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Carinae
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Posted - 2005.06.23 12:25:00 -
[1]
Player vs. Player logoff timer: When engaged with another player in combat, your ship will now stay in space considerably. Engaging an NPC is unchanged and warps your ship away as usual.
Warrior of the Ushra'Khan Death to slavery |

Stephra Parle
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Posted - 2005.06.23 13:37:00 -
[2]
So what'll happen if you're making a voyage home and someone makes an unsuccessful attempt to gank you at a gate? Will you be deemed to have partaken in PvP and thus unable to log out for some time after the encounter? Can anyone who's tried this on the Test Server confirm how it works if you are not the aggressor in a situation ike this? Does it work like the aggression timers at gates which restrict access to pilots who shoot in self defense?
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Harisdrop
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Posted - 2005.06.23 13:39:00 -
[3]
Run away!!!!
Its scary in 0.0. Find a outpost to dock in... --------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |

Kaalise
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Posted - 2005.06.23 13:52:00 -
[4]
Originally by: Stephra Parle So what'll happen if you're making a voyage home and someone makes an unsuccessful attempt to gank you at a gate? Will you be deemed to have partaken in PvP and thus unable to log out for some time after the encounter? Can anyone who's tried this on the Test Server confirm how it works if you are not the aggressor in a situation ike this? Does it work like the aggression timers at gates which restrict access to pilots who shoot in self defense?
Why does everyone keep on saying such crap about "unable to log out"? It will be exactly the same as now except if you have engaged in PvP (agressor or victim as I understand it) when you log off your ship will warp away as normal (unless warp scrambled) and instead of dissapearing in 2 minutes it will dissapear in 30. .+ (_) Fetch the holy hand grenade |

Stephra Parle
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Posted - 2005.06.23 13:59:00 -
[5]
So, it'll effectively be sat unpiloted in a temporary safespot for a set amount of time then?
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David Corbett
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Posted - 2005.06.23 14:19:00 -
[6]
Yes, I think so. So that would make flying into enemy space, ganking a hauler, and then logging out very dangerous, as the hauler's buddies could bust out the probes and hunt you down. That is, at least, so far as I understand it; I could always be wrong.
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Thyro
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Posted - 2005.06.23 14:25:00 -
[7]
30m logout thing is just unrealistic when ships such as BS go pop in 3 seconds...
1st second to lock a BS 2nd second to fire weapons 3rd second to see a big explosion
I really dont know what I'll do in the rest 29 minutes and 57 seconds
Would the pod be also active for those 29 minutes and 57 seconds?
The we could have
1st second to lock a BS 2nd second to open fire 3rd second to see the explosion 4th second to lock the pod 5th second to open fire 6th second to hear a pop
Now again! What a hell I'll do in 29 minutes and 54 seconds?
probably log off too 
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mahhy
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Posted - 2005.06.23 14:37:00 -
[8]
Originally by: David Corbett Yes, I think so. So that would make flying into enemy space, ganking a hauler, and then logging out very dangerous, as the hauler's buddies could bust out the probes and hunt you down. That is, at least, so far as I understand it; I could always be wrong.
Yah I think so too, but as I've tried so many times to explain, the new logout timer is just dumb.
The only person it actually affects is the person the MUST leave the game at an innopportune time. Exactly the people that it shouldn't affect.
People that do not have to leave the game aren't affected, and this silly logout timer won't make it any easier to catch them because they're still there and warping around.
I see no reason for this specific timer to be implemented. A logout timer while scrambled on the other hand is desperately needed (a long with a real fix to the insta-vanish exploit).
Meh, I just can't believe something this pointless is being introduced to the vast cheers from the forums, when people simply fail to realize that it doesn't help them and only hinders people that it shouldn't hinder.
If on the other hand I'm completely wrong about the exact mechanism of the new logout timer, feel free to correct/flame me I believe we're still waiting for clarification on that from Oveur as he said he would?
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Iynara Maeral
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Posted - 2005.06.23 15:31:00 -
[9]
Originally by: Thyro 30m logout thing is just unrealistic when ships such as BS go pop in 3 seconds...
1st second to lock a BS 2nd second to fire weapons 3rd second to see a big explosion
I really dont know what I'll do in the rest 29 minutes and 57 seconds
Would the pod be also active for those 29 minutes and 57 seconds?
The we could have
1st second to lock a BS 2nd second to open fire 3rd second to see the explosion 4th second to lock the pod 5th second to open fire 6th second to hear a pop
Now again! What a hell I'll do in 29 minutes and 54 seconds?
probably log off too 
And how long to get the probe ship, launch the probes and scan? Tad longer than 3 seconds I'm assuming. 
Yes, it inconveniences those who have to log off at an inopportune moment (what interesting timing you must have, considering battles are so short anyway..) but on the same hand it puts a small thorn in the side of honorless loggers. And after all..if you go into battle and don't 100% expect to come out in a pod or worse, then you're handling your isk improperly. Never gamble with somethign you can't afford to lose. <3 |

Murod
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Posted - 2005.06.23 16:07:00 -
[10]
Edited by: Murod on 23/06/2005 16:13:32 Edited by: Murod on 23/06/2005 16:12:31 Edited by: Murod on 23/06/2005 16:10:29
Originally by: mahhy
Originally by: David Corbett Yes, I think so. So that would make flying into enemy space, ganking a hauler, and then logging out very dangerous, as the hauler's buddies could bust out the probes and hunt you down. That is, at least, so far as I understand it; I could always be wrong.
Yah I think so too, but as I've tried so many times to explain, the new logout timer is just dumb.
The only person it actually affects is the person the MUST leave the game at an innopportune time. Exactly the people that it shouldn't affect.
People that do not have to leave the game aren't affected, and this silly logout timer won't make it any easier to catch them because they're still there and warping around.
I see no reason for this specific timer to be implemented. A logout timer while scrambled on the other hand is desperately needed (a long with a real fix to the insta-vanish exploit).
Meh, I just can't believe something this pointless is being introduced to the vast cheers from the forums, when people simply fail to realize that it doesn't help them and only hinders people that it shouldn't hinder.
If on the other hand I'm completely wrong about the exact mechanism of the new logout timer, feel free to correct/flame me I believe we're still waiting for clarification on that from Oveur as he said he would?
Originally by: Oveur
The timer does not affect you when fighting NPC's (PVE) only when you are engaged with a player. If you are not warp scrambled, you will warp away as usual, if you are warp scrambled, you won't warp away. Your ship hangs around for 30 minutes after a player engagement. It might get tuned a bit but in general you won't be able to log of your ship to escape certain death
If you have been engaged in PVP and you are Warp Scrambled you will stick around for 30 minutes, unless I have completely misread the above ^. Linkage Already been discussed ^, look out for Oveur's post.
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IamBen
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Posted - 2005.06.23 16:27:00 -
[11]
i think you guys have this all wrong. The log-off timer does not stop you from logging off. It simply makes your ship remain in space. If you are attacked and have to log-off you still can. As long as you do not get warp scrambled you will fly into a safespot and your ship will disapear a safe time later. You dont get found by probes in log off safe spots people This log-off time does one thing and one thing only, it stops battleships from logging off when they think they are not gonna win a fight.
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mahhy
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Posted - 2005.06.23 17:00:00 -
[12]
Originally by: Murod If you have been engaged in PVP and you are Warp Scrambled you will stick around for 30 minutes, unless I have completely misread the above ^. Linkage Already been discussed ^, look out for Oveur's post.
Check for the other large thread regarding the log off timer, somewhere around on these forums. Its not quite as clear cut as Oveurs post led many to believe. He also said he'd come back to the community with the exact details but as far asi know has yet to do so.
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mahhy
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Posted - 2005.06.23 17:01:00 -
[13]
Originally by: IamBen i think you guys have this all wrong. The log-off timer does not stop you from logging off. It simply makes your ship remain in space. If you are attacked and have to log-off you still can. As long as you do not get warp scrambled you will fly into a safespot and your ship will disapear a safe time later. You dont get found by probes in log off safe spots people This log-off time does one thing and one thing only, it stops battleships from logging off when they think they are not gonna win a fight.
Um... I believe you can be found by probes after logging off. I don't *think* probes are unable to scan for a ship after they've logged off, as the ship remains in space. Currently for about 2 min or so, but after patch it seems it will be 30 min.
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Farjung
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Posted - 2005.06.23 17:26:00 -
[14]
Originally by: IamBen You dont get found by probes in log off safe spots people
That's because the current timer is too short to let probes find your ship, that's all.
Currently what happens when someone logs off (assuming they're not scrambled) is that their ship warps 1,000,000 km in a random direction, and it then sits there for a minute or two. If you use your scanner you can still see it on there. After the timer expires, the ship despawns and disappears. The whole point of the new timer is that the ship will stay in space for long enough to find it with probes and gank it.
Someone really needs to keep me away from the Taranis |

Dreamdancer
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Posted - 2005.06.23 17:41:00 -
[15]
Got a little question. For some reason EVE is very unstable on my system and the game techs can't figure it out. Anyway, I get booted once or twice an evening. Now with the logoff timer in Dark Ages of Camelot if I got booted for whatever reason I couldn't log back in for a few minutes. It would really suck if I got booted after someone takes a pot shot at me and can't get back ingame for 30 minutes. Yeah I know I'd be coming back to my clone, but least I can get right back in now. I think it would only take one time of not being able to relog in to get ****ed enough to lose interest in the game.
But if this isn't the case then I don't care one way or the other about this.
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Chade Malloy
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Posted - 2005.06.23 17:54:00 -
[16]
Originally by: Dreamdancer Got a little question. For some reason EVE is very unstable on my system and the game techs can't figure it out. Anyway, I get booted once or twice an evening. Now with the logoff timer in Dark Ages of Camelot if I got booted for whatever reason I couldn't log back in for a few minutes. It would really suck if I got booted after someone takes a pot shot at me and can't get back ingame for 30 minutes. Yeah I know I'd be coming back to my clone, but least I can get right back in now. I think it would only take one time of not being able to relog in to get ****ed enough to lose interest in the game.
But if this isn't the case then I don't care one way or the other about this.
If you get booted for whatever reason you can log back the same as always. You donŠt have any waiting time due tho this new logOFF timer, as various people have pointed out already it mostly affects ppl who are in combat and warpscrambled. If they log out now, their ship disappears after 2 minutes, after the change it would disappear after 30 minutes.
Podkilling is not possible when the pilot is logged out for at least a minute anyway afaik. Will have to try with my second acc after the patch.
Patience wins. |

Murod
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Posted - 2005.06.23 18:37:00 -
[17]
Edited by: Murod on 23/06/2005 18:38:16
Originally by: mahhy
Originally by: Murod If you have been engaged in PVP and you are Warp Scrambled you will stick around for 30 minutes, unless I have completely misread the above ^. Linkage Already been discussed ^, look out for Oveur's post.
Check for the other large thread regarding the log off timer, somewhere around on these forums. Its not quite as clear cut as Oveurs post led many to believe. He also said he'd come back to the community with the exact details but as far asi know has yet to do so.
That link is to the large thread where Oveur does post a comment
Edit: Actually, he posts a few times.
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mahhy
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Posted - 2005.06.23 18:42:00 -
[18]
Originally by: Murod That link is to the large thread where Oveur does post a comment
Edit: Actually, he posts a few times.
Point being his last post on the thread is:
Originally by: Oveur Did that make sense? Anyhow, I'm gonna go and check it out. My money is on A, it would be cheaper serverside to do a state check than continuously keeping tabs on all timers.
Which as I said, doesn't clear up anything, and leave us hanging waiting for him to get back to us.
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Maya Rkell
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Posted - 2005.06.23 18:48:00 -
[19]
Yes Mahhy, we KNOW you're in favour of logging in combat. You don't need to KEEP going on about it.
And yes, 30 minutes is too long. 15-20 would be better. But making it effecrively IMPOSSIBLE to log DURING A FIGHT a live is *good*.
I'd quit the game if they had persistant ships, but this is a good comprimise.
Say NO to target painters |

mahhy
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Posted - 2005.06.23 18:50:00 -
[20]
Originally by: Maya Rkell Yes Mahhy, we KNOW you're in favour of logging in combat. You don't need to KEEP going on about it.
Dumbest thing anyone has ever said, anywhere.
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Jared VonBargen
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Posted - 2006.02.06 04:09:00 -
[21]
yeah, this really has to get fixed. i warped to a station a war enemy was near and as soon as i get a target lock he logs off. i didnt know how long the log off > dissappear was so i played with the scanner for a bit and then got some scan probes. but needless to say, by the time i got back ready to fire probes, his ship was gone. all war this has been what their entire corp has been doing and they are the ones who declared....
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Myal Terego
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Posted - 2006.02.06 05:37:00 -
[22]
I cant help myself, what is RA going to do now when a V blob comes after them? 
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Kirex
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Posted - 2006.02.06 05:44:00 -
[23]
old thread
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