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Malthros Zenobia
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Posted - 2006.01.11 04:29:00 -
[61]
Originally by: Eros Warsteiner Is it possible to fit 4x 150 II's and 2x Mag Stab II's and a Missle launcher? Or do you have to go rockets?
I currently use x4 150 t2, t2 sb/ab, cap recharger I, named recharger, 2x t2 mag stab, I have some CPU and Grid left over so if I dropped some mid stuff, and leveled adv upgrades (lvl 1 atm), it would probably fit.
However rockets will have a much easier time fitting, and will be more useful, like when dealing with those retardedly powerful missiles that sentries can launch.
It'd be MUCH easier to drop to 125s to fit a launcher though, but you'd lose considerable range.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Antic
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Posted - 2006.01.11 06:16:00 -
[62]
Is there any decent 150mm II setups for PVP? Most of them i have tried seem to have severe weaknesses. And using 125mm and AM keeps you within NOS range even with AS lvl 5
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Eros Warsteiner
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Posted - 2006.01.11 15:09:00 -
[63]
Originally by: Malthros Zenobia
Originally by: Eros Warsteiner Is it possible to fit 4x 150 II's and 2x Mag Stab II's and a Missle launcher? Or do you have to go rockets?
I currently use x4 150 t2, t2 sb/ab, cap recharger I, named recharger, 2x t2 mag stab, I have some CPU and Grid left over so if I dropped some mid stuff, and leveled adv upgrades (lvl 1 atm), it would probably fit.
However rockets will have a much easier time fitting, and will be more useful, like when dealing with those retardedly powerful missiles that sentries can launch.
It'd be MUCH easier to drop to 125s to fit a launcher though, but you'd lose considerable range.
Yeah, see I have advance weapon upgrade at 4, and I can't even fit a Malkuth on my Harpy. I'm working Energy Management 5 right now. I'm just starting to think that 4x150's and 2x Mag Stab's and a missle launcher just wont fit. I don't even think I've seen a setup that even suggests it?
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Erris Veloce
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Posted - 2006.01.11 16:03:00 -
[64]
was thinking anout this myself:
4x Neutron blaster II's 1x small NOS
1x SB no giisti money here though :( 1x ab 1x cap extender II (would love to trade for EM resist) 1x webby
1x mag stab 1x pdu or 1x mag stab if I can fit instead.
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Nikolai Nuvolari
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Posted - 2006.01.11 17:31:00 -
[65]
Been using this setup, quite fond of it:
4x 150mm II 1x TE-2100 Standard
1x Small SB II 3x named capcharger
2x Mag Field Stabilizer II
- Sacrificing the afterburner hurts, but it gives me an incredible ability to tank and shoot at the same time, I can even autorepeat the shield booster and fire all four guns for a considerably long time. - With Antimatter, my optimal is 18km, giving me good hits out to 25km and decent hits out to 30km (not much after that). Wrecking shots up past 240 damage. - With Iridium, I can hit well all the way out to my max targetting range of 57.5km - I can swap out a capcharger for a signal booster to snipe with Iron even farther out, or maybe even two signal boosters to snipe incredibly far with the new T2 Spike ammo.
Any feedback? -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
Redd Skull
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Posted - 2006.01.15 09:16:00 -
[66]
so how does this sound for my harpy:
H: 4 t2 125s, nos M: sb2, ab2, em resist, webber L: 2 mag stabs
and also are harpys able to complete level 3 black market hub or any level mission for that matter?
redd
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Alar Tangor
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Posted - 2006.01.15 09:30:00 -
[67]
i have yet to come across a lvl 3 mission i could not complete in my harpy including Illegal Activity 1-3 Black Market Hub GE and Spystash... did not get a AE yet but i am pretty sure thats no problem either... with the second level of BMH you just want to build up a high transversal to the sentry II tower as fast as possible as this thing hits hard :)
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Malthros Zenobia
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Posted - 2006.01.16 03:34:00 -
[68]
I did a black market stash in a Harpy last night. It needed a warp out twice though (forgot to reload one time).
The trick i found was warp in, us AM to take down close turrets while moving towards the all-damage-type turret, and if possible blast it some before having to warp out. Can also try to pop a ship instead of the alldmg turret if you need to.
War back in once cap and shields are recharged, use ranged ammo to hit the all-type turret if you want (its what i did). once that thing's dead anything remaining is easy to take down.
I didn't have an EM hardener and one most likely would've helped, but with the spy stash, I had to do roughly the same thing (nearly lost my ship because i didnt know the one guy scrambles). Now the usual tactic is go in long range, pop the scrambler, and focus on the highest damaging turrets. Warp out if/when needed for cap/shield recharging.
they're doable in a Harpy, but they seem to need some warping. I don't have a Gistii SB though, so one of those might make warping not needed.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Vehestian
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Posted - 2006.01.16 07:29:00 -
[69]
Originally by: Erris Veloce was thinking anout this myself:
4x Neutron blaster II's 1x small NOS
1x SB no giisti money here though :( 1x ab 1x cap extender II (would love to trade for EM resist) 1x webby
1x mag stab 1x pdu or 1x mag stab if I can fit instead.
Did this with mine except I used a T2 passive EM hardener instead of the cap thing, yeah, so seems pretty pimp , especially with EM Compensation trained up a little bit. The NOS is on there purely to keep you alive. Still not gonna pwn a blaster rax or Rupture/Stabber if they're setup well...most close-range cruisers for that matter. NOS = deadage tho.
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Erris Veloce
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Posted - 2006.01.16 23:07:00 -
[70]
Edited by: Erris Veloce on 16/01/2006 23:16:04 I am working on the EM training really soon too. With the passive hardener and decent skills EM tank will be nice and leave the harpy with no holes.
Though I am still battling back and forth between long range(ie out of webby and nos) or close range(higher dmg)
long range setup possibly: 4x 150mm or 125mm rails 1x missle launcher
1x ab 1x target painter 1x passive em 1x sb
1x mag stab 1x mag stab, pdu, or mapc
From the stats my short setup would be anti frig cruiser(high tracking and webby)vulnerable and my long range may be inty vulnerable?(can one even take an AF solo?)
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ian666
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Posted - 2006.01.17 10:56:00 -
[71]
Edited by: ian666 on 17/01/2006 10:57:41 For PVP i've been trying this, haven't used it that much but so far it deails decent damage and hasn't been close to getting popped. You could put a AB on it but personally I've not needed one and would rather have a web to dictate the range.
High
4x 125 T2 Rails - Tacking is Great, and decent range/damage 1x Named Launcher Defenders.
Med
1x T2 SB 1x Named EM Active Hardener 1x 86 or 90% web 1x 20k J5 Scram
Lows
1x T2 Small Armor Rep/WCS/Mag Sb T2/Cap Relay 1x Mag Sb T2/Cap Relay
The cap relays depend on your Cap Recharge skills, I can run all the kit bar the SB and keep my cap on full, and my recharge is pretty good also so no need for a Relay.
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Erris Veloce
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Posted - 2006.01.25 21:18:00 -
[72]
help me out here please:
Here's is what I got atm: 3x Modal Neutron blasters 1x Modal Ion blaster (fit restraints) 1x small named NOS
1x Dread Gurista small SB 1x ab II 1x passive kin hardener 1x x5 webby
1x mag stab 1x pdu
The problem is while I only get hit for 9-12 damage, it stacks up against the higher 0.0 spawns.(crazy missle spam) I can't sustain the damage long enough to close and kill. Best I could manage so far was 2x 185K BC's with 2x 105K cruisers Too nervous to try BS or HAC spawns.
I love my dps. hit for 248 wrecking last night :)
Do you suggest swapping the nos for rocket(w/defenders) and/or kin hardener for cap recharger?
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Malthros Zenobia
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Posted - 2006.01.25 23:55:00 -
[73]
Edited by: Malthros Zenobia on 25/01/2006 23:55:22 Defender missiles wont do anything when your using blasters. By the time the thing activates you'll have been hit by the missile already. I've had a hard time making them work at 20km because the launcher doesn't aim at the enemy, and the missile has to go out and turn, this doesn't workj at all vs fast missiles at that range.
edit: also where'd you get that DG small SB, and how's it working out for you? Never seen anyone use one on a Harpy.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Civire MKII
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Posted - 2006.01.26 05:46:00 -
[74]
Edited by: Civire MKII on 26/01/2006 05:51:10
4x150mm Proto,( with Antim. range optimal at 24 km) 1xArbas rocket ( with dfender) 1x SB T2 1xAB T2 1xTracker T2(some time using EMP resi amp passive with lev4 EMP skill gives 46% resistance, or Weapon disr. T2) 1xCap rech T2 2xDam mod's T2
One thing i dont understand why a lot of you guys wasting medium slot for webifier with your 150mm guns, wich have optimal at 20+ some with Lead at 50km and webifier have 10-15km range :) why would u fit it, if you cant use it at 50km or even at 20km..? .:)I understand player who using Blasters he need webber and use it a lot . This setup i use to hunt BC with 100k-200K bounty just orbiting at optimal range while disrupting second rat weapons, do some where beten 50-80 dam per shot, wich is every 2 sec.
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Foulis
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Posted - 2006.01.26 06:03:00 -
[75]
I want to load the Harpy I'm getting (my first one so cut some slack on the layout) for range, and nothing but range. Does this sound like it will work?
HI: 4x 150mm Rails II 1x Rocket Launcher (if it will fit)
MED: 2x Sensor Booster II 2x Tracking Computer (t2 if I get the skills up)
LOW: 2x Mag Field Stab II
This probably won't fit, but if it does, with spike s ammo, it should have really nice range.
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Cade Morrigan
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Posted - 2006.01.26 06:22:00 -
[76]
Originally by: Civire MKII One thing i dont understand why a lot of you guys wasting medium slot for webifier with your 150mm guns
When you get webbed and scrambled by a much faster opponent you need a webber. I lost a Harpy to Guristas out in 0.0 in this manner.
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NGRU Vulture
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Posted - 2006.01.26 15:51:00 -
[77]
Originally by: Foulis I want to load the Harpy I'm getting (my first one so cut some slack on the layout) for range, and nothing but range. Does this sound like it will work?
HI: 4x 150mm Rails II 1x Rocket Launcher (if it will fit)
MED: 2x Sensor Booster II 2x Tracking Computer (t2 if I get the skills up)
LOW: 2x Mag Field Stab II
This probably won't fit, but if it does, with spike s ammo, it should have really nice range.
Foulis dont forget to keep your range u need good speed so i would say u need one medium slot for AF II.....that just my opinion.
Diplomacy it art of saying "nice doggy" until you can find a big rock. |
Erris Veloce
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Posted - 2006.01.26 16:28:00 -
[78]
Edited by: Erris Veloce on 26/01/2006 16:32:51 Edited by: Erris Veloce on 26/01/2006 16:28:28
Originally by: Malthros Zenobia Edited by: Malthros Zenobia on 25/01/2006 23:55:22 Defender missiles wont do anything when your using blasters. By the time the thing activates you'll have been hit by the missile already. I've had a hard time making them work at 20km because the launcher doesn't aim at the enemy, and the missile has to go out and turn, this doesn't workj at all vs fast missiles at that range.
edit: also where'd you get that DG small SB, and how's it working out for you? Never seen anyone use one on a Harpy.
Yup. Tried the defender thing. Bleh. almost worthless. Did swap Kin hardener for fb10 recharger. 97sec cap recharge and when I have the small nos going my tank is pretty good. Best I soloed so far was 2x 205K BC'c with 4x 102K crusiers. I am kind of wondering if the BS spawn are any worse. I warped in to test one and let a couple torps hit me. Only did 14 damage. Which the BC's also do. /ponder
Going to play around with a railbird tonight. Fearing I wont like the dps though.
the gurista booster I bought. It's pretty cool. No Gistii, but same boost as T2, easier fitting, and 1.6 cycle instead of 2.0. Oh, drawback is the cap draw. Think it is the same as t2 :(
someone sell me a gistii :)
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Nadec Ascand
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Posted - 2006.01.26 16:42:00 -
[79]
Well ...
Im using
4 125 T2 (almost same firepower than 150 coz of rof being faster) / 1 caldari navy rocket launcher 1ab gistii / 1 sSb gistii / 1 warpscrambler / 1 domination passive em (or was it dread anyhow the 40% one) 2 dmg mod T2
Fast and good can hit from 60km to 0 :)
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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HucSkool
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Posted - 2006.01.27 05:03:00 -
[80]
Best setup I've used for PvE (Angels) is this
4x Small Neutron Blaster II's 1x OE-5100 Rocket Launcher 1x 1mn AB I (I need the I for now until my skills get a little better, off by 1PG) 1x Small Shield Booster II (Cant afford Gisti...) 1x X5 Webber 1x Barton Cap Recharger 1x RCU 1x Mag Stab II
With this setup I can take down 3x 1.15 million isk battleship spawns....Just lock target, get in range after webbing and blast away orbiting at 1,500. I've had wrecking shots over 200! It works much, much better than 125mm's.
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Nadec Ascand
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Posted - 2006.01.27 09:23:00 -
[81]
would rather say i dont need to loose a slot with a barton using 125mm rail wich aford me to run shield weapons and AB infinitely...
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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Nooey
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Posted - 2006.01.27 09:58:00 -
[82]
Since nobody has really mentioned a "Spike" Harpy in Detail here goes:
Since it's a TII Ammo Setup, this is all obviously PvP.
High: 4x150mm II Medium: F-90 Sensor Subroutine Sensor Booster x 2 & Optical Tracking Computer x 2 Low: F-AQ Phase Code Tracking Subroutines x 2 & Magnetic Field Stabilizer x 2
The reason for lots of Top-End Named Tech I is to lower the CPU Needs. In the end though, My Harpy has 18 CPU left [With Relevant Fitting Skills Maxed], so there's probably a lot of room there to fit some Tech II Tracking Comps/Tracking Enhancers/Sensor Boosters as skills dictate.
Optimal with AF IV + Moderate Gunnery Skills is 91km Wrecking shots at this range are around 130 Dmg DPS is 75 Volley Dmg is 230
Strengths: Well, it's a frig, and it's hitting for ~50+ Dmg every shot, at like, 90km... Useful for point defence in sniper groups. However, said sniper groups will probably be able to instapop anything a Harpy can anyways. Useful in small Spike Harpy groups. Decent bang for buck sniping ability.
Weaknesses Obviously, it has no tank, no WCS, no web. It's pure snipe, so it's role is limited to just that, sniping. So obviously, it's extremely susceptible to fast-moving (4km/s+), high transversal interceptors that close range rapidly and orbit at 500m. Pre-Alignment and quick reactions are necessary.
Like previously stated, works best in gangs of multiple sniper Harpies.
____________
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Ziff
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Posted - 2006.01.30 04:06:00 -
[83]
The harpy is one of those ships that can be fitted to do just about anything, and do it well. Everyone has their own preferences based on mission lvls, mission types, what section of space they are in, whether in 0.0, or pvping. So theres tons of opinions especially on a ship such as the harpy. Course, we all know that.
Just to give you an example of what a Harpy can do.. You know that lvl 2 mission, Human Cattle? Well, on part 5/5 I decided to see if I could take out the spawn. So I started popping frigs and keeping my transversal high against the battleships. I managed to pop all the frigates and cruisers while tanking the dmg from everything else. The entire spawn agro's at once, and I even flew through the middle of 15 battleships that were targeting me. Just dont try to head for the sentry guns, they hurt bad bad bad.
I prefer to run my harpy as such for PvE missions. 4x 150mmII's and 1x nos or 1x standard launcher (depends on whether you want the nos for the extra cap) 1x Gistii AB, 1x Gistii SB, 2x cap recharger II's 1x pduII, 1x magstabII
I can fire all guns and run the SB and AB continuously. Yeah, the Gistii stuff is expensive, but I never buy it, I get em from complexes. The 2 cap recharger II's are overkill, but if anyone ever tries to nos me I get my cap back real freaking fast.
-Ziff |
HucSkool
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Posted - 2006.01.30 22:19:00 -
[84]
Originally by: Nadec Ascand would rather say i dont need to loose a slot with a barton using 125mm rail wich aford me to run shield weapons and AB infinitely...
Sure...try and outdamage the tank of a > 1.25mil Angel BS with 125's...Damn near impossible for me at least.
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Antic
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Posted - 2006.01.30 22:37:00 -
[85]
Originally by: Civire MKII One thing i dont understand why a lot of you guys wasting medium slot for webifier with your 150mm guns, wich have optimal at 20+ some with Lead at 50km and webifier have 10-15km range :) why would u fit it, if you cant use it at 50km or even at 20km..? .:)I understand player who using Blasters he need webber and use it a lot . This setup i use to hunt BC with 100k-200K bounty just orbiting at optimal range while disrupting second rat weapons.
Ceptor pilots just love AF pilots without webs. When they get inunder your guns and scramble/web you, you are dead unless you got a webber fitted, then you got a fighting chance.
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Spaced Skunk
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Posted - 2006.01.31 11:35:00 -
[86]
Originally by: NateX Edited by: NateX on 22/06/2005 09:14:28 Cheap mans Blaspy: 4xModal Neutrons 1xRocket with. Defender..
1xShield boost T2 1xAfterburner T2 1/2xPassiv 0/1xWeb 0/1xCap recharger
1x PDU (for all stats :p) 1x Dmg mod
Does pretty nice dams
Terrible setup for a ship thats main advantage is its range!
My own little setup:
4 X 150MM II 1 X Named Rocket launcher (defenders) 1 X AB II 1 X Small Booster II 1 X Small Cap infector II - (75 charges are great :)) 1 X Photon Scattering II (If you want better cap, get a named one) (In lows its fitting modules, MAPC, PDU or CPU.)
Good tank. Good damage.
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