
Hawk Firestorm
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Posted - 2005.06.26 03:12:00 -
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Hah. You are missing the damn point my friend.
Why would your average joe blow 2 year old player WANT a dreadnaught? He won't kill a thing without proper support, alone, those things will get killed by just about anything.
You people who seem to think these are just uber battleships need to get a clue. The battleship will remain your run of the mill combat vessel, these might act as flagships for fleets, and taking down POS.
Oh, and let's not forget, they will likely have to be assembled at POS, their jumpdrives and possibly siege modules will require fuel, and they are sloooow.
In short, it's not "Another bone to the ancient players". It's a ship, that with tons of support, good logistics, and a fleet to back it up, will be very handy. Think of a medival trebuchet - Alone, it and it's crew were vulnurable, and most likely dead. Backed up by a army, they were devastating.
If this was indeed the case and all hulls had proper roles and it was gameplay that was the leading factor then yes I'd agree.
Sadly it's not, the intoduction of these will have a huge impact I think personally, mainly because at the moment all that 'defines' a ships role is it's hit points, dmg and a bit of tracking. Which is ok to some degree, danger is I think middle hulls aka BS's will get creamed as a result as they are both big, lack speed and present a pretty big target.
I'll guess we'll see but I think as bigger hulls come in with such huge hitpoints and firepwr come into play the shortcommings of the above will begin to show.
As for the arguement bout skills required etc, I have to agree to some extent, the games getting too much skill related rather than gameplay dictating how useful something is, which has a big downside in that older players become bored as to try even a new laser is like pulling teeth skill wise.
While I appreciate nothing should be instant, it shouldn't be at the other extreme either, and I think it's gone a bit too far that way, rather than proper balance and gameplay dictating which ship etc is best for what in a battle.
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