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Gauss
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Posted - 2003.07.11 06:31:00 -
[1]
Hey instead of instaspawning, webifying and shooting pirates the police could instaspawn, webify, and capture them.
They could be taken to a prison planet where they're forced to mine or barter with the local species of giant semi-intelligent llamas. They would be perfectly safe, but trapped in dull existence until they'd managed to gather enough llama hairs to weave a noose and off themselves.
Lord knows I'd never do anything that put me at any risk of such a happening! Implement this plan and all your miners and traders can remain perfectly safe.
gauss moo
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Loviatar
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Posted - 2003.07.11 06:38:00 -
[2]
Whats worse moo *****ing or carebear *****ing?
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Gauss
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Posted - 2003.07.11 06:41:00 -
[3]
Or how about meta-*****ing, that is, *****ing about *****ing?
Let's keep this civil or Ill have to meta-pod you.
gauss moo
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Ywev
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Posted - 2003.07.11 06:47:00 -
[4]
Great Idea! I am sure the lhama planet will atleast have some content to it! Damn I can't wait to try that.. :) Damn, the weapons just plainly suck. I attacked a probe, 2 volleys from my 6 650 scouts missed him completely, so he got away. People are whining about content. so lets take the sentry guns off .4 and below and let us get back into business, then Maybe RUS will have something to do..
Pod ya later.. Ywev
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Gauss
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Posted - 2003.07.11 06:49:00 -
[5]
The probe was probably loaded with llama hairs.
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Sabercat
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Posted - 2003.07.11 06:51:00 -
[6]
Moo's been kinda quiet since the last couple patches. You guys don't want to come out and play as much. Kinda sucks when you don't have the upper hand ehh? :) Honestly, I kinda miss the old days. You guys are no challenge anymore :P
Kill ya later......... :D
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snaazex
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Posted - 2003.07.11 06:53:00 -
[7]
Do you guys not have a private forum for this?
//snaazex
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Sabercat
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Posted - 2003.07.11 06:58:00 -
[8]
For what?
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Silmaril
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Posted - 2003.07.11 07:49:00 -
[9]
mOo have been quiet lately 'cos they can't go anywhere because of the sentry guns at the gates. They're basically stuck out where none of the playerbase is...
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |
Nicholas Marshal
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Posted - 2003.07.11 09:13:00 -
[10]
That is exactly how it should be. The most wanted people in the universe should not be allowed to travel in empire space without a huge Fleet of Nave vessels attacking them etc.
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Rogue Noir
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Posted - 2003.07.11 11:42:00 -
[11]
You know, I dont really like m0o, but I like the sentries in .3 and below less. Takes the spice out of trading. What Id like to see is perhaps a call 999 feature(911 in america), if you see a wanted pirate in high mesd sec space, nothing happens unless they are spotted by a dilligent player, so if the pirates are just flying through a system, most wont give 2 s**ts, but if they start attacking players, you can reprt them to concord an in say, 5 mins for .3, 10 for .2 and 15 for .1 the cops show up in force, this gives them time to find a low sec bottleneck system and blockade the gate for a little while before the cops show up and spoil their fun:P This also means you dont get the chance to avoiid them, because they hav to move arounbd a lot. Just an idea..... ----------------------------------------------- Shady trader, fence and gentleman extrordionaire.
Noir Enterprises Site |
Silmaril
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Posted - 2003.07.11 11:49:00 -
[12]
But Nicholas, where is the fun in that? This game is supposed to be fun for everyone - even Pirates. I agree that they shouldn't have free access to high sec systems, but banishing them to 0.0 sec space, where hardly anyone lese goes is not going to do a lot for the game is it?
I like that idea of a 999 call thing, but why not just give Concord les and less of a chance of showing up as you go down the securty status of a system.
i.e in 1.0 Concord will always show up, whereas 0.5 they will show up half the time, and even then with a delay. (or maybe not 50% chance, but you get the idea) it would at least make it possible for Pirates to get into higher systems, but make them play the odds.
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |
Rhonstet
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Posted - 2003.07.11 12:44:00 -
[13]
PC traders cannot go into low-sec space without risking pirate attack. In the event of a pirate attack, by PCs or NPCs, the trader is generally hopelessly outmatched and needs to flee, unless part of a good fleet.
PC pirates cannot enter high-sec space without risking police attack. In the event of a police attack, by PCs or NPCs, the pirate is generally hopelessly outmatched and needs to flee, unless part of a good fleet.
While the police are generally a little more vigilant, pirates tend to be a good deal tougher then traders.
Though, I do agree that risks for pirates should be less 'absolute' in lower security areas. But once you start shooting people and mugging them, I don't think you'd be welcomed in high-security (0.8 and up) systems any more.
Edited by: Rhonstet on 11/07/2003 12:49:14 The Monkeysphere |
Silmaril
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Posted - 2003.07.11 14:00:00 -
[14]
I agree with you Rhonstet. But the important word is "risk" There should be chance of them sneaking into a high sec system, but that chance should be very slim, and their destruction assured if the are caught.
Pirates would never be able to amass a massive fleet. The way they should work is in small task force groups that can slip in, raid, or block a stargate for a short amount of time, and then slip away again.
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |
Klydor
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Posted - 2003.07.11 14:34:00 -
[15]
I don't like the way pirates and police just spawn and attack. I would much prefer it if they jumped into areas and only respawn after been killed, and a random timelimit + min time limit has passed.
So if you see a large police force 4 jumps away you could start a fight knowing they have to make 4 jumps to get to you.
Make the police move around from gate to gate with even a simple wandering/rule based AI would enhance the game.
Just having them instantly warp in makes the game unrealistic :(
Same goes for pirates. When pirates spawn in a roid belt, why should they just stay there, why not allow them a chance to move to a new belt to see if there are richer pickings.
Sure this means sometimes you may find a belt with no pirates for a while, but it also means you never know when more are going to warp in.
You may even be unlucky and warp into a belt that happens to be the same belt all the other pirates in the system have warped to.
IMHO Allowing pirates and police movement through systems, albeit limited movement would greatly enhance the game.
Where and how far pirates travel could depend upon the number of kills/defeats they're getting.
Also if pirates start taking a heavy beating, why don't they try to warp away?
There are many simple heuristics that could be implemented to make pirates and police act in a more appropriate way. Yes it isn't fool proof, but it will at least make the game more believable.
BTW I'm not demanding changes :P Just an idea of how the realism could be enhanced.
Edited by: Klydor on 11/07/2003 14:37:09
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NastyLlama
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Posted - 2003.07.11 15:51:00 -
[16]
quote: They could be taken to a prison planet where they're forced to mine or barter with the local species of giant semi-intelligent llamas. They would be perfectly safe, but trapped in dull existence until they'd managed to gather enough llama hairs to weave a noose and off themselves. ------------------------------------------------
Hair? Wool? Fiber? Fleece? Just what do we call this renewable resource? Fleece is all of the fiber sheared from a single llama. Technically speaking, the fleece from a llama is composed of natural protein animal fibers with the microscopic characteristics of hair. Wool is fiber produced by sheep. So, calling this renewable resource hair would be most correct, but not the most advantageous. The word hair has negative connotations in the fiber world and the term wool is more easily understood by those without a fiber background. Alpaca fiber is called alpaca, so llama fiber can be called llama or llama fiber.
Our backward kin, the giant llama is also known for its smelly and very poisonous spit, and bad temper, so I dont think the captives would live that long to be able to collect any fiber. :-)
Not to be confused with the galactic Llama.
You will be asimilated !! Resistance is futile Llamas, planing to take over the universe since, ummm last night, exept on sundays
Edited by: NastyLlama on 11/07/2003 15:52:45 ==================================================
I'M not a carebear, I'M a total coward, beware of cornerd carebares and cowards, we winge and cry like cornered pirates..........
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JR BobDobbs
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Posted - 2003.07.11 17:06:00 -
[17]
Poor moo whiners :-(
*comfort*
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bullwyff
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Posted - 2003.07.17 11:33:00 -
[18]
why not make a combat zone availebel where bounty hunters can meet pirates or even corp meets corp. massive attack that sounds like fun.
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Bajastor
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Posted - 2003.07.17 11:39:00 -
[19]
Or meta-meta-*****ing, *****ing about *****ing about *****ing
;)
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Morkt Drakt
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Posted - 2003.07.17 12:00:00 -
[20]
<<<<mOo have been quiet lately 'cos they can't go anywhere because of the sentry guns at the gates. They're basically stuck out where none of the playerbase is...>>>
None of the playerbase my arse.
There''s plenty of folks out in 0.0 space - just a lot of them have fleets of their own and aren't either "easy" or "safe" or "sensible" targets.
Neither do m0o have a fleet of indies available to haul ore as loot (at least they dont take such with them).
And that, essentially, is that. Other pirate corps do just that.
- -
Im all for changes to some elements of gate, guns and the security system - but i'd like to see it for the right reasons - not some over-generalisation.
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Stavros
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Posted - 2003.07.17 12:03:00 -
[21]
Its amazing what people claim to know about us.. --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |
DJvGalen
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Posted - 2003.07.17 12:29:00 -
[22]
I can transport you there, if you like.
4086 MoO's in my hold, 4086 MoO's... If one of those MoO's should happen to die... There's 4085 MoO's in my hold... 4085 MoO's in my hold, 4085 MoO's...
Still need to clean up the mess you guys made. But seriously, there's not much profit in trading MoO's ;-) ------------------------------------------------ CCP please fix your patch so I can play with my corpmates again soon. |
Guevara
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Posted - 2003.07.17 15:05:00 -
[23]
I don't know anything about mOo? are you bovine lovers? |
Plasmatique
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Posted - 2003.07.17 15:25:00 -
[24]
I like the idea of them being imprisoned until they pay a multi-million dollar fine.
Each subsequent time they are caught, the fine goes up.
A little "what comes around, goes around". See how they like being trapped and extorted for isk.
However, the positive security rating pirates suck, so the point is moot.
..................................... Proud Owner of a Navy Issue Raven
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Levi
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Posted - 2003.07.17 15:26:00 -
[25]
now what is the risk in that, gauss? getting back to the topic!
why not capture players instead of podding them, then they can slave mine for a period until they can arrange an escape - bribe a guard to look the other way - or a 'ransom' that could be paid for their release by fellow players! eh?
for their release - same as prison planet - after term is served they are transported back to their clone station!
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j0sephine
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Posted - 2003.07.17 15:57:00 -
[26]
"Great Idea! I am sure the lhama planet will atleast have some content to it!"
Don't get your hopes up, it'd be just like any of the SWG playing grounds. =)
Oh, and being it's a prison planet, it'd come with mobs like "Bubba, the ass-pirate" that you'd have to fight over and over and over.... :s
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Bad Harlequin
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Posted - 2003.07.17 16:19:00 -
[27]
Here we flipping go again.
Game as advertised: Pure PvP! Player-driven economy, universe, corps, LAWS... and yes, don't worry, there will be patrolled secure space for n00bs to get their feet in.
Game as of now: Pure NPC! No player manufacturing except for ships and internal ammo consumption! Trading prices are still backwards! And instead of "some n00b space," we have "some lawless space."
Whine ***** and moan all you want, the above is an absolute not-subject-to-dispute nondebatable incontravertable Truth, depending on where you're standing right now.
You are in a maze of twisty little asteroids, all alike. |
Ctaesis
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Posted - 2003.07.17 17:11:00 -
[28]
Hmm, I think that adds up to a fun little term called.. fraud.
________________ "Warp to Desktop" -- American PCGamer
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Setec
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Posted - 2003.07.17 17:40:00 -
[29]
I think llamas are sort of overdone. How about giant, semi-intelligent raccoons? ___________________________________________
Space Invaders website: http://www.si-corp.net |
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