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FoRGyL
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Posted - 2005.06.22 07:03:00 -
[1]
Alittle opinion Q's here in my morninhours. I'm at work and will try to figure some up. Not yeas and no I'm after the thought behind it and no trabbel about Missions plz.
1#Do u ever think it's better to have 5 1400*s then 6?
2#Is it really worth to fit a Tank if U have 800 II's
3# is 1200's II a viable option at any given time for u in PvP
Devide theese in alone hunting/traveling and group!
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Sun Ra
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Posted - 2005.06.22 08:30:00 -
[2]
1)I cant see why you'd fit only 5 1400's than 6... your already running 1 or 2 gun less than other BS
2)Aint used large autocannosn for a longtime... if you wanna tank look at 650's or mabe 425's
3) 1200's damage seem so bad . the gap between them and 1400 is quite large, unlike the gap between 425 & 350 raisl and Tachs & Megabeams which isnt as wide and is mostly down to range rather than damage Frank made me do it |

HeLlRaIzA666
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Posted - 2005.06.22 09:01:00 -
[3]
Edited by: HeLlRaIzA666 on 22/06/2005 09:01:11
Originally by: Sun Ra 1)I cant see why you'd fit only 5 1400's than 6... your already running 1 or 2 gun less than other BS
2)Aint used large autocannosn for a longtime... if you wanna tank look at 650's or mabe 425's
3) 1200's damage seem so bad . the gap between them and 1400 is quite large, unlike the gap between 425 & 350 raisl and Tachs & Megabeams which isnt as wide and is mostly down to range rather than damage
thats because tachyon and mega beam aren't the 2 compared with 1200mm and 1400mm, Dual heavy beams and Mega Beams are Tachyons are just in a league of there own  --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

FoRGyL
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Posted - 2005.06.22 09:18:00 -
[4]
Edited by: FoRGyL on 22/06/2005 09:22:15 Edited by: FoRGyL on 22/06/2005 09:22:00 The thing with 5 guns is the better ROF and DMG and a more complete fitting.
Let's say with 5 guns u hit n average of 750 with a TP II + the little extra ROF u get and with 6 u hit for 500.
Now let's look on the 1200's issue obvius to get alot more free for other stuff but is still mucho underpowered compared to the 1400's But when the skills for Proj and min start or get to max how will they do then? If my calculations is right they wil land around 1400 protos with better ROF or scouts dosen't remember +better tracking.

Edit: meant 1200's TII in the orignal statement..may be alittle diffrent then =)
-out-
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

Shirei
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Posted - 2005.06.22 09:42:00 -
[5]
Edited by: Shirei on 22/06/2005 09:42:27
Quote:
The thing with 5 guns is the better ROF and DMG and a more complete fitting.
Let's say with 5 guns u hit n average of 750 with a TP II + the little extra ROF u get and with 6 u hit for 500.
6 1400s with 5 Gyros do both more volley damage and more damage over time than 5 1400s with 6 Gyros.
Quote: Now let's look on the 1200's issue obvius to get alot more free for other stuff but is still mucho underpowered compared to the 1400's But when the skills for Proj and min start or get to max how will they do then? If my calculations is right they wil land around 1400 protos with better ROF or scouts dosen't remember +better tracking.

Edit: meant 1200's TII in the orignal statement..may be alittle diffrent then =)
1200 II can be decent for a 1v1 scenario because they allow you to fit a quite good shield tank (XL booster, few hardeners, maybe even a cap injector). For fleets, where tanking doesn't matter so much, 1400s are better of course.
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FoRGyL
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Posted - 2005.06.22 09:49:00 -
[6]
Originally by: Shirei Edited by: Shirei on 22/06/2005 09:42:27
Quote:
The thing with 5 guns is the better ROF and DMG and a more complete fitting.
Let's say with 5 guns u hit n average of 750 with a TP II + the little extra ROF u get and with 6 u hit for 500.
6 1400s with 5 Gyros do both more volley damage and more damage over time than 5 1400s with 6 Gyros.
Quote: Now let's look on the 1200's issue obvius to get alot more free for other stuff but is still mucho underpowered compared to the 1400's But when the skills for Proj and min start or get to max how will they do then? If my calculations is right they wil land around 1400 protos with better ROF or scouts dosen't remember +better tracking.

Edit: meant 1200's TII in the orignal statement..may be alittle diffrent then =)
1200 II can be decent for a 1v1 scenario because they allow you to fit a quite good shield tank (XL booster, few hardeners, maybe even a cap injector). For fleets, where tanking doesn't matter so much, 1400s are better of course.
So when traveling and hunting alone u would go for 6 1400's aswell?
-out-
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

FoRGyL
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Posted - 2005.06.22 09:57:00 -
[7]
A fitting for taking some beating and give some love I have thought of is
High:5 1400' 3 Malkuth Rocket or if CPU is better fit better I Rahter have lower ROf though. Med:3 tacticals, XL and CAp inject Low: All out DMg mods
The thing about the cap inj is it's so damn boring to have to spice it up a TP II or Sensorboster II would be kewl me thinks.
Thats a 5 gun fitting that I belive can take some beating, hitting hard , work fairly god against tacklers aswell with some rockets and small drones and work almost everywhere.
I'm totally bored at work so I just sit here and thinking of some wicked settings, but I think that one looks fairly ok for a allaround fitting
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

Shirei
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Posted - 2005.06.22 10:10:00 -
[8]
Edited by: Shirei on 22/06/2005 10:11:03
Originally by: FoRGyL So when traveling and hunting alone u would go for 6 1400's aswell?
For travelling and hunting alone, I'd go for 800s or dual 650s. They're great for combat around gates where you can expect to be within 20k of your target. 
I've personally never used 1200s, just heard from some people who made quite good tanked 1v1 set-ups with them.
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Shirei
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Posted - 2005.06.22 10:16:00 -
[9]
Originally by: FoRGyL High:5 1400' 3 Malkuth Rocket or if CPU is better fit better I Rahter have lower ROf though. Med:3 tacticals, XL and CAp inject Low: All out DMg mods
If you're fitting 5 1400s.. 6 1200s have about the same fitting requirements as 5 1400s, but give more damage over time (although a bit less range). So it's really pretty much a toss-up between those two options, if you want a tanked set-up, unless you prefer having a third launcher.
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FoRGyL
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Posted - 2005.06.22 10:32:00 -
[10]
Originally by: Shirei
Originally by: FoRGyL High:5 1400' 3 Malkuth Rocket or if CPU is better fit better I Rahter have lower ROf though. Med:3 tacticals, XL and CAp inject Low: All out DMg mods
If you're fitting 5 1400s.. 6 1200s have about the same fitting requirements as 5 1400s, but give more damage over time (although a bit less range). So it's really pretty much a toss-up between those two options, if you want a tanked set-up, unless you prefer having a third launcher.
True, but I don't see the Fights last so long Tbh.
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

Amrotis
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Posted - 2005.06.22 10:35:00 -
[11]
With 1400mm, always fit 6, 5 sucks, the extra damage mod isnt worth it.
For solo hunting I like to fit something like:
6x 800mm 2x Med t2 Smart Bomb
1x Mwd 2x Hardeners 1x Large Boooster 1x Disrupter
6x Gyros
Good enough to deal with most things. The tank blows, but the damage is lovely. So :) |

FoRGyL
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Posted - 2005.06.22 10:40:00 -
[12]
Originally by: Amrotis With 1400mm, always fit 6, 5 sucks, the extra damage mod isnt worth it.
For solo hunting I like to fit something like:
6x 800mm 2x Med t2 Smart Bomb
1x Mwd 2x Hardeners 1x Large Boooster 1x Disrupter
6x Gyros
Good enough to deal with most things. The tank blows, but the damage is lovely. So :)
I assume u have TII on that one..looks sweet! Same as I had in mind accept waste 1 sheild against a Invuln and fit a webber.
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

ELECTR0FREAK
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Posted - 2005.06.22 11:03:00 -
[13]
Dunno if I read your post right, but if you're thinking of using an Invulnerability field, don't. They're awesome at draining your cap, but thats about it. Only thing I've ever heard em be useful for is passive tank setups.
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FoRGyL
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Posted - 2005.06.22 11:09:00 -
[14]
Originally by: ELECTR0FREAK Dunno if I read your post right, but if you're thinking of using an Invulnerability field, don't. They're awesome at draining your cap, but thats about it. Only thing I've ever heard em be useful for is passive tank setups.
Tbh I have never used one but din't have a standard one in mind. So give that one alittle more hope.
Will ofc have to try it as I should instead of rambeling on here but when working seems to be the only time to calculate alitlle on theese for some odd reason 
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

Sun Ra
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Posted - 2005.06.22 12:08:00 -
[15]
Edited by: Sun Ra on 22/06/2005 12:10:32 well if u use tech 1 1400's u can still use 5 dmg + xl sb + mwd... t2 1400's u need to drop dmg mods 
I fly a mega as well as a tempest now days 
Shirei is also correct 6 1400s + 5 dmg mods is way better than 5 1400s and 6 dmg mods
Frank made me do it |

Sun Ra
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Posted - 2005.06.22 12:17:00 -
[16]
Originally by: HeLlRaIzA666 Edited by: HeLlRaIzA666 on 22/06/2005 09:01:11
Originally by: Sun Ra 1)I cant see why you'd fit only 5 1400's than 6... your already running 1 or 2 gun less than other BS
2)Aint used large autocannosn for a longtime... if you wanna tank look at 650's or mabe 425's
3) 1200's damage seem so bad . the gap between them and 1400 is quite large, unlike the gap between 425 & 350 raisl and Tachs & Megabeams which isnt as wide and is mostly down to range rather than damage
thats because tachyon and mega beam aren't the 2 compared with 1200mm and 1400mm, Dual heavy beams and Mega Beams are Tachyons are just in a league of there own 
Nee
tachs<>425<>1400 mega beams<>350<>???? missing a gun me thinks dual heavys<>duel 250<>1200
Frank made me do it |

FoRGyL
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Posted - 2005.06.22 12:28:00 -
[17]
Originally by: Sun Ra Edited by: Sun Ra on 22/06/2005 12:10:32
Shirei is also correct 6 1400s + 5 dmg mods is way better than 5 1400s and 6 dmg mods
Well in pure dmg I agree! But it's not ALL about that ...yet, almost but not totally.
-out-
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff WE are not a PvP corp we are a Pirate Corp!!?!! |

ByBy Baby
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Posted - 2005.06.22 12:50:00 -
[18]
It all depends what your want to do. Solo PVP you need to go in close range and then 1400 and 1200 is not the gun to use. You need to keep the sucker from warping away.
If you out there farming I would say 1200. IÆm trying out 1200 TII and can fit a good tank that can withstand a beating for quite a while and the damage output is nice. Downside is the amount of time invested in skills you need to make the damage and fitting to work.
The only problem is looting. But itÆs the same problem with all long/mid range setups. If you think of farming with autocanons, you will need a support ship full with ammunition or have a station near. They chew up ammunitions really fast. But then you will have the problem with cargo space when you loot.
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