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Mr Floppyknickers
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Posted - 2005.06.25 00:44:00 -
[1]
This is the ship I am most interested in seeing (a G drone nut, go figure) but have seen nothing as of yet. Does anyone happen to have a screenie or dozen? Thanks in advance.
Oh and on the topic, how about a nice extra 3 drones per level of skil huh, can we get that please CCP? Or at least an extra 2 per level I would love to see an swarm of 20 -25 drones rocketing angrily to my target.
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FalloutBoy
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Posted - 2005.06.25 00:49:00 -
[2]
the problem is the drones cause lag, more drones will = more lag. so i'd prefer 15 XL drones compared to 30 Large Drones
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Cosmic Dragon
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Posted - 2005.06.25 00:55:00 -
[3]
Originally by: FalloutBoy the problem is the drones cause lag, more drones will = more lag. so i'd prefer 15 XL drones compared to 30 Large Drones
Yea im afraid its true drones = lag 
It would be nice to see drone flets tho it would add a new flavour to the game. even spawn a whole new wepon class.
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DUFFMANX
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Posted - 2005.06.25 01:01:00 -
[4]
How bout having the ability to customize a drones fittings based on ur skills for controling and so on. Say if a drone is frig or cruiser size u allowed a points bank of stuff to install, this based on skill u gotta learn and points attached to certain items like guns, webs and wotnot. Good or bad idea  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Pesht
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Posted - 2005.06.25 01:04:00 -
[5]
Biggest reason to limit the number of drones you can control to something like 15 is lets say you could control 30 drones on carrier (either with new skills or maybe bonuses from the carrier). Now you have a ship that can carry (theoretically) something like 10 xl drones, 10 medium drones, and 10 scout drones. What do you have now? The most overpowered ship to ever be seen in Eve, since it can now kill any ship class in the game, from frigates up to BS and possibly tangle with dreads.
That's my worry with carriers. That they won't follow the usual trend of big ships not being able to kill smaller ships. That being said, I'd really like to see something about carriers too. Haven't heard anything about them at all, which is strange now that we're seeing so much about dreads and freighters.
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keepiru
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Posted - 2005.06.25 01:12:00 -
[6]
Carriers and Titans: Kali
And seeing as they'll most likely use XL drones (from info in intervies etc) expect to see them shoot 15 tops. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Vishnej
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Posted - 2005.06.25 09:18:00 -
[7]
Edited by: Vishnej on 25/06/2005 09:19:59 So it takes 2 or 3 battleships to take it down, so what? This is a battle-oriented capital ship we're talking about.
IMO, maximum of 30 to 40 drones controlled, with level 5 rank 5+ carrier skill, sounds perfectly reasonable, and the lag would be compensated by the fact that they would replace the multiple drone-using battleships the money could have been spent on.
A dominix can already carry a set of each, and ALSO carry turrets (which presumably a carrier won't, in fitting with the description of the ship as a dedicated drone carrier).
Freighters and Dreadnaughts are now, Carriers, Titans, and other unnamed capital ships are in Kali, with an optimistic pre-Christmas launchdate.
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Jim Steele
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Posted - 2005.06.25 09:38:00 -
[8]
Originally by: keepiru Carriers and Titans: Kali
And seeing as they'll most likely use XL drones (from info in intervies etc) expect to see them shoot 15 tops.
Id rather they forget about xl drones and let you carry your mates frigates, one can imagine a fleet of interceptors/harpys swarming towards the enemy.
Drones are just dull, and have crap A.I. A battlestation for otherships to launch from, now that would be cool.
Death to the Galante |

Pesht
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Posted - 2005.06.25 10:04:00 -
[9]
Originally by: Vishnej Edited by: Vishnej on 25/06/2005 09:19:59 So it takes 2 or 3 battleships to take it down, so what? This is a battle-oriented capital ship we're talking about.
IMO, maximum of 30 to 40 drones controlled, with level 5 rank 5+ carrier skill, sounds perfectly reasonable, and the lag would be compensated by the fact that they would replace the multiple drone-using battleships the money could have been spent on.
A dominix can already carry a set of each, and ALSO carry turrets (which presumably a carrier won't, in fitting with the description of the ship as a dedicated drone carrier).
Freighters and Dreadnaughts are now, Carriers, Titans, and other unnamed capital ships are in Kali, with an optimistic pre-Christmas launchdate.
The issue isn't if it takes multiple BS to take one down, I should hope that's the case, otherwise they'd be pointless. What I'm trying to say is take dreads for instance, they can kill BS in one shot, but smaller ships have very little to fear because of the horrible tracking of XL turrets. That's balance. What stops dreads from mounting smaller guns so they can kill every ship class in the game? They only have 3-4 mounts, so smaller guns are pointless.
Now, looking at carriers, if they can carry 30-40 drones, no longer will large ships have trouble killing smaller ships. A carrier could fit 10 of each drone type and destroy EVERYTHING. It'd be the equivilant to a dread having 10 turret hardpoints so it can fit XL turrets, medium turrets, and small turrets and be able to one shot everything from a frigate to a BS.
If you made carriers only able to use XL drones, then you might be able to give them large numbers, but otherwise you'll create a ship that has nothing to fear, not from small ships or large.
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Shadowsword
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Posted - 2005.06.25 10:26:00 -
[10]
Originally by: Jim Steele
Originally by: keepiru Carriers and Titans: Kali
And seeing as they'll most likely use XL drones (from info in intervies etc) expect to see them shoot 15 tops.
Id rather they forget about xl drones and let you carry your mates frigates, one can imagine a fleet of interceptors/harpys swarming towards the enemy.
Drones are just dull, and have crap A.I. A battlestation for otherships to launch from, now that would be cool.
That would bring many problems: What happen if the carrier pilot disconnect? Is the carrier pilot's role only to be a boring taxi? What happen if the carrier is destroyed with inties still inside?
Better if it's just a drone carrier, with fleet support abilities...
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Vishnej
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Posted - 2005.06.25 10:58:00 -
[11]
Edited by: Vishnej on 25/06/2005 10:58:08 On the 10 turret example: 2-3 turrets of any class do not one shot that class of ship.
If 30 drones is a problem, your arguments could be applied JUST as easily to two dominixes, and they would have a bunch of turrets.
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Techyon
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Posted - 2005.06.25 11:39:00 -
[12]
Is the Dominix overpower ? I think not. It's a good ship but it's definitly not overpowered. I think the Carriers should just be some sort of beefed up dominix capable of launching XL drones, which I imagine will cut through BS's quite nicely. I hope carriers will have pretty crappy fitting PG wise, so they can mount a nice tank but really can't do much dmg using guns or whatever.
And hope that you actually get drone modules to assits your drones so they become a more diverse weapon to use. As it stand a bs with a Smartbom can kill of drones very easily, although the Xl ones probaply last a lot longer the Carriers definitly won't be invincible.
Besides they will probaply have locktimes near or over a minute on frigs so it's not like you can't escape unless it carries an XL Smartbom or something  ------ ARIN Recruiter
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Ishtari
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Posted - 2005.06.25 11:42:00 -
[13]
I remember the days mining in 0.0 with 3-4 domi s and still hear the stories about our haulers getting disconnected due to that lag.
Recently we went on a pirate hunt with 4 ishtars no lag at all, so it seems the coding changed and the servers can hold it.
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Antic
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Posted - 2005.06.25 11:44:00 -
[14]
Originally by: Jim Steele Id rather they forget about xl drones and let you carry your mates frigates, one can imagine a fleet of interceptors/harpys swarming towards the enemy.
Drones are just dull, and have crap A.I. A battlestation for otherships to launch from, now that would be cool.
I thought that kinda was the point of the titan not the carrier :P
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Arud
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Posted - 2005.06.25 12:39:00 -
[15]
What wouldnt surprise me is that they will require Battleship lvl4 to fly along with other skills. The ship bonus will probably be something along the line of +1 per battleship skill and +1 per carrier skill.
But I have no idea, time will tell.
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Zungen
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Posted - 2005.06.27 02:40:00 -
[16]
they will require level 5 drone and level 5 drone interfacing :P
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jamesw
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Posted - 2005.06.27 02:58:00 -
[17]
Originally by: Zungen they will require level 5 drone and level 5 drone interfacing :P
\o/ finally, something new that I have half a chance of flying then!! -- jamesw Rubra Libertas Militia Latest Video: Vertigo in Stain |

Meridius
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Posted - 2005.06.27 03:00:00 -
[18]
I have heard the Gallente Dreadnought has +5 drone control per lvl ________________________________________________________
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Selim
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Posted - 2005.06.27 09:23:00 -
[19]
Wouldnt that make the point of a gallente carrier kind of... useless?
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Meridius
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Posted - 2005.06.27 09:30:00 -
[20]
Originally by: Selim Wouldnt that make the point of a gallente carrier kind of... useless?
Doubt it.
It has a 10k m3 drone hold, XL drones might be around 1k m3 each so that would still limit the ship to around 10 XL drones. A Carrier could have like a 40k drone hold and well, use your imagination 
Considering Dreadnoughts will be in before Carriers, i'm sure they will get there own love. ________________________________________________________
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Paradox Eve
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Posted - 2005.06.27 09:46:00 -
[21]
Quote:
The issue isn't if it takes multiple BS to take one down, I should hope that's the case, otherwise they'd be pointless. What I'm trying to say is take dreads for instance, they can kill BS in one shot, but smaller ships have very little to fear because of the horrible tracking of XL turrets. That's balance. What stops dreads from mounting smaller guns so they can kill every ship class in the game? They only have 3-4 mounts, so smaller guns are pointless.
Now, looking at carriers, if they can carry 30-40 drones, no longer will large ships have trouble killing smaller ships. A carrier could fit 10 of each drone type and destroy EVERYTHING. It'd be the equivilant to a dread having 10 turret hardpoints so it can fit XL turrets, medium turrets, and small turrets and be able to one shot everything from a frigate to a BS.
The balance comes from the fact that drones can be destroyed quite easily. If you had a Dread with 10 turrets floating in space, which could be destroyed quite easily (without worrying about destroying the ship itself), the Dread wouldn't be overpowered either. Same goes for a Dominix now. Run into an enemy with SBs and you suddenly find yourself with the weakest BS in the game- assume you dont find ways to overcome the problem, like NOSing and neutralizing the enemy to death.
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Selim
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Posted - 2005.06.27 09:55:00 -
[22]
Originally by: Paradox Eve
Quote:
The issue isn't if it takes multiple BS to take one down, I should hope that's the case, otherwise they'd be pointless. What I'm trying to say is take dreads for instance, they can kill BS in one shot, but smaller ships have very little to fear because of the horrible tracking of XL turrets. That's balance. What stops dreads from mounting smaller guns so they can kill every ship class in the game? They only have 3-4 mounts, so smaller guns are pointless.
Now, looking at carriers, if they can carry 30-40 drones, no longer will large ships have trouble killing smaller ships. A carrier could fit 10 of each drone type and destroy EVERYTHING. It'd be the equivilant to a dread having 10 turret hardpoints so it can fit XL turrets, medium turrets, and small turrets and be able to one shot everything from a frigate to a BS.
The balance comes from the fact that drones can be destroyed quite easily. If you had a Dread with 10 turrets floating in space, which could be destroyed quite easily (without worrying about destroying the ship itself), the Dread wouldn't be overpowered either. Same goes for a Dominix now. Run into an enemy with SBs and you suddenly find yourself with the weakest BS in the game- assume you dont find ways to overcome the problem, like NOSing and neutralizing the enemy to death.
The thing is, no ship should be able to FIELD more than 15 drones because as has been said, if a ship could use 30+ light drones any frigate would be toast.
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Kuolematon
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Posted - 2005.06.27 10:05:00 -
[23]
Originally by: Pesht ... The most overpowered ship to ever be seen in Eve, since it can now kill any ship class in the game, from frigates up to BS and possibly tangle with dreads.
Okay whats up with this stuff anyway? Since early dawn of EVE, Battleships ment to be a powerful ship that could take out ANY ship out there with its LARGE turrets. Nowadays its FRIGATES that kills EVERYONE and for upcoming missile nerf, frigate WILL be best ship class out there. Whats wrong that some big and expensive ship could *gasp* actually KILL every class of ship without fitting small turrets of nos or web or some other silly pie-rat module?
I want a freaking game where POWER comes from SIZE. I don't belive in small size pwnz big size philosofy.  _______________________________________________ My opinions aren't my corporations opinions.
"I troll, therefor I am!" //\\ Suomi-Finland-Perkele asennetta! |

Cosmic Dragon
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Posted - 2005.06.27 16:52:00 -
[24]
lol i love your name my floppyknickers
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Chrysantheum
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Posted - 2005.06.27 19:02:00 -
[25]
Hmmm.. Well I know that I've been told that XL drones will basically be the size of smaller frigates. What I'd like to see is the ability for a friendly pilot to dock with carrier and be granted control of a portion of the drones to help the main pilot. Also what about drone replacement? Surely a carrier would be able to manufacture its own drones given the resources and a little time.
A woman's reach must exceed her grasp Or what's a heaven for? |

hydrid
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Posted - 2005.06.28 10:11:00 -
[26]
Edited by: hydrid on 28/06/2005 10:11:59 so after all this talk, no one has any pics or stats for the carrier?
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keepiru
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Posted - 2005.06.28 10:17:00 -
[27]
Originally by: hydrid Edited by: hydrid on 28/06/2005 10:11:59 so after all this talk, no one has any pics or stats for the carrier?
carriers come in Kali mate. if they havent even finished working on the dreadnoughts, and theyre supposed to be out like, ExtremelySoon(tm), i seriously doubt theyve even started working on the carrier models.
as for the stats, same as above. the dread stats arent final, so they probably only have a vague idea. from DB dumps on SISI i can tell you the carrier skill right now needs drone interfacing 5.
will this be true in final form? will they need racial BS 5 and adv. Spaceship command 5? your guess is a as good as anyone apart from (possibly) a dev's. -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Sobeseki Pawi
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Posted - 2005.06.28 10:17:00 -
[28]
I want a Battlestar, not a Dominix on steriods. If they bring in a ship classed as 'Starfighters' and make them dependent on a carrier for warp, that would be cool. Faster and harder to hit than frigs, but more specialized (no slots other than hi maybe?).
~Sobe |

keepiru
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Posted - 2005.06.28 10:23:00 -
[29]
Originally by: Sobeseki Pawi I want a Battlestar, not a Dominix on steriods. If they bring in a ship classed as 'Starfighters' and make them dependent on a carrier for warp, that would be cool. Faster and harder to hit than frigs, but more specialized (no slots other than hi maybe?).
I wouldnt mind them being super-domi's.
I (foolishly) hope that the amarr one will remind me of an arbitrator, instead of a bad elvis impersonator like the amarr dread, and ill be able to fly an arbi look-a-like that isnt weak as an eggshell. 
Its been mentioned elsewhere, but i think youd have major game mechanics issues with ppl docking their ships to a moving ship, with all the problems of CTDs etc.
But it sure would be kick-ass!  -------------
The early bird might get the worm, but the second mouse gets the cheese. |
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