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Bam Oumis
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.11 13:34:00 -
[1] - Quote
Wasn't impressed with Dust 514. Too much Camping. My son, my bro & I played the game & just didn't like it. Then we tried Eve & we love Eve. The last time my son played Dust 514 was last weekend & he stopped playing because of the camping.
I got hooked on Eve initially because of how you progress your skills over time. I went back to Dust 514 excited to see if the skill progression is the same. It was vastly different. In Dust 514 you get points for wins & acheivements. Thus giving all the more reason to camp. I just do not find camping fun.
I really like the idea of Eve/Dust 514 integration. I truly hope that @ some point I can land my ship on some district or planet & shoot away with my toon. I would love to see space stations where we can all mingle just with our toons & not our ships.
I would love to see Dust 514 have many hi sector single campaign/group pve missions. I would love to be able to play Dust 514 on a small map & just play pvp with a couple of friends my own skill level. I understand camping is part of most first person shooting games. I try spawning @ different points but when they are all being camped i give up. Rather spend my time playing something I enjoy.
Thanks,
Bam |

Kerdrak
D00M. Northern Coalition.
22
|
Posted - 2013.01.11 16:16:00 -
[2] - Quote
I'm a bit disapointed also, but I'm sure it's because is still an alpha.
The most disapointing thing was the impossibility to give isk to my dust character :( |

Drist Odin
Ships N Stones EntroPraetorian Aegis
0
|
Posted - 2013.01.11 16:27:00 -
[3] - Quote
personally I'd be more impressed with Dust if they fixed their freaking server connection issues all the freakin bugs suck The gameplay is alright but the campers are a problem too... Don't get me started on the "Black Ops" style spawn system... They really need to do something about spawning enemies on each other....if anything you should be spawning near a blue guy. |

Scorpio Aldent
R0GUE DR0NEZbzztz-011010
0
|
Posted - 2013.01.18 19:56:00 -
[4] - Quote
Its still Beta. It may not stay that way. One possibility with the earned skill points is that they wanted to accelerate things. Eve has a good skill system for sure, but in beta they can't afford to wait 6 months while you passively get skills up, they need everything moving faster to study it all.
As for the camping and whatnot, I'm sure they are aware its a problem, spawning is an issue, but in all honesty your logistic guys have control over that, maybe they are trying to force team effort, make logistics create those spawn points to avoid the chaos, granted, that won't help the first few spawns of initial insanity. |

Henry Haphorn
Kid's Logistics Inc
395
|
Posted - 2013.01.18 20:39:00 -
[5] - Quote
I understand that the whole "it's a beta" comment is overdone and all, but it's reality. Even in open beta, it's still a beta just like Eve is right now. Adapt or Die |

Winters Chill
Ministry of War Amarr Empire
87
|
Posted - 2013.01.18 22:41:00 -
[6] - Quote
Bam Oumis wrote:Wasn't impressed with Dust 514. Too much Camping. My son, my bro & I played the game & just didn't like it. Then we tried Eve & we love Eve. The last time my son played Dust 514 was last weekend & he stopped playing because of the camping.
I got hooked on Eve initially because of how you progress your skills over time. I went back to Dust 514 excited to see if the skill progression is the same. It was vastly different. In Dust 514 you get points for wins & acheivements. Thus giving all the more reason to camp. I just do not find camping fun.
I really like the idea of Eve/Dust 514 integration. I truly hope that @ some point I can land my ship on some district or planet & shoot away with my toon. I would love to see space stations where we can all mingle just with our toons & not our ships.
I would love to see Dust 514 have many hi sector single campaign/group pve missions. I would love to be able to play Dust 514 on a small map & just play pvp with a couple of friends my own skill level. I understand camping is part of most first person shooting games. I try spawning @ different points but when they are all being camped i give up. Rather spend my time playing something I enjoy.
Thanks,
Bam
Nice post. This is how it should be done.
It's really good to see some rational criticism that is followed by what you would like to see in the game to make it better.
A refreshing change from those douche bags who criticise without even trying the game.
I hope once the game develops more you try it again; which you can do at no cost because its Freeeee. 
Personally I'm enjoying the visceral action of Skirmish but I am also looking forward to future developments, including the PVE content, more empire focused drop suits and weapons and more environments to play on. |

Nova Fox
Novafox Shipyards
4268
|
Posted - 2013.01.19 00:27:00 -
[7] - Quote
NDA ><
also camping? are you sure you're playing the same game as I am? the largest issue is having people spawn behind you're camping.
|

Venn Usoko
Republic Military School Minmatar Republic
0
|
Posted - 2013.01.24 07:31:00 -
[8] - Quote
I should have figured this would happen. Dust is a game where there is waaaay too much going on in the game causing huge connection/lag issues like Fall of Cybertrons multiplayer. As an FPS connoisseur with an combat sim preference I find this game extremely hard to swallow. I love Eve and REALLY dig the idea of pairing an FPS with it, but the gameplay itself is basically that of the first incarnation of Star Wars: Battlefront for PS2 or (even worse) Battlefield 1942.
REMOVE THE VEHICLES!!!!!! Maximum Overkill failed Novalogic, Battlefield somehow manages to keep its horrible franchise going because they made it more like surprise surprise, A SHOOTER. And the disgusting shell of a shooter that was the original Battlefront was suprisingly improved upon in Battlefront II.
If you want to make it an FPS, then make it an FPS. If you want the crappy little vehicles on a tiny map where it doesnt belong, then play a BF or Halo game. All of you CoD haters dont realize that CoD is a COMBAT SIM. If you played it like a combat sim instead of a run and gun like Halo you might perform better. "Camping" is a term for tactical morons that dont know how to hunker down and find cover when the situation calls for it.
As for Dust it is neither a combat sim, nor is it a run and gun. Is there a middle ground between the two variants somewhere? Maybe but Dust sure as hell does not find it. I feel like I should be running around in a 3rd person view with some lame quick aim toggle because shouldering my weapon sure as hell doesnt mean i hit my mark. The aiming is awful whether I'm off hand or from the hip. I want/need better equipment but cant seem to get XP fast enough because I am killed so quickly by some chump with an invincible suit of armor carrying a mini-gun that could light up a battallion of guys suited up like me. Worst of all is when I spawn in the middle of a group of opponents at the BEGINNING of a match... The hell sense does that make?!?! I am so verrrrry disappointed in the game up to this point and that is sad :( |

John DaiSho
Applied Creations The Fendahlian Collective
78
|
Posted - 2013.01.24 08:13:00 -
[9] - Quote
With the real loss you have for dying people tend to play more tactical than in your average CoD, which can look like camping. I have seen very good groups of attacking forces, too, which are using teamwork to plow through the map, so the opposite of camping is very viable, too.
The spawn killing is annoying first but only because you can spawn at a point doesnt mean you should. If you got killed by an overwhelming force near a spawnpoint and you dont see any friendlies left there on your spawnscreen, dont spawn there! Its not like the game is forcing you to spawn directly into the action. |

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 15:43:00 -
[10] - Quote
Tried Dust514 and was quite disappointed. Confusing at best. "Old" players (closed Beta) are talking about "Open Beta" players in quite funny way (consider us as cattle). It just demonstrates that new players should be guided in the first levels and there should definitely be a complete tutorial BEFORE playing with others... otherwise new players will just get away (getting killed 10 times is frustrating)) and CCP will not make money with this and will abandon the game...I'd rather see them focusing on new stuff in EVE TBH. |

Stitcher
Re-Awakened Technologies Inc
647
|
Posted - 2013.01.24 15:51:00 -
[11] - Quote
so... what are people after from DUST? Do you want a Quake III Arena style game where everyone just sprints around at top speed and the win goes to the most accurate twitch-shooter who got to the railgun? Are you after a CoD or BF3 experience where whoever sees the other guy first, wins?
For myself, I prefer the fact that DUST encourages you to stay close to your mates, to dig in and use cover (in fact I find myself wishing it used a sticky cover system).
Different people want different things out of a game. If you're going into the game expecting it to play a certain way and it doesn't, that doesn't make it a bad game. Play it, get used to it, learn the nuances of how the game works.
Hell, I just use militia logistics gear 99% of the time, and I routinely make it into the top 4 of my side in any given match.
DUST is like EVE - it rewards players who are willing to dig around in it and learn it, rather than those who come to it expecting to find an experience that's identical to that of another game. If you came to EVE expecting a WoW clone, you'd be moaning. Don't come to DUST expecting a BF3 clone. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 15:57:00 -
[12] - Quote
here is my point... I don't really get the "continuity" between DUST and eve... beyond the technical innovation what is the added value of EVE for DUST (tactical bombardments ... ok) and the value of DUST for EVE... it seems de-coupled from my stand point and for now. I'm somewhat disappointed (again) because it doesn't relate to planetary interaction. I would have imagined open lands of unlimited conquests and exploration providing resources that one could just not find within EVE... but i find myself stuck in a small map and being shot by experienced players with no idea of the tactics it takes to do something. And would I have an idea it wouldn't provide my EVE Char with something I give a value to ... I'm not trying to be destructive here. ready to listen to ideas... other stand points. Maybe I'm wrong and didn't understand..
|

Bob Killan
Dzark Asylum
8
|
Posted - 2013.01.24 16:16:00 -
[13] - Quote
Venn Usoko wrote:"Camping" is a term for tactical morons that dont know how to hunker down and find cover when the situation calls for it.
Quoted for truth, Half those camping whines are not the result of a camper more the result of someone dieing repetedly because they choose to stand in the middle of no where looking down a sniper sight lol.
Also if your objective is to take and hold a position how the F()*% can you do it with out camping that spot. If people dont undersand the tactics of gun battles why would they choose to play a FPS lol. |

Lost True
Paradise project
2049
|
Posted - 2013.01.24 16:56:00 -
[14] - Quote
I didn't played it yet, but wasn't been impressed by those videos on youtube.
I don't like the games like cs, cod, battlefield, so it's not a surprise. I prefer the games with meaningful gameplay, not just shooting each other. (why do i play eve then? well, i don't, lol. i just like the idea)
The only reason why i can try something like that is because it's part of eve, to see eve's stuff from the point different than a ship (i've hoped for avatar stuff for that). But for now i'm not see any of the eve's stuff in this game. No large amarr/gallente cities, no crashed cruisers. If i'd played it without knowing what this for the first time, i'd not even suspected that it's has some relation to eve. Just an another online shooter.
I don't know why there's a link to eve. It's obvious that we will no be able to burn them all with a capital ship, and air/orbital strikes it's not a surprise in such games these days. Why bother each other?
There was a great oppertunity to make an excellent thing from that, but i think it's too late. But anyway, the dust-eve link:
1. You flying to the planet 2. Scan it 3. Use the drop pod with remotely controlled cyborg-clone of you which you've bought earlier, you can control it without leaving the pod. Whatever, just going to the surface. 4. (optional) exploring the surface, searching for materials, just enjoying the view, etc but it's too difficult for you. eve it's just about group pvp (battlefield in space), so... 5. Begin the match... 6. At some point you decided to bring your ship into action, you're using the ship's control thingy on your arm - it's decloak and fire the cannons. Or it's can be ECM's to AoE jamming field. Or the scanner to monitor all enemies... A lot of stuff.
In STO you can do something like that.
If you so damn want another game for PS3 - the EVE and DUST players can be on the surface for the same time. There are a lot of options - you may just give EVE players keyboard-only controls. Or give them a different roles on battlefield, like fighter support, or maybe the supplies delivery. Aw c'mon there is so many options... Maybe something that better to do in point and click mode... How boring is this... |

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 17:11:00 -
[15] - Quote
The positive thing is that there are, indeed, many good ideas to be implemented. I just feel like we are trying to re-conciliate one of the most complete / free games in the world with yet another FPS ... almost impossible if CCP is just willing to propose yet another FPS only. I'd like to understand (from CCP) what they want. Do they want to find new "customers" and develop a revenue stream or do they want to expand the EVE universe (and find a new revenue stream from micro transactions). I'd love to own my planet. walk on it. Build my starship hangar. Discover the remnants of the Jove empire. I'm ready to walk for days in environments such a Skyrim... C'mon CCP, Do your IPO, buy Bethesda and swarm the universe with something REALLY new :) |

Lost True
Paradise project
2049
|
Posted - 2013.01.25 05:01:00 -
[16] - Quote
Xany wrote:The positive thing is that there are, indeed, many good ideas to be implemented. I just feel like we are trying to re-conciliate one of the most complete / free games in the world with yet another FPS ... almost impossible if CCP is just willing to propose yet another FPS only. I'd like to understand (from CCP) what they want. Do they want to find new "customers" and develop a revenue stream or do they want to expand the EVE universe (and find a new revenue stream from micro transactions). I'd love to own my planet. walk on it. Build my starship hangar. Discover the remnants of the Jove empire. I'm ready to walk for days in environments such a Skyrim... C'mon CCP, Do your IPO, buy Bethesda and swarm the universe with something REALLY new :) +1 How boring is this... |

Lost True
Paradise project
2049
|
Posted - 2013.01.25 05:54:00 -
[17] - Quote
Xany wrote:here is my point... I don't really get the "continuity" between DUST and eve... beyond the technical innovation what is the added value of EVE for DUST (tactical bombardments ... ok) and the value of DUST for EVE... it seems de-coupled from my stand point and for now. I'm somewhat disappointed (again) because it doesn't relate to planetary interaction. I would have imagined open lands of unlimited conquests and exploration providing resources that one could just not find within EVE... but i find myself stuck in a small map and being shot by experienced players with no idea of the tactics it takes to do something. And would I have an idea it wouldn't provide my EVE Char with something I give a value to ... I'm not trying to be destructive here. ready to listen to ideas... other stand points. Maybe I'm wrong and didn't understand..
I remember when I started EVE some 7 years ago... I jumped in a ship and could do some basic things without being popped. I had a universe I could discover and play with. Dust in its actual state is like pushing a NOOB in a L5 mission with a capsule... pointless. It's a cybersport. Those people playing games for years, practicing and buying the hardware for that. You can't just get in the FPS game and enjoy it, if it's purely multiplayer.
As for me, i don't want to spend my life mastering the games. It's not enjoying for me, it's destructive for my life, and it's not enjoying enough at the end. If i'm learning to play the piano, it's a good expirience most of the time - to play new styles, songs, hear new things in the old music. At the end it's an awesome skill to have. I'm a newbie at this, but i'm arleady enjoying this stuff at the home, or when i see a swithced on keyboard at the hardware shops and my friends and the girfriend are nor repulsed by that. As for the games mastery - there's always a bad consequences from the beggining to the very end.
The games like mentioned Skyrim don't have this issue - we can enjoy it without throwing out our lives. How boring is this... |

El Cymech
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.25 12:30:00 -
[18] - Quote
Bam Oumis wrote:Wasn't impressed with Dust 514. Too much Camping. My son, my bro & I played the game & just didn't like it. Then we tried Eve & we love Eve. The last time my son played Dust 514 was last weekend & he stopped playing because of the camping.
I got hooked on Eve initially because of how you progress your skills over time. I went back to Dust 514 excited to see if the skill progression is the same. It was vastly different. In Dust 514 you get points for wins & acheivements. Thus giving all the more reason to camp. I just do not find camping fun.
I really like the idea of Eve/Dust 514 integration. I truly hope that @ some point I can land my ship on some district or planet & shoot away with my toon. I would love to see space stations where we can all mingle just with our toons & not our ships.
I would love to see Dust 514 have many hi sector single campaign/group pve missions. I would love to be able to play Dust 514 on a small map & just play pvp with a couple of friends my own skill level. I understand camping is part of most first person shooting games. I try spawning @ different points but when they are all being camped i give up. Rather spend my time playing something I enjoy.
Thanks,
Bam
Sounds to be like you just got your posterior handed to you. There is no camping in this game. Me and a guy were behind a small hill (in the army we call this cover and concealment) and we killed abot 7 or 8 guys running one by one thru the middle of this open area. That isn't camping, it's just a basic tactic, besided you would lose trying to spawn camps while the other team takes objectives.
|

zerb'liar
Hedion University Amarr Empire
0
|
Posted - 2013.01.25 12:40:00 -
[19] - Quote
I'd like to see CCP GMs answer questions and explain what their goal is with this integration. The long term plan I mean ... something that would give sense to DUST on the long term. I fully understand that some people like FPSs (but I also understand that there are better one out there) and I understand that some other like EVE and it's 'hardcore' approach. Both are fine but then isnt't the goal to say 1+1 = 3 rather than 1+1 = 1 ? |

El Cymech
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.25 12:51:00 -
[20] - Quote
zerb'liar wrote:I'd like to see CCP GMs answer questions and explain what their goal is with this integration. The long term plan I mean ... something that would give sense to DUST on the long term. I fully understand that some people like FPSs (but I also understand that there are better one out there) and I understand that some other like EVE and it's 'hardcore' approach. Both are fine but then isnt't the goal to say 1+1 = 3 rather than 1+1 = 1 ?
You have to look at the bigger picture, this is the first cross platform integrated set of games. I'm fascinated because CCP isn't just letting EVE be EVE and a new game be a new game, instead there is a connection or growth. As it stands now you can play the same game on PC or Console and you are in two different worlds. It will be interesting to see how this unfolds. |

zerb'liar
Hedion University Amarr Empire
0
|
Posted - 2013.01.25 13:13:00 -
[21] - Quote
El Cymech wrote:zerb'liar wrote:I'd like to see CCP GMs answer questions and explain what their goal is with this integration. The long term plan I mean ... something that would give sense to DUST on the long term. I fully understand that some people like FPSs (but I also understand that there are better one out there) and I understand that some other like EVE and it's 'hardcore' approach. Both are fine but then isnt't the goal to say 1+1 = 3 rather than 1+1 = 1 ? You have to look at the bigger picture, this is the first cross platform integrated set of games. I'm fascinated because CCP isn't just letting EVE be EVE and a new game be a new game, instead there is a connection or growth. As it stands now you can play the same game on PC or Console and you are in two different worlds. It will be interesting to see how this unfolds.
Why does it make it a better product. Innovation for innovation is nothing. It has to have a goal and a sense. It might only be a feeling but I don't think eve players are interested in Dust and I don't think dust players are interested in EVE... I'm not being negative. I'm just wondering why both games make the other better. There are plenty of ideas that could be done but I feel like the map based FPSs does not really serve a purpose in EVE. Ready to say "I'm wrong' if someone gives me a compelling vision.
|

Lost True
Paradise project
2049
|
Posted - 2013.01.25 15:08:00 -
[22] - Quote
Well...
At least maybe CCP guys will spend all their love of BF2/CoD on this project, and stop doing it with eve, and develop our space game in depth... Just a fantasy. How boring is this... |

Stitcher
Re-Awakened Technologies Inc
648
|
Posted - 2013.01.25 15:16:00 -
[23] - Quote
See, it's my experience that attempting to "camp" in DUST just results in somebody driving a Baloch over your flailing corpse, or maybe a dropship shoving some missiles down your throat, or maybe just a sniper picking you off.
The tactic that I have seen that works is to keep moving, as a mob. find a couple of mates and stick close to them, watch their back, use nanite injectors and a repair tool to get them up - that's what works.
Wherever campers exist, I wish I was able to yell at them to get their sorry armour-plated behinds in gear and actually contribute, rather than tooling around on a hill somewhere while the rest of the battle happens without them. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Mars Theran
Red Rogue Squadron
1606
|
Posted - 2013.01.26 14:01:00 -
[24] - Quote
Bob Killan wrote:Venn Usoko wrote:"Camping" is a term for tactical morons that dont know how to hunker down and find cover when the situation calls for it. Quoted for truth, Half those camping whines are not the result of a camper more the result of someone dieing repetedly because they choose to stand in the middle of no where looking down a sniper sight lol. Also if your objective is to take and hold a position how the F()*% can you do it with out camping that spot. If people dont undersand the tactics of gun battles why would they choose to play a FPS lol.
*waves hand* - These are not the campers you are looking for.
When they refer to Campers, they mean the ones who deliberately do not take a Clone reserve or destroy a spawn point, but instead hide by it and shot anyone who spawns there. By itself, not very effective as people will stop spawning there, but here's the thing. Combined with this, they take all the other spawn points and change them to their side as they overrun the map, and aside from that one, you are left with your MCC which is far back from the battle.
This is a common tactic in other FPS games with certain organized groups; always has been, and probably always will be. For every person you kill at a spawn point in Dust, you have one less person on the field for the next 10-15 seconds, if you kill enough of them concurrently, you have free run of the map.
It does take some level of organization and experience though, to do effectively. I myself won't do this as it is unfair, and in more games than not, is considered illegal. In Dust it just is what it is, and actually, is probably harder to achieve on most maps, which is probably why I only run into it once in awhile.
It often indicates a lack of control and effectiveness by the team getting spawn camped too. I find this happens to me when I enter a battle late, so I've never really determined how it got there in the first place, despite understanding the basic mechanics of it.
That is the camping you are looking for. zubzubzubzubzubzubzubzub |

Mars Theran
Red Rogue Squadron
1606
|
Posted - 2013.01.26 14:10:00 -
[25] - Quote
Stitcher wrote:See, it's my experience that attempting to "camp" in DUST just results in somebody driving a Baloch over your flailing corpse, or maybe a dropship shoving some missiles down your throat, or maybe just a sniper picking you off.
The tactic that I have seen that works is to keep moving, as a mob. find a couple of mates and stick close to them, watch their back, use nanite injectors and a repair tool to get them up - that's what works.
Wherever campers exist, I wish I was able to yell at them to get their sorry armour-plated behinds in gear and actually contribute, rather than tooling around on a hill somewhere while the rest of the battle happens without them.
Because Snipers are much more effective in close quarters? Why do you think it is that players will actively hunt snipers? Would this happen if they were often just 'tooling around' and being ineffective? ..as a whole I mean.
In some of the New matches I've played since Open Beta, I've found I can be very effective as a Sniper because targets just present themselves and stand still for the second shot rather than moving continuously. Sniping people who are bouncing and bunny-hopping around is a pain really.
Even if I shoot no one up there, I still manage to spot for the players on the field, and they get to know when enemies are running towards them, and where they are coming from. I don't even need Voice for this as it is part of the UI. Someone else see's him, you can too. In that case, it would be me seeing him from my lofty perch, for as long as it lasts anyway.
I suppose having a second PS3 and monitor with a guy on the other team might work better though.
Either way, unlike some games, there are no points for this, so being a sniper is often not only lonely work, but seldom rewarding. Except for those days where you go 20 - 2 on several matches. Oddly, I can do this on my Arbiter, but not on my main, and he has no passive SP and much less skill with a basic suit.
You'd almost think someone was deliberately hunting for the character they know. *paranoia*  zubzubzubzubzubzubzubzub |

Jada Maroo
Mysterium Astrometrics
958
|
Posted - 2013.01.27 01:40:00 -
[26] - Quote
Dust isn't very polished and needs a lot of work but surprisingly I don't see any fatal flaws other than it being on a platform at the end of its life cycle. I think by the end of the year it could be excellent, and if migrates to next-gen it should be pretty successful.
The Neocom interface in it is horrid, though. And I'm still confused by how the skills work. |

Mars Theran
Red Rogue Squadron
1607
|
Posted - 2013.01.27 02:31:00 -
[27] - Quote
Jada Maroo wrote:Dust isn't very polished and needs a lot of work but surprisingly I don't see any fatal flaws other than it being on a platform at the end of its life cycle. I think by the end of the year it could be excellent, and if migrates to next-gen it should be pretty successful.
The Neocom interface in it is horrid, though. And I'm still confused by how the skills work.
Skills are very similar to EVE.
Basic breakdown:
Rank 1 Skill: ~6200 SP for level 1, 3x that for level 2; 3x level 2 cost for level 3, etc..
You earn passively, around 1 SP every 4 seconds, and 2 SP every 4 seconds with a Passive Booster, (7 days; around $4.50).
Your skill cap per day is approximately, (Best guess; afaik), 70K SP, which you can earn actively at anywhere from 2-7 K SP per battle, which takes about 5-15 minutes, plus a 2-5 m interval between battles. So you get ~ 35K SP per day passively with a Booster, ~17 K Passively without the booster, and you can push your SP to ~70K SP per day by fighting battles either way.
This means that neither passive or passive booster SP are technically necessary if you want to devote the time to playing until you hit your cap. You can push beyond that cap at 50 SP per concurrent match past cap as well, as I did earning an extra 4K SP today, and technically, I believe you still passive + booster until downtime once you hit that cap.
So more is possible, but this will change with the continuing iterations on it in beta. Also, I am estimating a lot and not really bothering to directly calculate totals.
Given all that, this means you can push through about 10x Level 1 SP in a rank 1 skill per day, if I have my numbers correct. I believe it was 6220 level 1, ~18 K level 2, and ~54 K level 3. A Rank 2 skill starts at about 12220 Sp for reference, iirc again.
So, nowhere near EVE skill progression in that you can possibly push through a Rank 1 Level 1 skill training in 5-6 m, level 2 in 20 m, etc.. EVE you burn through skills by comparison; at least initially.
Hope that helps, but bear in mind I am by no means properly informed and haven't done my math on this.  zubzubzubzubzubzubzubzub |
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