
Tul 'Kas
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Posted - 2005.06.23 16:26:00 -
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Originally by: Christopher Scott Edited by: Christopher Scott on 23/06/2005 14:26:57 If you orbit around a stationary target, your target's angular velocity is zero.
Wrong. Angular velocity is relative, not absolute. That you're the one moving and he's standing still is beside the point, all that matters is that a straight line drawn between the two of you changes its angle over time.
Originally by: Ithildin Orbit your target (random lamp post) in real life, and you will note that your turret (left or right shoulder, depending on your orbit direction) does not spontaneously disjoint nor fail to point at the target inspite of being in a circular EVE-orbit that would make transvers velocity go to hell.
But your 'turret' in this example is not an EVE-turret. EVE-turrets have an omni-directional field of fire and don't care about your orientation, they'll shoot forward, backward, straight up, whatever. Your shoulder is always pointing in more or less the same direction; your left shoulder couldn't shoot something hanging out in the vicinity of your right shoulder, or beside your feet, or above your head. Originally by: Ithildin I believe that EVE measures transvers velocities etc through a universal coordinate system and not a local coordinate system (meaning, you move on the coordinate field, the field doesn't move with you as it should be doing when measuring relative angular velocities)
I believe the coordinate field moves with you, it just doesn't rotate with you. Since EVE-turrets don't have allowable fields of fire to worry about, they must be able to rotate completely independent of the ship, thus this makes some sense. The concept of inertia makes it hard for us to imagine the gun's motion being completely separate from the ship's motion, but assuming that's the case, NOT rotating the coordinate system is actually the correct thing to do. Originally by: Balistic Void On a similar note, I find it strange that snipers find it easier to hit you from longer range. One would think that an interceptor moving erratically at 100km would be quite difficult to hit with 1400mm shells...
Realistically, you're right, the interceptor would likely change course before the shell arrived, and all the motion prediction in the world wouldn't help the sniper then. The problem here is that all EVE-ammo travels instantaneously, realistically lasers should be the only viable weapon for any sort of ranged space combat, everything else is just too slow. With instantaneous travel, the sniper merely has to have the interceptor in his sights at the moment he fires, and at 100km, all that erratic jerking around amounts to just slight twitches in his aim. Now compare that to an interceptor moving erratically at 30k.
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