire, (sensors, and scramblers, too) as one would logically expect them to do.
It would add a much-needed tactical element to EVE, and reward creative thinking. It would also allow haulers and miners a way to defend themselves against pirates.
Either that, or make objects that block line-of-sight prevent locks.
Andargor
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Valdenous
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Posted - 2006.04.18 16:38:00 -
[307]
Just my 2 cents coming from warcraft...
You could have pvp zones with very specific rewards... like a multi-sided dead space zone? From there design the pvp rules. It's trickier here though since you don't belong to an actualy "faction" like horde or alliance, but you might could give rewards for winning a pvp encounter to members of the corp?
The reason to go there is simple in this senarior, pvp with members for loot give by NPCs, such as plans, gear, implants, etc... stuff you can't get any other way that are specifically geared for pvp (i.e. no mining or socialization benefits).
Also, it doesn't have to be pvp based... like someone said, you could go mining there. Some other ideas I had to get off the whole "mining is you're only farming" option is maybe have floating debris you can pull stuff off of, such as processed metals... or collecting gasses and cloud dust for high end mats.
I said this in a different post... there are almost NO end game goals. THis could be a start.
I still like the other concept though of pirates putting bases in the nebula... lmao, that would be funny to fly into it and get hammered :)
Noobing around, but becoming an expert miner. lol |
Tana Pleiades
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Posted - 2006.04.19 13:55:00 -
[308]
Environment = Nebula
In the same way that large moons next to planets can cause ships to disapear from scanner and visual even when only 100km away, Create floating pockets in the nebula that when inside your ship is invisible. When invisible you are aware of the fact by a green shimmer on your screen. You however cannot warp.
This would create the perfect ambush environment. And.. the perfect place to run and hide when under attack. Ensure that the cloaking bubbles are small and hard to stay in unless the pilot constantly corrects his flight path. This would avoid the equiv of a ss he can log off in. And keeping these bubbles small means that only small groups can hide in them.
Put very rare loot items here. To attract players.
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Arcadia1701
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Posted - 2006.04.22 00:00:00 -
[309]
a few ideas here, In star trek armada the games, there were various nebula / gas masses etc that would do different things if u flew into them.
Green made u regenerate quicker and heal ur ships hp / systems.
Red damaged ur ship until u left or u died in there.
Purple put ur sheilds down, and reduced ur * visable * range, only somone in the same nebula could see ur ship. and u had a reduced sensor ( view) range .
yellow one would kill ur ships crew but not hurt the ship, obviously cant be used the same way in eve, but perhaps could make a random module go offline every so often while inside it.
blue, disabled ur sheilds and slowed ur ship down. but in eve could just simple slow ur movement:).
There are so many things u could make these enviroments do, but how far do u go is the question.
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Splagada
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Posted - 2006.04.25 10:15:00 -
[310]
reposting as i didnt see this thread first
Are there any plans (Soon(TM) or one day) to actively include the environment during fights?
if i pass behind an asteroid, i dont see how this artillery gun can hit me through it...
for now it's true that direct piloting of the ship (instead of clicking) would be quite useless, but with ability to hind behind a ship/roid/whatever it would become really nice!!! - to attack a gate blob, put the big ship in front and all the frigates behind :p
now if you even add reactor engine damage (DONT stand behind a working 100MN afterburner!), well we make tatooine battle look like it's a kindergarten fight - you could have an entire new class of shield or deployable structure which purpose it to tank only
like a huge shield, that just tanks for a second, and helps your friends warp in
i was thinking of all that while doing a mission 'disgruntled employee" where you go inside a hollow asteroid. i shot him at 30k range he never went out of the rock :| -
Member of [AAST] |
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Yurameki Daishun
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Posted - 2006.04.27 14:34:00 -
[311]
Originally by: Lacihtenu Some things I thought would add a little more...er...life to the systems.
Randomly add comets streaking across the cosmos.
Meteor showers (Some possibly impacting planets or hitting space stations temporarily making them ondockable for a short period of time).
Solar storms that can disrupt warp gates / warp drives, EW for a brief period of time.
Black Holes that if you travel too close to can either tear your ship to shreds (If a lower class) or warp you to another end of the Universe slightly damaged.
Distant (But visible) stars in the thrawls of dying.
Just some things I thought of..heir should be more dangers to space than each other and NPC ships /shrug
yes, I totally agree with the comets and objects in system it'll add a bit of lag, but it makes things far more lively!
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mastamike69
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Posted - 2006.05.03 04:30:00 -
[312]
Edited by: mastamike69 on 03/05/2006 04:31:27 I think an explosive environment would be interesting, something that could be "ignited" by afterburners/MWD's, missile/weapon explosions, or activating certain modules. When the cloud is "ignited", it basically explodes and causes a massive amount of burst damgage. Depending on the type of environment, it would cause a certain type of damage and would be set off by a specific catalyst. IE// Thermal environment is ignited by afterburners/mwd when the defender activates his mwd upon leaving the cloud, the pursuer who is still in the cloud takes massive amounts of damage, or is completely destroyed. HOWEVER, if the pursuer launches thermal missiles and they impact a target within the cloud, that would also set it off. Damage could vary, if the cloud is left unused, it would be more volatile, and if it is used often, the effect is weakened. This creates a chance for both defender and attacker to utilize the environment with a chance at positive or negative results, and prevents pilots from "abusing" the environment.
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mastamike69
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Posted - 2006.05.03 04:41:00 -
[313]
OK one more before I go to bed.... An environment that has a large creature in it. I'm not sure what it does, or how it does it, but I think it would add a much needed "Organic tone" to EVE. Maybe some big tentacles that have a chance of snaring or damaging ships that stray too near. What do you guys think???
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Wever
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Posted - 2006.05.06 22:39:00 -
[314]
Im not sure if these idea are relovent but ill post them anyway.
Solar winds
when flying away from the sun a ship with a solar sail can gain a speed bonus similar to an ab but without using any cap.
flying toward the sun would slow the ship perhaps like a week webber baybe 40% speed decreas. so knowing when to activat the modual would be inportant!
Debree feild from pirate fleet empire just killd.
ships take constant damage while in the field but have the chance of finding good named items.
an aseroid belt that goes up and down just like the ice fields.
comits, i know ccps got plans for these but i just thought id say i recon a comit thats dooing over 1000ms so the miniers have to us MWD's while mining to keep up with it would be interesting
spots of exceptional beauty. not really a combat environment I was thinking players could fit cabin moduals to their ships and load tourists into them, like cap boosters and then target the spot of exceptional bueaty and activate the tourist modual on it producing isk diretly. so players could mine a beaty spoit with torium moduals.
perhaps moons of exceptional beaty could have poses with hotels atached to them again generating isk directly.
Planetry atmosphers.
2 stages of atmospher at high orbit the ship takes some heat damage but gains speed by a sling shot efect. at lower atmosfer the ship gains less speed and takes less heat damage and suffers from a sensor dampining effect due to the atmospher beining in the way. however this ship now becomes imposible to target by those who are not in at least the upper atmospher.
perhaps diferent planets could do diferent damage typs but i went with thermal as a constant damage type cose of the friction generated on re-entry.
Another debree field,
this time im thinking it would be near a stargate mabe 100k 200k off something like that. and would strech out over 200k. the idea is different areas of the debree field would give bonuses to certain stats like armor resistance, shield resistance, rage bonuses, speed decreases, speed bonuses, ecm bonuses. This would encourage feel battles to be more dynamic as diferent ships fight for control of different areas.
i only read to page 4 so if any of these ideas have come up before consider this my endorsment of those ideas and if they hevent then yay im still oridunal!
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Maar T'Kmel
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Posted - 2006.05.08 14:47:00 -
[315]
I haven't seem most of the ships in the game up close, but they all pretty much have the same engine sounds. Would be nice to have unique sounds. Per ship would be asking for quite a bit, but per type would be nice. The bigger the ship the deeper the sounds. And engine sounds more "throaty" than they are now. Kind of like how the ships sound in Star Wars Episodes 1 - 3. That would bring a lot of atmosphere to the game with a bunch of ships in the picture and they all sound different :)
Another tiny thing to really bring up the level of the game would be better bitmaps on the planets. Right now they look like cheap 200byte bitmaps stretched around a big sphere. Would be nice to have some with clarity and a richness to them with oceans and mountains. You'd still be far away from the planet, of course. But it would look more like a planet and not just a big fuzzy ball.
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Danton Marcellus
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Posted - 2006.05.10 02:05:00 -
[316]
Edited by: Danton Marcellus on 10/05/2006 02:07:10
Originally by: Lintaka Ok here are just a few quick ideas for bonus's and such in different environments... EM Nebulas: Electrically charged nebula - Advantage - Any weapons that fire with EM damage do practically nothing (say a laser or EM missile shooting player after you) or increased in damage with extra electrical activity. Disadvantage - EM resistance on armour and shields greatly reduced, trying to shield tank becomes useless as EM hardeners do nothing.. EW warfare limited, impossible to jam or warp maybe due to ships computers being interfered with. (I.e. Caldari Shield Booster vs. Amarr Laser player, Caldari lose defence, Amarr lose offence) Thermal Sun Nebulas: Heat generated off the sun - being too close to the sun - nebulas that form around or near the sun. Advantage - Thermal weapons could be increased in damage with existing heat adding or with exrta heat, thermal weapons dissapate doing less damage. Disadvantage - Thermal resistance on shields and armour greatly reduced, microwaves and x-rays emitted from sun interfere with crystals Explosive Belts (with megacyte) 0.0 Belts or any belt with megactye ore (which is an explosive material) Advantage - Explosive weapons increased in damage Disadvantage - Explosive resistance on Armor and Shields much weaker due to explosive material present
I donĘt know if I hit what you were thinking, but there are a few ideas that came to mind
Interesting that this was the first entry I see when I came up with this somewhat generic idea of having different areas of space affect your resistance.
Near planets and moons due to gravity you're more vulnerable to EM damage as your shield fluxes. On the plus side ECM suffers interference there too.
Near gates you're more prone to explosive damage as the wormhole contained within the jumpgate strains the hull. On the plus side the same strain is put on your rate of fire, as time seem to be slowing down near the singularity. [so I'm not a sci-fi freak, sounds good enough to me]
Near the sun you're exposed to thermal damage and you're targetting range is cut in half due to solar flares and zero visibility.
Near asteriod belts you're likely to take more kinetic damage as small particles from the rocks keep hammering your armor, when not in combat the automatic repairsystems can handle it fine but once under pressure it becomes a factor. On the upside all guns have a harder time tracking in belt combat as the debris floating around draw attention away from the target.
Near stations, station owners like to mediate between their supposed customers and frown upon combat at their doorstep and will act as ECM Bursts and Target Disruptors at times, breaking the locks of all ships within their targetting radius.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
Red Raider
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Posted - 2006.05.16 21:07:00 -
[317]
I think turning someones shields off is a bit extreme, that is a lot of peoples only defense, like the entire Caldari Fleet would be at the mercy of anyone who had a certain environment as a hidout. That being said it would be kinda cool to eliminate the effective resistance of certain types, or all. but atleast leave the hp's to be chewed away.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
Lyndon Agrees
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Posted - 2006.05.17 01:51:00 -
[318]
I've hardly read the thread so I may be restating some others previous suggestions, but here it goes:
Instead of a local area in a solarsystem, why not have a whole solar system be affected by the event. For example, magnetars http://www.space.com/scienceastronomy/magnetar_formation_050201.html The magnetic anomoly would seriously affect the accuracy of railguns, missiles and autocannons but leave laser weapons untampered, Corps and NPC rats claiming the solar system would probably suit their ships to the unique climate.
Pulsars May give boosts to scanning and navigation (as the xray and radio pulses throughout the sytem would "echo" the location of stellar objects) . No one can hide and weapons are far more accurate than normal.
Gravity wells Thing of an area that is similar to a stasis webifier: slows everyone down. The one with the bigger guns and harder armor would win. Escape would be a slower process.
particle dust clouds Dense clouds of matter that would basically wear away shielding (or armor or both!). Staying in the field would be an eventual death unless you can retrofit your shielding to overcome the decay. Maybe the decay is based on speed of the ship, favoring slower ships . Reduced damage of laser weapons.
Energy/plasma clouds Heavier than normal plasma clouds that boost your capacitors and damage electronic modules and/or ECM/ECCM gear. (could anamolies damage specific modules to an inoperable state?)
Stellar winds currents of matter (dark matter?) that boost your physical speed along one direction.
Something similar to the Bermuda triangle A location in space that leaves ghost images of your ship, hurting tracking accuracy (maybe knocking off tracking) unless proper ECCMs are engaged. Or perhaps ships are randomly relocated within a certain range of space, disrupting tracking and adding to battle disorientation.
Just some ideas.
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Luric Vizjier
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Posted - 2006.05.20 05:44:00 -
[319]
Edited by: Luric Vizjier on 20/05/2006 05:45:52 Here's an easy one: How about not being able to shoot through asteroids and stations? Howabout actually needing a clear shot to hit your target?
CCP is always going on and on about how they want to extend combat, well here it is. The great thing about if this system was imnplemented battles could become infinitely more tactical. Tanking ships could position themselves between the heavy damage dealers and their prey. Ships trying to run from pirates merely must hide behind a station to prevent against damage. Fast ships could guide missles even back into those that launched them. Tell me that doesn't sound awesome.
Now, granted, this would involve upgrading the control of ships to be a little more responsive. But I feel it would absolutely be worth it. Obviously, effects like electronics warfare would be non-effected by something like this, but this would open up many opportunities for directional EW shields on support ships or somesuch.
Just a thought. Tell me what you guys think.
EDIT: Just noticed someone posted something similar to this. Just proves its a good idea. :) -----------------------------------------------
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Kage Getsu
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Posted - 2006.05.21 21:53:00 -
[320]
I have no idea what your engine is capable of, but I would just love to see a fight in the upper atmosphere of a gas giant.
The atmospheric pressure and gravity of the planet will put increasing stress on your ship's structure as you fly to a lower depth. Larger ships will be able to tolerate this better than smaller ships. This can create a situation where large ships can escape from smaller ships just by flying to a depth where the smaller ships cannot survive.
Other features that could be taken into account is electrical storms messing with electronics, gas clouds blocking the "line of sight" of sensors, and strong winds having adverse effects on ships with weak propulsion. _________________________________________________________
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Danton Marcellus
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Posted - 2006.05.22 17:26:00 -
[321]
Originally by: Kage Getsu I have no idea what your engine is capable of, but I would just love to see a fight in the upper atmosphere of a gas giant.
The atmospheric pressure and gravity of the planet will put increasing stress on your ship's structure as you fly to a lower depth. Larger ships will be able to tolerate this better than smaller ships. This can create a situation where large ships can escape from smaller ships just by flying to a depth where the smaller ships cannot survive.
Other features that could be taken into account is electrical storms messing with electronics, gas clouds blocking the "line of sight" of sensors, and strong winds having adverse effects on ships with weak propulsion.
Or rather the opposite with larger ships with greater mass but also larger hollow points will suffer more badly the closer to the atmosphere the ships come, whilst more solid and low mass ships navigate the pull with greater ease.
Hopefully that's the way they'll go when planetary flights come into play, it being frigates only.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
Kage Getsu
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Posted - 2006.05.22 18:33:00 -
[322]
Originally by: Danton Marcellus
Or rather the opposite with larger ships with greater mass but also larger hollow points will suffer more badly the closer to the atmosphere the ships come, whilst more solid and low mass ships navigate the pull with greater ease.
Hopefully that's the way they'll go when planetary flights come into play, it being frigates only.
Psh, we're talking EVE physics here! The developers can do whatever they like, and I don't care as long as I get to hide inside a gas giant when things get hot. _________________________________________________________
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Amina Stormbringer
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Posted - 2006.05.29 16:17:00 -
[323]
I've read about half this topic so if I am missing anything, please just shoot me and put me out of my misery.
Anyways.
Gas Giants, they are perfect for both combat and mining. A good place to pick up atmosphere gases. Possibly even hide a POS there. They act as mini solar systems, you can pilot through them, and since they are huge and are not solid. They could make a great place to fight in. The ships could be effected by temperature, cold giants could allow for faster recharge rate of shields and weapons, increasing firing rate, but completely destroys any chance of using armor as it has frozen over completely.
As said earlier, natural occurring jumpgates, wormholes. Hide them in nebulas, what if you discover one? Set up POS near by. You can introduce a whole set of new technology that works in harnessing it and stabalizing them.
Battlefield. Ancient fields where war has taken place, constant damage from just being in there. This would be highly found in Minmatar and Amarr space because of Minmatar's use of nuclear weapons.
New POS type, Meteorlogical System Terraforming Equipment stations. They attract purposely a certain type of environment (see everyone's ideas above and in previous pages) and allow the owners of those stations to control their territory. You can have special corporation adaptive modules (which come from scientific research) which can be equiped to a hislot on ships in that corp so the effects of that environment does not effect corporation members.
Unclaimed Dead Space zones complete or not complete with Accellerator gates. Perfect for corporations in already claimed space. These can have environment effects that form from the operations that take place inside the zone.
Warp Nebulas space that is artificial or natural, where warping can only follow its path. Functions similar to accel gates only you can stop warp at any time. These warp nebulas can stretch for light years depending on their state of expansion. A corporation can also work on expanding them through large scale projects.
Make key locations such as the inside of the vapor sea, the fountain of light and other such places reachable.
Gravitational Tidal forces which can be abrupt and jerk people out of warp, throw them off course and could possibly lead them to discover new locations.
This can also lead to skills that allow a person to moniter effects going on in a system and determine the cause and epicenter.
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Groes Thir
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Posted - 2006.05.31 11:29:00 -
[324]
Originally by: Silver Bird Nebulas!! anyone remeber the nebulas from Freespace 2?
Freespace 2 nebulaes had so much of that "THEY CAN BE ANYWHERE!" feeling, your sensors were totally deaf & blind. Visuals ftw and dumb shooting weapons.
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Balklanac
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Posted - 2006.06.04 03:52:00 -
[325]
My suggestion
It was spontaneous idea, sure its been suggested before on 0.0 space pockets in high sec and I guess a reverse of this in low sec and 0.0(but I wouldnt want to see that). -------------------------------
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Toppos Dannecopanus
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Posted - 2006.06.06 10:14:00 -
[326]
Sorry if this is posted before...
Line of sight; .. for guns; allows players to use the available enviroment tactically, ie. to hide behind structures/astro etc with out taking damage. .. for radars; lets players sneak up on or hide from other players (or NPC). Of cuz a BS hiding behind a omber astroid does little to hide the BS.
This could be EVE-wide and not just complex/deadspace related.
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Sophise Seksi
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Posted - 2006.06.09 04:19:00 -
[327]
Edited by: Sophise Seksi on 09/06/2006 04:19:29
Something to consider before everyone flies their ships down to planets...
Quote: TRITANIUM The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world.
------------------------------- Clandestine Vector Forums |
Kalamurii Izanthor
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Posted - 2006.06.10 21:29:00 -
[328]
Ok, this would be a system in which the sun is goin supernova and constantly giving away certain types of damage. This would favor different types of tanking and hardening. And by different types of damage i meant not always changing, but stable constant damage. It would vary in different systems. However it would be possible to hide from the effect by being behind a planet that is blocking the sun, asteroid belts would reduce the effect but not eliminate it.
The explanations: Kinetic damage caused by sun constantly blasting out iron particles. Thermal damage caused by sun constantly giving off solar flares. Explosive damage caused by Gamma radiation. Em damage caused by extremely high amounts of ultraviolet light emmisions.
These can be combined in any way to provide advantages or disadvantages, and promoting the use of larger ships since the damage can be high enough that frigates will not be able to tank effectively and any hit the enemy gives will barely be tanked = fast death for small ships. The benefits would also be better ore types.
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Kalamurii Izanthor
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Posted - 2006.06.10 21:41:00 -
[329]
Alos responding to what someone else said about nebulae. There could be ones where your shields would go down permanently until you left the environment promoting armor tanks.
And other nebulae that contained charged acid particles that would do a little damage to a shield but would instantly destroy your armor as the corosive acid contacted it, however it would leave your Structure alone if you had a damage control unit fitted and active, otherwise it would kill your Structure too. The nebulae would also have a natural shield boost bonus that would act like a shield amp.
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Amina Stormbringer
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Posted - 2006.06.12 14:54:00 -
[330]
Solution for the planetary interaction and going into planets. One module "Atmospheric Armor" CPU: 0 PW: 1 Using a combination of memory metal and flexable metalic armor, upon entering the atmosphere this armor protects against explosing tritanium against its greatest foe, the atmosphere itself. Enables planetary flight and flight in spacial weather that would be a danger to tritanium reaction.
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