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Sofia Wolf
Ministry of War Amarr Empire
92
|
Posted - 2013.01.15 19:37:00 -
[1] - Quote
I read this article and comments by Myanna on Mittani. It was so bad I had to make an rebuttal.
So what is the actual GÇ£non problemGÇ¥ he claims needs no solution
This: http://www.youtube.com/watch?v=K9nhbCPkJSw
As you can see blob of 250! carriers is able transit half of eve map in something like 30 minutes circumventing all choke points, all gate camps and all defences! (actually I can be done even faster then that, but it was -A- so GǪ). Myonna would like for you to think things like that are non issue, that problem of power projection is non-existent. But he is wrong. (In addition events like that also show why nerfing only titan bridges is not enough. Big alliances can simply change their doctrine to capital ships only, and make titan bridging irrelevant anyway)
Let start with a good part of his article. He is correct that nerfing Jump drive calibration alone will make 0.0 space trade harder, and I agree this is not a desirable outcome. However there are 4 fallacious background assumptions he makes to construct rest of his argument.
First fallacy is red herring of discussing exclusively how jump mechanics will affect solitary trading and supply jump freighters when actual need for change comes from excessive ease of deploying massive blobs of combat capitals and super capitals.
Second is that nerfing of jump drive mechanics could not be done in a way that would not affect typical way jump fighters are used. This is incorrect, there is no reason why default jump freighter jump rage could not be increased to compensate for jump calibration nerf.
Third is that this will hurt small 0.0 sov entities most. This is laughable as there is no such thing left in all of eve sov 0.0. We have 4 coalitions in sov 0.0, CFC, HBC+N3, Soalr block and smallest Porvi block. Who is this mythical independent small alliance Mynna is concerned about? Frankly it is ridiculous that representatives of big blocks are concocting in existence fictitious entities to justify preservation of patently broken mechanics they benefit from.
Forth fallacy is that big coalitions can simply compensate for significant jump mechanic changes with their superior numbers. This is possible, but only to a small extent. If nerf is small like one he discussed in his article (reducing benefit form jump drive calibration) he is right. But this is why nerf has to be more hard hitting.
For example if there was a mass limit on of say 2 carriers per cyno then that carrier blob in the video above would have to have something like 400 cyno alts ready in position! That is over 120 accounts costing something like 70 billion isk a month to maintain and would be severe drain even on wealthiest alliances. ( What is goon budget now-days? 500B? Even they would think twice if they want to maintain fleet of 120 cyno accounts at the cost of ~15% of their budget). Even bigger problem is managing that many alts at the same time in a coordinated fashion without excessive workload and burnout of pilots, FC and directors.
But limit of 2 carriers per cyno would in no way affect reasonable use of carriers like deployment of triage pair, like R&K does. So it is exactly the opposite of what Myonna suggests, it is very much possible to change jump drive mechanic in a way to limit big entities while leaving smaller entities unaffected, or only marginally affected. |

No More Heroes
GoonWaffe Goonswarm Federation
2125
|
Posted - 2013.01.15 19:46:00 -
[2] - Quote
Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about
Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that? Always follow orders little bees |

Sofia Wolf
Ministry of War Amarr Empire
92
|
Posted - 2013.01.15 19:53:00 -
[3] - Quote
Non of them holds significant sov. |

Unsuccessful At Everything
The Troll Bridge
1549
|
Posted - 2013.01.15 19:54:00 -
[4] - Quote
How about we remove every ship in the game except for Noobships and have a spaceship shooty game that depends on actual pilot skill instead of trained skills. No wait, that too would cause nothing but butthurt. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Some Rando
University of Caille Gallente Federation
670
|
Posted - 2013.01.15 19:55:00 -
[5] - Quote
Mynnna speaks from experience in a sov-holding null-sec alliance. OP speaks from experience gained from a Youtube video. Mynnna is an obvious member of a sov-holding null-sec alliance. OP is a member of a high-sec NPC corp.
OP is speaking a little bit out of their league. Malcanis for CSM8 |

Sofia Wolf
Ministry of War Amarr Empire
92
|
Posted - 2013.01.15 19:56:00 -
[6] - Quote
Unsuccessful At Everything wrote:How about we remove every ship in the game except for Noobships and have a spaceship shooty game that depends on actual pilot skill instead of trained skills. No wait, that too would cause nothing but butthurt.
Nobody has ever been in more appropriately named corp. |

Sofia Wolf
Ministry of War Amarr Empire
92
|
Posted - 2013.01.15 19:57:00 -
[7] - Quote
Some Rando wrote:Mynnna speaks from experience in a sov-holding null-sec alliance. OP speaks from experience gained from a Youtube video. Mynnna is an obvious member of a sov-holding null-sec alliance. OP is a member of a high-sec NPC corp.
OP is speaking a little bit out of their league.
Ignore who is speaking, look at what is being said. Otherwise you have appeal to authority fallacy. |

MIrple
BSC LEGION Tactical Narcotics Team
218
|
Posted - 2013.01.15 19:58:00 -
[8] - Quote
No More Heroes wrote:Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that?
So if a cyno had a mass limit of only 2 carries no Super carrier or Titan could jump? Only 1 Dread could cyno at a time. |

Sofia Wolf
Ministry of War Amarr Empire
92
|
Posted - 2013.01.15 20:01:00 -
[9] - Quote
MIrple wrote:No More Heroes wrote:Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that? So if a cyno had a mass limit of only 2 carries no Super carrier or Titan could jump? Only 1 Dread could cyno at a time.
I might have to recheck my math but IINM cyno for single titan would allow only 2 carriers to pass. |

Fanatic Row
DED Drug Enforcement Department
5
|
Posted - 2013.01.15 20:02:00 -
[10] - Quote
Sofia Wolf wrote:Let start with a good part of his article. He is correct that nerfing Jump drive calibration alone will make 0.0 space trade harder, and I agree this is not a desirable outcome. How is that not a desirable outcome?
Sorry, but 0.0 shouldn't use Jita as a shopping mall. 0.0 should rely on their own industry; of course for that to happen other changes need to come as well. None are however going to be of any value when going to Jita and filling up your JF is a simple task for the individual. |

Some Rando
University of Caille Gallente Federation
670
|
Posted - 2013.01.15 20:02:00 -
[11] - Quote
Sofia Wolf wrote:look at what is being said. I did. You propose balancing via ISK, which is not only a terrible idea but also affects the small guys more than the big guys. Malcanis for CSM8 |

Sofia Wolf
Ministry of War Amarr Empire
99
|
Posted - 2013.01.15 20:07:00 -
[12] - Quote
Fanatic Row wrote:
Sorry, but 0.0 shouldn't use Jita as a shopping mall. 0.0 should rely on their own industry; of course for that to happen other changes need to come as well. None are however going to be of any value when going to Jita and filling up your JF is a simple task for the individual.
As things are now 0.0 simply has no industrial capacity to feed itself, if that changes I would probably agree with you. |

FourierTransformer
3
|
Posted - 2013.01.15 20:08:00 -
[13] - Quote
Fallacies abound on both sides of this argument.
Sofia Wolf wrote:Non of them holds significant sov. So what you're saying is smaller entities hold smaller amounts of sov? Isn't that the whole point?
Some Rando wrote:Mynnna speaks from experience in a sov-holding null-sec alliance. OP speaks from experience gained from a Youtube video. Mynnna is an obvious member of a sov-holding null-sec alliance. OP is a member of a high-sec NPC corp.
OP is speaking a little bit out of their league. Yes only CFC, HBC, Solar, etc. have any right to discuss jump drives. Never mind that everyone from WH to NPC 0.0 uses carriers and JF's all the damn time.
Honestly, the article raises many salient points. I believe that IF carrier/dread/titan/super range was nerfed (say by nerfing JDC as the article suggests) then JF's should receive a corresponding role bonus to nullify said changes.
I disagree with the point that nerfing the jump range of combat assets wouldn't have the desired effect. Cut jump range of combat assets far enough and power projection will go down. Not gonna have too much power projection if a max skill carrier/titan can only jump/bridge 1ly at a time. Not that such a drastic change is a good idea. |

Sofia Wolf
Ministry of War Amarr Empire
99
|
Posted - 2013.01.15 20:09:00 -
[14] - Quote
Some Rando wrote: I did. You propose balancing via ISK, which is not only a terrible idea but also affects the small guys more than the big guys.
Read again. I address this specific issue. |

iskflakes
272
|
Posted - 2013.01.15 20:11:00 -
[15] - Quote
A cyno mass limit is the right choice because it doesn't hurt individual pilots. Want to move a capital? No problem. Want to supply nullsec with a couple of jump freighters at the same time? No problem. Want to drop a few dreads or triage carriers into a fight? No problem. Want to move 350 supercapitals to the other side of the map within 5 minutes? Nope.jpg. Super blobs should have to be deployed long in advance of their usage. If you want to drop in unannounced to a fight, then do it with 5-10 supers, not 350. - |

mynnna
GoonWaffe Goonswarm Federation
194
|
Posted - 2013.01.15 20:26:00 -
[16] - Quote
Sofia Wolf wrote:First fallacy is red herring of discussing exclusively how jump mechanics will affect solitary trading and supply jump freighters when actual need for change comes from excessive ease of deploying massive blobs of combat capitals and super capitals.
Second is that nerfing of jump drive mechanics could not be done in a way that would not affect typical way jump fighters are used. This is incorrect, there is no reason why default jump freighter jump rage could not be increased to compensate for jump calibration nerf. Jump freighters are a necessary part of nullsec life and will continue to be such into the forseeable future, even after any notional buffs to local industry. Their use as a logistical backbone also dovetailed nicely with illustrating that Eve is bigger than many people seem to think, which is just one of the problems with range nerf proposals.
Sofia Wolf wrote:Third is that this will hurt small 0.0 sov entities most. This is laughable as there is no such thing left in all of eve sov 0.0. We have 4 coalitions in sov 0.0, CFC, HBC+N3, Soalr block and smallest Porvi block. Who is this mythical independent small alliance Mynna is concerned about? Frankly it is ridiculous that representatives of big blocks are concocting in existence fictitious entities to justify preservation of patently broken mechanics they benefit from. People proposing the sorts of changes that I was addressing often justify their arguments by claiming that nerfing power projection would allow notional "small groups" to compete and thrive in nullsec, so I think that my invocation of them is valid.
Sofia Wolf wrote:Forth fallacy is that big coalitions can simply compensate for significant jump mechanic changes with their superior numbers. This is possible, but only to a small extent. If nerf is small like one he discussed in his article (reducing benefit form jump drive calibration) he is right. But this is why nerf has to be more hard hitting.
For example if there was a mass limit on of say 2 carriers per cyno then that carrier blob in the video above would have to have something like 400 cyno alts ready in position! That is over 120 accounts costing something like 70 billion isk a month to maintain and would be severe drain even on wealthiest alliances. ( What is goon budget now-days? 500B? Even they would think twice if they want to maintain fleet of 120 cyno accounts at the cost of ~15% of their budget). Even bigger problem is managing that many alts at the same time in a coordinated fashion without excessive workload and burnout of pilots, FC and directors.
But limit of 2 carriers per cyno would in no way affect reasonable use of carriers like deployment of triage pair, like R&K does. So it is exactly the opposite of what Myonna suggests, it is very much possible to change jump drive mechanic in a way to limit big entities while leaving smaller entities unaffected, or only marginally affected. It's certainly possible to change it in such a way as you suggest, but you've moved well beyond the realm of "reasonable changes" there. So let me make the premise clear: Any reasonable change CCP would make would be only a minimal burden to large organizations. A 40% nerf to Jump Drive Cal (taking it from 25% to 15% per level as in the examples in my article) is extreme, but reasonable. Your suggestion? Not so much. It's not at all unreasonable to expect that a small but dedicated and focused entity could easily field one sixth its numbers in the form of capitals - 50 hulls. What do you think they'd say to your notion that they should have to field another 25 alts to move their capital force into combat?
Now, my article should not be taken to mean that CCP should never nerf power projection ever. I'm pretty ambivalent on the topic since, frankly, Goons conquered practically half the damn galaxy before we ever had supercapitals or even all that much of a capital fleet, so I've no doubt we would continue to hold our own. No, the point of the article is that the most commonly proposed way to do it is crap, and a more subtle point is that off the cuff "common sense" solutions often have unintended consequences. If you want to take anything away from the article, take that last point away especially. Common sense, isn't.
Oh yeah, and post with your main.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1476
|
Posted - 2013.01.15 20:32:00 -
[17] - Quote
MIrple wrote:No More Heroes wrote:Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that? So if a cyno had a mass limit of only 2 carries no Super carrier or Titan could jump? Only 1 Dread could cyno at a time. We would build more than your hundred man corp.
What part of that is so difficult for you guys to grasp.
Where is a small group, with very limited sov, holding 10 titans?
Either you work with others or you don't. If you don't, you pay for that by losing your sov. And in the end, it's working with other people that allows you to move easily across space. Whether it's beind done with a titan bridge, a JF, or having to do every hop one at a time. If you're working with others your getting to your destination easier, and keeping your space safer, than by beig a belligerent **** to all of your neighbors.
No large entity in null exists because one group forced others to play with them.
|

Varius Xeral
Galactic Trade Syndicate
323
|
Posted - 2013.01.15 20:39:00 -
[18] - Quote
Came expecting incoherent and uninformed garbage. Left satisfied. |

Shadowschild
Black Lance Fidelas Constans
22
|
Posted - 2013.01.15 20:40:00 -
[19] - Quote
Fanatic Row wrote:Sofia Wolf wrote:Let start with a good part of his article. He is correct that nerfing Jump drive calibration alone will make 0.0 space trade harder, and I agree this is not a desirable outcome. How is that not a desirable outcome? Sorry, but 0.0 shouldn't use Jita as a shopping mall. 0.0 should rely on their own industry; of course for that to happen other changes need to come as well. None are however going to be of any value when going to Jita and filling up your JF is a simple task for the individual.
The day ABC + M ores stop making their way up there, is the day high sec goes to **** in a handbasket. As for the cyno talk, listen, when your defending space from multiple entry points you need the ability to field ships (carriers) & supplies (jump freighters). The longer the range the better! |

MIrple
BSC LEGION Tactical Narcotics Team
218
|
Posted - 2013.01.15 20:48:00 -
[20] - Quote
Natsett Amuinn wrote:MIrple wrote:No More Heroes wrote:Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that? So if a cyno had a mass limit of only 2 carries no Super carrier or Titan could jump? Only 1 Dread could cyno at a time. We would build more than your hundred man corp. What part of that is so difficult for you guys to grasp. Where is a small group, with very limited sov, holding 10 titans? Either you work with others or you don't. If you don't, you pay for that by losing your sov. And in the end, it's working with other people that allows you to move easily across space. Whether it's being done with a titan bridge, a JF, or having to do every hop one at a time. If you're working with others your getting to your destination easier, and keeping your space safer, than by beig a belligerent **** to all of your neighbors. No large entity in null exists because one group forced others to play with them.
I am not sure if you are attacking my post or just sperging. I never said I was for it just pointing out how the OP suggested 2 carriers mass to a cyno. It would not be feasible.
|

Skorpynekomimi
372
|
Posted - 2013.01.15 20:50:00 -
[21] - Quote
It's only an issue because the people doing the projection of power have so much power to project.
Don't like it? Take them down. Start an alliance, bully your way into a few systems, and grow to eclipse them. Or just join them and take them down from the inside. *****, just find out where Mittens lives, gatecamp his mailbox, and steal his identity, THEN take them down. I don't care. Just stop running your mouth on the forums.
***, you're in an NPC corp! What do you even have to say? Post with your ***** main, or shut the ** up. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
209
|
Posted - 2013.01.15 21:07:00 -
[22] - Quote
While a lot of people are nitpicking the 2 carrier limit per cyno, I don't think the heart of the idea is completely off. It is rather bizarre that a solitary frigate with <500 units of liquid ozone can summon totalhelldeth to a specific point in space.
I think to "correct" this force-projection issue, the OP is correct and it should be by changing the amount of ships not the distance. While exploitable, a limit on the number of cynos active in one system could be a fix, a spool-up timer could be a fix, a reasonable mass limit could be a fix, different sized cynos with different fuel req's and timers could be a fix... there are tons of ideas there, especially when combined at various levels... maybe I'll weigh the pro's and cons in my own crap blog this week. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

EI Digin
Dreddit Test Alliance Please Ignore
424
|
Posted - 2013.01.15 21:10:00 -
[23] - Quote
Carriers and jump freighters both have a major purpose, moving subcaps around the universe. Why favour a jump freighter, which would require an alliance to have multiple stocks of ships all over the universe which isn't cheap, over a carrier, where you can have a single stock of subcaps? Large, rich, and established groups already have huge advantages over small ones when it comes to deploying en masse, let's not give them more.
If you wanted to move your ships all around the universe but had cyno limits, you could just fit a cyno on every single carrier (or supercarrier, or any ship that you can eject from a carrier or supercarrier) and daisy-chain them through, removing any limitation there is. It only makes it harder for small groups to move their stuff around, because if they do not have supercapital supremacy they will get dropped by people who can do stupid things and get away with it. |

Aprudena Gist
GoonWaffe Goonswarm Federation
18
|
Posted - 2013.01.15 21:11:00 -
[24] - Quote
Have you ever repped a pos before? do you have any idea how many carriers you need to do that in a reasonable amount of time let along an ihub or any other sov structure.
you would need something like 20 cynos to get a rep carrier gang to fix sov structures. Its like you've never used anything in 0.0 before. |

Fanatic Row
DED Drug Enforcement Department
7
|
Posted - 2013.01.15 21:12:00 -
[25] - Quote
Shadowschild wrote:Fanatic Row wrote:How is that not a desirable outcome?
Sorry, but 0.0 shouldn't use Jita as a shopping mall. 0.0 should rely on their own industry; of course for that to happen other changes need to come as well. None are however going to be of any value when going to Jita and filling up your JF is a simple task for the individual. The day ABC + M ores stop making their way up there, is the day high sec goes to **** in a handbasket. As for the cyno talk, listen, when your defending space from multiple entry points you need the ability to field ships (carriers) & supplies (jump freighters). The longer the range the better! No, it's the day ABCM becomes valuable enough for people to care about them again.
Nobody is saying trade between hi-sec and 0.0 should be thwarted completely, but if you're living in the far outer reaches of 0.0, importing should be the least preferable way of getting your stuff, as opposed to buying something produced locally.
If exporting low-ends is financially viable, go for it. Having to import most stuff however, because the mechanics suck, when everything needed to produce it is basically floating right outside your station GÇô that's just dumb.
This is about power projection tho.
If reducing jump ranges would help reduce the problem, I'd be all for it. It will just make it slower and more expensive however, but still doable. Which will lead to the ones poopsocking the most having the upper hand. History has shown what that does for burnout and general "fun" life out in 0.0 GÇô and I'm pretty sure nobody but the most serious of basement-dwellers and RMTers are interested in that. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1477
|
Posted - 2013.01.15 21:15:00 -
[26] - Quote
MIrple wrote:Natsett Amuinn wrote:MIrple wrote:No More Heroes wrote:Sofia Wolf wrote:Who is this mythical independent small alliance Mynna is concerned about Black Legion, 401k, Bora Alis and XXPizzaXx living deep in the heart of Venal are a few. How you gonna do them like that? So if a cyno had a mass limit of only 2 carries no Super carrier or Titan could jump? Only 1 Dread could cyno at a time. We would build more than your hundred man corp. What part of that is so difficult for you guys to grasp. Where is a small group, with very limited sov, holding 10 titans? Either you work with others or you don't. If you don't, you pay for that by losing your sov. And in the end, it's working with other people that allows you to move easily across space. Whether it's being done with a titan bridge, a JF, or having to do every hop one at a time. If you're working with others your getting to your destination easier, and keeping your space safer, than by beig a belligerent **** to all of your neighbors. No large entity in null exists because one group forced others to play with them. I am not sure if you are attacking my post or just sperging. I never said I was for it just pointing out how the OP suggested 2 carriers mass to a cyno. It would not be feasible. I apologize.
I thought you were making the case that by being able to move fewer supers due to mass, that smaller groups would gain an advantage.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1477
|
Posted - 2013.01.15 21:22:00 -
[27] - Quote
Burseg Sardaukar wrote:While a lot of people are nitpicking the 2 carrier limit per cyno, I don't think the heart of the idea is completely off. It is rather bizarre that a solitary frigate with <500 units of liquid ozone can summon totalhelldeth to a specific point in space.
I think to "correct" this force-projection issue, the OP is correct and it should be by changing the amount of ships not the distance. While exploitable, a limit on the number of cynos active in one system could be a fix, a spool-up timer could be a fix, a reasonable mass limit could be a fix, different sized cynos with different fuel req's and timers could be a fix... there are tons of ideas there, especially when combined at various levels... maybe I'll weigh the pro's and cons in my own crap blog this week. You, like the OP, are doing exactly what the article the OP is rebutting was addressing.
WE would build more titans to move more people. NO limit would hurt us, it would hurt YOU.
If it took 2 extra titans to do it, that's what we would do.
Then there's the issue of, What if the smaller guy can also build more. Now you've got a nerf that did NOTHING.
The very root of the issue comes down to numbers, and ability. You guys simply ignore this and think that some magical nerf will put smaller groups on par with big ones.
It's not a titan brige network because of how far they allow you to go, or how many you can send through on a single jump, it's a netwrok because we WORK WITH OTHERS. It doesn't matter what you do to them, as long as people are working together they can get around it.
Reduing the number of ships that can move on a single jump just means more titans. But you guys ignore that. |

RomeStar
Astra Research
115
|
Posted - 2013.01.15 21:29:00 -
[28] - Quote
mynnna wrote:Any reasonable change CCP would make would be only a minimal burden to large organizations. ]
Well of course we dont want to disturb the harmony of those large organizations afterall arent the goons the ones pulling the strings at CCP? Signatured removed, CCP Phantom |

Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
152
|
Posted - 2013.01.15 21:33:00 -
[29] - Quote
Natsett Amuinn wrote:Burseg Sardaukar wrote:While a lot of people are nitpicking the 2 carrier limit per cyno, I don't think the heart of the idea is completely off. It is rather bizarre that a solitary frigate with <500 units of liquid ozone can summon totalhelldeth to a specific point in space.
I think to "correct" this force-projection issue, the OP is correct and it should be by changing the amount of ships not the distance. While exploitable, a limit on the number of cynos active in one system could be a fix, a spool-up timer could be a fix, a reasonable mass limit could be a fix, different sized cynos with different fuel req's and timers could be a fix... there are tons of ideas there, especially when combined at various levels... maybe I'll weigh the pro's and cons in my own crap blog this week. You, like the OP, are doing exactly what the article the OP is rebutting was addressing. WE would build more titans to move more people. NO limit would hurt us, it would hurt YOU. If it took 2 extra titans to do it, that's what we would do. Then there's the issue of, What if the smaller guy can also build more. Now you've got a nerf that did NOTHING. The very root of the issue comes down to numbers, and ability. You guys simply ignore this and think that some magical nerf will put smaller groups on par with big ones. It's not a titan brige network because of how far they allow you to go, or how many you can send through on a single jump, it's a netwrok because we WORK WITH OTHERS. It doesn't matter what you do to them, as long as people are working together they can get around it. Reducing the number of ships that can move on a single jump just means more titans. But you guys ignore that.
*listens to the whistling sound this statement makes while flying right over the heads of most of Eve's forumgoers*
And what a fine sound it was. Unfortunately, logic and common sense have no place here, so you basically wasted untold electrons posting this. |

Sofia Wolf
Ministry of War Amarr Empire
103
|
Posted - 2013.01.15 21:34:00 -
[30] - Quote
Hi Rome, nice to hear form you o7
But I'd like to ask people to refrain from excessive conspiracy theorising, I don't want this thread locked by CCP. |
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