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John Nucleus
Red Federation RvB - RED Federation
1
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Posted - 2011.10.09 14:42:00 -
[1] - Quote
Why Small Pulse Laser takes more powergrid and CPU to fit than Small AutoCannons?
I understand the lore explanation. Laser use energy, energy comes from powergrid, to manage that powergrid you need CPU, so you need more powergrid and CPU in order to fit a laser. That's fine with me, my problem is how much more it cost compare to AC.
Let's compare Laser and AutoCannon: Laser Pros: - High optimal range so you can apply your full damage at various range. - About 15% more base damage. - Can change ammo on the fly to adjust to the range of the battle. - Doesn't need to reload ammo. Laser Cons: - Cost capacitor to use. - Can only do EM and Thermal damage. - About 25% slower tracking than AC. - Low falloff range.
AutoCannon Pros: - High tracking. - Can do any damage type. - High falloff range. AutoCannon Cons: - Takes 10seconds to change ammo. - Needs to reload ammo once in a while. - Low optimal range.
To summarize: Laser's got range flexibility and better base Damage. AutoCannon's got damage type flexibility, better tracking and no capacitor cost. Sounds relatively balanced.
Let's now compare fit requirements (all level 5 skills): 3xMedium Pulse Laser cost: 32.4 Powergrid, 38.25 CPU . 3x200mm AutoCannon cost: 10.8 Powergrid, 20.25 CPU.
In other words, a set of lasers will cost about 3 times more Powergrid and 2 times more CPU than its Autocannon counterpart.
One ship I enjoy flying is the Punisher. If I go for a buffer fit (no rigs, all 5 skills) I get: - 6.23k EHP for a laser fit. (With one PowerGrid Implant to fit the last low slot.) - 8.50k EHP for a AutoCannon fit. About 35% more EHP on the AutoCannon fit.
My point: Laser and Autocannon are already relatively balanced if you compare their pros and cons. The huge gap in fitting requirement isn't justify and they should be balanced to a more comparable level.
PS: I hear Hybrid weapon are in the same boat as Laser, I didn't include them simply because I don't use them. I also hear hybrid weapon are getting rebalanced, I wish they could balance Energy weapon at the same time. |

Aqriue
Center for Advanced Studies Gallente Federation
3
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Posted - 2011.10.09 16:40:00 -
[2] - Quote
Rifters have less fitting options then the Punisher (less PG the punisher while the rifter has more CPU, but CPU is generally less of a problem because PG is always hit first), stop maxing the tank of the punisher and drop a plate size if you want to fit bigger guns. |

Tahna Rouspel
BWE Special Forces
4
|
Posted - 2011.10.09 16:53:00 -
[3] - Quote
Aqriue wrote:Rifters have less fitting options then the Punisher (less PG the punisher while the rifter has more CPU, but CPU is generally less of a problem because PG is always hit first), stop maxing the tank of the punisher and drop a plate size if you want to fit bigger guns.
What he's saying is that Autocannon are much better for frigates because they don't suck up as much powergrid. Sure, the Punisher has a good tank even with lasers, but AC just makes it better.
AC are 20% better. Should it be balanced? I think so. |

John Nucleus
Red Federation RvB - RED Federation
1
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Posted - 2011.10.09 17:42:00 -
[4] - Quote
Aqriue wrote:Rifters have less fitting options then the Punisher (less PG the punisher while the rifter has more CPU, but CPU is generally less of a problem because PG is always hit first), stop maxing the tank of the punisher and drop a plate size if you want to fit bigger guns.
Are you suggesting that Laser are better than AutoCannon? Because I can fit the bigger 200mm AC without problem.
What's my problem then? I just have to fit 200mm AC and a big tank right?
My problem is that AC doesn't cover my weakness as well as a laser weapon. A punisher cannot dictate range like a rifter. I'll never know in advance at what range will be the fight. With lasers I can't dictate range but I can at least adapt to it more easily.
I'd like the choice between using Medium Pulse Laser or Gatling Pulse Laser to be more a question of their attributes ( range, tracking speed, damage) and less a question of fitting, just like the choice between using 125mm AC or 200mm AC.
Right now, fitting the big laser guns (the one made to overcome the weakness of the punisher) has a huge cost directly affecting its ability to do his job well (tanking). A problem the rifter doesn't have with his respective guns. |

Alen Dee
Sexy Society of Invention and Industry
0
|
Posted - 2011.10.10 02:38:00 -
[5] - Quote
The fact is : all race can fit a battleship with full T2 weapons exept for the Amarr because T2 tachyon laser beam powergrid cost is so hight that it's impossible is fit them without rigs or low slot power grid boost. |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.11 17:15:00 -
[6] - Quote
I'm bumping this thread once to see if we can get any argument on why Energy Weapon's fitting requirements should not be in line with AutoCannons. |

Herping yourDerp
Federal Navy Academy Gallente Federation
142
|
Posted - 2011.10.11 18:35:00 -
[7] - Quote
lasers have many issues, and i aggree with OP... too much PG needed, too much cap needed. worst part is minmitar t2 EM/thermal resistance is retardly high.
lasers should have -best tracking -2nd best DPS within optimal -low falloff -most cap use -PG should take the most, but amarr ships need PG boost, tachyons take WAY to much PG.
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Skinae
Hello Kitty Hug Patrol EISENFAUST.
2
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Posted - 2011.10.11 19:15:00 -
[8] - Quote
Herping yourDerp wrote:lasers have many issues, and i aggree with OP... too much PG needed, too much cap needed. worst part is minmitar t2 EM/thermal resistance is retardly high.
lasers should have -best tracking -2nd best DPS within optimal -low falloff -most cap use -PG should take the most, but amarr ships need PG boost, tachyons take WAY to much PG.
Justify to me why lasers should have better tracking than blasters. |

Goose99
Republic Military School Minmatar Republic
44
|
Posted - 2011.10.11 19:17:00 -
[9] - Quote
Alen Dee wrote:The fact is : all race can fit a battleship with full T2 weapons exept for the Amarr because T2 tachyon laser beam powergrid cost is so hight that it's impossible is fit them without rigs or low slot power grid boost.
The same can be said of 425mm rails, with the additional benefit of lol dps.
I meant on some of the racial boats that use them, btw, obviously they fit in Amar BS with their huge grid.
And you're right, tachs should be gimped. |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.12 12:24:00 -
[10] - Quote
Herping yourDerp wrote:lasers have many issues, and i aggree with OP... too much PG needed, too much cap needed. worst part is minmitar t2 EM/thermal resistance is retardly high.
lasers should have -best tracking -2nd best DPS within optimal -low falloff -most cap use -PG should take the most, but amarr ships need PG boost, tachyons take WAY to much PG.
I don't think Laser should have best tracking. If you compare their stats, Energy weapon and Autocannon looks fairly well balanced, the small one at least. It's just the big difference in fitting requirement that doesn't seem justified.
A long long time ago in an office far, far away, some dev must have thought it was necessary. I'd like to understand the reasoning. |

Duchess Starbuckington
Starbuckington Manor
9
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Posted - 2011.10.12 14:00:00 -
[11] - Quote
Quote:Justify to me why lasers should have better tracking than blasters. |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.13 14:35:00 -
[12] - Quote
Duchess Starbuckington wrote:Quote:Justify to me why lasers should have better tracking than blasters.
Yeah, increasing their tracking is probably not a good idea. But think of the potential if they would reduce their PowerGrid and CPU cost. You could actually fit a tracking enhancer with your now free CPU if you have problem tracking. |

Tanya Powers
Science and Trade Institute Caldari State
15
|
Posted - 2011.10.13 14:41:00 -
[13] - Quote
Alen Dee wrote:The fact is : all race can fit a battleship with full T2 weapons exept for the Amarr because T2 tachyon laser beam powergrid cost is so hight that it's impossible is fit them without rigs or low slot power grid boost.
Of course you don't even know what it is to fit your rails megathron with 3 CCC and meds of cap rechargers do you?
Ho and my 425mm rails would like to have a talk with you, they need new models around 850mm effective has your tachyons.
 |

Pattern Clarc
Aperture Harmonics
153
|
Posted - 2011.10.13 14:48:00 -
[14] - Quote
What the hell is this ****?
How about you come back to us with this ridiculous thread when Gallante can fit neutron blasters on everything?
Ultimately a better solution would be to nerf autocannon fitting (only amarrians would be saddened by this.) else where, Amarrian power grid is mostly OTT on other ship size classes.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

SuNnY l3oNe
Lets Get Rocked Important Internet Spaceship League
0
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Posted - 2011.10.13 15:02:00 -
[15] - Quote
Herping yourDerp wrote:lasers have many issues, and i aggree with OP... too much PG needed, too much cap needed. worst part is minmitar t2 EM/thermal resistance is retardly high.
lasers should have -best tracking -2nd best DPS within optimal -low falloff -most cap use -PG should take the most, but amarr ships need PG boost, tachyons take WAY to much PG.
Why should lasers have the best tracking? Autocannons should have crazy tracking since Mimatar ships are designed to use kiting methods over a straight tank.
Lazors already have great DPS potential. Maybe your skills are not advanced enough to effectively utilize Lazors
Falloff on Lazors are determined by skill, type of turret used, and ammo. Don't care for the falloff, try changing the crystals used.
Energy weapons should have use more cap than any other. Hybrids take a ton of cap to use as well, however, there are ways around cap use. Try fitting Cap Boosters.
As much as I understand that Amarr BS might be tight on PG when using tachyons, I can say this. Those turrets are long range sniper class turrets. Either you need to train your weapons upgrade skills and your adavanced weapon upgrade skills to V, or you should consider using less tank. The issue of tachyons are either a problem with lack of skill trained, trying to do too much with your ship fit, or a combo of both. No ship in Eve should be able to have an insane tank coupled with insane DPS. Try using the ships to their original purpose.
Of course Minmatar T2 ships have great EM/Therm resistances. Going by the storyline Minmatar and Amarr factions are constantly at war. So why wouldn't Minmatar design their T2 ships to tank their enemy? Amarr has insane EM/EXP resistances to counter Minmatar. Would you like some cheese whit that wine? |

John Nucleus
Red Federation RvB - RED Federation
1
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Posted - 2011.10.13 15:19:00 -
[16] - Quote
First, maybe I should have been more clear about this but I mostly play with frigates and a bit of cruiser, so I don't know what the situation is for the bigger stuff. One thing I know is that in the case of frigate at least, the difference in fitting requirement between each caliber is a lot higher on energy turrets (and hybrid) than on autocannon.
You guyz playing with Battlership and bigger can tell me if the situation is similar at that level.
Pattern Clarc wrote: How about you come back to us with this ridiculous thread when Gallante can fit neutron blasters on everything?
And that's pretty much my point. The difference in fitting cost between the different caliber of energy turret (and hybrid turret) is a LOT more than for the autocannon turret. I don't see why this is the case. Having to switch to AutoCannon in order to be able to fit a bigger buffer when my ship as a bonus for energy weapon doesn't seem right, something is off.
Pattern Clarc wrote: Ultimately a better solution would be to nerf autocannon fitting (it would be mostly amarrian tears.) .
That's another solution. But I'd rather have them lower the requirement of energy weapon (and hybrid) and open up more possible fit for everyone.
Pattern Clarc wrote: Generally, Amarrian power grid is mostly OTT on other ship size classes.
Might have something to do with them having more low slot?
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Jill Antaris
Imperial Academy Amarr Empire
7
|
Posted - 2011.10.13 15:31:00 -
[17] - Quote
A lot of T1 amarr hulls are bad fitting wise this was somewhat intended from the early days where lasers where the most powerful weapon system. A lot of thing however changed since this and CCP did only address 3 ships(Zealot/Omen/Apoc) in this regards in the boost 4 years ago(Omen only to 50% since they didn't improved the fitting as requested). It gets better for the Harbinger, the BS and most of the T2 ships later on, where you can fit a full rack of the bigger guns and still some sort of tank.
As for fitting changes to acs, it wouldn't help much, since you generally got lots of power grid left on many minmatar ships, that are generally based on the ability to fit artillery fitting wise, so it wouldn't hurt them, but your fitting if you want to use acs instead of lasers.
Alen Dee wrote:The fact is : all race can fit a battleship with full T2 weapons exept for the Amarr because T2 tachyon laser beam powergrid cost is so hight that it's impossible is fit them without rigs or low slot power grid boost.
Tachyons are a weapon size above large turrets. It is intended that you can't fit them on every hull and there are hulls specially designed around tachyon use(NM/Pala) that absolutely take the cake in regards of dps and tracking at medium ranges compared to other long range fits.
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Pattern Clarc
Aperture Harmonics
155
|
Posted - 2011.10.13 15:59:00 -
[18] - Quote
John Nucleus wrote:First, maybe I should have been more clear about this but I mostly play with frigates and a bit of cruiser, so I don't know what the situation is for the bigger stuff. Let's face it, you want to have a punisher that has more EHP than most AF fits have even more EHP when fitting Lasers?
No.
John Nucleus wrote:Might have something to do with them having more low slot? See Jill Antaris' post. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

X Gallentius
Quantum Cats Syndicate
3
|
Posted - 2011.10.13 16:02:00 -
[19] - Quote
Because CCP buffed autocannons but didn't increase their fitting requirements. |

Heribeck Weathers
Caldari Provisions Caldari State
0
|
Posted - 2011.10.13 16:13:00 -
[20] - Quote
Yup, i say that a nice increase to autocannons fitting requirements, and maybe even more needed CPU for heavy missles :P would help make lazors more balanced in this regaurd. |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.13 18:45:00 -
[21] - Quote
Pattern Clarc wrote:John Nucleus wrote:First, maybe I should have been more clear about this but I mostly play with frigates and a bit of cruiser, so I don't know what the situation is for the bigger stuff. Let's face it, you want to have a punisher that has more EHP than most AF fits have even more EHP when fitting Lasers? No.
No, I want my punisher to have a similar amount of fitting option using laser than if it was using AC. If you think using laser should limit my fitting option compare to using AC it means you think laser are better than AC. I don't think they are, at least not for the small ones, and this is what this thread is about.
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Jill Antaris
Imperial Academy Amarr Empire
9
|
Posted - 2011.10.13 21:10:00 -
[22] - Quote
John Nucleus wrote:Pattern Clarc wrote:John Nucleus wrote:First, maybe I should have been more clear about this but I mostly play with frigates and a bit of cruiser, so I don't know what the situation is for the bigger stuff. Let's face it, you want to have a punisher that has more EHP than most AF fits have even more EHP when fitting Lasers? No. No, I want my punisher to have a similar amount of fitting option using laser than if it was using AC. If you think using laser should limit my fitting option compare to using AC it means you think laser are better than AC. I don't think they are, at least not for the small ones, and this is what this thread is about.
Well I think what pattern means is that lasers follow a general, maybe a bit outdated, balance approach. With bigger ship classes the tanks become more important, the range becomes more important and the hulls become slower overall. The tank heavy concept of the punisher with only the cap bonus to lasers offer very low benefits for fitting lasers in pvp, quite similar to the maller and prophecy. However if you look at the faction, T2 or up in hull size, you will see a lot more hulls with damage and optimal bonuses actually giving laser fits a kind of edge that makes any kind of off racial gun fittings pointless, plus the fitting required to make use of this benefits.
The navy slicer is probably a good example, offering the ability to fit the biggest guns(even at expense of a good tank), combined with his bonuses makes it a agile and fast kitter with the punch of a close range hull. The other extreme would be the retribution, offering extreme durability with a high range and heavy dps(however 1 med makes it somewhat useless as a frig pvp).
What I want to say is, amarr and lasers are ok overall but bad on many T1 frig and cruiser hulls. If you want to take full advantage of the lower fitting of projectiles go ahead, but you just shoot yourself in the foot if you demand a fitting nerf to acs(the hulls can still make use of the resistance bonus, building up a serious EHP/DPS mix if you use projectiles, that wouldn't be the case if you are down to lasers). A proper reballance(even if it would be required) is probably not really coming anytime soon, since it requires a lot of effort, time and in class changes/role redefining.
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John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.13 23:11:00 -
[23] - Quote
Jill Antaris wrote:John Nucleus wrote:Pattern Clarc wrote:John Nucleus wrote:First, maybe I should have been more clear about this but I mostly play with frigates and a bit of cruiser, so I don't know what the situation is for the bigger stuff. Let's face it, you want to have a punisher that has more EHP than most AF fits have even more EHP when fitting Lasers? No. No, I want my punisher to have a similar amount of fitting option using laser than if it was using AC. If you think using laser should limit my fitting option compare to using AC it means you think laser are better than AC. I don't think they are, at least not for the small ones, and this is what this thread is about. Well I think what pattern means is that lasers follow a general, maybe a bit outdated, balance approach. With bigger ship classes the tanks become more important, the range becomes more important and the hulls become slower overall. The tank heavy concept of the punisher with only the cap bonus to lasers offer very low benefits for fitting lasers in pvp, quite similar to the maller and prophecy. However if you look at the faction, T2 or up in hull size, you will see a lot more hulls with damage and optimal bonuses actually giving laser fits a kind of edge that makes any kind of off racial gun fittings pointless, plus the fitting required to make use of this benefits. The navy slicer is probably a good example, offering the ability to fit the biggest guns(even at expense of a good tank), combined with his bonuses makes it a agile and fast kitter with the punch of a close range hull. The other extreme would be the retribution, offering extreme durability with a high range and heavy dps(however 1 med makes it somewhat useless as a frig pvp). What I want to say is, amarr and lasers are ok overall but bad on many T1 frig and cruiser hulls. If you want to take full advantage of the lower fitting of projectiles go ahead, but you just shoot yourself in the foot if you demand a fitting nerf to acs(the hulls can still make use of the resistance bonus, building up a serious EHP/DPS mix if you use projectiles, that wouldn't be the case if you are down to lasers). A proper reballance(even if it would be required) is probably not really coming anytime soon, since it requires a lot of effort, time and in class changes/role redefining. Edit: What you see is the plain T1 hull with the cap bonus, giving you the ability to field the more powerful weapon with the damage bonus already build in(what it isn't this much today). What you can do is to make use of the extra tank that makes use of the lower fitting requirements of projectiles allow you to fit. It is not a very good example of good game design, however a example that the overall design is still good enough to give you options to make your hull competitive overall.
Let's see if I understand the big picture correctly.
Laser are ok in most case. If they lower their requirements, it will unbalance some ship that were already good at using them. If they increase the powergrid on the punisher instead, it will make the punisher able to tank too much when using AC. And rebalancing all that just to fix the punisher is a lot of work to fix a ship that isn't really broken, just not optimal.
I think we can agree there's a problem in the design of the punisher then. Laser are the perfect weapon system to use on it. The inability of the punisher to dictate range is compensated by the range flexibility of lasers. With its big cap pool and the bonus on laser cap cost, it's clear the punisher was build around the idea of using lasers. But then, in order to use this kickass weapon system you penalies the very thing it's good at, its tanking ability. To funniest part is that in order to maximize its most defining feature, its tank, you need to use the weapon system of your biggest enemy, the Minmatar...
Here's my suggestion to the dev then: Add a bonus to the punisher (and any Amarr frigate that might need it) to lower the requirements of lasers. It feels like an hack, and it is, but it's simplier then fixing the whole thing. And when you get to actually fixing the whole thing, just remove the bonus.
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Beckett Firesnake
Confrerie des ombres Confrerie de la Lumiere Alliance
1
|
Posted - 2011.10.14 06:17:00 -
[24] - Quote
Yes Minmatar ships are simply the best.
Because Auto-canon, and because Speed. They can chose the range of engagement, they can flle the fight if it is not ok, and they have an heavy fire power that do not need capacitor to shoot. Even capacitor drained to 0, Autocanon are runing ok.
The poor advantage to not have to reload is useless most of the time.
Amarrian ships are probably very powerful in big engagement of BS but in skirmish fights they are screwed. Slow, ships that do not fire without capacitor.
No need to talk about the fact lasers only make two type of damge....
I fitted a lot of Hurricane and Harbingers with "all sikll at V" in EFT.
The only way to overcome an Hurricane in DPS with an Harbinger (with equal Hitpoints) is to use drones.
Lasers are weak.
The slaves ships are far more powerful than ours now.
May the Empire survive to confrontation. |

Jill Antaris
Imperial Academy Amarr Empire
9
|
Posted - 2011.10.14 08:14:00 -
[25] - Quote
John Nucleus wrote: Let's see if I understand the big picture correctly.
Laser are ok in most case. If they lower their requirements, it will unbalance some ship that were already good at using them. If they increase the powergrid on the punisher instead, it will make the punisher able to tank too much when using AC. And rebalancing all that just to fix the punisher is a lot of work to fix a ship that isn't really broken, just not optimal.
I think we can agree there's a problem in the design of the punisher then. Laser are the perfect weapon system to use on it. The inability of the punisher to dictate range is compensated by the range flexibility of lasers. With its big cap pool and the bonus on laser cap cost, it's clear the punisher was build around the idea of using lasers. But then, in order to use this kickass weapon system you penalize the very thing it's good at, its tanking ability. To funniest part is that in order to maximize its most defining feature, its tank, you need to use the weapon system of its biggest enemy, the Minmatar...
Yes, this is correct.
|

Pattern Clarc
Aperture Harmonics
155
|
Posted - 2011.10.14 08:52:00 -
[26] - Quote
Jill Antaris wrote:John Nucleus wrote: Let's see if I understand the big picture correctly.
Laser are ok in most case. If they lower their requirements, it will unbalance some ship that were already good at using them. If they increase the powergrid on the punisher instead, it will make the punisher able to tank too much when using AC. And rebalancing all that just to fix the punisher is a lot of work to fix a ship that isn't really broken, just not optimal.
I think we can agree there's a problem in the design of the punisher then. Laser are the perfect weapon system to use on it. The inability of the punisher to dictate range is compensated by the range flexibility of lasers. With its big cap pool and the bonus on laser cap cost, it's clear the punisher was build around the idea of using lasers. But then, in order to use this kickass weapon system you penalize the very thing it's good at, its tanking ability. To funniest part is that in order to maximize its most defining feature, its tank, you need to use the weapon system of its biggest enemy, the Minmatar...
Yes, this is correct. The problem is that I just don't think you realise how much better it is at armour tanking when compared to the alternatives. Your not entitled to fit oversized plates. Nor should you ever consider balancing an entire weapons system around one frig. Yes, a cap reduction bonus is a little pointless when compared with autocannons and maybe it should be a damage bonus, but spend a few hours training another races frigs and weapons systems before you come on here demanding changes to one of the better frigs in the game. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.10.14 12:08:00 -
[27] - Quote
Pattern Clarc wrote:Jill Antaris wrote:John Nucleus wrote: Let's see if I understand the big picture correctly.
Laser are ok in most case. If they lower their requirements, it will unbalance some ship that were already good at using them. If they increase the powergrid on the punisher instead, it will make the punisher able to tank too much when using AC. And rebalancing all that just to fix the punisher is a lot of work to fix a ship that isn't really broken, just not optimal.
I think we can agree there's a problem in the design of the punisher then. Laser are the perfect weapon system to use on it. The inability of the punisher to dictate range is compensated by the range flexibility of lasers. With its big cap pool and the bonus on laser cap cost, it's clear the punisher was build around the idea of using lasers. But then, in order to use this kickass weapon system you penalize the very thing it's good at, its tanking ability. To funniest part is that in order to maximize its most defining feature, its tank, you need to use the weapon system of its biggest enemy, the Minmatar...
Yes, this is correct. The problem is that I just don't think you realise how much better it is at armour tanking when compared to the alternatives. Your not entitled to fit oversized plates. Nor should you ever consider balancing an entire weapons system around one frig. Yes, a cap reduction bonus is a little pointless when compared with autocannons and maybe it should be a damage bonus, but spend a few hours training another races frigs and weapons systems before you come on here demanding changes to one of the better frigs in the game.
No offence but you are starting to sound like a broken record. If you read my last post you'll see there's a progression in my view of the situation. I no longer think Laser needs that much balancing, they do but not to the extent I was thinking. I now think the punisher (and probably other amarr frigs) needs some fixing.
Yes, I understand the tankability of the punisher is already great and the fix I propose won't boost it. It will only make its fitting potential similar while using laser or AC.
And I fly rifters too.
Oh, Jill Antaris, I forgot to thank you for your answers, it helped me see the situation more clearly, so thanks. |
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